{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 94,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "破鸿蒙开辟天地的上古神祇；自从盘古破鸿蒙，开辟从兹清浊辨",
      "visual_anchor_summary": "破鸿蒙开辟天地的上古神祇；自从盘古破鸿蒙，开辟从兹清浊辨",
      "design_keywords": [
        "盘古"
      ],
      "design_prompt_fragments": [
        "破鸿蒙开辟天地的上古神祇；自从盘古破鸿蒙，开辟从兹清浊辨",
        "盘古"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "玉皇大帝：惊动高天上圣大慈仁者玉皇大天尊玄穹高上帝；玉帝下旨遣天兵擒拿反下界的石猴",
      "visual_anchor_summary": "玉皇大帝：惊动高天上圣大慈仁者玉皇大天尊玄穹高上帝；玉帝下旨遣天兵擒拿反下界的石猴",
      "design_keywords": [
        "玉皇大帝"
      ],
      "design_prompt_fragments": [
        "玉皇大帝：惊动高天上圣大慈仁者玉皇大天尊玄穹高上帝；玉帝下旨遣天兵擒拿反下界的石猴",
        "玉皇大帝"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "千里眼",
        "东海龙王敖广",
        "托塔李天王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玉皇大帝 / 高天上圣大慈仁者玉皇大天尊玄穹高上帝",
        "常见关联对象：千里眼、东海龙王敖广、托塔李天王",
        "已处理文本出现范围：C0001 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "东胜神洲：世界四大部洲之一；四大部洲之一，石猴出生地",
      "visual_anchor_summary": "东胜神洲",
      "design_keywords": [
        "东胜神洲",
        "世界四大部洲之一",
        "四大部洲之一，石猴出生地"
      ],
      "design_prompt_fragments": [
        "东胜神洲",
        "世界四大部洲之一",
        "四大部洲之一，石猴出生地"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "东胜神洲",
        "世界四大部洲之一",
        "四大部洲之一，石猴出生地",
        "遂分为四大部洲：曰东胜神洲"
      ],
      "landmark_core": [
        "东胜神洲",
        "世界四大部洲之一",
        "四大部洲之一，石猴出生地"
      ],
      "atmosphere_core": [],
      "material_core": [
        "四大部洲之一，石猴出生地"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "花果山：石猴下界称王称祖的居所；石猴反下界后回归处",
      "visual_anchor_summary": "众猴栖息仙山",
      "design_keywords": [
        "花果山",
        "山岳/洞天",
        "众猴栖息仙山",
        "石猴出生地",
        "天兵攻伐石猴之处"
      ],
      "design_prompt_fragments": [
        "众猴栖息仙山",
        "花果山",
        "山岳/洞天",
        "石猴出生地",
        "天兵攻伐石猴之处"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "众猴栖息仙山"
      ],
      "landmark_core": [
        "众猴栖息仙山"
      ],
      "atmosphere_core": [],
      "material_core": [
        "石猴出生地",
        "天兵攻伐石猴之处",
        "二郎与石猴战回此处",
        "石猴反下界后回归处"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "水帘洞",
        "石猴",
        "托塔李天王",
        "显圣二郎真君"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：水帘洞、石猴、托塔李天王",
        "已处理文本出现范围：C0001 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "花果山顶端受日月精华的仙石；花果山顶孕生石猴的仙石",
      "visual_anchor_summary": "仙石；花果山顶孕生石猴的仙石",
      "design_keywords": [
        "仙石",
        "花果山顶端受日月精华的仙石",
        "花果山顶孕生石猴的仙石",
        "那座山，正当顶上，有一块仙石",
        "石猴自述生于花果山顶仙石"
      ],
      "design_prompt_fragments": [
        "仙石；花果山顶孕生石猴的仙石",
        "仙石",
        "花果山顶端受日月精华的仙石",
        "花果山顶孕生石猴的仙石",
        "那座山，正当顶上，有一块仙石",
        "石猴自述生于花果山顶仙石"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "仙石",
        "花果山顶端受日月精华的仙石",
        "花果山顶孕生石猴的仙石",
        "那座山，正当顶上，有一块仙石"
      ],
      "location_core": [
        "花果山顶孕生石猴的仙石",
        "花果山顶端受日月精华的仙石"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "花果山顶孕生石猴的仙石",
        "花果山顶端受日月精华的仙石"
      ],
      "form_core": [
        "仙石",
        "花果山顶端受日月精华的仙石",
        "花果山顶孕生石猴的仙石"
      ],
      "usage_core": [
        "那座山，正当顶上，有一块仙石",
        "石猴自述生于花果山顶仙石"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "石猴：堪羡猴王真本事，木叉复败又逃生；妖猴大胆反天宫，却被如来伏手降",
      "visual_anchor_summary": "石猴：堪羡猴王真本事，木叉复败又逃生；妖猴大胆反天宫，却被如来伏手降",
      "design_keywords": [
        "石猴",
        "刀砍斧剁雷打火烧不能伤损分毫"
      ],
      "design_prompt_fragments": [
        "石猴：堪羡猴王真本事，木叉复败又逃生；妖猴大胆反天宫，却被如来伏手降",
        "石猴",
        "刀砍斧剁雷打火烧不能伤损分毫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "刀砍斧剁雷打火烧不能伤损分毫"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "刀砍斧剁雷打火烧不能伤损分毫"
      ],
      "material_core": [],
      "form_core": [
        "刀砍斧剁雷打火烧不能伤损分毫"
      ],
      "usage_core": [],
      "owner_candidates": [
        "水帘洞",
        "众猴",
        "通背猿猴",
        "不老长生之法"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000006:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000006:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "伤"
          ],
          "evidence": [
            "刀砍斧剁雷打火烧不能伤损分毫"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：石猴 / 泼猴 / 妖猴 / 乖猴",
        "常见关联对象：水帘洞、众猴、通背猿猴",
        "已处理文本出现范围：C0001 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "千里眼：天界负责探查消息的神将",
      "visual_anchor_summary": "千里眼：天界负责探查消息的神将",
      "design_keywords": [
        "千里眼"
      ],
      "design_prompt_fragments": [
        "千里眼：天界负责探查消息的神将",
        "千里眼"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉皇大帝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉皇大帝",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "顺风耳：天界负责探查消息的神将",
      "visual_anchor_summary": "顺风耳：天界负责探查消息的神将",
      "design_keywords": [
        "顺风耳"
      ],
      "design_prompt_fragments": [
        "顺风耳：天界负责探查消息的神将",
        "顺风耳"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "水帘洞：石猴在花果山居所；巨灵神挑战之处",
      "visual_anchor_summary": "石猴洞府，金星奉旨前来",
      "design_keywords": [
        "水帘洞",
        "山岳/洞天",
        "石猴洞府，金星奉旨前来",
        "石猴洞府，二郎神叫战之地",
        "石猴阵营洞府，遭二郎部下掩杀",
        "石猴居所"
      ],
      "design_prompt_fragments": [
        "石猴洞府，金星奉旨前来",
        "水帘洞",
        "山岳/洞天",
        "石猴洞府，二郎神叫战之地",
        "石猴阵营洞府，遭二郎部下掩杀",
        "石猴居所"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "石猴洞府，金星奉旨前来",
        "石猴洞府，二郎神叫战之地",
        "石猴阵营洞府，遭二郎部下掩杀",
        "花果山内洞天，石猴与众猴居所"
      ],
      "landmark_core": [
        "石猴阵营洞府，遭二郎部下掩杀",
        "石猴洞府，金星奉旨前来",
        "石猴洞府，二郎神叫战之地",
        "花果山内洞天，石猴与众猴居所"
      ],
      "atmosphere_core": [],
      "material_core": [
        "石猴洞府，金星奉旨前来",
        "石猴居所",
        "石猴在花果山居所",
        "石猴洞府，二郎神叫战之地"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "花果山",
        "巨灵神",
        "哪吒太子"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴、花果山、巨灵神",
        "已处理文本出现范围：C0002 -> C0027"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "众猴听销名事磕头礼谢；花果山栖息的猴群",
      "visual_anchor_summary": "众猴听销名事磕头礼谢；花果山栖息的猴群",
      "design_keywords": [
        "众猴",
        "教小猴砍竹为标，削木为刀"
      ],
      "design_prompt_fragments": [
        "众猴听销名事磕头礼谢；花果山栖息的猴群",
        "众猴",
        "教小猴砍竹为标，削木为刀"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "教小猴砍竹为标，削木为刀"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "教小猴砍竹为标，削木为刀"
      ],
      "form_core": [
        "教小猴砍竹为标，削木为刀"
      ],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "混世魔王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000010:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000010:state:age",
          "label": "无龄感",
          "variant_type": "age",
          "signals": [
            "无龄感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴、混世魔王",
        "已处理文本出现范围：C0002 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "班部中跳出通背猿猴答话；猴群中告知石猴仙佛可避轮回",
      "visual_anchor_summary": "告知石猴傲来国可取兵器",
      "design_keywords": [
        "通背猿猴",
        "告知石猴傲来国可取兵器"
      ],
      "design_prompt_fragments": [
        "告知石猴傲来国可取兵器",
        "通背猿猴"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "告知石猴傲来国可取兵器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "告知石猴傲来国可取兵器"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000011:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "告知石猴傲来国可取兵器"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0002 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000012",
      "entity_uid": "E000012",
      "identity_summary": "阎王老子：石猴称年老血衰被阎王管辖；掌管生死轮回、管辖寿数的神祇",
      "visual_anchor_summary": "阎王老子：石猴称年老血衰被阎王管辖；掌管生死轮回、管辖寿数的神祇",
      "design_keywords": [
        "阎王老子"
      ],
      "design_prompt_fragments": [
        "阎王老子：石猴称年老血衰被阎王管辖；掌管生死轮回、管辖寿数的神祇",
        "阎王老子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "可躲过轮回不生不灭的修行法门；石猴欲访仙学习不老长生之法",
      "visual_anchor_summary": "可躲过轮回不生不灭的修行法门；石猴欲访仙学习不老长生之法",
      "design_keywords": [
        "不老长生之法",
        "可躲过轮回不生不灭的修行法门",
        "石猴欲访仙学习不老长生之法"
      ],
      "design_prompt_fragments": [
        "可躲过轮回不生不灭的修行法门；石猴欲访仙学习不老长生之法",
        "不老长生之法",
        "可躲过轮回不生不灭的修行法门",
        "石猴欲访仙学习不老长生之法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "可躲过轮回不生不灭的修行法门"
      ],
      "atmosphere_core": [],
      "material_core": [
        "石猴欲访仙学习不老长生之法"
      ],
      "form_core": [
        "可躲过轮回不生不灭的修行法门"
      ],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "樵夫言己闲时胜渔翁；樵夫又名李定，与张稍论山水优劣",
      "visual_anchor_summary": "樵夫言己闲时胜渔翁；樵夫又名李定，与张稍论山水优劣",
      "design_keywords": [
        "樵夫"
      ],
      "design_prompt_fragments": [
        "樵夫言己闲时胜渔翁；樵夫又名李定，与张稍论山水优劣",
        "樵夫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "张稍"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴、张稍",
        "已处理文本出现范围：C0004 -> C0039"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "灵台方寸山：须菩提祖师居住的仙山；石牌刻有山名，樵夫提及",
      "visual_anchor_summary": "须菩提祖师居住的仙山",
      "design_keywords": [
        "灵台方寸山",
        "山岳/洞天",
        "须菩提祖师居住的仙山",
        "石牌刻有山名，樵夫提及"
      ],
      "design_prompt_fragments": [
        "须菩提祖师居住的仙山",
        "灵台方寸山",
        "山岳/洞天",
        "石牌刻有山名，樵夫提及"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "须菩提祖师居住的仙山"
      ],
      "landmark_core": [
        "须菩提祖师居住的仙山"
      ],
      "atmosphere_core": [],
      "material_core": [
        "石牌刻有山名，樵夫提及"
      ],
      "form_core": [
        "石牌刻有山名，樵夫提及"
      ],
      "usage_core": [],
      "owner_candidates": [
        "斜月三星洞"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：斜月三星洞",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "斜月三星洞：须菩提祖师的洞府；须菩提祖师洞府，石猴修行地",
      "visual_anchor_summary": "须菩提祖师的洞府",
      "design_keywords": [
        "斜月三星洞",
        "山岳/洞天",
        "须菩提祖师的洞府",
        "须菩提祖师洞府，石猴修行地",
        "祖师门人戏玩晚景之处",
        "石牌刻有洞名，樵夫提及"
      ],
      "design_prompt_fragments": [
        "须菩提祖师的洞府",
        "斜月三星洞",
        "山岳/洞天",
        "须菩提祖师洞府，石猴修行地",
        "祖师门人戏玩晚景之处",
        "石牌刻有洞名，樵夫提及"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "须菩提祖师的洞府",
        "须菩提祖师洞府，石猴修行地"
      ],
      "landmark_core": [
        "须菩提祖师的洞府",
        "祖师门人戏玩晚景之处",
        "须菩提祖师洞府，石猴修行地"
      ],
      "atmosphere_core": [],
      "material_core": [
        "须菩提祖师洞府，石猴修行地"
      ],
      "form_core": [
        "石牌刻有洞名，樵夫提及"
      ],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "灵台方寸山",
        "须菩提祖师"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：斜月三星洞 / 三星仙洞 / 三星洞",
        "常见关联对象：石猴、灵台方寸山、须菩提祖师",
        "已处理文本出现范围：C0004 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000017",
      "entity_uid": "E000017",
      "identity_summary": "文中祖师、师父指代须菩提祖师；C0008中祖师相关言行",
      "visual_anchor_summary": "文中祖师、师父指代须菩提祖师；C0008中祖师相关言行",
      "design_keywords": [
        "须菩提祖师"
      ],
      "design_prompt_fragments": [
        "文中祖师、师父指代须菩提祖师；C0008中祖师相关言行",
        "须菩提祖师"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "斜月三星洞",
        "石猴",
        "戒尺"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：须菩提祖师 / 菩提祖师 / 祖师 / 尊师",
        "常见关联对象：斜月三星洞、石猴、戒尺",
        "已处理文本出现范围：C0004 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "仙童：须菩提祖师座下侍童",
      "visual_anchor_summary": "仙童：须菩提祖师座下侍童",
      "design_keywords": [
        "仙童"
      ],
      "design_prompt_fragments": [
        "仙童：须菩提祖师座下侍童",
        "仙童"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "烂桃山：斜月三星洞后山，多桃树；石猴曾去此处打柴吃桃七次",
      "visual_anchor_summary": "斜月三星洞后山，多桃树",
      "design_keywords": [
        "烂桃山",
        "山岳/洞天",
        "斜月三星洞后山，多桃树",
        "石猴曾去此处打柴吃桃七次"
      ],
      "design_prompt_fragments": [
        "斜月三星洞后山，多桃树",
        "烂桃山",
        "山岳/洞天",
        "石猴曾去此处打柴吃桃七次"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "斜月三星洞后山，多桃树"
      ],
      "landmark_core": [
        "斜月三星洞后山，多桃树"
      ],
      "atmosphere_core": [],
      "material_core": [
        "石猴曾去此处打柴吃桃七次"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000020",
      "entity_uid": "E000020",
      "identity_summary": "南赡部洲：四大部洲之一；四大部洲之一，悟空曾云游此地",
      "visual_anchor_summary": "东胜神洲到三星洞隔南赡部洲",
      "design_keywords": [
        "南赡部洲",
        "东胜神洲到三星洞隔南赡部洲"
      ],
      "design_prompt_fragments": [
        "东胜神洲到三星洞隔南赡部洲",
        "南赡部洲"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "东胜神洲到三星洞隔南赡部洲"
      ],
      "landmark_core": [
        "东胜神洲到三星洞隔南赡部洲"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0005 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000021",
      "entity_uid": "E000021",
      "identity_summary": "用来打石猴头顶三下；祖师手持戒尺打石猴头",
      "visual_anchor_summary": "戒尺",
      "design_keywords": [
        "戒尺",
        "用来打石猴头顶三下",
        "祖师手持戒尺打石猴头"
      ],
      "design_prompt_fragments": [
        "戒尺",
        "用来打石猴头顶三下",
        "祖师手持戒尺打石猴头"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "戒尺",
        "用来打石猴头顶三下",
        "祖师手持戒尺打石猴头"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "用来打石猴头顶三下"
      ],
      "form_core": [
        "戒尺",
        "用来打石猴头顶三下",
        "祖师手持戒尺打石猴头"
      ],
      "usage_core": [
        "祖师手持戒尺打石猴头"
      ],
      "owner_candidates": [
        "须菩提祖师"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：须菩提祖师",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000022",
      "entity_uid": "E000022",
      "identity_summary": "长生妙道：修炼可得长生的功法；功成可作佛或仙",
      "visual_anchor_summary": "长生妙道：修炼可得长生的功法；功成可作佛或仙",
      "design_keywords": [
        "长生妙道",
        "祖师传授给石猴的修炼口诀"
      ],
      "design_prompt_fragments": [
        "长生妙道：修炼可得长生的功法；功成可作佛或仙",
        "长生妙道",
        "祖师传授给石猴的修炼口诀"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "祖师传授给石猴的修炼口诀"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：长生妙道 / 长生之道",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000023",
      "entity_uid": "E000023",
      "identity_summary": "地煞数变化法术，可幻万千形态；悟空学成七十二般变化",
      "visual_anchor_summary": "地煞数变化法术，可幻万千形态；悟空学成七十二般变化",
      "design_keywords": [
        "七十二般变化"
      ],
      "design_prompt_fragments": [
        "地煞数变化法术，可幻万千形态；悟空学成七十二般变化",
        "七十二般变化"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：七十二般变化 / 地煞数变化",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000024",
      "entity_uid": "E000024",
      "identity_summary": "筋斗云：腾云法术，一筋斗十万八千里；悟空使用的腾云法术，速度极快",
      "visual_anchor_summary": "筋斗云：腾云法术，一筋斗十万八千里；悟空使用的腾云法术，速度极快",
      "design_keywords": [
        "筋斗云",
        "石猴使用的腾云法术",
        "石猴拥有的腾云神通"
      ],
      "design_prompt_fragments": [
        "筋斗云：腾云法术，一筋斗十万八千里；悟空使用的腾云法术，速度极快",
        "筋斗云",
        "石猴使用的腾云法术",
        "石猴拥有的腾云神通"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "石猴使用的腾云法术",
        "石猴拥有的腾云神通",
        "石猴的高速腾云法术"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0007 -> C0021"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000025",
      "entity_uid": "E000025",
      "identity_summary": "修炼者需躲避的三次灾害；祖师告知悟空防备三灾利害",
      "visual_anchor_summary": "修炼者需躲避的三次灾害；祖师告知悟空防备三灾利害",
      "design_keywords": [
        "三灾利害"
      ],
      "design_prompt_fragments": [
        "修炼者需躲避的三次灾害；祖师告知悟空防备三灾利害",
        "三灾利害"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000026",
      "entity_uid": "E000026",
      "identity_summary": "自剿了混世魔王；占据水脏洞的妖魔",
      "visual_anchor_summary": "自剿了混世魔王；占据水脏洞的妖魔",
      "design_keywords": [
        "混世魔王"
      ],
      "design_prompt_fragments": [
        "自剿了混世魔王；占据水脏洞的妖魔",
        "混世魔王"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "水脏洞",
        "众猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：混世魔王 / 魔王",
        "常见关联对象：石猴、水脏洞、众猴",
        "已处理文本出现范围：C0009 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000027",
      "entity_uid": "E000027",
      "identity_summary": "水脏洞：混世魔王的洞府；被悟空放火烧毁",
      "visual_anchor_summary": "混世魔王的洞府",
      "design_keywords": [
        "水脏洞",
        "山岳/洞天",
        "混世魔王的洞府",
        "被悟空放火烧毁"
      ],
      "design_prompt_fragments": [
        "混世魔王的洞府",
        "水脏洞",
        "山岳/洞天",
        "被悟空放火烧毁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "混世魔王的洞府"
      ],
      "landmark_core": [
        "混世魔王的洞府"
      ],
      "atmosphere_core": [
        "被悟空放火烧毁"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "混世魔王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：混世魔王",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000028",
      "entity_uid": "E000028",
      "identity_summary": "身外身法：拔毫毛可变出小猴的法术；C0009中悟空用其对战魔王",
      "visual_anchor_summary": "身外身法：拔毫毛可变出小猴的法术；C0009中悟空用其对战魔王",
      "design_keywords": [
        "身外身法"
      ],
      "design_prompt_fragments": [
        "身外身法：拔毫毛可变出小猴的法术；C0009中悟空用其对战魔王",
        "身外身法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000029",
      "entity_uid": "E000029",
      "identity_summary": "东距花果山二百里的国度；向东去，有二百里水面，那厢乃傲来国界",
      "visual_anchor_summary": "东距花果山二百里的国度",
      "design_keywords": [
        "傲来国",
        "城镇/疆域",
        "东距花果山二百里的国度"
      ],
      "design_prompt_fragments": [
        "东距花果山二百里的国度",
        "傲来国",
        "城镇/疆域"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "东距花果山二百里的国度"
      ],
      "landmark_core": [
        "东距花果山二百里的国度"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000030",
      "entity_uid": "E000030",
      "identity_summary": "七十二般地煞变化：石猴修炼的变化神通；石猴拥有的变化神通",
      "visual_anchor_summary": "七十二般地煞变化：石猴修炼的变化神通；石猴拥有的变化神通",
      "design_keywords": [
        "七十二般地煞变化",
        "石猴修炼的变化神通",
        "石猴拥有的变化神通"
      ],
      "design_prompt_fragments": [
        "七十二般地煞变化：石猴修炼的变化神通；石猴拥有的变化神通",
        "七十二般地煞变化",
        "石猴修炼的变化神通",
        "石猴拥有的变化神通"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "石猴修炼的变化神通",
        "石猴拥有的变化神通"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0010 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000031",
      "entity_uid": "E000031",
      "identity_summary": "东海龙宫：东海龙王敖广的居所；东海龙王居所",
      "visual_anchor_summary": "悟空在水晶宫索要兵器披挂；东海龙宫",
      "design_keywords": [
        "东海龙宫",
        "洞府/殿阁",
        "悟空在水晶宫索要兵器披挂",
        "东海龙王敖广的居所"
      ],
      "design_prompt_fragments": [
        "悟空在水晶宫索要兵器披挂；东海龙宫",
        "东海龙宫",
        "洞府/殿阁",
        "悟空在水晶宫索要兵器披挂",
        "东海龙王敖广的居所"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "悟空在水晶宫索要兵器披挂"
      ],
      "location_core": [
        "东海龙宫",
        "东海龙王敖广的居所",
        "东海龙王居所",
        "水通东海龙宫，急转水晶宫传报"
      ],
      "landmark_core": [
        "东海龙宫",
        "东海龙王敖广的居所",
        "东海龙王居所"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "如意金箍棒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：东海龙宫 / 水晶宫 / 东洋海底龙宫",
        "常见关联对象：石猴、如意金箍棒",
        "已处理文本出现范围：C0011 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000032",
      "entity_uid": "E000032",
      "identity_summary": "东海龙王敖广即忙起身；东海掌管者，居于东海龙宫",
      "visual_anchor_summary": "东海龙王敖广即忙起身；东海掌管者，居于东海龙宫",
      "design_keywords": [
        "东海龙王敖广"
      ],
      "design_prompt_fragments": [
        "东海龙王敖广即忙起身；东海掌管者，居于东海龙宫",
        "东海龙王敖广"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "龙婆",
        "玉皇大帝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：东海龙王敖广 / 老龙王",
        "常见关联对象：石猴、龙婆、玉皇大帝",
        "已处理文本出现范围：C0011 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000033",
      "entity_uid": "E000033",
      "identity_summary": "如意金箍棒：可随心变化大小；重一万三千五百斤",
      "visual_anchor_summary": "石猴所持兵器",
      "design_keywords": [
        "如意金箍棒",
        "石猴所持兵器",
        "石猴所持的专属兵器",
        "石猴手执如意金箍棒摆开阵势",
        "耳中掣出如意棒，迎风幌一幌…",
        "石猴所持可变化神兵"
      ],
      "design_prompt_fragments": [
        "石猴所持兵器",
        "如意金箍棒",
        "石猴所持的专属兵器",
        "石猴手执如意金箍棒摆开阵势",
        "耳中掣出如意棒，迎风幌一幌…",
        "石猴所持可变化神兵"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "石猴所持兵器",
        "石猴所持的专属兵器",
        "石猴兵器，可变化大小藏于耳内"
      ],
      "location_core": [],
      "landmark_core": [
        "石猴手执如意金箍棒摆开阵势"
      ],
      "atmosphere_core": [
        "耳中掣出如意棒，迎风幌一幌碗来粗细"
      ],
      "material_core": [
        "石猴所持兵器",
        "石猴所持可变化神兵",
        "石猴所持的专属兵器",
        "石猴手持迎战巨灵神"
      ],
      "form_core": [
        "石猴所持兵器",
        "石猴所持的专属兵器",
        "石猴兵器，可变化大小藏于耳内"
      ],
      "usage_core": [
        "石猴所持兵器",
        "石猴所持可变化神兵",
        "石猴所持的专属兵器",
        "石猴手持迎战巨灵神"
      ],
      "owner_candidates": [
        "东海龙宫",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：如意金箍棒 / 金箍棒 / 如意棒 / 铁棒",
        "常见关联对象：东海龙宫、石猴",
        "已处理文本出现范围：C0011 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000034",
      "entity_uid": "E000034",
      "identity_summary": "可在水中通行的法术；使一个闭水法，扑的钻入波中",
      "visual_anchor_summary": "可在水中通行的法术；使一个闭水法，扑的钻入波中",
      "design_keywords": [
        "闭水法"
      ],
      "design_prompt_fragments": [
        "可在水中通行的法术；使一个闭水法，扑的钻入波中",
        "闭水法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000035",
      "entity_uid": "E000035",
      "identity_summary": "龙婆提议将神针铁送悟空",
      "visual_anchor_summary": "龙婆提议将神针铁送悟空",
      "design_keywords": [
        "龙婆",
        "婆"
      ],
      "design_prompt_fragments": [
        "龙婆提议将神针铁送悟空",
        "龙婆",
        "婆"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "东海龙王敖广"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：东海龙王敖广",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000036",
      "entity_uid": "E000036",
      "identity_summary": "南海龙王敖钦所献头饰；南海龙王献出凤翅紫金冠",
      "visual_anchor_summary": "南海龙王献出凤翅紫金冠；凤翅紫金冠",
      "design_keywords": [
        "凤翅紫金冠",
        "南海龙王献出凤翅紫金冠",
        "南海龙王敖钦所献头饰"
      ],
      "design_prompt_fragments": [
        "南海龙王献出凤翅紫金冠；凤翅紫金冠",
        "凤翅紫金冠",
        "南海龙王献出凤翅紫金冠",
        "南海龙王敖钦所献头饰"
      ],
      "appearance_core": [],
      "clothing_core": [
        "南海龙王献出凤翅紫金冠"
      ],
      "prop_core": [
        "凤翅紫金冠",
        "南海龙王敖钦所献头饰",
        "南海龙王献出凤翅紫金冠"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "南海龙王献出凤翅紫金冠"
      ],
      "form_core": [
        "凤翅紫金冠",
        "南海龙王敖钦所献头饰",
        "南海龙王献出凤翅紫金冠"
      ],
      "usage_core": [
        "南海龙王献出凤翅紫金冠"
      ],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000037",
      "entity_uid": "E000037",
      "identity_summary": "西海龙王敖闰所献铠甲；西海龙王献出锁子黄金甲",
      "visual_anchor_summary": "西海龙王敖闰所献铠甲；锁子黄金甲",
      "design_keywords": [
        "锁子黄金甲",
        "西海龙王敖闰所献铠甲",
        "西海龙王献出锁子黄金甲"
      ],
      "design_prompt_fragments": [
        "西海龙王敖闰所献铠甲；锁子黄金甲",
        "锁子黄金甲",
        "西海龙王敖闰所献铠甲",
        "西海龙王献出锁子黄金甲"
      ],
      "appearance_core": [],
      "clothing_core": [
        "西海龙王敖闰所献铠甲"
      ],
      "prop_core": [
        "锁子黄金甲",
        "西海龙王敖闰所献铠甲",
        "西海龙王献出锁子黄金甲"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "西海龙王献出锁子黄金甲"
      ],
      "form_core": [
        "锁子黄金甲",
        "西海龙王敖闰所献铠甲",
        "西海龙王献出锁子黄金甲"
      ],
      "usage_core": [
        "西海龙王献出锁子黄金甲"
      ],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000037:state:armored",
          "label": "重装态",
          "variant_type": "armored",
          "signals": [
            "铠",
            "铠甲"
          ],
          "evidence": [
            "西海龙王敖闰所献铠甲"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000038",
      "entity_uid": "E000038",
      "identity_summary": "北海龙王敖顺所献鞋履；北海龙王献出藕丝步云履",
      "visual_anchor_summary": "北海龙王敖顺所献鞋履；藕丝步云履",
      "design_keywords": [
        "藕丝步云履",
        "北海龙王敖顺所献鞋履",
        "北海龙王献出藕丝步云履"
      ],
      "design_prompt_fragments": [
        "北海龙王敖顺所献鞋履；藕丝步云履",
        "藕丝步云履",
        "北海龙王敖顺所献鞋履",
        "北海龙王献出藕丝步云履"
      ],
      "appearance_core": [],
      "clothing_core": [
        "北海龙王敖顺所献鞋履"
      ],
      "prop_core": [
        "藕丝步云履",
        "北海龙王敖顺所献鞋履",
        "北海龙王献出藕丝步云履"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "藕丝步云履",
        "北海龙王敖顺所献鞋履",
        "北海龙王献出藕丝步云履"
      ],
      "usage_core": [
        "北海龙王献出藕丝步云履"
      ],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000040",
      "entity_uid": "E000040",
      "identity_summary": "幽冥界：阎王居所，掌管生杀阳寿；十代冥王居所，掌管生死阳寿",
      "visual_anchor_summary": "城上铁牌书幽冥界三字",
      "design_keywords": [
        "幽冥界",
        "城上铁牌书幽冥界三字",
        "城上铁牌写有幽冥界三字",
        "石猴大闹勾销生死簿之地"
      ],
      "design_prompt_fragments": [
        "城上铁牌书幽冥界三字",
        "幽冥界",
        "城上铁牌写有幽冥界三字",
        "石猴大闹勾销生死簿之地"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "城上铁牌书幽冥界三字"
      ],
      "location_core": [
        "城上铁牌书幽冥界三字",
        "城上铁牌写有幽冥界三字"
      ],
      "landmark_core": [
        "城上铁牌书幽冥界三字",
        "城上铁牌写有幽冥界三字"
      ],
      "atmosphere_core": [
        "城上铁牌书幽冥界三字",
        "城上铁牌写有幽冥界三字"
      ],
      "material_core": [
        "石猴大闹勾销生死簿之地"
      ],
      "form_core": [
        "城上铁牌书幽冥界三字",
        "城上铁牌写有幽冥界三字"
      ],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0013 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000041",
      "entity_uid": "E000041",
      "identity_summary": "法天像地：可使身形长高万丈的神通；施展后身高万丈，头如泰山",
      "visual_anchor_summary": "可使身形长高万丈的神通；施展后身高万丈，头如泰山",
      "design_keywords": [
        "法天像地",
        "可使身形长高万丈的神通",
        "施展后身高万丈，头如泰山"
      ],
      "design_prompt_fragments": [
        "可使身形长高万丈的神通；施展后身高万丈，头如泰山",
        "法天像地",
        "可使身形长高万丈的神通",
        "施展后身高万丈，头如泰山"
      ],
      "appearance_core": [
        "可使身形长高万丈的神通"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "施展后身高万丈，头如泰山"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0013 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000042",
      "entity_uid": "E000042",
      "identity_summary": "十代冥王出见孙悟空；十代阎王降阶而至",
      "visual_anchor_summary": "十代冥王出见孙悟空；十代阎王降阶而至",
      "design_keywords": [
        "十代冥王"
      ],
      "design_prompt_fragments": [
        "十代冥王出见孙悟空；十代阎王降阶而至",
        "十代冥王"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "生死簿",
        "崔珪"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：十代冥王 / 十王 / 十代阎君",
        "常见关联对象：石猴、生死簿、崔珪",
        "已处理文本出现范围：C0014 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000043",
      "entity_uid": "E000043",
      "identity_summary": "生死簿：注定生死存亡；崔珪掌管",
      "visual_anchor_summary": "生死簿：注定生死存亡；崔珪掌管",
      "design_keywords": [
        "生死簿"
      ],
      "design_prompt_fragments": [
        "生死簿：注定生死存亡；崔珪掌管",
        "生死簿"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "十代冥王",
        "崔珪"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：生死簿 / 生死文簿 / 天禄总簿",
        "常见关联对象：十代冥王、崔珪",
        "已处理文本出现范围：C0043 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000044",
      "entity_uid": "E000044",
      "identity_summary": "石猴、哪吒皆拥有高强神通；石猴与二郎神皆可施展变化",
      "visual_anchor_summary": "观音神通广大可赴东土",
      "design_keywords": [
        "神通",
        "法术",
        "观音神通广大可赴东土",
        "石猴、哪吒皆拥有高强神通",
        "石猴与二郎神皆可施展变化"
      ],
      "design_prompt_fragments": [
        "观音神通广大可赴东土",
        "神通",
        "法术",
        "石猴、哪吒皆拥有高强神通",
        "石猴与二郎神皆可施展变化"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "观音神通广大可赴东土"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "石猴、哪吒皆拥有高强神通",
        "石猴与二郎神皆可施展变化",
        "石猴与二郎斗法所施变化能力"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "显圣二郎真君",
        "如来",
        "观世音菩萨"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴、显圣二郎真君、如来",
        "已处理文本出现范围：C0018 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000045",
      "entity_uid": "E000045",
      "identity_summary": "南天门：天界的出入口，是石猴反出天界时途径的边…；石猴反出天界出口",
      "visual_anchor_summary": "南天门",
      "design_keywords": [
        "南天门",
        "天界的出入口，是石猴反出天…",
        "直打出御马监径至南天门",
        "石猴与天兵均经南天门出入天界",
        "石猴反出天界出口"
      ],
      "design_prompt_fragments": [
        "南天门",
        "天界的出入口，是石猴反出天…",
        "直打出御马监径至南天门",
        "石猴与天兵均经南天门出入天界",
        "石猴反出天界出口"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "南天门",
        "天界的出入口，是石猴反出天界时途径的边界关口",
        "石猴反出天界出口",
        "天兵下界的出口"
      ],
      "landmark_core": [
        "直打出御马监径至南天门",
        "石猴与天兵均经南天门出入天界"
      ],
      "atmosphere_core": [],
      "material_core": [
        "石猴反出天界出口",
        "天界的出入口，是石猴反出天界时途径的边界关口"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0016 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000046",
      "entity_uid": "E000046",
      "identity_summary": "石猴不满弼马温职位要做齐天大圣；哪吒称石猴为弼马温",
      "visual_anchor_summary": "石猴不满弼马温职位要做齐天大圣；哪吒称石猴为弼马温",
      "design_keywords": [
        "弼马温"
      ],
      "design_prompt_fragments": [
        "石猴不满弼马温职位要做齐天大圣；哪吒称石猴为弼马温",
        "弼马温"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0017 -> C0027"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000047",
      "entity_uid": "E000047",
      "identity_summary": "托塔李天王：差李天王与哪吒太子收降；李天王同哪吒回天启奏玉帝",
      "visual_anchor_summary": "持照妖镜守在云端",
      "design_keywords": [
        "托塔李天王",
        "持照妖镜守在云端"
      ],
      "design_prompt_fragments": [
        "持照妖镜守在云端",
        "托塔李天王"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "持照妖镜守在云端"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "持照妖镜守在云端"
      ],
      "usage_core": [
        "持照妖镜守在云端"
      ],
      "owner_candidates": [
        "玉皇大帝",
        "花果山",
        "巨灵神",
        "哪吒太子"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000047:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "持照妖镜守在云端"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：托塔李天王 / 李天王 / 李托塔",
        "常见关联对象：玉皇大帝、花果山、巨灵神",
        "已处理文本出现范围：C0018 -> C0028"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000048",
      "entity_uid": "E000048",
      "identity_summary": "巨灵神：托塔李天王部下先锋",
      "visual_anchor_summary": "巨灵神：托塔李天王部下先锋",
      "design_keywords": [
        "巨灵神",
        "角色姓名"
      ],
      "design_prompt_fragments": [
        "巨灵神：托塔李天王部下先锋",
        "巨灵神",
        "角色姓名"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "水帘洞",
        "石猴",
        "托塔李天王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：巨灵神 / 巨灵天将",
        "常见关联对象：水帘洞、石猴、托塔李天王",
        "已处理文本出现范围：C0018 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000049",
      "entity_uid": "E000049",
      "identity_summary": "遣哪吒太子擒拿未获；李天王与哪吒驻立云端",
      "visual_anchor_summary": "遣哪吒太子擒拿未获；李天王与哪吒驻立云端",
      "design_keywords": [
        "哪吒太子"
      ],
      "design_prompt_fragments": [
        "遣哪吒太子擒拿未获；李天王与哪吒驻立云端",
        "哪吒太子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "水帘洞",
        "托塔李天王",
        "玉帝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：哪吒太子 / 三太子 / 哪吒",
        "常见关联对象：石猴、水帘洞、托塔李天王",
        "已处理文本出现范围：C0018 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000050",
      "entity_uid": "E000050",
      "identity_summary": "石猴洞门外立旗写齐天大圣；石猴竖齐天大圣旌旗要求升官",
      "visual_anchor_summary": "石猴洞门外立旗写齐天大圣；石猴竖齐天大圣旌旗要求升官",
      "design_keywords": [
        "齐天大圣",
        "立一竿旗，上书“齐天大圣”…"
      ],
      "design_prompt_fragments": [
        "石猴洞门外立旗写齐天大圣；石猴竖齐天大圣旌旗要求升官",
        "齐天大圣",
        "立一竿旗，上书“齐天大圣”…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "立一竿旗，上书“齐天大圣”四字"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "立一竿旗，上书“齐天大圣”四字"
      ],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000050:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0018 -> C0026"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000051",
      "entity_uid": "E000051",
      "identity_summary": "太白金星：奉玉帝诏再次招安石猴；玉帝使者，奉旨招安石猴",
      "visual_anchor_summary": "太白金星：奉玉帝诏再次招安石猴；玉帝使者，奉旨招安石猴",
      "design_keywords": [
        "太白金星",
        "金星奏请招安，领诏书前往水…"
      ],
      "design_prompt_fragments": [
        "太白金星：奉玉帝诏再次招安石猴；玉帝使者，奉旨招安石猴",
        "太白金星",
        "金星奏请招安，领诏书前往水…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "金星奏请招安，领诏书前往水帘洞"
      ],
      "location_core": [
        "金星奏请招安，领诏书前往水帘洞"
      ],
      "landmark_core": [
        "金星奏请招安，领诏书前往水帘洞"
      ],
      "atmosphere_core": [],
      "material_core": [
        "金星奏请招安，领诏书前往水帘洞"
      ],
      "form_core": [
        "金星奏请招安，领诏书前往水帘洞"
      ],
      "usage_core": [],
      "owner_candidates": [
        "水帘洞",
        "玉帝",
        "石猴"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000051:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太白金星 / 金星",
        "常见关联对象：水帘洞、玉帝、石猴",
        "已处理文本出现范围：C0019 -> C0020"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000052",
      "entity_uid": "E000052",
      "identity_summary": "手擎玉帝敕旨，径投水府而来；惩处犯错仙官",
      "visual_anchor_summary": "手擎玉帝敕旨，径投水府而来；惩处犯错仙官",
      "design_keywords": [
        "玉帝",
        "惩罚打碎玻璃盏的卷帘大将"
      ],
      "design_prompt_fragments": [
        "手擎玉帝敕旨，径投水府而来；惩处犯错仙官",
        "玉帝",
        "惩罚打碎玻璃盏的卷帘大将"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "惩罚打碎玻璃盏的卷帘大将"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "惩罚打碎玻璃盏的卷帘大将"
      ],
      "usage_core": [],
      "owner_candidates": [
        "哪吒太子",
        "太白金星",
        "托塔李天王",
        "石猴"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000052:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玉帝 / 上帝 / 玉皇上帝 / 大唐皇帝 / 李世民",
        "常见关联对象：哪吒太子、太白金星、托塔李天王",
        "已处理文本出现范围：C0020 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000053",
      "entity_uid": "E000053",
      "identity_summary": "蟠桃园：王母栽培仙桃的天庭园林，共三千六百株；王母种植蟠桃的天庭园林",
      "visual_anchor_summary": "七衣仙女至蟠桃园摘桃；王母种植蟠桃的天庭园林",
      "design_keywords": [
        "蟠桃园",
        "七衣仙女至蟠桃园摘桃",
        "王母种植蟠桃的天庭园林",
        "王母栽培仙桃的天庭园林，共…"
      ],
      "design_prompt_fragments": [
        "七衣仙女至蟠桃园摘桃；王母种植蟠桃的天庭园林",
        "蟠桃园",
        "七衣仙女至蟠桃园摘桃",
        "王母种植蟠桃的天庭园林",
        "王母栽培仙桃的天庭园林，共…"
      ],
      "appearance_core": [],
      "clothing_core": [
        "七衣仙女至蟠桃园摘桃"
      ],
      "prop_core": [],
      "location_core": [
        "王母种植蟠桃的天庭园林",
        "王母栽培仙桃的天庭园林，共三千六百株"
      ],
      "landmark_core": [
        "王母种植蟠桃的天庭园林",
        "王母栽培仙桃的天庭园林，共三千六百株"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0020 -> C0021"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000054",
      "entity_uid": "E000054",
      "identity_summary": "王母栽培仙桃，食之可成仙长生；蟠桃盛会所用的仙果",
      "visual_anchor_summary": "七衣仙女奉王母命摘桃设宴；蟠桃",
      "design_keywords": [
        "蟠桃",
        "七衣仙女奉王母命摘桃设宴",
        "王母栽培仙桃，食之可成仙长生",
        "被石猴偷吃的仙果",
        "蟠桃分三档，九千年一熟与天…"
      ],
      "design_prompt_fragments": [
        "七衣仙女奉王母命摘桃设宴；蟠桃",
        "蟠桃",
        "七衣仙女奉王母命摘桃设宴",
        "王母栽培仙桃，食之可成仙长生",
        "被石猴偷吃的仙果",
        "蟠桃分三档，九千年一熟与天…"
      ],
      "appearance_core": [],
      "clothing_core": [
        "七衣仙女奉王母命摘桃设宴"
      ],
      "prop_core": [
        "蟠桃",
        "王母栽培仙桃，食之可成仙长生",
        "蟠桃盛会所用的仙果",
        "被石猴偷吃的仙果"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "被石猴偷吃的仙果"
      ],
      "form_core": [
        "蟠桃",
        "王母栽培仙桃，食之可成仙长生",
        "蟠桃盛会所用的仙果"
      ],
      "usage_core": [
        "蟠桃分三档，九千年一熟与天地齐寿",
        "七衣仙女奉王母命摘桃设宴",
        "那猴吃了蟠桃，饮了御酒"
      ],
      "owner_candidates": [
        "石猴",
        "王母娘娘"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴、王母娘娘",
        "已处理文本出现范围：C0020 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000055",
      "entity_uid": "E000055",
      "identity_summary": "王母娘娘设宴做蟠桃盛会；C0032王母献蟠桃感谢如来",
      "visual_anchor_summary": "王母娘娘设宴做蟠桃盛会；C0032王母献蟠桃感谢如来",
      "design_keywords": [
        "王母娘娘"
      ],
      "design_prompt_fragments": [
        "王母娘娘设宴做蟠桃盛会；C0032王母献蟠桃感谢如来",
        "王母娘娘"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "蟠桃",
        "安天大会"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：王母娘娘 / 王母",
        "常见关联对象：蟠桃、安天大会",
        "已处理文本出现范围：C0021 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000056",
      "entity_uid": "E000056",
      "identity_summary": "王母宴请群仙的天庭宴会；大开宝阁做蟠桃盛会",
      "visual_anchor_summary": "大开宝阁做蟠桃盛会",
      "design_keywords": [
        "蟠桃盛会",
        "大开宝阁做蟠桃盛会"
      ],
      "design_prompt_fragments": [
        "大开宝阁做蟠桃盛会",
        "蟠桃盛会"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "大开宝阁做蟠桃盛会"
      ],
      "landmark_core": [
        "大开宝阁做蟠桃盛会"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0021 -> C0021"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000059",
      "entity_uid": "E000059",
      "identity_summary": "南海普陀落伽山观世音菩萨；南海落伽山仙神",
      "visual_anchor_summary": "南海普陀落伽山观世音菩萨；南海落伽山仙神",
      "design_keywords": [
        "观世音菩萨"
      ],
      "design_prompt_fragments": [
        "南海普陀落伽山观世音菩萨；南海落伽山仙神",
        "观世音菩萨"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉帝",
        "如来",
        "神通",
        "东土"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：观世音菩萨 / 观音菩萨 / 灵感观世音菩萨 / 观音",
        "常见关联对象：玉帝、如来、神通",
        "已处理文本出现范围：C0025 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000060",
      "entity_uid": "E000060",
      "identity_summary": "大徒弟惠岸行者，木叉复败又逃生；惠岸随观音出发东土",
      "visual_anchor_summary": "大徒弟惠岸行者，木叉复败又逃生；惠岸随观音出发东土",
      "design_keywords": [
        "惠岸行者"
      ],
      "design_prompt_fragments": [
        "大徒弟惠岸行者，木叉复败又逃生；惠岸随观音出发东土",
        "惠岸行者"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "玉帝",
        "观世音菩萨"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴、玉帝、观世音菩萨",
        "已处理文本出现范围：C0025 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000061",
      "entity_uid": "E000061",
      "identity_summary": "宣二郎显圣赏物，真君谢恩回灌江口；陛下令甥显圣二郎真君，调往花果山剿猴",
      "visual_anchor_summary": "宣二郎显圣赏物，真君谢恩回灌江口；陛下令甥显圣二郎真君，调往花果山剿猴",
      "design_keywords": [
        "显圣二郎真君"
      ],
      "design_prompt_fragments": [
        "宣二郎显圣赏物，真君谢恩回灌江口；陛下令甥显圣二郎真君，调往花果山剿猴",
        "显圣二郎真君"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉帝",
        "花果山",
        "石猴",
        "水帘洞"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：显圣二郎真君 / 二郎神 / 昭惠灵王二郎 / 真君 / 二郎爷爷 / 二郎真君",
        "常见关联对象：玉帝、花果山、石猴",
        "已处理文本出现范围：C0026 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000063",
      "entity_uid": "E000063",
      "identity_summary": "三尖两刃神锋：二郎神使用的作战兵器；二郎神对战使用的兵器",
      "visual_anchor_summary": "真君举三尖两刃神锋劈脸就砍；二郎神使用的作战兵器",
      "design_keywords": [
        "三尖两刃神锋",
        "真君举三尖两刃神锋劈脸就砍",
        "二郎神使用的作战兵器",
        "二郎神对战使用的兵器",
        "二郎举三尖两刃神锋砍向石猴"
      ],
      "design_prompt_fragments": [
        "真君举三尖两刃神锋劈脸就砍；二郎神使用的作战兵器",
        "三尖两刃神锋",
        "真君举三尖两刃神锋劈脸就砍",
        "二郎神使用的作战兵器",
        "二郎神对战使用的兵器",
        "二郎举三尖两刃神锋砍向石猴"
      ],
      "appearance_core": [
        "真君举三尖两刃神锋劈脸就砍"
      ],
      "clothing_core": [],
      "prop_core": [
        "二郎神使用的作战兵器",
        "二郎神对战使用的兵器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "二郎举三尖两刃神锋砍向石猴"
      ],
      "form_core": [
        "二郎神使用的作战兵器",
        "二郎神对战使用的兵器"
      ],
      "usage_core": [
        "二郎举三尖两刃神锋砍向石猴",
        "真君举三尖两刃神锋劈脸就砍"
      ],
      "owner_candidates": [
        "显圣二郎真君"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：显圣二郎真君",
        "已处理文本出现范围：C0027 -> C0028"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000064",
      "entity_uid": "E000064",
      "identity_summary": "灌江口：二郎神的庙宇所在地；二郎神的居所所在地",
      "visual_anchor_summary": "石猴变作二郎模样入灌江口庙中；灌江口",
      "design_keywords": [
        "灌江口",
        "石猴变作二郎模样入灌江口庙中",
        "二郎神的庙宇所在地"
      ],
      "design_prompt_fragments": [
        "石猴变作二郎模样入灌江口庙中；灌江口",
        "灌江口",
        "石猴变作二郎模样入灌江口庙中",
        "二郎神的庙宇所在地"
      ],
      "appearance_core": [
        "石猴变作二郎模样入灌江口庙中"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "灌江口",
        "二郎神的庙宇所在地",
        "二郎神的居所所在地",
        "石猴变作二郎模样入灌江口庙中"
      ],
      "landmark_core": [
        "灌江口",
        "二郎神的庙宇所在地",
        "二郎神的居所所在地"
      ],
      "atmosphere_core": [],
      "material_core": [
        "石猴变作二郎模样入灌江口庙中"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "显圣二郎真君"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：显圣二郎真君",
        "已处理文本出现范围：C0028 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000065",
      "entity_uid": "E000065",
      "identity_summary": "太上老君将石猴放入兜率宫八卦炉中煅炼七七四…",
      "visual_anchor_summary": "太上老君将石猴放入兜率宫八卦炉中煅炼七七四…",
      "design_keywords": [
        "太上老君"
      ],
      "design_prompt_fragments": [
        "太上老君将石猴放入兜率宫八卦炉中煅炼七七四…",
        "太上老君"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "八卦炉",
        "玉帝",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太上老君 / 老君",
        "常见关联对象：八卦炉、玉帝、石猴",
        "已处理文本出现范围：C0030 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000066",
      "entity_uid": "E000066",
      "identity_summary": "八卦炉：太上老君用来炼丹的法器；太上老君炼丹法器",
      "visual_anchor_summary": "太上老君炼丹法器",
      "design_keywords": [
        "八卦炉",
        "太上老君炼丹法器",
        "太上老君用来炼丹的法器",
        "放入八卦炉中以文武火锻炼",
        "石猴从中跳出",
        "他却又跳出八卦炉"
      ],
      "design_prompt_fragments": [
        "太上老君炼丹法器",
        "八卦炉",
        "太上老君用来炼丹的法器",
        "放入八卦炉中以文武火锻炼",
        "石猴从中跳出",
        "他却又跳出八卦炉"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "太上老君炼丹法器",
        "太上老君用来炼丹的法器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "放入八卦炉中以文武火锻炼"
      ],
      "material_core": [
        "石猴从中跳出"
      ],
      "form_core": [
        "他却又跳出八卦炉",
        "放入八卦炉中以文武火锻炼"
      ],
      "usage_core": [
        "放入八卦炉中以文武火锻炼",
        "他却又跳出八卦炉"
      ],
      "owner_candidates": [
        "太上老君"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：太上老君",
        "已处理文本出现范围：C0030 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000067",
      "entity_uid": "E000067",
      "identity_summary": "如来：西方极乐世界尊者",
      "visual_anchor_summary": "如来：西方极乐世界尊者",
      "design_keywords": [
        "如来"
      ],
      "design_prompt_fragments": [
        "如来：西方极乐世界尊者",
        "如来"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉帝",
        "灵霄殿",
        "石猴",
        "众菩萨"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉帝、灵霄殿、石猴",
        "已处理文本出现范围：C0031 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000068",
      "entity_uid": "E000068",
      "identity_summary": "灵霄殿，洞府/殿阁、如来相关场域",
      "visual_anchor_summary": "灵霄殿",
      "design_keywords": [
        "灵霄殿",
        "洞府/殿阁"
      ],
      "design_prompt_fragments": [
        "灵霄殿",
        "洞府/殿阁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "灵霄殿"
      ],
      "landmark_core": [
        "灵霄殿"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "如来"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：如来"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000069",
      "entity_uid": "E000069",
      "identity_summary": "众菩萨：听如来讲法的菩萨群体",
      "visual_anchor_summary": "众菩萨：听如来讲法的菩萨群体",
      "design_keywords": [
        "众菩萨",
        "角色姓名"
      ],
      "design_prompt_fragments": [
        "众菩萨：听如来讲法的菩萨群体",
        "众菩萨",
        "角色姓名"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "如来"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：如来",
        "已处理文本出现范围：C0034 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000070",
      "entity_uid": "E000070",
      "identity_summary": "五行山：如来五指所化，镇压石猴；如来所化",
      "visual_anchor_summary": "镇压石猴之处",
      "design_keywords": [
        "五行山",
        "山岳/洞天",
        "镇压石猴之处",
        "如来五指所化，镇压石猴"
      ],
      "design_prompt_fragments": [
        "镇压石猴之处",
        "五行山",
        "山岳/洞天",
        "如来五指所化，镇压石猴"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "镇压石猴之处",
        "如来五指所化，镇压石猴"
      ],
      "landmark_core": [
        "镇压石猴之处",
        "如来五指所化，镇压石猴"
      ],
      "atmosphere_core": [],
      "material_core": [
        "镇压石猴之处",
        "如来五指所化，镇压石猴"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0032 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000071",
      "entity_uid": "E000071",
      "identity_summary": "安天大会：玉帝为谢如来降妖办的宴会；C0032众神参会谢佛恩",
      "visual_anchor_summary": "安天大会：玉帝为谢如来降妖办的宴会；C0032众神参会谢佛恩",
      "design_keywords": [
        "安天大会",
        "玉帝为谢如来降妖办的宴会"
      ],
      "design_prompt_fragments": [
        "安天大会：玉帝为谢如来降妖办的宴会；C0032众神参会谢佛恩",
        "安天大会",
        "玉帝为谢如来降妖办的宴会"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "玉帝为谢如来降妖办的宴会"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "哪吒太子",
        "王母娘娘"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：哪吒太子、王母娘娘",
        "已处理文本出现范围：C0032 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000072",
      "entity_uid": "E000072",
      "identity_summary": "众神（其他）",
      "visual_anchor_summary": "众神（其他）",
      "design_keywords": [
        "众神"
      ],
      "design_prompt_fragments": [
        "众神（其他）",
        "众神"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉帝",
        "如来"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉帝、如来"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000073",
      "entity_uid": "E000073",
      "identity_summary": "三藏真经：如来所撰三十五部经卷；可劝东土众生向善",
      "visual_anchor_summary": "如来所撰三十五部经卷",
      "design_keywords": [
        "三藏真经",
        "经卷典籍",
        "如来所撰三十五部经卷",
        "如来称有三藏真经可劝人为善"
      ],
      "design_prompt_fragments": [
        "如来所撰三十五部经卷",
        "三藏真经",
        "经卷典籍",
        "如来称有三藏真经可劝人为善"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "如来所撰三十五部经卷"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "如来所撰三十五部经卷"
      ],
      "usage_core": [
        "如来称有三藏真经可劝人为善"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0034 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000074",
      "entity_uid": "E000074",
      "identity_summary": "锦澜袈裟：如来赐给取经人的宝贝；穿之可免堕轮回",
      "visual_anchor_summary": "锦澜袈裟",
      "design_keywords": [
        "锦澜袈裟",
        "如来赐给取经人的宝贝",
        "穿之可免堕轮回",
        "如来命人取出锦澜袈裟一领"
      ],
      "design_prompt_fragments": [
        "锦澜袈裟",
        "如来赐给取经人的宝贝",
        "穿之可免堕轮回",
        "如来命人取出锦澜袈裟一领"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "锦澜袈裟",
        "如来赐给取经人的宝贝",
        "穿之可免堕轮回",
        "如来命人取出锦澜袈裟一领"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "穿之可免堕轮回"
      ],
      "usage_core": [
        "如来命人取出锦澜袈裟一领"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0034 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000075",
      "entity_uid": "E000075",
      "identity_summary": "流沙河：弱水三千的渡河口；取经人必经之路",
      "visual_anchor_summary": "观音师徒行至流沙河界",
      "design_keywords": [
        "流沙河",
        "山岳/洞天",
        "观音师徒行至流沙河界",
        "弱水三千的渡河口"
      ],
      "design_prompt_fragments": [
        "观音师徒行至流沙河界",
        "流沙河",
        "山岳/洞天",
        "弱水三千的渡河口"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "观音师徒行至流沙河界"
      ],
      "landmark_core": [
        "弱水三千的渡河口"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "观世音菩萨"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：观世音菩萨",
        "已处理文本出现范围：C0034 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000076",
      "entity_uid": "E000076",
      "identity_summary": "东土：观音寻取经人的目的地；观音寻取经人目的地",
      "visual_anchor_summary": "观音寻取经人目的地",
      "design_keywords": [
        "东土",
        "观音寻取经人目的地",
        "观音寻取经人的目的地"
      ],
      "design_prompt_fragments": [
        "观音寻取经人目的地",
        "东土",
        "观音寻取经人的目的地"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "观音寻取经人目的地",
        "观音寻取经人的目的地"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "观世音菩萨"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：观世音菩萨",
        "已处理文本出现范围：C0035 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000077",
      "entity_uid": "E000077",
      "identity_summary": "沙悟净：原天庭卷帘大将, 被贬流沙河",
      "visual_anchor_summary": "沙悟净：原天庭卷帘大将, 被贬流沙河",
      "design_keywords": [
        "沙悟净",
        "原天庭卷帘大将, 被贬流沙河"
      ],
      "design_prompt_fragments": [
        "沙悟净：原天庭卷帘大将, 被贬流沙河",
        "沙悟净",
        "原天庭卷帘大将, 被贬流沙河"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "原天庭卷帘大将, 被贬流沙河"
      ],
      "location_core": [],
      "landmark_core": [
        "原天庭卷帘大将, 被贬流沙河"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "原天庭卷帘大将, 被贬流沙河"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000077:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0035 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000078",
      "entity_uid": "E000078",
      "identity_summary": "降妖宝杖：沙悟净所持兵器；怪物降妖杖, 努力逞英雄",
      "visual_anchor_summary": "沙悟净所持兵器",
      "design_keywords": [
        "降妖宝杖",
        "沙悟净所持兵器"
      ],
      "design_prompt_fragments": [
        "沙悟净所持兵器",
        "降妖宝杖"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "沙悟净所持兵器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "沙悟净所持兵器"
      ],
      "usage_core": [
        "沙悟净所持兵器"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0035 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000079",
      "entity_uid": "E000079",
      "identity_summary": "九齿钉耙：猪妖所持兵器；妖魔举钉钯与惠岸打斗",
      "visual_anchor_summary": "猪妖所持兵器",
      "design_keywords": [
        "九齿钉耙",
        "猪妖所持兵器"
      ],
      "design_prompt_fragments": [
        "猪妖所持兵器",
        "九齿钉耙"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "猪妖所持兵器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "猪妖所持兵器"
      ],
      "usage_core": [
        "猪妖所持兵器"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0035 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000080",
      "entity_uid": "E000080",
      "identity_summary": "猪悟能：错投猪胎；原天蓬元帅",
      "visual_anchor_summary": "猪悟能：错投猪胎；原天蓬元帅",
      "design_keywords": [
        "猪悟能"
      ],
      "design_prompt_fragments": [
        "猪悟能：错投猪胎；原天蓬元帅",
        "猪悟能"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "观世音菩萨"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：观世音菩萨",
        "已处理文本出现范围：C0036 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000081",
      "entity_uid": "E000081",
      "identity_summary": "玉龙：将变白马做脚力；纵火烧明珠获罪",
      "visual_anchor_summary": "纵火烧明珠获罪",
      "design_keywords": [
        "玉龙",
        "纵火烧明珠获罪"
      ],
      "design_prompt_fragments": [
        "纵火烧明珠获罪",
        "玉龙"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "纵火烧明珠获罪"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "纵火烧明珠获罪"
      ],
      "material_core": [],
      "form_core": [
        "纵火烧明珠获罪"
      ],
      "usage_core": [],
      "owner_candidates": [
        "观世音菩萨"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000081:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "纵火烧明珠获罪"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：观世音菩萨",
        "已处理文本出现范围：C0036 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000082",
      "entity_uid": "E000082",
      "identity_summary": "张稍与李定斗诗联句；渔翁又名张稍，与樵夫斗诗",
      "visual_anchor_summary": "张稍与李定斗诗联句；渔翁又名张稍，与樵夫斗诗",
      "design_keywords": [
        "张稍"
      ],
      "design_prompt_fragments": [
        "张稍与李定斗诗联句；渔翁又名张稍，与樵夫斗诗",
        "张稍"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "樵夫",
        "长安市"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：樵夫、长安市",
        "已处理文本出现范围：C0038 -> C0039"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000083",
      "entity_uid": "E000083",
      "identity_summary": "长安市：售卖货物的城镇集市；袁守诚摆摊算卦的城镇",
      "visual_anchor_summary": "售卖货物的城镇集市",
      "design_keywords": [
        "长安市",
        "售卖货物的城镇集市",
        "袁守诚摆摊算卦的城镇",
        "径到长安城西门大街上"
      ],
      "design_prompt_fragments": [
        "售卖货物的城镇集市",
        "长安市",
        "袁守诚摆摊算卦的城镇",
        "径到长安城西门大街上"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "售卖货物的城镇集市",
        "袁守诚摆摊算卦的城镇",
        "观音暂住土地庙所在地"
      ],
      "landmark_core": [
        "径到长安城西门大街上"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "张稍"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：长安市 / 长安城",
        "常见关联对象：张稍",
        "已处理文本出现范围：C0038 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000084",
      "entity_uid": "E000084",
      "identity_summary": "泾河龙王：泾河鬼龙告陛下许救反诛之故；大王是八河都总管，司雨大龙神",
      "visual_anchor_summary": "泾河龙王：泾河鬼龙告陛下许救反诛之故；大王是八河都总管，司雨大龙神",
      "design_keywords": [
        "泾河龙王"
      ],
      "design_prompt_fragments": [
        "泾河龙王：泾河鬼龙告陛下许救反诛之故；大王是八河都总管，司雨大龙神",
        "泾河龙王"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：泾河龙王 / 大王 / 司雨大龙神 / 泾河鬼龙",
        "已处理文本出现范围：C0040 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000085",
      "entity_uid": "E000085",
      "identity_summary": "神课先生袁守诚，袁天罡的叔父；袁天罡叔父，术数冠绝长安",
      "visual_anchor_summary": "袁天罡叔父，术数冠绝长安",
      "design_keywords": [
        "袁守诚",
        "袁天罡叔父，术数冠绝长安"
      ],
      "design_prompt_fragments": [
        "袁天罡叔父，术数冠绝长安",
        "袁守诚"
      ],
      "appearance_core": [],
      "clothing_core": [
        "袁天罡叔父，术数冠绝长安"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000085:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "袁天罡叔父，术数冠绝长安"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0040 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000086",
      "entity_uid": "E000086",
      "identity_summary": "一个金衣力士，手擎玉帝敕旨",
      "visual_anchor_summary": "一个金衣力士，手擎玉帝敕旨",
      "design_keywords": [
        "金衣力士",
        "一个金衣力士，手擎玉帝敕旨"
      ],
      "design_prompt_fragments": [
        "一个金衣力士，手擎玉帝敕旨",
        "金衣力士"
      ],
      "appearance_core": [],
      "clothing_core": [
        "一个金衣力士，手擎玉帝敕旨"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "一个金衣力士，手擎玉帝敕旨"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000086:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "一个金衣力士，手擎玉帝敕旨"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0040 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000087",
      "entity_uid": "E000087",
      "identity_summary": "鲥军师：泾河水府军师",
      "visual_anchor_summary": "鲥军师：泾河水府军师",
      "design_keywords": [
        "鲥军师"
      ],
      "design_prompt_fragments": [
        "鲥军师：泾河水府军师",
        "鲥军师"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0040 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000088",
      "entity_uid": "E000088",
      "identity_summary": "泾河龙王的居所；龙王辞别，出长安，回水府",
      "visual_anchor_summary": "龙王辞别，出长安，回水府",
      "design_keywords": [
        "水府",
        "洞府/殿阁",
        "龙王辞别，出长安，回水府",
        "泾河龙王的居所"
      ],
      "design_prompt_fragments": [
        "龙王辞别，出长安，回水府",
        "水府",
        "洞府/殿阁",
        "泾河龙王的居所"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "龙王辞别，出长安，回水府"
      ],
      "landmark_core": [
        "泾河龙王的居所"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0040 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000089",
      "entity_uid": "E000089",
      "identity_summary": "玉帝给泾河龙王的行雨指令；手擎玉帝敕旨，径投水府而来",
      "visual_anchor_summary": "玉帝敕旨；手擎玉帝敕旨，径投水府而来",
      "design_keywords": [
        "玉帝敕旨",
        "玉帝给泾河龙王的行雨指令",
        "手擎玉帝敕旨，径投水府而来"
      ],
      "design_prompt_fragments": [
        "玉帝敕旨；手擎玉帝敕旨，径投水府而来",
        "玉帝敕旨",
        "玉帝给泾河龙王的行雨指令",
        "手擎玉帝敕旨，径投水府而来"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "玉帝敕旨",
        "玉帝给泾河龙王的行雨指令",
        "手擎玉帝敕旨，径投水府而来"
      ],
      "location_core": [
        "手擎玉帝敕旨，径投水府而来"
      ],
      "landmark_core": [
        "玉帝给泾河龙王的行雨指令"
      ],
      "atmosphere_core": [
        "玉帝给泾河龙王的行雨指令"
      ],
      "material_core": [
        "玉帝给泾河龙王的行雨指令"
      ],
      "form_core": [
        "玉帝敕旨",
        "玉帝给泾河龙王的行雨指令",
        "手擎玉帝敕旨，径投水府而来"
      ],
      "usage_core": [
        "手擎玉帝敕旨，径投水府而来"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0040 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000090",
      "entity_uid": "E000090",
      "identity_summary": "魏征：持诛龙剑守后门",
      "visual_anchor_summary": "持诛龙剑守后门",
      "design_keywords": [
        "魏征",
        "持诛龙剑守后门",
        "修书崔珪保太宗还阳"
      ],
      "design_prompt_fragments": [
        "持诛龙剑守后门",
        "魏征",
        "修书崔珪保太宗还阳"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "持诛龙剑守后门",
        "修书崔珪保太宗还阳"
      ],
      "location_core": [],
      "landmark_core": [
        "持诛龙剑守后门"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "持诛龙剑守后门",
        "修书崔珪保太宗还阳"
      ],
      "usage_core": [
        "持诛龙剑守后门"
      ],
      "owner_candidates": [
        "玉帝"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000090:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "持诛龙剑守后门"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉帝",
        "已处理文本出现范围：C0042 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000091",
      "entity_uid": "E000091",
      "identity_summary": "秦叔宝：后世奉为门神",
      "visual_anchor_summary": "秦叔宝：后世奉为门神",
      "design_keywords": [
        "秦叔宝"
      ],
      "design_prompt_fragments": [
        "秦叔宝：后世奉为门神",
        "秦叔宝"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉帝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：秦叔宝 / 叔宝 / 秦将军",
        "常见关联对象：玉帝",
        "已处理文本出现范围：C0042 -> C0043"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000092",
      "entity_uid": "E000092",
      "identity_summary": "尉迟敬德：后世奉为门神",
      "visual_anchor_summary": "尉迟敬德：后世奉为门神",
      "design_keywords": [
        "尉迟敬德"
      ],
      "design_prompt_fragments": [
        "尉迟敬德：后世奉为门神",
        "尉迟敬德"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：尉迟敬德 / 敬德",
        "已处理文本出现范围：C0043 -> C0043"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000093",
      "entity_uid": "E000093",
      "identity_summary": "崔珪：引导李世民游冥，称崔先生",
      "visual_anchor_summary": "崔珪：引导李世民游冥，称崔先生",
      "design_keywords": [
        "崔珪"
      ],
      "design_prompt_fragments": [
        "崔珪：引导李世民游冥，称崔先生",
        "崔珪"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "生死簿",
        "十代冥王",
        "幽冥背阴山",
        "玉帝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：生死簿、十代冥王、幽冥背阴山",
        "已处理文本出现范围：C0043 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000094",
      "entity_uid": "E000094",
      "identity_summary": "阎王管辖的阴界地界；太宗魂灵前往冥司三曹对案",
      "visual_anchor_summary": "冥司",
      "design_keywords": [
        "冥司",
        "阎王管辖的阴界地界"
      ],
      "design_prompt_fragments": [
        "冥司",
        "阎王管辖的阴界地界"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "冥司",
        "阎王管辖的阴界地界",
        "太宗魂灵前往冥司三曹对案",
        "提到为阴司险地"
      ],
      "landmark_core": [
        "冥司",
        "阎王管辖的阴界地界",
        "太宗魂灵前往冥司三曹对案"
      ],
      "atmosphere_core": [
        "阎王管辖的阴界地界"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉帝",
        "相良"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：冥司 / 阴司 / 冥司金银",
        "常见关联对象：玉帝、相良",
        "已处理文本出现范围：C0043 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000096",
      "entity_uid": "E000096",
      "identity_summary": "幽冥背阴山：冥司险山，藏鬼怪邪魔；阴司第一险地，多妖魔鬼怪",
      "visual_anchor_summary": "冥司险山，藏鬼怪邪魔",
      "design_keywords": [
        "幽冥背阴山",
        "山岳/洞天",
        "冥司险山，藏鬼怪邪魔",
        "阴司第一险地，多妖魔鬼怪"
      ],
      "design_prompt_fragments": [
        "冥司险山，藏鬼怪邪魔",
        "幽冥背阴山",
        "山岳/洞天",
        "阴司第一险地，多妖魔鬼怪"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "冥司险山，藏鬼怪邪魔"
      ],
      "landmark_core": [
        "冥司险山，藏鬼怪邪魔"
      ],
      "atmosphere_core": [
        "阴司第一险地，多妖魔鬼怪"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "崔珪"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：幽冥背阴山 / 背阴山",
        "常见关联对象：崔珪",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000097",
      "entity_uid": "E000097",
      "identity_summary": "一十八层地狱：冥司惩治恶魂的狱所；阴山背后十八层刑罚之地",
      "visual_anchor_summary": "阴山背后十八层刑罚之地",
      "design_keywords": [
        "一十八层地狱",
        "阴山背后十八层刑罚之地"
      ],
      "design_prompt_fragments": [
        "阴山背后十八层刑罚之地",
        "一十八层地狱"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "阴山背后十八层刑罚之地"
      ],
      "landmark_core": [
        "阴山背后十八层刑罚之地"
      ],
      "atmosphere_core": [
        "阴山背后十八层刑罚之地"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "崔珪"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：一十八层地狱 / 十八层地狱",
        "常见关联对象：崔珪",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000098",
      "entity_uid": "E000098",
      "identity_summary": "奈河桥：冥司恶魂通行的险桥；作业鬼出入的险桥，牛头马面把守",
      "visual_anchor_summary": "奈河桥",
      "design_keywords": [
        "奈河桥",
        "冥司恶魂通行的险桥"
      ],
      "design_prompt_fragments": [
        "奈河桥",
        "冥司恶魂通行的险桥"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "奈河桥",
        "冥司恶魂通行的险桥",
        "作业鬼出入的险桥，牛头马面把守"
      ],
      "landmark_core": [
        "冥司恶魂通行的险桥"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "崔珪"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：崔珪",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000099",
      "entity_uid": "E000099",
      "identity_summary": "相良：十三库金银寄放于冥司",
      "visual_anchor_summary": "相良：十三库金银寄放于冥司",
      "design_keywords": [
        "相良"
      ],
      "design_prompt_fragments": [
        "相良：十三库金银寄放于冥司",
        "相良"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "冥司"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：冥司",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}