{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 97,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "石猴：大圣跳出丹炉；孙大圣不守执事",
      "visual_anchor_summary": "石猴：大圣跳出丹炉；孙大圣不守执事",
      "design_keywords": [
        "石猴",
        "中军里，立一竿旗，上书“齐…"
      ],
      "design_prompt_fragments": [
        "石猴：大圣跳出丹炉；孙大圣不守执事",
        "石猴",
        "中军里，立一竿旗，上书“齐…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "中军里，立一竿旗，上书“齐天大圣”四字"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "中军里，立一竿旗，上书“齐天大圣”四字"
      ],
      "usage_core": [],
      "owner_candidates": [
        "仙石",
        "水帘洞",
        "众猴",
        "佛仙神圣"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000001:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：石猴 / 齐天大圣 / 妖猴 / 孙悟空",
        "常见关联对象：仙石、水帘洞、众猴",
        "已处理文本出现范围：C0001 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "花果山：东胜神洲仙山；水帘洞所在",
      "visual_anchor_summary": "猴王洞府",
      "design_keywords": [
        "花果山",
        "山岳/洞天",
        "猴王洞府",
        "水帘洞所在"
      ],
      "design_prompt_fragments": [
        "猴王洞府",
        "花果山",
        "山岳/洞天",
        "水帘洞所在"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "猴王洞府",
        "水帘洞所在",
        "东胜神洲仙山"
      ],
      "landmark_core": [
        "猴王洞府",
        "水帘洞所在"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "水帘洞",
        "傲来国",
        "太白金星"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴、水帘洞、傲来国",
        "已处理文本出现范围：C0001 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "水帘洞：瀑布后的洞府；猴群居所",
      "visual_anchor_summary": "灵台方寸山洞府",
      "design_keywords": [
        "水帘洞",
        "山岳/洞天",
        "灵台方寸山洞府",
        "猴王洞府",
        "瀑布后的洞府"
      ],
      "design_prompt_fragments": [
        "灵台方寸山洞府",
        "水帘洞",
        "山岳/洞天",
        "猴王洞府",
        "瀑布后的洞府"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "灵台方寸山洞府",
        "猴王洞府",
        "瀑布后的洞府",
        "须菩提祖师修行洞府"
      ],
      "landmark_core": [
        "灵台方寸山洞府",
        "猴王洞府",
        "瀑布后的洞府",
        "须菩提祖师修行洞府"
      ],
      "atmosphere_core": [],
      "material_core": [
        "瀑布后的洞府"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "花果山",
        "灵台方寸山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：水帘洞 / 洞天 / 三星仙洞 / 三星洞 / 斜月三星洞",
        "常见关联对象：石猴、花果山、灵台方寸山",
        "已处理文本出现范围：C0001 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "玉皇大天尊：天庭之主；安天大会致谢",
      "visual_anchor_summary": "玉皇大天尊：天庭之主；安天大会致谢",
      "design_keywords": [
        "玉皇大天尊",
        "天尊"
      ],
      "design_prompt_fragments": [
        "玉皇大天尊：天庭之主；安天大会致谢",
        "玉皇大天尊",
        "天尊"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "千里眼",
        "石猴",
        "托塔李天王",
        "王母娘娘"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玉皇大天尊 / 玉帝 / 大天尊 / 玉皇大帝",
        "常见关联对象：千里眼、石猴、托塔李天王",
        "已处理文本出现范围：C0001 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "千里眼：与顺风耳一同探查金光",
      "visual_anchor_summary": "千里眼：与顺风耳一同探查金光",
      "design_keywords": [
        "千里眼"
      ],
      "design_prompt_fragments": [
        "千里眼：与顺风耳一同探查金光",
        "千里眼"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉皇大天尊"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉皇大天尊",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "顺风耳：与千里眼一同探查金光",
      "visual_anchor_summary": "顺风耳：与千里眼一同探查金光",
      "design_keywords": [
        "顺风耳"
      ],
      "design_prompt_fragments": [
        "顺风耳：与千里眼一同探查金光",
        "顺风耳"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "两个是通背猿猴；告知猴王佛仙神圣",
      "visual_anchor_summary": "献计寻兵器",
      "design_keywords": [
        "通背猿猴",
        "献计寻兵器"
      ],
      "design_prompt_fragments": [
        "献计寻兵器",
        "通背猿猴"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "献计寻兵器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000007:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "献计寻兵器"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0001 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "花果山位于此洲；曰东胜神洲。这部书单表东胜神洲",
      "visual_anchor_summary": "曰东胜神洲。这部书单表东胜神洲；花果山位于此洲",
      "design_keywords": [
        "东胜神洲",
        "曰东胜神洲。这部书单表东胜…",
        "花果山位于此洲"
      ],
      "design_prompt_fragments": [
        "曰东胜神洲。这部书单表东胜神洲；花果山位于此洲",
        "东胜神洲",
        "曰东胜神洲。这部书单表东胜…",
        "花果山位于此洲"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "曰东胜神洲。这部书单表东胜神洲"
      ],
      "location_core": [
        "花果山位于此洲"
      ],
      "landmark_core": [
        "花果山位于此洲"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "曰东胜神洲。这部书单表东胜神洲"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "猴王寻仙访道之地；径向大海波中，趁天风，来渡南赡部洲地界",
      "visual_anchor_summary": "南赡部洲",
      "design_keywords": [
        "南赡部洲",
        "猴王寻仙访道之地",
        "径向大海波中，趁天风，来渡…"
      ],
      "design_prompt_fragments": [
        "南赡部洲",
        "猴王寻仙访道之地",
        "径向大海波中，趁天风，来渡…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "南赡部洲",
        "猴王寻仙访道之地",
        "径向大海波中，趁天风，来渡南赡部洲地界"
      ],
      "landmark_core": [
        "南赡部洲",
        "猴王寻仙访道之地",
        "径向大海波中，趁天风，来渡南赡部洲地界"
      ],
      "atmosphere_core": [
        "径向大海波中，趁天风，来渡南赡部洲地界"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "猴王继续寻仙之地；又飘过西海，直至西牛贺洲地界",
      "visual_anchor_summary": "西牛贺洲",
      "design_keywords": [
        "西牛贺洲",
        "猴王继续寻仙之地"
      ],
      "design_prompt_fragments": [
        "西牛贺洲",
        "猴王继续寻仙之地"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "西牛贺洲",
        "猴王继续寻仙之地",
        "又飘过西海，直至西牛贺洲地界"
      ],
      "landmark_core": [
        "西牛贺洲",
        "猴王继续寻仙之地",
        "又飘过西海，直至西牛贺洲地界"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "仙石：孕育石猴的灵石；受日月精华",
      "visual_anchor_summary": "仙石；那座山，正当顶上，有一块仙石",
      "design_keywords": [
        "仙石",
        "孕育石猴的灵石",
        "那座山，正当顶上，有一块仙石"
      ],
      "design_prompt_fragments": [
        "仙石；那座山，正当顶上，有一块仙石",
        "仙石",
        "孕育石猴的灵石",
        "那座山，正当顶上，有一块仙石"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "仙石",
        "孕育石猴的灵石",
        "受日月精华",
        "那座山，正当顶上，有一块仙石"
      ],
      "location_core": [
        "那座山，正当顶上，有一块仙石"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "孕育石猴的灵石"
      ],
      "form_core": [
        "仙石",
        "孕育石猴的灵石",
        "受日月精华"
      ],
      "usage_core": [
        "那座山，正当顶上，有一块仙石"
      ],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000012",
      "entity_uid": "E000012",
      "identity_summary": "暗中有阎王老子管着；猴王担忧被其管辖",
      "visual_anchor_summary": "暗中有阎王老子管着；猴王担忧被其管辖",
      "design_keywords": [
        "阎王"
      ],
      "design_prompt_fragments": [
        "暗中有阎王老子管着；猴王担忧被其管辖",
        "阎王"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：阎王 / 阎王老子",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "佛仙神圣：长生不老的三种存在；乃是佛与仙与神圣三者，躲过轮回",
      "visual_anchor_summary": "佛仙神圣：长生不老的三种存在；乃是佛与仙与神圣三者，躲过轮回",
      "design_keywords": [
        "佛仙神圣",
        "乃是佛与仙与神圣三者，躲过…"
      ],
      "design_prompt_fragments": [
        "佛仙神圣：长生不老的三种存在；乃是佛与仙与神圣三者，躲过轮回",
        "佛仙神圣",
        "乃是佛与仙与神圣三者，躲过…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "乃是佛与仙与神圣三者，躲过轮回"
      ],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "灵霄宝殿：天庭宫殿；仙卿聚集",
      "visual_anchor_summary": "天庭宫殿",
      "design_keywords": [
        "灵霄宝殿",
        "洞府/殿阁",
        "天庭宫殿",
        "玉帝临朝处"
      ],
      "design_prompt_fragments": [
        "天庭宫殿",
        "灵霄宝殿",
        "洞府/殿阁",
        "玉帝临朝处"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "天庭宫殿"
      ],
      "landmark_core": [
        "天庭宫殿"
      ],
      "atmosphere_core": [],
      "material_core": [
        "玉帝临朝处"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：灵霄宝殿 / 金阙云宫",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0001 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "傲来国：海外国土；近花果山",
      "visual_anchor_summary": "有城池兵器；近花果山",
      "design_keywords": [
        "傲来国",
        "城镇/疆域",
        "有城池兵器",
        "近花果山"
      ],
      "design_prompt_fragments": [
        "有城池兵器；近花果山",
        "傲来国",
        "城镇/疆域",
        "有城池兵器",
        "近花果山"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "有城池兵器"
      ],
      "location_core": [
        "近花果山",
        "有城池兵器"
      ],
      "landmark_core": [
        "有城池兵器"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "花果山",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：花果山、石猴",
        "已处理文本出现范围：C0001 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "北俱芦洲：世界四大部洲之一；世界之间，遂分为四大部洲：曰东胜神洲…",
      "visual_anchor_summary": "北俱芦洲",
      "design_keywords": [
        "北俱芦洲",
        "世界四大部洲之一"
      ],
      "design_prompt_fragments": [
        "北俱芦洲",
        "世界四大部洲之一"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "北俱芦洲",
        "世界四大部洲之一",
        "世界之间，遂分为四大部洲：曰东胜神洲，曰西牛贺洲，曰南赡部洲，曰北俱芦洲。"
      ],
      "landmark_core": [
        "北俱芦洲",
        "世界四大部洲之一",
        "世界之间，遂分为四大部洲：曰东胜神洲，曰西牛贺洲，曰南赡部洲，曰北俱芦洲。"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000017",
      "entity_uid": "E000017",
      "identity_summary": "铁板桥：水帘洞内的桥梁；水帘洞内桥梁",
      "visual_anchor_summary": "铁板桥；水帘洞内桥梁",
      "design_keywords": [
        "铁板桥",
        "水帘洞内的桥梁",
        "水帘洞内桥梁",
        "原来是座铁板桥。桥下之水…",
        "铁板桥下，水通东海龙宫"
      ],
      "design_prompt_fragments": [
        "铁板桥；水帘洞内桥梁",
        "铁板桥",
        "水帘洞内的桥梁",
        "水帘洞内桥梁",
        "原来是座铁板桥。桥下之水…",
        "铁板桥下，水通东海龙宫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "铁板桥",
        "水帘洞内的桥梁",
        "水帘洞内桥梁",
        "通东海龙宫"
      ],
      "location_core": [
        "水帘洞内桥梁",
        "水帘洞内的桥梁"
      ],
      "landmark_core": [
        "水帘洞内桥梁",
        "水帘洞内的桥梁"
      ],
      "atmosphere_core": [],
      "material_core": [
        "原来是座铁板桥。桥下之水，冲贯于石窍之间，倒挂流出去，遮闭了桥门。",
        "铁板桥下，水通东海龙宫"
      ],
      "form_core": [
        "铁板桥",
        "水帘洞内的桥梁",
        "水帘洞内桥梁"
      ],
      "usage_core": [
        "原来是座铁板桥。桥下之水，冲贯于石窍之间，倒挂流出去，遮闭了桥门。",
        "铁板桥下，水通东海龙宫"
      ],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0001 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "刻有花果山福地字迹；只见正当中有一石碣。碣上有一行楷书大字…",
      "visual_anchor_summary": "只见正当中有一石碣。碣上有一行楷书大字…；刻有花果山福地字迹",
      "design_keywords": [
        "石碣",
        "只见正当中有一石碣。碣上有…",
        "刻有花果山福地字迹"
      ],
      "design_prompt_fragments": [
        "只见正当中有一石碣。碣上有一行楷书大字…；刻有花果山福地字迹",
        "石碣",
        "只见正当中有一石碣。碣上有…",
        "刻有花果山福地字迹"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "只见正当中有一石碣。碣上有一行楷书大字，镌着“花果山福地，水帘洞洞天。”"
      ],
      "location_core": [
        "刻有花果山福地字迹"
      ],
      "landmark_core": [
        "只见正当中有一石碣。碣上有一行楷书大字，镌着“花果山福地，水帘洞洞天。”"
      ],
      "atmosphere_core": [],
      "material_core": [
        "只见正当中有一石碣。碣上有一行楷书大字，镌着“花果山福地，水帘洞洞天。”"
      ],
      "form_core": [
        "只见正当中有一石碣。碣上有一行楷书大字，镌着“花果山福地，水帘洞洞天。”"
      ],
      "usage_core": [
        "只见正当中有一石碣。碣上有一行楷书大字，镌着“花果山福地，水帘洞洞天。”"
      ],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "乃是一个樵子，在那里举斧砍柴",
      "visual_anchor_summary": "乃是一个樵子，在那里举斧砍柴",
      "design_keywords": [
        "樵子"
      ],
      "design_prompt_fragments": [
        "乃是一个樵子，在那里举斧砍柴",
        "樵子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000020",
      "entity_uid": "E000020",
      "identity_summary": "众猴：花果山猴群",
      "visual_anchor_summary": "众猴：花果山猴群",
      "design_keywords": [
        "众猴"
      ],
      "design_prompt_fragments": [
        "众猴：花果山猴群",
        "众猴"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "混世魔王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：众猴 / 小猴",
        "常见关联对象：石猴、混世魔王",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000022",
      "entity_uid": "E000022",
      "identity_summary": "樵夫：与神仙相邻",
      "visual_anchor_summary": "那樵汉慌忙丢了斧，转身答礼道：“不当人…",
      "design_keywords": [
        "樵夫",
        "那樵汉慌忙丢了斧，转身答礼…"
      ],
      "design_prompt_fragments": [
        "那樵汉慌忙丢了斧，转身答礼道：“不当人…",
        "樵夫",
        "那樵汉慌忙丢了斧，转身答礼…"
      ],
      "appearance_core": [],
      "clothing_core": [
        "那樵汉慌忙丢了斧，转身答礼道：“不当人！不当人！我拙汉衣食不全，怎敢当‘神仙’二字？”"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "满庭芳"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000022:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "那樵汉慌忙丢了斧，转身答礼道：“不当人！不当人！我拙汉衣食不全，怎敢当‘神仙’二字？”"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴、满庭芳",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000023",
      "entity_uid": "E000023",
      "identity_summary": "那洞中有一个神仙，称名须菩提祖师；祖师复登宝座，与众说法",
      "visual_anchor_summary": "那洞中有一个神仙，称名须菩提祖师；祖师复登宝座，与众说法",
      "design_keywords": [
        "须菩提祖师"
      ],
      "design_prompt_fragments": [
        "那洞中有一个神仙，称名须菩提祖师；祖师复登宝座，与众说法",
        "须菩提祖师"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "长生之道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：须菩提祖师 / 菩提祖师 / 祖师",
        "常见关联对象：石猴、长生之道",
        "已处理文本出现范围：C0002 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000024",
      "entity_uid": "E000024",
      "identity_summary": "斜月三星洞仙童；斜月三星洞守门童子",
      "visual_anchor_summary": "斜月三星洞仙童；斜月三星洞守门童子",
      "design_keywords": [
        "仙童"
      ],
      "design_prompt_fragments": [
        "斜月三星洞仙童；斜月三星洞守门童子",
        "仙童"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000024:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000025",
      "entity_uid": "E000025",
      "identity_summary": "灵台方寸山：须菩提祖师所在山；斜月三星洞所在",
      "visual_anchor_summary": "斜月三星洞所在",
      "design_keywords": [
        "灵台方寸山",
        "山岳/洞天",
        "斜月三星洞所在",
        "须菩提祖师所在山"
      ],
      "design_prompt_fragments": [
        "斜月三星洞所在",
        "灵台方寸山",
        "山岳/洞天",
        "须菩提祖师所在山"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "斜月三星洞所在",
        "须菩提祖师所在山"
      ],
      "landmark_core": [
        "斜月三星洞所在"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "水帘洞"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴、水帘洞",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000026",
      "entity_uid": "E000026",
      "identity_summary": "烂桃山：山后桃树山；悟空吃桃处",
      "visual_anchor_summary": "山后桃树山",
      "design_keywords": [
        "烂桃山",
        "山岳/洞天",
        "山后桃树山"
      ],
      "design_prompt_fragments": [
        "山后桃树山",
        "烂桃山",
        "山岳/洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "山后桃树山"
      ],
      "landmark_core": [
        "山后桃树山"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000027",
      "entity_uid": "E000027",
      "identity_summary": "黄庭：道教经典；神仙所授",
      "visual_anchor_summary": "黄庭",
      "design_keywords": [
        "黄庭",
        "道教经典",
        "黄庭乃道德真言，非神仙而何？"
      ],
      "design_prompt_fragments": [
        "黄庭",
        "道教经典",
        "黄庭乃道德真言，非神仙而何？"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "黄庭",
        "道教经典",
        "神仙所授",
        "黄庭乃道德真言，非神仙而何？"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "黄庭",
        "道教经典",
        "神仙所授"
      ],
      "usage_core": [
        "黄庭乃道德真言，非神仙而何？"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：黄庭 / 道德真言",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000028",
      "entity_uid": "E000028",
      "identity_summary": "满庭芳：神仙所授词牌；解烦恼之用",
      "visual_anchor_summary": "满庭芳",
      "design_keywords": [
        "满庭芳",
        "神仙所授词牌",
        "这个词名做满庭芳，乃一神仙…"
      ],
      "design_prompt_fragments": [
        "满庭芳",
        "神仙所授词牌",
        "这个词名做满庭芳，乃一神仙…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "满庭芳",
        "神仙所授词牌",
        "解烦恼之用",
        "这个词名做满庭芳，乃一神仙教我的。"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "神仙所授词牌"
      ],
      "usage_core": [
        "这个词名做满庭芳，乃一神仙教我的。"
      ],
      "owner_candidates": [
        "樵夫"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：樵夫",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000029",
      "entity_uid": "E000029",
      "identity_summary": "长生之道：须菩提祖师所传；可得长生",
      "visual_anchor_summary": "长生之道：须菩提祖师所传；可得长生",
      "design_keywords": [
        "长生之道"
      ],
      "design_prompt_fragments": [
        "长生之道：须菩提祖师所传；可得长生",
        "长生之道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "须菩提祖师",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：长生之道 / 长生之妙道 / 长生之方",
        "常见关联对象：须菩提祖师、石猴",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000030",
      "entity_uid": "E000030",
      "identity_summary": "术字门：三百六十傍门之一；不能长生",
      "visual_anchor_summary": "术字门：三百六十傍门之一；不能长生",
      "design_keywords": [
        "术字门",
        "三百六十傍门之一"
      ],
      "design_prompt_fragments": [
        "术字门：三百六十傍门之一；不能长生",
        "术字门",
        "三百六十傍门之一"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "三百六十傍门之一"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：术字门 / 术门之道",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000031",
      "entity_uid": "E000031",
      "identity_summary": "流字门：诸子百家之道；不长久",
      "visual_anchor_summary": "流字门：诸子百家之道；不长久",
      "design_keywords": [
        "流字门",
        "教你‘流’字门中之道，如何？"
      ],
      "design_prompt_fragments": [
        "流字门：诸子百家之道；不长久",
        "流字门",
        "教你‘流’字门中之道，如何？"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "教你‘流’字门中之道，如何？"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：流字门 / 流字门之道",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000032",
      "entity_uid": "E000032",
      "identity_summary": "那厮自称混世魔王；妖魔",
      "visual_anchor_summary": "那厮自称混世魔王；妖魔",
      "design_keywords": [
        "混世魔王"
      ],
      "design_prompt_fragments": [
        "那厮自称混世魔王；妖魔",
        "混世魔王"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "水脏洞",
        "众猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：混世魔王 / 魔王",
        "常见关联对象：石猴、水脏洞、众猴",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000033",
      "entity_uid": "E000033",
      "identity_summary": "筋斗云：飞行神通；孙悟空的飞行神通",
      "visual_anchor_summary": "筋斗云：飞行神通；孙悟空的飞行神通",
      "design_keywords": [
        "筋斗云"
      ],
      "design_prompt_fragments": [
        "筋斗云：飞行神通；孙悟空的飞行神通",
        "筋斗云"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0003 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000034",
      "entity_uid": "E000034",
      "identity_summary": "七十二般变化：躲避三灾之法；学一个地煞变化罢",
      "visual_anchor_summary": "七十二般变化：躲避三灾之法；学一个地煞变化罢",
      "design_keywords": [
        "七十二般变化"
      ],
      "design_prompt_fragments": [
        "七十二般变化：躲避三灾之法；学一个地煞变化罢",
        "七十二般变化"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：七十二般变化 / 地煞变化",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000035",
      "entity_uid": "E000035",
      "identity_summary": "修道劫难；防备着‘三灾历害’",
      "visual_anchor_summary": "修道劫难；防备着‘三灾历害’",
      "design_keywords": [
        "三灾"
      ],
      "design_prompt_fragments": [
        "修道劫难；防备着‘三灾历害’",
        "三灾"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：三灾 / 三灾历害",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000036",
      "entity_uid": "E000036",
      "identity_summary": "妖魔居所；乃是那水脏洞",
      "visual_anchor_summary": "乃是那水脏洞",
      "design_keywords": [
        "水脏洞",
        "山岳/洞天",
        "乃是那水脏洞"
      ],
      "design_prompt_fragments": [
        "乃是那水脏洞",
        "水脏洞",
        "山岳/洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "乃是那水脏洞"
      ],
      "landmark_core": [
        "乃是那水脏洞"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "混世魔王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：混世魔王",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000037",
      "entity_uid": "E000037",
      "identity_summary": "东海龙王；东海龙王敖广即忙起身",
      "visual_anchor_summary": "献兵器披挂",
      "design_keywords": [
        "东海龙王",
        "献兵器披挂"
      ],
      "design_prompt_fragments": [
        "献兵器披挂",
        "东海龙王"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "献兵器披挂"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000037:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "献兵器披挂"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：东海龙王 / 老龙王",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000038",
      "entity_uid": "E000038",
      "identity_summary": "如意金箍棒：一万三千五百斤；可随意变化",
      "visual_anchor_summary": "如意金箍棒",
      "design_keywords": [
        "如意金箍棒",
        "一万三千五百斤",
        "唤做“如意金箍棒”，重一万…"
      ],
      "design_prompt_fragments": [
        "如意金箍棒",
        "一万三千五百斤",
        "唤做“如意金箍棒”，重一万…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "如意金箍棒",
        "一万三千五百斤",
        "可随意变化",
        "唤做“如意金箍棒”，重一万三千五百斤"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "唤做“如意金箍棒”，重一万三千五百斤"
      ],
      "form_core": [
        "如意金箍棒",
        "一万三千五百斤",
        "可随意变化"
      ],
      "usage_core": [
        "唤做“如意金箍棒”，重一万三千五百斤"
      ],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000039",
      "entity_uid": "E000039",
      "identity_summary": "幽冥界：阎王所居；勾魂之地",
      "visual_anchor_summary": "城门上挂着一面大牌，上写着‘幽冥地府鬼…",
      "design_keywords": [
        "幽冥界",
        "城门上挂着一面大牌，上写着…",
        "那城上有一铁牌...乃'幽…",
        "十王出在森罗宝殿，控背躬身…",
        "那城上有一铁牌，牌上有三个…"
      ],
      "design_prompt_fragments": [
        "城门上挂着一面大牌，上写着‘幽冥地府鬼…",
        "幽冥界",
        "城门上挂着一面大牌，上写着…",
        "那城上有一铁牌...乃'幽…",
        "十王出在森罗宝殿，控背躬身…",
        "那城上有一铁牌，牌上有三个…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "城门上挂着一面大牌，上写着‘幽冥地府鬼门关’",
        "那城上有一铁牌...乃'幽冥界'",
        "十王出在森罗宝殿，控背躬身迎迓太宗",
        "那城上有一铁牌，牌上有三个大字，乃“幽冥界”"
      ],
      "landmark_core": [
        "十王出在森罗宝殿，控背躬身迎迓太宗",
        "城门上挂着一面大牌，上写着‘幽冥地府鬼门关’"
      ],
      "atmosphere_core": [
        "那城上有一铁牌...乃'幽冥界'",
        "城门上挂着一面大牌，上写着‘幽冥地府鬼门关’",
        "那城上有一铁牌，牌上有三个大字，乃“幽冥界”"
      ],
      "material_core": [
        "那城上有一铁牌...乃'幽冥界'",
        "那城上有一铁牌，牌上有三个大字，乃“幽冥界”"
      ],
      "form_core": [
        "那城上有一铁牌...乃'幽冥界'",
        "城门上挂着一面大牌，上写着‘幽冥地府鬼门关’",
        "那城上有一铁牌，牌上有三个大字，乃“幽冥界”"
      ],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "唐太宗"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：幽冥界 / 幽冥地府",
        "常见关联对象：石猴、唐太宗",
        "已处理文本出现范围：C0004 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000040",
      "entity_uid": "E000040",
      "identity_summary": "分身法（其他）",
      "visual_anchor_summary": "分身法（其他）",
      "design_keywords": [
        "分身法"
      ],
      "design_prompt_fragments": [
        "分身法（其他）",
        "分身法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000041",
      "entity_uid": "E000041",
      "identity_summary": "东海龙宫，洞府/殿阁、石猴相关场域",
      "visual_anchor_summary": "东海龙宫",
      "design_keywords": [
        "东海龙宫",
        "洞府/殿阁"
      ],
      "design_prompt_fragments": [
        "东海龙宫",
        "洞府/殿阁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "东海龙宫"
      ],
      "landmark_core": [
        "东海龙宫"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000042",
      "entity_uid": "E000042",
      "identity_summary": "勾死人（其他）",
      "visual_anchor_summary": "勾死人（其他）",
      "design_keywords": [
        "勾死人"
      ],
      "design_prompt_fragments": [
        "勾死人（其他）",
        "勾死人"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000043",
      "entity_uid": "E000043",
      "identity_summary": "十代冥王：十殿阎罗；幽冥界统治者",
      "visual_anchor_summary": "十代冥王：十殿阎罗；幽冥界统治者",
      "design_keywords": [
        "十代冥王"
      ],
      "design_prompt_fragments": [
        "十代冥王：十殿阎罗；幽冥界统治者",
        "十代冥王"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：十代冥王 / 十王 / 冥王",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000044",
      "entity_uid": "E000044",
      "identity_summary": "生死簿：幽冥界生死记录；可勾销名字",
      "visual_anchor_summary": "生死簿",
      "design_keywords": [
        "生死簿",
        "幽冥界生死记录",
        "你快取生死簿子来我看",
        "怀揣一本生死簿，注定存亡"
      ],
      "design_prompt_fragments": [
        "生死簿",
        "幽冥界生死记录",
        "你快取生死簿子来我看",
        "怀揣一本生死簿，注定存亡"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "生死簿",
        "幽冥界生死记录",
        "可勾销名字",
        "崔判官掌管"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "幽冥界生死记录"
      ],
      "material_core": [],
      "form_core": [
        "生死簿",
        "幽冥界生死记录",
        "可勾销名字"
      ],
      "usage_core": [
        "你快取生死簿子来我看",
        "怀揣一本生死簿，注定存亡",
        "急取浓墨大笔，将‘一’字上添了两画"
      ],
      "owner_candidates": [
        "石猴",
        "崔珪"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：生死簿 / 文簿 / 天禄总簿",
        "常见关联对象：石猴、崔珪",
        "已处理文本出现范围：C0005 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000045",
      "entity_uid": "E000045",
      "identity_summary": "太白金星：西方星官",
      "visual_anchor_summary": "太白金星：西方星官",
      "design_keywords": [
        "太白金星"
      ],
      "design_prompt_fragments": [
        "太白金星：西方星官",
        "太白金星"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "花果山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太白金星 / 太白长庚星",
        "常见关联对象：石猴、花果山",
        "已处理文本出现范围：C0005 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000046",
      "entity_uid": "E000046",
      "identity_summary": "御马监：掌管天马；未入流官职",
      "visual_anchor_summary": "御马监",
      "design_keywords": [
        "御马监",
        "掌管天马"
      ],
      "design_prompt_fragments": [
        "御马监",
        "掌管天马"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "御马监",
        "掌管天马",
        "未入流官职",
        "就除他做个'弼马温'罢...送他去御马监到任"
      ],
      "landmark_core": [
        "御马监",
        "掌管天马",
        "未入流官职"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000047",
      "entity_uid": "E000047",
      "identity_summary": "巨灵神得令；巨灵神抵敌他不住",
      "visual_anchor_summary": "巨灵神得令；巨灵神抵敌他不住",
      "design_keywords": [
        "巨灵神"
      ],
      "design_prompt_fragments": [
        "巨灵神得令；巨灵神抵敌他不住",
        "巨灵神"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：巨灵神 / 巨灵天将",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000048",
      "entity_uid": "E000048",
      "identity_summary": "哪吒三太子为三坛海会大神；托塔天王二太子",
      "visual_anchor_summary": "哪吒三太子为三坛海会大神；托塔天王二太子",
      "design_keywords": [
        "哪吒三太子"
      ],
      "design_prompt_fragments": [
        "哪吒三太子为三坛海会大神；托塔天王二太子",
        "哪吒三太子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "托塔李天王",
        "沙悟净",
        "阿傩"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：哪吒三太子 / 哪吒 / 哪吒太子 / 李天王二太子",
        "常见关联对象：石猴、托塔李天王、沙悟净",
        "已处理文本出现范围：C0006 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000049",
      "entity_uid": "E000049",
      "identity_summary": "班部中闪上托塔李天王；李天王发怒道",
      "visual_anchor_summary": "班部中闪上托塔李天王；李天王发怒道",
      "design_keywords": [
        "托塔李天王"
      ],
      "design_prompt_fragments": [
        "班部中闪上托塔李天王；李天王发怒道",
        "托塔李天王"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉皇大天尊",
        "哪吒三太子"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：托塔李天王 / 李天王 / 李托塔",
        "常见关联对象：玉皇大天尊、哪吒三太子",
        "已处理文本出现范围：C0006 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000050",
      "entity_uid": "E000050",
      "identity_summary": "金星：宣旨招安",
      "visual_anchor_summary": "金星：宣旨招安",
      "design_keywords": [
        "金星"
      ],
      "design_prompt_fragments": [
        "金星：宣旨招安",
        "金星"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000051",
      "entity_uid": "E000051",
      "identity_summary": "齐天大圣府：孙悟空府邸；设安静宁神二司",
      "visual_anchor_summary": "孙悟空府邸",
      "design_keywords": [
        "齐天大圣府",
        "洞府/殿阁",
        "孙悟空府邸",
        "设安静宁神二司"
      ],
      "design_prompt_fragments": [
        "孙悟空府邸",
        "齐天大圣府",
        "洞府/殿阁",
        "设安静宁神二司"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "孙悟空府邸"
      ],
      "landmark_core": [
        "孙悟空府邸"
      ],
      "atmosphere_core": [
        "设安静宁神二司"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：齐天大圣府 / 齐天府",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000052",
      "entity_uid": "E000052",
      "identity_summary": "蟠桃园：仙桃园；三千六百株桃树",
      "visual_anchor_summary": "蟠桃园",
      "design_keywords": [
        "蟠桃园",
        "仙桃园",
        "三千六百株桃树"
      ],
      "design_prompt_fragments": [
        "蟠桃园",
        "仙桃园",
        "三千六百株桃树"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "蟠桃园",
        "仙桃园",
        "三千六百株桃树",
        "你且权管那蟠桃园，早晚好生在意"
      ],
      "landmark_core": [
        "三千六百株桃树"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000053",
      "entity_uid": "E000053",
      "identity_summary": "王母娘娘引一班仙子仙娥舞向佛前，献蟠桃；差仙女摘桃",
      "visual_anchor_summary": "王母娘娘引一班仙子仙娥舞向佛前，献蟠桃；差仙女摘桃",
      "design_keywords": [
        "王母娘娘"
      ],
      "design_prompt_fragments": [
        "王母娘娘引一班仙子仙娥舞向佛前，献蟠桃；差仙女摘桃",
        "王母娘娘"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "七衣仙女",
        "玉皇大天尊",
        "蟠桃"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：王母娘娘 / 王母",
        "常见关联对象：七衣仙女、玉皇大天尊、蟠桃",
        "已处理文本出现范围：C0007 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000054",
      "entity_uid": "E000054",
      "identity_summary": "七衣仙女：即着那红衣仙女、素衣仙女...各顶花篮，去…；王母差遣摘桃",
      "visual_anchor_summary": "即着那红衣仙女、素衣仙女...各顶花篮…",
      "design_keywords": [
        "七衣仙女",
        "即着那红衣仙女、素衣仙女…"
      ],
      "design_prompt_fragments": [
        "即着那红衣仙女、素衣仙女...各顶花篮…",
        "七衣仙女",
        "即着那红衣仙女、素衣仙女…"
      ],
      "appearance_core": [],
      "clothing_core": [
        "即着那红衣仙女、素衣仙女...各顶花篮，去蟠桃园摘桃建会"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "王母娘娘",
        "石猴"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000054:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "即着那红衣仙女、素衣仙女...各顶花篮，去蟠桃园摘桃建会"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：王母娘娘、石猴",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000055",
      "entity_uid": "E000055",
      "identity_summary": "赤脚大仙又俯囟上奏；名称赤脚大罗仙，特赴蟠桃添寿节",
      "visual_anchor_summary": "赤脚大仙又俯囟上奏；名称赤脚大罗仙，特赴蟠桃添寿节",
      "design_keywords": [
        "赤脚大仙"
      ],
      "design_prompt_fragments": [
        "赤脚大仙又俯囟上奏；名称赤脚大罗仙，特赴蟠桃添寿节",
        "赤脚大仙"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉皇大天尊",
        "交梨"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉皇大天尊、交梨",
        "已处理文本出现范围：C0007 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000056",
      "entity_uid": "E000056",
      "identity_summary": "兜率宫是三十三天之上，乃离恨天太上老君之处；太上道祖来了",
      "visual_anchor_summary": "兜率宫是三十三天之上，乃离恨天太上老君之处；太上道祖来了",
      "design_keywords": [
        "太上老君"
      ],
      "design_prompt_fragments": [
        "兜率宫是三十三天之上，乃离恨天太上老君之处；太上道祖来了",
        "太上老君"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉皇大天尊",
        "金钢琢",
        "八卦炉",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000056:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太上老君 / 老君 / 太上道祖",
        "常见关联对象：玉皇大天尊、金钢琢、八卦炉",
        "已处理文本出现范围：C0007 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000057",
      "entity_uid": "E000057",
      "identity_summary": "瑶池（其他）",
      "visual_anchor_summary": "瑶池（其他）",
      "design_keywords": [
        "瑶池"
      ],
      "design_prompt_fragments": [
        "瑶池（其他）",
        "瑶池"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000058",
      "entity_uid": "E000058",
      "identity_summary": "兜率宫，洞府/殿阁、石猴相关场域",
      "visual_anchor_summary": "兜率宫",
      "design_keywords": [
        "兜率宫",
        "洞府/殿阁"
      ],
      "design_prompt_fragments": [
        "兜率宫",
        "洞府/殿阁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "兜率宫"
      ],
      "landmark_core": [
        "兜率宫"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000059",
      "entity_uid": "E000059",
      "identity_summary": "九曜星（其他）",
      "visual_anchor_summary": "九曜星（其他）",
      "design_keywords": [
        "九曜星"
      ],
      "design_prompt_fragments": [
        "九曜星（其他）",
        "九曜星"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000060",
      "entity_uid": "E000060",
      "identity_summary": "二郎显圣真君：梅山七圣之首；变化神通广大",
      "visual_anchor_summary": "二郎显圣真君：梅山七圣之首；变化神通广大",
      "design_keywords": [
        "二郎显圣真君"
      ],
      "design_prompt_fragments": [
        "二郎显圣真君：梅山七圣之首；变化神通广大",
        "二郎显圣真君"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "花果山",
        "玉皇大天尊"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：二郎显圣真君 / 真君 / 二郎 / 二郎神 / 二郎爷爷",
        "常见关联对象：石猴、花果山、玉皇大天尊",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000061",
      "entity_uid": "E000061",
      "identity_summary": "梅山六兄弟：协助二郎神作战；草头神统领",
      "visual_anchor_summary": "这真君即唤梅山六兄弟--乃康、张、姚…",
      "design_keywords": [
        "梅山六兄弟",
        "这真君即唤梅山六兄弟--乃…"
      ],
      "design_prompt_fragments": [
        "这真君即唤梅山六兄弟--乃康、张、姚…",
        "梅山六兄弟",
        "这真君即唤梅山六兄弟--乃…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "这真君即唤梅山六兄弟--乃康、张、姚、李四太尉，郭申、直健二将军"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：梅山六兄弟 / 七兄弟",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000062",
      "entity_uid": "E000062",
      "identity_summary": "灌江口：二郎神庙所在地；大圣变作二郎模样",
      "visual_anchor_summary": "大圣变作二郎模样；灌江口",
      "design_keywords": [
        "灌江口",
        "大圣变作二郎模样",
        "二郎神庙所在地"
      ],
      "design_prompt_fragments": [
        "大圣变作二郎模样；灌江口",
        "灌江口",
        "大圣变作二郎模样",
        "二郎神庙所在地"
      ],
      "appearance_core": [
        "大圣变作二郎模样"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "灌江口",
        "二郎神庙所在地",
        "大圣变作二郎模样",
        "性傲归神住灌江...往你那灌江口去也"
      ],
      "landmark_core": [
        "灌江口",
        "二郎神庙所在地",
        "大圣变作二郎模样"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000063",
      "entity_uid": "E000063",
      "identity_summary": "照妖镜：能照出妖猴踪迹；空中驻立使用",
      "visual_anchor_summary": "只请托塔天王与我使个照妖镜，驻立空中",
      "design_keywords": [
        "照妖镜",
        "法器",
        "只请托塔天王与我使个照妖镜…"
      ],
      "design_prompt_fragments": [
        "只请托塔天王与我使个照妖镜，驻立空中",
        "照妖镜",
        "法器",
        "只请托塔天王与我使个照妖镜…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "只请托塔天王与我使个照妖镜，驻立空中"
      ],
      "location_core": [],
      "landmark_core": [
        "只请托塔天王与我使个照妖镜，驻立空中"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "只请托塔天王与我使个照妖镜，驻立空中"
      ],
      "usage_core": [
        "只请托塔天王与我使个照妖镜，驻立空中"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000064",
      "entity_uid": "E000064",
      "identity_summary": "金钢琢：锟钢抟炼的圈子；能套诸物变化",
      "visual_anchor_summary": "金钢琢",
      "design_keywords": [
        "金钢琢",
        "锟钢抟炼的圈子",
        "一名‘金钢琢’，又名‘金钢…"
      ],
      "design_prompt_fragments": [
        "金钢琢",
        "锟钢抟炼的圈子",
        "一名‘金钢琢’，又名‘金钢…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "金钢琢",
        "锟钢抟炼的圈子",
        "能套诸物变化",
        "一名‘金钢琢’，又名‘金钢套’...丢下去打他一下"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "一名‘金钢琢’，又名‘金钢套’...丢下去打他一下"
      ],
      "form_core": [
        "金钢琢",
        "锟钢抟炼的圈子",
        "能套诸物变化"
      ],
      "usage_core": [
        "一名‘金钢琢’，又名‘金钢套’...丢下去打他一下"
      ],
      "owner_candidates": [
        "太上老君"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金钢琢 / 金钢套",
        "常见关联对象：太上老君",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000065",
      "entity_uid": "E000065",
      "identity_summary": "八卦炉：炼丹炉八卦方位；以文武火锻炼",
      "visual_anchor_summary": "八卦炉",
      "design_keywords": [
        "八卦炉",
        "炼丹炉八卦方位",
        "以文武火锻炼",
        "将大圣解去绳索，放了穿琵琶…",
        "太上老君炼丹炉",
        "放在‘八卦炉’中，以文武火…",
        "老君将大圣推入八卦炉中锻炼"
      ],
      "design_prompt_fragments": [
        "八卦炉",
        "炼丹炉八卦方位",
        "以文武火锻炼",
        "将大圣解去绳索，放了穿琵琶…",
        "太上老君炼丹炉",
        "放在‘八卦炉’中，以文武火…",
        "老君将大圣推入八卦炉中锻炼"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "八卦炉",
        "炼丹炉八卦方位",
        "以文武火锻炼",
        "太上老君炼丹炉"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "以文武火锻炼"
      ],
      "material_core": [
        "将大圣解去绳索，放了穿琵琶骨之器，推入八卦炉中"
      ],
      "form_core": [
        "太上老君炼丹炉",
        "炼丹炉八卦方位",
        "太上老君的炼丹炉"
      ],
      "usage_core": [
        "放在‘八卦炉’中，以文武火锻炼",
        "老君将大圣推入八卦炉中锻炼",
        "将大圣解去绳索，放了穿琵琶骨之器，推入八卦炉中"
      ],
      "owner_candidates": [
        "太上老君",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：太上老君、石猴",
        "已处理文本出现范围：C0009 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000066",
      "entity_uid": "E000066",
      "identity_summary": "火眼金睛：八卦炉中熏成；眼红如害眼病",
      "visual_anchor_summary": "眼红如害眼病",
      "design_keywords": [
        "火眼金睛",
        "眼红如害眼病",
        "把一双眼熏红了...故唤作…",
        "把一双眼熏红了，弄做个老害…",
        "八卦炉中熏成",
        "大圣在八卦炉中熏成"
      ],
      "design_prompt_fragments": [
        "眼红如害眼病",
        "火眼金睛",
        "把一双眼熏红了...故唤作…",
        "把一双眼熏红了，弄做个老害…",
        "八卦炉中熏成",
        "大圣在八卦炉中熏成"
      ],
      "appearance_core": [
        "眼红如害眼病"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "把一双眼熏红了...故唤作“火眼金睛”",
        "把一双眼熏红了，弄做个老害眼病，故唤作‘火眼金睛’"
      ],
      "material_core": [
        "把一双眼熏红了...故唤作“火眼金睛”",
        "把一双眼熏红了，弄做个老害眼病，故唤作‘火眼金睛’"
      ],
      "form_core": [
        "八卦炉中熏成",
        "大圣在八卦炉中熏成"
      ],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000066:state:weak",
          "label": "虚弱态",
          "variant_type": "weak",
          "signals": [
            "病"
          ],
          "evidence": [
            "眼红如害眼病",
            "把一双眼熏红了，弄做个老害眼病，故唤作‘火眼金睛’"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0009 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000067",
      "entity_uid": "E000067",
      "identity_summary": "如来：收服大圣；西方佛祖",
      "visual_anchor_summary": "如来：收服大圣；西方佛祖",
      "design_keywords": [
        "如来"
      ],
      "design_prompt_fragments": [
        "如来：收服大圣；西方佛祖",
        "如来"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "玉皇大天尊",
        "唵嘛呢叭吽帖子",
        "阿傩"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：如来 / 释迦牟尼尊者 / 我佛如来",
        "常见关联对象：石猴、玉皇大天尊、唵嘛呢叭吽帖子",
        "已处理文本出现范围：C0010 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000068",
      "entity_uid": "E000068",
      "identity_summary": "寿星到，特具紫芝瑶草，碧藕金丹奉上",
      "visual_anchor_summary": "寿星到，特具紫芝瑶草，碧藕金丹奉上",
      "design_keywords": [
        "寿星"
      ],
      "design_prompt_fragments": [
        "寿星到，特具紫芝瑶草，碧藕金丹奉上",
        "寿星"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "碧藕金丹"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：碧藕金丹",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000069",
      "entity_uid": "E000069",
      "identity_summary": "阿傩：如来弟子；落伽山上慈悲主",
      "visual_anchor_summary": "阿傩：如来弟子；落伽山上慈悲主",
      "design_keywords": [
        "阿傩"
      ],
      "design_prompt_fragments": [
        "阿傩：如来弟子；落伽山上慈悲主",
        "阿傩"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "五行山",
        "如来",
        "东土",
        "沙悟净"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：阿傩 / 观音菩萨",
        "常见关联对象：五行山、如来、东土",
        "已处理文本出现范围：C0010 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000070",
      "entity_uid": "E000070",
      "identity_summary": "五行山：如来五指所化，压孙悟空；如来五指所化",
      "visual_anchor_summary": "镇压大圣",
      "design_keywords": [
        "五行山",
        "山岳/洞天",
        "镇压大圣",
        "将五指化作金、木、水、火…"
      ],
      "design_prompt_fragments": [
        "镇压大圣",
        "五行山",
        "山岳/洞天",
        "将五指化作金、木、水、火…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "镇压大圣"
      ],
      "landmark_core": [
        "镇压大圣"
      ],
      "atmosphere_core": [
        "将五指化作金、木、水、火、土五座联山，唤名‘五行山’"
      ],
      "material_core": [
        "将五指化作金、木、水、火、土五座联山，唤名‘五行山’"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "阿傩",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：五行山 / 五座联山",
        "常见关联对象：阿傩、石猴",
        "已处理文本出现范围：C0010 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000071",
      "entity_uid": "E000071",
      "identity_summary": "安天大会：如来降伏孙悟空后天庭所设宴会；如来收妖猴后宴会",
      "visual_anchor_summary": "安天大会：如来降伏孙悟空后天庭所设宴会；如来收妖猴后宴会",
      "design_keywords": [
        "安天大会"
      ],
      "design_prompt_fragments": [
        "安天大会：如来降伏孙悟空后天庭所设宴会；如来收妖猴后宴会",
        "安天大会"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000072",
      "entity_uid": "E000072",
      "identity_summary": "唵嘛呢叭吽帖子：如来用于镇压五行山的帖子；如来袖中帖子",
      "visual_anchor_summary": "如来袖中帖子；唵嘛呢叭吽帖子；如来用于镇压五行山的帖子",
      "design_keywords": [
        "唵嘛呢叭吽帖子",
        "如来袖中帖子",
        "如来用于镇压五行山的帖子",
        "贴于五行山顶",
        "袖中抽出一张帖子，上有六个…",
        "袖中只抽出一张帖子，上有六…"
      ],
      "design_prompt_fragments": [
        "如来袖中帖子；唵嘛呢叭吽帖子；如来用于镇压五行山的帖子",
        "唵嘛呢叭吽帖子",
        "如来袖中帖子",
        "如来用于镇压五行山的帖子",
        "贴于五行山顶",
        "袖中抽出一张帖子，上有六个…",
        "袖中只抽出一张帖子，上有六…"
      ],
      "appearance_core": [],
      "clothing_core": [
        "如来袖中帖子"
      ],
      "prop_core": [
        "唵嘛呢叭吽帖子",
        "如来用于镇压五行山的帖子",
        "如来袖中帖子",
        "贴于五行山顶"
      ],
      "location_core": [
        "如来用于镇压五行山的帖子",
        "贴于五行山顶"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "袖中抽出一张帖子，上有六个金字：‘唵、嘛、呢、叭、吽’",
        "袖中只抽出一张帖子，上有六个金字：‘唵、嘛、呢、叭、吽’"
      ],
      "form_core": [
        "唵嘛呢叭吽帖子",
        "如来用于镇压五行山的帖子",
        "如来袖中帖子"
      ],
      "usage_core": [
        "袖中抽出一张帖子，上有六个金字：‘唵、嘛、呢、叭、吽’",
        "袖中只抽出一张帖子，上有六个金字：‘唵、嘛、呢、叭、吽’"
      ],
      "owner_candidates": [
        "如来"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：唵嘛呢叭吽帖子 / 六个金字帖子",
        "常见关联对象：如来",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000073",
      "entity_uid": "E000073",
      "identity_summary": "蟠桃（其他）",
      "visual_anchor_summary": "蟠桃（其他）",
      "design_keywords": [
        "蟠桃"
      ],
      "design_prompt_fragments": [
        "蟠桃（其他）",
        "蟠桃"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "王母娘娘"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：王母娘娘"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000074",
      "entity_uid": "E000074",
      "identity_summary": "交梨（其他）",
      "visual_anchor_summary": "交梨（其他）",
      "design_keywords": [
        "交梨"
      ],
      "design_prompt_fragments": [
        "交梨（其他）",
        "交梨"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "赤脚大仙"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：赤脚大仙"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000075",
      "entity_uid": "E000075",
      "identity_summary": "碧藕金丹，金丹",
      "visual_anchor_summary": "碧藕金丹，金丹",
      "design_keywords": [
        "碧藕金丹",
        "金丹"
      ],
      "design_prompt_fragments": [
        "碧藕金丹，金丹",
        "碧藕金丹",
        "金丹"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "寿星"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：寿星"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000076",
      "entity_uid": "E000076",
      "identity_summary": "沙悟净：流沙河妖魔；福陵山妖魔",
      "visual_anchor_summary": "沙悟净：流沙河妖魔；福陵山妖魔",
      "design_keywords": [
        "沙悟净",
        "原灵霄殿卷帘大将"
      ],
      "design_prompt_fragments": [
        "沙悟净：流沙河妖魔；福陵山妖魔",
        "沙悟净",
        "原灵霄殿卷帘大将"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "原灵霄殿卷帘大将"
      ],
      "location_core": [
        "原灵霄殿卷帘大将"
      ],
      "landmark_core": [
        "原灵霄殿卷帘大将"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "原灵霄殿卷帘大将"
      ],
      "usage_core": [],
      "owner_candidates": [
        "阿傩",
        "哪吒三太子"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000076:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：沙悟净 / 卷帘大将 / 天蓬元帅 / 猪悟能",
        "常见关联对象：阿傩、哪吒三太子",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000077",
      "entity_uid": "E000077",
      "identity_summary": "三藏真经：如来所有经藏；可劝人为善",
      "visual_anchor_summary": "三藏真经",
      "design_keywords": [
        "三藏真经",
        "经卷典籍",
        "如来所有经藏",
        "我今有三藏真经，可以劝人为善"
      ],
      "design_prompt_fragments": [
        "三藏真经",
        "经卷典籍",
        "如来所有经藏",
        "我今有三藏真经，可以劝人为善"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "三藏真经",
        "如来所有经藏",
        "可劝人为善",
        "我今有三藏真经，可以劝人为善"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "三藏真经",
        "如来所有经藏",
        "可劝人为善"
      ],
      "usage_core": [
        "我今有三藏真经，可以劝人为善"
      ],
      "owner_candidates": [
        "如来"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：如来",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000078",
      "entity_uid": "E000078",
      "identity_summary": "锦澜袈裟：如来赐取经人；免堕轮回",
      "visual_anchor_summary": "锦澜袈裟",
      "design_keywords": [
        "锦澜袈裟",
        "如来赐取经人",
        "免堕轮回",
        "取出“锦澜袈裟”一领，“九…"
      ],
      "design_prompt_fragments": [
        "锦澜袈裟",
        "如来赐取经人",
        "免堕轮回",
        "取出“锦澜袈裟”一领，“九…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "锦澜袈裟",
        "如来赐取经人",
        "免堕轮回",
        "取出“锦澜袈裟”一领，“九环锡杖”一根"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "免堕轮回"
      ],
      "usage_core": [
        "取出“锦澜袈裟”一领，“九环锡杖”一根"
      ],
      "owner_candidates": [
        "如来"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：如来",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000079",
      "entity_uid": "E000079",
      "identity_summary": "紧箍儿：如来给观音三箍；降妖魔用",
      "visual_anchor_summary": "紧箍儿；如来给观音三箍",
      "design_keywords": [
        "紧箍儿",
        "如来给观音三箍",
        "如来又取三个箍儿，递与菩萨…"
      ],
      "design_prompt_fragments": [
        "紧箍儿；如来给观音三箍",
        "紧箍儿",
        "如来给观音三箍",
        "如来又取三个箍儿，递与菩萨…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "紧箍儿",
        "如来给观音三箍",
        "降妖魔用",
        "如来又取三个箍儿，递与菩萨道：“此宝唤做‘紧箍儿’”"
      ],
      "location_core": [
        "如来给观音三箍"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "紧箍儿",
        "如来给观音三箍",
        "降妖魔用"
      ],
      "usage_core": [
        "如来又取三个箍儿，递与菩萨道：“此宝唤做‘紧箍儿’”"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：紧箍儿 / 金紧禁箍儿",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000080",
      "entity_uid": "E000080",
      "identity_summary": "流沙河：鹅毛不能浮；沙悟净居处",
      "visual_anchor_summary": "流沙河",
      "design_keywords": [
        "流沙河",
        "山岳/洞天",
        "鹅毛不能浮",
        "忽然见弱水三千，乃是流沙河界"
      ],
      "design_prompt_fragments": [
        "流沙河",
        "山岳/洞天",
        "鹅毛不能浮",
        "忽然见弱水三千，乃是流沙河界"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "流沙河",
        "鹅毛不能浮",
        "沙悟净居处",
        "忽然见弱水三千，乃是流沙河界"
      ],
      "landmark_core": [
        "忽然见弱水三千，乃是流沙河界"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000081",
      "entity_uid": "E000081",
      "identity_summary": "东土（其他）",
      "visual_anchor_summary": "东土（其他）",
      "design_keywords": [
        "东土"
      ],
      "design_prompt_fragments": [
        "东土（其他）",
        "东土"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "阿傩"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：阿傩"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000082",
      "entity_uid": "E000082",
      "identity_summary": "玉龙：西海龙王敖闰之子",
      "visual_anchor_summary": "纵火烧明珠遭诛",
      "design_keywords": [
        "玉龙",
        "纵火烧明珠遭诛",
        "因纵火烧了殿上明珠，我父王…"
      ],
      "design_prompt_fragments": [
        "纵火烧明珠遭诛",
        "玉龙",
        "因纵火烧了殿上明珠，我父王…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "纵火烧明珠遭诛"
      ],
      "location_core": [
        "因纵火烧了殿上明珠，我父王表奏天庭，告了忤逆"
      ],
      "landmark_core": [
        "因纵火烧了殿上明珠，我父王表奏天庭，告了忤逆"
      ],
      "atmosphere_core": [
        "纵火烧明珠遭诛"
      ],
      "material_core": [],
      "form_core": [
        "纵火烧明珠遭诛"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000082:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "纵火烧明珠遭诛"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玉龙 / 小龙 / 孽龙",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000083",
      "entity_uid": "E000083",
      "identity_summary": "长安城：历代帝王建都之地；八水绕城流",
      "visual_anchor_summary": "八水绕城流",
      "design_keywords": [
        "长安城",
        "城镇/疆域",
        "八水绕城流"
      ],
      "design_prompt_fragments": [
        "八水绕城流",
        "长安城",
        "城镇/疆域"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "八水绕城流"
      ],
      "landmark_core": [
        "八水绕城流"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：长安城 / 长安大唐国",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000084",
      "entity_uid": "E000084",
      "identity_summary": "南天门（组织）",
      "visual_anchor_summary": "南天门（组织）",
      "design_keywords": [
        "南天门"
      ],
      "design_prompt_fragments": [
        "南天门（组织）",
        "南天门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "阿傩"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：阿傩"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000085",
      "entity_uid": "E000085",
      "identity_summary": "天将（其他）",
      "visual_anchor_summary": "天将（其他）",
      "design_keywords": [
        "天将"
      ],
      "design_prompt_fragments": [
        "天将（其他）",
        "天将"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉皇大天尊"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉皇大天尊"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000086",
      "entity_uid": "E000086",
      "identity_summary": "招牌有字书名姓，神课先生袁守诚；能知天地理，善晓鬼神情",
      "visual_anchor_summary": "招牌有字书名姓，神课先生袁守诚；能知天地理，善晓鬼神情",
      "design_keywords": [
        "袁守诚",
        "招牌有字书名姓，神课先生袁…"
      ],
      "design_prompt_fragments": [
        "招牌有字书名姓，神课先生袁守诚；能知天地理，善晓鬼神情",
        "袁守诚",
        "招牌有字书名姓，神课先生袁…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "招牌有字书名姓，神课先生袁守诚"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "招牌有字书名姓，神课先生袁守诚"
      ],
      "usage_core": [],
      "owner_candidates": [
        "泾河龙王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000086:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：袁守诚 / 神课先生",
        "常见关联对象：泾河龙王",
        "已处理文本出现范围：C0013 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000087",
      "entity_uid": "E000087",
      "identity_summary": "泾河龙王：违了玉帝敕旨，改了时辰",
      "visual_anchor_summary": "泾河龙王：违了玉帝敕旨，改了时辰",
      "design_keywords": [
        "泾河龙王"
      ],
      "design_prompt_fragments": [
        "泾河龙王：违了玉帝敕旨，改了时辰",
        "泾河龙王"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "袁守诚",
        "玉皇大天尊",
        "唐太宗",
        "魏征"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：袁守诚、玉皇大天尊、唐太宗",
        "已处理文本出现范围：C0013 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000088",
      "entity_uid": "E000088",
      "identity_summary": "该人曹官魏征处听斩；提着诛龙的宝剑",
      "visual_anchor_summary": "提着诛龙的宝剑",
      "design_keywords": [
        "魏征",
        "提着诛龙的宝剑",
        "进书保太宗长生"
      ],
      "design_prompt_fragments": [
        "提着诛龙的宝剑",
        "魏征",
        "进书保太宗长生"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "提着诛龙的宝剑",
        "进书保太宗长生"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "提着诛龙的宝剑",
        "进书保太宗长生"
      ],
      "usage_core": [],
      "owner_candidates": [
        "唐太宗",
        "泾河龙王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000088:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "提着诛龙的宝剑"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：唐太宗、泾河龙王",
        "已处理文本出现范围：C0013 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000089",
      "entity_uid": "E000089",
      "identity_summary": "唐太宗：太宗渺渺茫茫，魂灵径出五凤楼前；太宗闻言，接在手中，笼入袖里，遂瞑目而亡",
      "visual_anchor_summary": "太宗闻言，接在手中，笼入袖里，遂瞑目而亡",
      "design_keywords": [
        "唐太宗",
        "太宗闻言，接在手中，笼入袖…",
        "接魏征书瞑目而亡"
      ],
      "design_prompt_fragments": [
        "太宗闻言，接在手中，笼入袖里，遂瞑目而亡",
        "唐太宗",
        "太宗闻言，接在手中，笼入袖…",
        "接魏征书瞑目而亡"
      ],
      "appearance_core": [],
      "clothing_core": [
        "太宗闻言，接在手中，笼入袖里，遂瞑目而亡"
      ],
      "prop_core": [
        "接魏征书瞑目而亡"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "接魏征书瞑目而亡"
      ],
      "usage_core": [],
      "owner_candidates": [
        "泾河龙王",
        "魏征",
        "幽冥界",
        "枉死鬼魂"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000089:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "太宗闻言，接在手中，笼入袖里，遂瞑目而亡"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：唐太宗 / 太宗 / 唐王",
        "常见关联对象：泾河龙王、魏征、幽冥界",
        "已处理文本出现范围：C0013 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000090",
      "entity_uid": "E000090",
      "identity_summary": "原来是秦叔宝、徐茂功等；将着一个血淋的龙头",
      "visual_anchor_summary": "原来是秦叔宝、徐茂功等；将着一个血淋的龙头",
      "design_keywords": [
        "秦叔宝"
      ],
      "design_prompt_fragments": [
        "原来是秦叔宝、徐茂功等；将着一个血淋的龙头",
        "秦叔宝"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "鬼魅"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：秦叔宝 / 叔宝",
        "常见关联对象：鬼魅",
        "已处理文本出现范围：C0013 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000091",
      "entity_uid": "E000091",
      "identity_summary": "胡敬德：千年称户尉，万古作门神",
      "visual_anchor_summary": "胡敬德：千年称户尉，万古作门神",
      "design_keywords": [
        "胡敬德"
      ],
      "design_prompt_fragments": [
        "胡敬德：千年称户尉，万古作门神",
        "胡敬德"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000091:state:age",
          "label": "无龄感",
          "variant_type": "age",
          "signals": [
            "无龄感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：胡敬德 / 敬德",
        "已处理文本出现范围：C0013 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000092",
      "entity_uid": "E000092",
      "identity_summary": "鬼魅（其他）",
      "visual_anchor_summary": "鬼魅（其他）",
      "design_keywords": [
        "鬼魅"
      ],
      "design_prompt_fragments": [
        "鬼魅（其他）",
        "鬼魅"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "秦叔宝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：秦叔宝"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000093",
      "entity_uid": "E000093",
      "identity_summary": "崔珪：魏征故交；阴司掌案判官",
      "visual_anchor_summary": "崔珪：魏征故交；阴司掌案判官",
      "design_keywords": [
        "崔珪"
      ],
      "design_prompt_fragments": [
        "崔珪：魏征故交；阴司掌案判官",
        "崔珪"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "生死簿",
        "建成",
        "唐太宗"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：生死簿、建成、唐太宗",
        "已处理文本出现范围：C0014 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000094",
      "entity_uid": "E000094",
      "identity_summary": "十代阎王：主持森罗殿；审泾河龙王案",
      "visual_anchor_summary": "主持森罗殿",
      "design_keywords": [
        "十代阎王",
        "主持森罗殿",
        "审泾河龙王案"
      ],
      "design_prompt_fragments": [
        "主持森罗殿",
        "十代阎王",
        "审泾河龙王案"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "主持森罗殿"
      ],
      "landmark_core": [
        "主持森罗殿",
        "审泾河龙王案"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "主持森罗殿"
      ],
      "owner_candidates": [
        "泾河龙王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：十代阎王 / 十王",
        "常见关联对象：泾河龙王",
        "已处理文本出现范围：C0014 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000095",
      "entity_uid": "E000095",
      "identity_summary": "奈河桥：阴司险桥；鬼魂受苦",
      "visual_anchor_summary": "奈河桥",
      "design_keywords": [
        "奈河桥",
        "阴司险桥"
      ],
      "design_prompt_fragments": [
        "奈河桥",
        "阴司险桥"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "奈河桥",
        "阴司险桥",
        "鬼魂受苦",
        "那座桥是何名色？判官道：‘陛下，那叫做奈河桥。’"
      ],
      "landmark_core": [
        "阴司险桥"
      ],
      "atmosphere_core": [
        "阴司险桥"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "唐太宗"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000095:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "血水浑波万丈高。无数牛头并马面，狰狞把守奈河桥"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：唐太宗",
        "已处理文本出现范围：C0014 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000096",
      "entity_uid": "E000096",
      "identity_summary": "相良：太宗借款散鬼；阴司寄放金银",
      "visual_anchor_summary": "相良：太宗借款散鬼；阴司寄放金银",
      "design_keywords": [
        "相良"
      ],
      "design_prompt_fragments": [
        "相良：太宗借款散鬼；阴司寄放金银",
        "相良"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0014 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000097",
      "entity_uid": "E000097",
      "identity_summary": "建成，妖兽",
      "visual_anchor_summary": "建成，妖兽",
      "design_keywords": [
        "建成",
        "妖兽"
      ],
      "design_prompt_fragments": [
        "建成，妖兽",
        "建成",
        "妖兽"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "崔珪"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：崔珪"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000098",
      "entity_uid": "E000098",
      "identity_summary": "枉死鬼魂（其他）",
      "visual_anchor_summary": "枉死鬼魂（其他）",
      "design_keywords": [
        "枉死鬼魂"
      ],
      "design_prompt_fragments": [
        "枉死鬼魂（其他）",
        "枉死鬼魂"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "唐太宗"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：唐太宗"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}