{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 89,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "开天辟地者",
      "visual_anchor_summary": "开天辟地者",
      "design_keywords": [
        "盘古",
        "开天辟地者",
        "自从盘古破鸿蒙"
      ],
      "design_prompt_fragments": [
        "开天辟地者",
        "盘古",
        "自从盘古破鸿蒙"
      ],
      "appearance_core": [
        "开天辟地者",
        "自从盘古破鸿蒙"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "自从盘古破鸿蒙"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000001:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "开天辟地者",
            "自从盘古破鸿蒙"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "引用诗句者",
      "visual_anchor_summary": "引用诗句者",
      "design_keywords": [
        "邵康节",
        "引用诗句者",
        "邵康节曰"
      ],
      "design_prompt_fragments": [
        "引用诗句者",
        "邵康节",
        "邵康节曰"
      ],
      "appearance_core": [
        "引用诗句者",
        "邵康节曰"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000002:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "引用诗句者",
            "邵康节曰"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "天庭主宰；驾坐灵霄宝殿",
      "visual_anchor_summary": "天庭主宰；驾坐灵霄宝殿",
      "design_keywords": [
        "玉皇大天尊",
        "天尊",
        "驾坐灵霄宝殿",
        "玉皇大天尊玄穹高上帝",
        "玉帝垂帘问曰：那个是妖仙？"
      ],
      "design_prompt_fragments": [
        "天庭主宰；驾坐灵霄宝殿",
        "玉皇大天尊",
        "天尊",
        "驾坐灵霄宝殿",
        "玉皇大天尊玄穹高上帝",
        "玉帝垂帘问曰：那个是妖仙？"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "驾坐灵霄宝殿"
      ],
      "landmark_core": [
        "驾坐灵霄宝殿"
      ],
      "atmosphere_core": [],
      "material_core": [
        "玉皇大天尊玄穹高上帝",
        "玉帝垂帘问曰：那个是妖仙？"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "千里眼",
        "顺风耳",
        "东海龙王",
        "秦广王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玉皇大天尊 / 玉帝 / 玉皇 / 天尊 / 上圣 / 圣帝 / 大天尊",
        "常见关联对象：千里眼、顺风耳、东海龙王",
        "已处理文本出现范围：C0001 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "天庭神将",
      "visual_anchor_summary": "天庭神将",
      "design_keywords": [
        "千里眼",
        "即命千里眼"
      ],
      "design_prompt_fragments": [
        "天庭神将",
        "千里眼",
        "即命千里眼"
      ],
      "appearance_core": [
        "即命千里眼"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉皇大天尊"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000004:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "即命千里眼"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉皇大天尊",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "天庭神将",
      "visual_anchor_summary": "天庭神将",
      "design_keywords": [
        "顺风耳",
        "顺风耳开南天门观看"
      ],
      "design_prompt_fragments": [
        "天庭神将",
        "顺风耳",
        "顺风耳开南天门观看"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "顺风耳开南天门观看"
      ],
      "landmark_core": [
        "顺风耳开南天门观看"
      ],
      "atmosphere_core": [
        "顺风耳开南天门观看"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉皇大天尊"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉皇大天尊",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "花果山水帘洞洞主；学得手段",
      "visual_anchor_summary": "花果山水帘洞洞主；学得手段",
      "design_keywords": [
        "石猴",
        "花果山水帘洞洞主",
        "学得手段",
        "花果山天生圣人",
        "花果山水帘洞妖仙",
        "悟空道：「老孫不會使刀，乞…"
      ],
      "design_prompt_fragments": [
        "花果山水帘洞洞主；学得手段",
        "石猴",
        "花果山水帘洞洞主",
        "学得手段",
        "花果山天生圣人",
        "花果山水帘洞妖仙",
        "悟空道：「老孫不會使刀，乞…"
      ],
      "appearance_core": [
        "花果山水帘洞洞主",
        "学得手段",
        "花果山天生圣人",
        "有七十二般变化"
      ],
      "clothing_core": [],
      "prop_core": [
        "悟空道：「老孫不會使刀，乞另賜一件。」"
      ],
      "location_core": [
        "花果山水帘洞妖仙",
        "花果山水帘洞洞主",
        "花果山水帘洞天生圣人",
        "花果山天生圣人"
      ],
      "landmark_core": [
        "花果山水帘洞妖仙",
        "花果山水帘洞洞主",
        "花果山水帘洞天生圣人"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "悟空道：「老孫不會使刀，乞另賜一件。」"
      ],
      "usage_core": [],
      "owner_candidates": [
        "众猴",
        "石卵",
        "水帘洞",
        "石猴"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000006:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "花果山水帘洞洞主",
            "学得手段",
            "花果山天生圣人"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：石猴 / 猴王 / 孙悟空 / 孙悟 / 悟空 / 猢猻 / 潑猴",
        "常见关联对象：众猴、石卵、水帘洞",
        "已处理文本出现范围：C0001 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "东胜神洲名山；水帘洞所在",
      "visual_anchor_summary": "孙悟空洞府",
      "design_keywords": [
        "花果山",
        "山岳/洞天",
        "孙悟空洞府",
        "水帘洞所在",
        "有仙石",
        "有铁板桥通龙宫"
      ],
      "design_prompt_fragments": [
        "孙悟空洞府",
        "花果山",
        "山岳/洞天",
        "水帘洞所在",
        "有仙石",
        "有铁板桥通龙宫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "孙悟空洞府",
        "水帘洞所在",
        "东胜神洲名山"
      ],
      "landmark_core": [
        "孙悟空洞府",
        "水帘洞所在",
        "有铁板桥通龙宫"
      ],
      "atmosphere_core": [],
      "material_core": [
        "有仙石",
        "有铁板桥通龙宫"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "仙石",
        "傲来国",
        "水帘洞",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：花果山 / 本处 / 山场 / 福地洞天",
        "常见关联对象：仙石、傲来国、水帘洞",
        "已处理文本出现范围：C0001 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "世界四大部洲；猴王故乡所在部洲",
      "visual_anchor_summary": "弟子乃东胜神洲傲来国花果山水帘洞人氏",
      "design_keywords": [
        "东胜神洲",
        "弟子乃东胜神洲傲来国花果山…"
      ],
      "design_prompt_fragments": [
        "弟子乃东胜神洲傲来国花果山水帘洞人氏",
        "东胜神洲",
        "弟子乃东胜神洲傲来国花果山…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "弟子乃东胜神洲傲来国花果山水帘洞人氏"
      ],
      "landmark_core": [
        "弟子乃东胜神洲傲来国花果山水帘洞人氏"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "世界四大部洲；猴王飘海而至",
      "visual_anchor_summary": "西牛贺洲",
      "design_keywords": [
        "西牛贺洲",
        "世界四大部洲"
      ],
      "design_prompt_fragments": [
        "西牛贺洲",
        "世界四大部洲"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "西牛贺洲",
        "世界四大部洲",
        "猴王飘海而至",
        "曰西牛贺洲"
      ],
      "landmark_core": [
        "西牛贺洲",
        "世界四大部洲",
        "猴王飘海而至"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：西牛贺洲 / 西牛賀洲",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "世界四大部洲；猴王前往",
      "visual_anchor_summary": "南赡部洲",
      "design_keywords": [
        "南赡部洲",
        "世界四大部洲"
      ],
      "design_prompt_fragments": [
        "南赡部洲",
        "世界四大部洲"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "南赡部洲",
        "世界四大部洲",
        "猴王前往",
        "猴王游历之地"
      ],
      "landmark_core": [
        "南赡部洲",
        "世界四大部洲",
        "猴王前往"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：南赡部洲 / 南贍部洲",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0001 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "世界四大部洲",
      "visual_anchor_summary": "北俱芦洲",
      "design_keywords": [
        "北俱芦洲",
        "世界四大部洲"
      ],
      "design_prompt_fragments": [
        "北俱芦洲",
        "世界四大部洲"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "北俱芦洲",
        "世界四大部洲",
        "曰北俱芦洲"
      ],
      "landmark_core": [
        "北俱芦洲",
        "世界四大部洲",
        "曰北俱芦洲"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000012",
      "entity_uid": "E000012",
      "identity_summary": "天庭宫殿；玉帝朝会之所",
      "visual_anchor_summary": "天庭主殿",
      "design_keywords": [
        "灵霄宝殿",
        "洞府/殿阁",
        "天庭主殿",
        "天庭宫殿",
        "玉帝朝会处",
        "玉帝朝会之所"
      ],
      "design_prompt_fragments": [
        "天庭主殿",
        "灵霄宝殿",
        "洞府/殿阁",
        "天庭宫殿",
        "玉帝朝会处",
        "玉帝朝会之所"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "天庭主殿",
        "天庭宫殿",
        "天庭正殿"
      ],
      "landmark_core": [
        "天庭主殿",
        "天庭宫殿",
        "天庭正殿"
      ],
      "atmosphere_core": [],
      "material_core": [
        "玉帝朝会处",
        "玉帝朝会之所"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：灵霄宝殿 / 金闕雲宮靈霄寶殿 / 灵霄殿",
        "已处理文本出现范围：C0001 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "东胜神洲海外国土；花果山东二百里",
      "visual_anchor_summary": "有城池军民",
      "design_keywords": [
        "傲来国",
        "城镇/疆域",
        "有城池军民",
        "花果山东二百里"
      ],
      "design_prompt_fragments": [
        "有城池军民",
        "傲来国",
        "城镇/疆域",
        "花果山东二百里"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "有城池军民",
        "花果山东二百里",
        "花果山东方邻国"
      ],
      "landmark_core": [
        "有城池军民"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "花果山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：傲来国 / 城池 / 傲來國",
        "常见关联对象：花果山",
        "已处理文本出现范围：C0001 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "花果山顶仙石；花果山上石头",
      "visual_anchor_summary": "仙石；花果山上石头",
      "design_keywords": [
        "仙石",
        "花果山顶仙石",
        "花果山上石头",
        "那座山正當頂上，有一塊仙石",
        "花果山上有一块仙石，其年石…"
      ],
      "design_prompt_fragments": [
        "仙石；花果山上石头",
        "仙石",
        "花果山顶仙石",
        "花果山上石头",
        "那座山正當頂上，有一塊仙石",
        "花果山上有一块仙石，其年石…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "仙石",
        "花果山顶仙石",
        "花果山上石头",
        "猴王出生处"
      ],
      "location_core": [
        "花果山上石头",
        "花果山顶仙石"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "花果山上石头",
        "花果山顶仙石"
      ],
      "form_core": [
        "仙石",
        "花果山顶仙石",
        "花果山上石头"
      ],
      "usage_core": [
        "那座山正當頂上，有一塊仙石",
        "花果山上有一块仙石，其年石破，我便生也"
      ],
      "owner_candidates": [
        "花果山",
        "石卵"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：花果山、石卵",
        "已处理文本出现范围：C0001 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "仙石所产石卵",
      "visual_anchor_summary": "石卵",
      "design_keywords": [
        "石卵",
        "仙石所产石卵",
        "產一石卵，似圓毬樣大"
      ],
      "design_prompt_fragments": [
        "石卵",
        "仙石所产石卵",
        "產一石卵，似圓毬樣大"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "石卵",
        "仙石所产石卵",
        "產一石卵，似圓毬樣大"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "仙石所产石卵"
      ],
      "form_core": [
        "石卵",
        "仙石所产石卵",
        "產一石卵，似圓毬樣大"
      ],
      "usage_core": [
        "產一石卵，似圓毬樣大"
      ],
      "owner_candidates": [
        "仙石",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：仙石、石猴",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "花果山涧水源流",
      "visual_anchor_summary": "花果山涧水源流",
      "design_keywords": [
        "瀑布飞泉",
        "山岳/洞天",
        "花果山涧水源流",
        "乃是一股瀑布飛泉"
      ],
      "design_prompt_fragments": [
        "花果山涧水源流",
        "瀑布飞泉",
        "山岳/洞天",
        "乃是一股瀑布飛泉"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "花果山涧水源流"
      ],
      "landmark_core": [
        "乃是一股瀑布飛泉"
      ],
      "atmosphere_core": [],
      "material_core": [
        "乃是一股瀑布飛泉"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000022",
      "entity_uid": "E000022",
      "identity_summary": "花果山猴群；跟随石猴",
      "visual_anchor_summary": "花果山猴群；跟随石猴",
      "design_keywords": [
        "众猴",
        "花果山猴群",
        "跟随石猴",
        "被妖魔欺虐"
      ],
      "design_prompt_fragments": [
        "花果山猴群；跟随石猴",
        "众猴",
        "花果山猴群",
        "跟随石猴",
        "被妖魔欺虐"
      ],
      "appearance_core": [
        "花果山猴群",
        "跟随石猴",
        "被妖魔欺虐",
        "跟随美猴王"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "花果山猴群"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "跟随石猴"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "妖魔"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000022:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "花果山猴群",
            "跟随石猴",
            "被妖魔欺虐"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000022:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：众猴 / 群猴 / 小猴 / 孩儿们 / 儿孙 / 小的们 / 猴精",
        "常见关联对象：石猴、妖魔",
        "已处理文本出现范围：C0002 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000023",
      "entity_uid": "E000023",
      "identity_summary": "花果山洞天福地；石猴发现",
      "visual_anchor_summary": "石猴发现；花果山洞府",
      "design_keywords": [
        "水帘洞",
        "山岳/洞天",
        "石猴发现",
        "花果山洞府",
        "花果山洞天福地"
      ],
      "design_prompt_fragments": [
        "石猴发现；花果山洞府",
        "水帘洞",
        "山岳/洞天",
        "石猴发现",
        "花果山洞府",
        "花果山洞天福地"
      ],
      "appearance_core": [
        "石猴发现"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "花果山洞府",
        "花果山洞天福地"
      ],
      "landmark_core": [
        "花果山洞府",
        "花果山洞天福地"
      ],
      "atmosphere_core": [],
      "material_core": [
        "石猴发现"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "铁板桥",
        "石碣",
        "花果山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：水帘洞 / 水簾洞 / 水簾洞府 / 水帘洞府",
        "常见关联对象：石猴、铁板桥、石碣",
        "已处理文本出现范围：C0002 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000024",
      "entity_uid": "E000024",
      "identity_summary": "水帘洞入口桥梁；连接瀑布内外",
      "visual_anchor_summary": "铁板桥；水帘洞内桥梁",
      "design_keywords": [
        "铁板桥",
        "水帘洞入口桥梁",
        "水帘洞内桥梁",
        "连接瀑布内外",
        "原來是座鐵板橋",
        "原来是座铁板桥"
      ],
      "design_prompt_fragments": [
        "铁板桥；水帘洞内桥梁",
        "铁板桥",
        "水帘洞入口桥梁",
        "水帘洞内桥梁",
        "连接瀑布内外",
        "原來是座鐵板橋",
        "原来是座铁板桥"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "铁板桥",
        "水帘洞入口桥梁",
        "连接瀑布内外",
        "水帘洞内桥梁"
      ],
      "location_core": [
        "水帘洞内桥梁",
        "水帘洞入口桥梁"
      ],
      "landmark_core": [
        "水帘洞内桥梁",
        "水帘洞入口桥梁"
      ],
      "atmosphere_core": [],
      "material_core": [
        "连接瀑布内外"
      ],
      "form_core": [
        "铁板桥",
        "水帘洞入口桥梁",
        "连接瀑布内外"
      ],
      "usage_core": [
        "原來是座鐵板橋",
        "原来是座铁板桥"
      ],
      "owner_candidates": [
        "水帘洞"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：水帘洞",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000025",
      "entity_uid": "E000025",
      "identity_summary": "刻字石碑；记载洞天福地",
      "visual_anchor_summary": "石碣；记载洞天福地",
      "design_keywords": [
        "石碣",
        "刻字石碑",
        "记载洞天福地",
        "刻有洞天福地字样",
        "正當中有一石碣，碣上有一行…",
        "正当中有一石碣"
      ],
      "design_prompt_fragments": [
        "石碣；记载洞天福地",
        "石碣",
        "刻字石碑",
        "记载洞天福地",
        "刻有洞天福地字样",
        "正當中有一石碣，碣上有一行…",
        "正当中有一石碣"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "石碣",
        "刻字石碑",
        "记载洞天福地",
        "刻有洞天福地字样"
      ],
      "location_core": [
        "记载洞天福地",
        "刻有洞天福地字样"
      ],
      "landmark_core": [
        "刻字石碑",
        "记载洞天福地",
        "刻有洞天福地字样"
      ],
      "atmosphere_core": [],
      "material_core": [
        "刻字石碑"
      ],
      "form_core": [
        "石碣",
        "刻字石碑",
        "记载洞天福地"
      ],
      "usage_core": [
        "正當中有一石碣，碣上有一行楷書大字",
        "正当中有一石碣"
      ],
      "owner_candidates": [
        "水帘洞"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：水帘洞",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000026",
      "entity_uid": "E000026",
      "identity_summary": "猴群中智者；告知长生之道",
      "visual_anchor_summary": "猴群中智者；献计取兵器",
      "design_keywords": [
        "通背猿猴",
        "猴群中智者",
        "告知长生之道",
        "猴群中通背猿猴",
        "献计取兵器"
      ],
      "design_prompt_fragments": [
        "猴群中智者；献计取兵器",
        "通背猿猴",
        "猴群中智者",
        "告知长生之道",
        "猴群中通背猿猴",
        "献计取兵器"
      ],
      "appearance_core": [
        "猴群中智者",
        "告知长生之道",
        "猴群中通背猿猴",
        "花果山老猴"
      ],
      "clothing_core": [],
      "prop_core": [
        "献计取兵器"
      ],
      "location_core": [
        "花果山老猴"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000026:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "猴群中智者",
            "告知长生之道",
            "猴群中通背猿猴"
          ],
          "clothing": [],
          "props": [
            "献计取兵器"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：通背猿猴 / 老猴 / 崩、芭二将军",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0002 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000027",
      "entity_uid": "E000027",
      "identity_summary": "长生不老三者之一；躲过轮回",
      "visual_anchor_summary": "长生不老三者之一；躲过轮回",
      "design_keywords": [
        "佛",
        "躲过轮回"
      ],
      "design_prompt_fragments": [
        "长生不老三者之一；躲过轮回",
        "佛",
        "躲过轮回"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "躲过轮回"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000027:state:age",
          "label": "无龄感",
          "variant_type": "age",
          "signals": [
            "无龄感"
          ],
          "evidence": [
            "长生不老三者之一"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000028",
      "entity_uid": "E000028",
      "identity_summary": "长生不老三者之一；躲过轮回",
      "visual_anchor_summary": "长生不老三者之一；躲过轮回",
      "design_keywords": [
        "仙",
        "躲过轮回"
      ],
      "design_prompt_fragments": [
        "长生不老三者之一；躲过轮回",
        "仙",
        "躲过轮回"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "躲过轮回"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000028:state:age",
          "label": "无龄感",
          "variant_type": "age",
          "signals": [
            "无龄感"
          ],
          "evidence": [
            "长生不老三者之一"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000029",
      "entity_uid": "E000029",
      "identity_summary": "长生不老三者之一；躲过轮回",
      "visual_anchor_summary": "长生不老三者之一；躲过轮回",
      "design_keywords": [
        "神圣",
        "躲过轮回"
      ],
      "design_prompt_fragments": [
        "长生不老三者之一；躲过轮回",
        "神圣",
        "躲过轮回"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "躲过轮回"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000029:state:age",
          "label": "无龄感",
          "variant_type": "age",
          "signals": [
            "无龄感"
          ],
          "evidence": [
            "长生不老三者之一"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：神圣 / 神聖",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000030",
      "entity_uid": "E000030",
      "identity_summary": "掌管生死轮回；猴王担忧",
      "visual_anchor_summary": "掌管生死轮回；猴王担忧",
      "design_keywords": [
        "阎王老子",
        "暗中有閻王老子管著",
        "暗中有阎王老子管着",
        "掌管生死轮回"
      ],
      "design_prompt_fragments": [
        "掌管生死轮回；猴王担忧",
        "阎王老子",
        "暗中有閻王老子管著",
        "暗中有阎王老子管着",
        "掌管生死轮回"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "暗中有閻王老子管著",
        "暗中有阎王老子管着"
      ],
      "material_core": [],
      "form_core": [
        "掌管生死轮回"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：阎王老子 / 阎君",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000031",
      "entity_uid": "E000031",
      "identity_summary": "水帘洞入口；石猴跳入",
      "visual_anchor_summary": "水帘洞入口",
      "design_keywords": [
        "瀑布泉",
        "山岳/洞天",
        "水帘洞入口",
        "石猴跳入"
      ],
      "design_prompt_fragments": [
        "水帘洞入口",
        "瀑布泉",
        "山岳/洞天",
        "石猴跳入"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "水帘洞入口"
      ],
      "landmark_core": [
        "水帘洞入口"
      ],
      "atmosphere_core": [],
      "material_core": [
        "石猴跳入"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000032",
      "entity_uid": "E000032",
      "identity_summary": "水帘洞内居所；石制家具齐全",
      "visual_anchor_summary": "水帘洞内居所",
      "design_keywords": [
        "石房",
        "水帘洞内居所",
        "石制家具齐全"
      ],
      "design_prompt_fragments": [
        "水帘洞内居所",
        "石房",
        "石制家具齐全"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "水帘洞内居所"
      ],
      "landmark_core": [
        "水帘洞内居所"
      ],
      "atmosphere_core": [],
      "material_core": [
        "石制家具齐全"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000034",
      "entity_uid": "E000034",
      "identity_summary": "砍柴为生；孝养老母",
      "visual_anchor_summary": "砍柴为生；孝养老母",
      "design_keywords": [
        "樵夫",
        "砍柴为生",
        "孝养老母",
        "乃是一个樵子"
      ],
      "design_prompt_fragments": [
        "砍柴为生；孝养老母",
        "樵夫",
        "砍柴为生",
        "孝养老母",
        "乃是一个樵子"
      ],
      "appearance_core": [
        "砍柴为生",
        "孝养老母",
        "乃是一个樵子",
        "我一生命苦"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "黄庭"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000034:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "砍柴为生",
            "孝养老母",
            "乃是一个樵子"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：樵夫 / 樵子 / 樵汉",
        "常见关联对象：石猴、黄庭",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000035",
      "entity_uid": "E000035",
      "identity_summary": "斜月三星洞神仙；徒弟众多",
      "visual_anchor_summary": "斜月三星洞神仙；徒弟众多",
      "design_keywords": [
        "须菩提祖师",
        "斜月三星洞神仙"
      ],
      "design_prompt_fragments": [
        "斜月三星洞神仙；徒弟众多",
        "须菩提祖师",
        "斜月三星洞神仙"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "斜月三星洞神仙"
      ],
      "landmark_core": [
        "斜月三星洞神仙"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "斜月三星洞"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：须菩提祖师 / 神仙 / 祖师",
        "常见关联对象：斜月三星洞",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000036",
      "entity_uid": "E000036",
      "identity_summary": "神仙居所之山",
      "visual_anchor_summary": "神仙居所之山",
      "design_keywords": [
        "灵台方寸山",
        "山岳/洞天",
        "神仙居所之山",
        "此山叫做灵台方寸山"
      ],
      "design_prompt_fragments": [
        "神仙居所之山",
        "灵台方寸山",
        "山岳/洞天",
        "此山叫做灵台方寸山"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "神仙居所之山"
      ],
      "landmark_core": [
        "此山叫做灵台方寸山"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "斜月三星洞"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：斜月三星洞",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000037",
      "entity_uid": "E000037",
      "identity_summary": "须菩提祖师洞府；菩提祖师洞府",
      "visual_anchor_summary": "斜月三星洞简称；混世魔王洞府",
      "design_keywords": [
        "斜月三星洞",
        "山岳/洞天",
        "斜月三星洞简称",
        "混世魔王洞府",
        "菩提祖师洞府"
      ],
      "design_prompt_fragments": [
        "斜月三星洞简称；混世魔王洞府",
        "斜月三星洞",
        "山岳/洞天",
        "斜月三星洞简称",
        "混世魔王洞府",
        "菩提祖师洞府"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "斜月三星洞简称"
      ],
      "location_core": [
        "混世魔王洞府",
        "菩提祖师洞府",
        "须菩提祖师洞府",
        "三界坎源山"
      ],
      "landmark_core": [
        "混世魔王洞府",
        "菩提祖师洞府",
        "斜月三星洞简称",
        "须菩提祖师洞府"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "斜月三星洞简称"
      ],
      "usage_core": [],
      "owner_candidates": [
        "灵台方寸山",
        "须菩提祖师",
        "妖魔",
        "坎源山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：斜月三星洞 / 洞府 / 洞天 / 三星洞 / 三星仙洞 / 水脏洞",
        "常见关联对象：灵台方寸山、须菩提祖师、妖魔",
        "已处理文本出现范围：C0003 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000038",
      "entity_uid": "E000038",
      "identity_summary": "道德真言；神仙所教",
      "visual_anchor_summary": "黄庭",
      "design_keywords": [
        "黄庭",
        "道德真言",
        "《黄庭》乃道德真言",
        "一神仙教我的"
      ],
      "design_prompt_fragments": [
        "黄庭",
        "道德真言",
        "《黄庭》乃道德真言",
        "一神仙教我的"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "黄庭",
        "道德真言",
        "神仙所教",
        "《黄庭》乃道德真言"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "黄庭",
        "道德真言",
        "神仙所教"
      ],
      "usage_core": [
        "《黄庭》乃道德真言",
        "一神仙教我的"
      ],
      "owner_candidates": [
        "樵夫"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：黄庭 / 《黄庭》",
        "常见关联对象：樵夫",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000039",
      "entity_uid": "E000039",
      "identity_summary": "斜月三星洞童子；丰姿英伟",
      "visual_anchor_summary": "斜月三星洞童子；丰姿英伟",
      "design_keywords": [
        "仙童",
        "斜月三星洞童子",
        "丰姿英伟",
        "接待猴王"
      ],
      "design_prompt_fragments": [
        "斜月三星洞童子；丰姿英伟",
        "仙童",
        "斜月三星洞童子",
        "丰姿英伟",
        "接待猴王"
      ],
      "appearance_core": [
        "斜月三星洞童子",
        "丰姿英伟",
        "接待猴王",
        "里面走出一个仙童"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "斜月三星洞童子"
      ],
      "landmark_core": [
        "斜月三星洞童子"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000039:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "斜月三星洞童子",
            "丰姿英伟",
            "接待猴王"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000039:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [
            "斜月三星洞童子",
            "童子出得门来"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：仙童 / 童子",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0003 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000040",
      "entity_uid": "E000040",
      "identity_summary": "樵夫所唱词牌名",
      "visual_anchor_summary": "满庭芳",
      "design_keywords": [
        "满庭芳",
        "樵夫所唱词牌名",
        "这个词名做《满庭芳》"
      ],
      "design_prompt_fragments": [
        "满庭芳",
        "樵夫所唱词牌名",
        "这个词名做《满庭芳》"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "满庭芳",
        "樵夫所唱词牌名",
        "这个词名做《满庭芳》"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "樵夫所唱词牌名"
      ],
      "usage_core": [
        "这个词名做《满庭芳》"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000041",
      "entity_uid": "E000041",
      "identity_summary": "斜月三星洞祖师；为猴王取名",
      "visual_anchor_summary": "斜月三星洞祖师；为猴王取名",
      "design_keywords": [
        "菩提祖师",
        "斜月三星洞祖师",
        "为猴王取名",
        "传授悟空道法"
      ],
      "design_prompt_fragments": [
        "斜月三星洞祖师；为猴王取名",
        "菩提祖师",
        "斜月三星洞祖师",
        "为猴王取名",
        "传授悟空道法"
      ],
      "appearance_core": [
        "斜月三星洞祖师",
        "为猴王取名",
        "传授悟空道法",
        "传授法术"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "斜月三星洞祖师"
      ],
      "landmark_core": [
        "斜月三星洞祖师"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "术字门",
        "流字门",
        "静字门"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000041:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "斜月三星洞祖师",
            "为猴王取名",
            "传授悟空道法"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：菩提祖师 / 祖師 / 师父 / 老師父 / 老爺",
        "常见关联对象：石猴、术字门、流字门",
        "已处理文本出现范围：C0004 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000042",
      "entity_uid": "E000042",
      "identity_summary": "道字门傍门之一；趋吉避凶",
      "visual_anchor_summary": "道字门傍门之一；趋吉避凶",
      "design_keywords": [
        "术字门",
        "道字门傍门之一"
      ],
      "design_prompt_fragments": [
        "道字门傍门之一；趋吉避凶",
        "术字门",
        "道字门傍门之一"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "道字门傍门之一"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "菩提祖师"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：术字门 / 术门之道 / 术门",
        "常见关联对象：菩提祖师",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000043",
      "entity_uid": "E000043",
      "identity_summary": "道字门傍门之一；朝真降圣",
      "visual_anchor_summary": "道字门傍门之一；朝真降圣",
      "design_keywords": [
        "流字门",
        "道字门傍门之一",
        "流字门中，乃是儒家、释家…",
        "教你流字门中之道；流字门中…"
      ],
      "design_prompt_fragments": [
        "道字门傍门之一；朝真降圣",
        "流字门",
        "道字门傍门之一",
        "流字门中，乃是儒家、释家…",
        "教你流字门中之道；流字门中…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "道字门傍门之一"
      ],
      "atmosphere_core": [
        "流字门中，乃是儒家、释家、道家、阴阳家、墨家、医家",
        "教你流字门中之道；流字门中，乃是儒家、释家、道家、阴阳家、墨家、医家"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "菩提祖师"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：流字门 / 流字门中之道",
        "常见关联对象：菩提祖师",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000044",
      "entity_uid": "E000044",
      "identity_summary": "道字门傍门之一；参禅打坐",
      "visual_anchor_summary": "休粮守谷清静无为",
      "design_keywords": [
        "静字门",
        "休粮守谷清静无为",
        "道字门傍门之一",
        "参禅打坐戒语持斋",
        "此是休粮守谷、清静无为、参…"
      ],
      "design_prompt_fragments": [
        "休粮守谷清静无为",
        "静字门",
        "道字门傍门之一",
        "参禅打坐戒语持斋",
        "此是休粮守谷、清静无为、参…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "休粮守谷清静无为"
      ],
      "landmark_core": [
        "道字门傍门之一",
        "休粮守谷清静无为"
      ],
      "atmosphere_core": [
        "休粮守谷清静无为"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "参禅打坐戒语持斋",
        "此是休粮守谷、清静无为、参禅打坐、戒语持斋",
        "祖師道：「此是休糧守谷、清靜無為、參禪打坐、戒語持齋」"
      ],
      "owner_candidates": [
        "菩提祖师"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：静字门 / 静字门中之道 / 靜字門中之道",
        "常见关联对象：菩提祖师",
        "已处理文本出现范围：C0004 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000045",
      "entity_uid": "E000045",
      "identity_summary": "山后打柴处；悟空吃桃",
      "visual_anchor_summary": "山后打柴处",
      "design_keywords": [
        "烂桃山",
        "山岳/洞天",
        "山后打柴处",
        "那山唤名烂桃山；见一山好桃…"
      ],
      "design_prompt_fragments": [
        "山后打柴处",
        "烂桃山",
        "山岳/洞天",
        "那山唤名烂桃山；见一山好桃…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "山后打柴处"
      ],
      "landmark_core": [
        "那山唤名烂桃山；见一山好桃树，我在那里吃了七次饱桃"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000046",
      "entity_uid": "E000046",
      "identity_summary": "有为有作采阴补阳；烧茅打鼎进红铅",
      "visual_anchor_summary": "烧茅打鼎进红铅",
      "design_keywords": [
        "动字门",
        "烧茅打鼎进红铅",
        "有为有作采阴补阳"
      ],
      "design_prompt_fragments": [
        "烧茅打鼎进红铅",
        "动字门",
        "有为有作采阴补阳"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "烧茅打鼎进红铅"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "有为有作采阴补阳"
      ],
      "material_core": [],
      "form_core": [
        "烧茅打鼎进红铅"
      ],
      "usage_core": [],
      "owner_candidates": [
        "菩提祖师"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：动字门 / 動字門中之道 / 動門之道",
        "常见关联对象：菩提祖师",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000047",
      "entity_uid": "E000047",
      "identity_summary": "雷灾火灾风灾；五百年一劫",
      "visual_anchor_summary": "雷灾火灾风灾；五百年一劫",
      "design_keywords": [
        "三灾",
        "雷灾火灾风灾"
      ],
      "design_prompt_fragments": [
        "雷灾火灾风灾；五百年一劫",
        "三灾",
        "雷灾火灾风灾"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "雷灾火灾风灾"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "菩提祖师"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：三灾 / 三災利害",
        "常见关联对象：菩提祖师",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000048",
      "entity_uid": "E000048",
      "identity_summary": "五百年后火灾；自涌泉穴烧起",
      "visual_anchor_summary": "五百年后火灾；自涌泉穴烧起",
      "design_keywords": [
        "阴火",
        "自涌泉穴烧起",
        "五百年后火灾"
      ],
      "design_prompt_fragments": [
        "五百年后火灾；自涌泉穴烧起",
        "阴火",
        "自涌泉穴烧起",
        "五百年后火灾"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "自涌泉穴烧起"
      ],
      "atmosphere_core": [
        "五百年后火灾"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000049",
      "entity_uid": "E000049",
      "identity_summary": "五百年后风灾；自囟门吹入六腑",
      "visual_anchor_summary": "五百年后风灾；自囟门吹入六腑",
      "design_keywords": [
        "贔风",
        "自囟门吹入六腑",
        "五百年后风灾"
      ],
      "design_prompt_fragments": [
        "五百年后风灾；自囟门吹入六腑",
        "贔风",
        "自囟门吹入六腑",
        "五百年后风灾"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "自囟门吹入六腑"
      ],
      "atmosphere_core": [
        "五百年后风灾"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：贔风 / 风灾",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000050",
      "entity_uid": "E000050",
      "identity_summary": "显密圆通真妙诀；惜修性命无他说",
      "visual_anchor_summary": "显密圆通真妙诀；惜修性命无他说",
      "design_keywords": [
        "长生之道"
      ],
      "design_prompt_fragments": [
        "显密圆通真妙诀；惜修性命无他说",
        "长生之道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "菩提祖师",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：长生之道 / 長生之妙道",
        "常见关联对象：菩提祖师、石猴",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000051",
      "entity_uid": "E000051",
      "identity_summary": "七十二般变化法门；可躲三灾",
      "visual_anchor_summary": "七十二般变化法门；可躲三灾",
      "design_keywords": [
        "地煞变化",
        "七十二般变化法门"
      ],
      "design_prompt_fragments": [
        "七十二般变化法门；可躲三灾",
        "地煞变化",
        "七十二般变化法门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "七十二般变化法门"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "菩提祖师",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：地煞变化 / 七十二般变化 / 躲三灾变化之法",
        "常见关联对象：菩提祖师、石猴",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000052",
      "entity_uid": "E000052",
      "identity_summary": "一筋斗十万八千里；腾云飞行术",
      "visual_anchor_summary": "一筋斗十万八千里；腾云飞行术",
      "design_keywords": [
        "觔斗云"
      ],
      "design_prompt_fragments": [
        "一筋斗十万八千里；腾云飞行术",
        "觔斗云"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "菩提祖师",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：觔斗云 / 腾云之法 / 筋斗云",
        "常见关联对象：菩提祖师、石猴",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000053",
      "entity_uid": "E000053",
      "identity_summary": "悟空变化之物；经霜耐雪",
      "visual_anchor_summary": "松树",
      "design_keywords": [
        "松树",
        "悟空变化之物",
        "变棵松树罢；就变做一棵松树",
        "经霜耐雪"
      ],
      "design_prompt_fragments": [
        "松树",
        "悟空变化之物",
        "变棵松树罢；就变做一棵松树",
        "经霜耐雪"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "松树",
        "悟空变化之物",
        "经霜耐雪",
        "变棵松树罢；就变做一棵松树"
      ],
      "location_core": [],
      "landmark_core": [
        "变棵松树罢；就变做一棵松树"
      ],
      "atmosphere_core": [
        "经霜耐雪"
      ],
      "material_core": [],
      "form_core": [
        "松树",
        "悟空变化之物",
        "经霜耐雪"
      ],
      "usage_core": [
        "变棵松树罢；就变做一棵松树"
      ],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：松树 / 松樹",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000054",
      "entity_uid": "E000054",
      "identity_summary": "欺虐猴群；强占水帘洞",
      "visual_anchor_summary": "欺虐猴群；强占水帘洞",
      "design_keywords": [
        "妖魔",
        "欺虐猴群",
        "强占水帘洞",
        "占据水脏洞",
        "曾夺大刀"
      ],
      "design_prompt_fragments": [
        "欺虐猴群；强占水帘洞",
        "妖魔",
        "欺虐猴群",
        "强占水帘洞",
        "占据水脏洞",
        "曾夺大刀"
      ],
      "appearance_core": [
        "欺虐猴群",
        "强占水帘洞",
        "占据水脏洞",
        "自称混世魔王"
      ],
      "clothing_core": [],
      "prop_core": [
        "曾夺大刀"
      ],
      "location_core": [
        "占据水脏洞",
        "强占水帘洞"
      ],
      "landmark_core": [
        "占据水脏洞",
        "强占水帘洞"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "曾夺大刀"
      ],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "水帘洞",
        "斜月三星洞",
        "众猴"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000054:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "欺虐猴群",
            "强占水帘洞",
            "占据水脏洞"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：妖魔 / 那厮 / 泼魔 / 混世魔王",
        "常见关联对象：石猴、水帘洞、斜月三星洞",
        "已处理文本出现范围：C0006 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000055",
      "entity_uid": "E000055",
      "identity_summary": "三星洞门徒；观看悟空演法",
      "visual_anchor_summary": "三星洞门徒；观看悟空演法",
      "design_keywords": [
        "众门人",
        "三星洞门徒",
        "观看悟空演法",
        "祖师与众门人；大众都在松树下"
      ],
      "design_prompt_fragments": [
        "三星洞门徒；观看悟空演法",
        "众门人",
        "三星洞门徒",
        "观看悟空演法",
        "祖师与众门人；大众都在松树下"
      ],
      "appearance_core": [
        "三星洞门徒",
        "观看悟空演法",
        "祖师与众门人；大众都在松树下"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "三星洞门徒",
        "观看悟空演法"
      ],
      "landmark_core": [
        "三星洞门徒"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000055:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "三星洞门徒",
            "观看悟空演法",
            "祖师与众门人；大众都在松树下"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：众门人 / 大众 / 众师兄 / 弟子们",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000056",
      "entity_uid": "E000056",
      "identity_summary": "水脏洞妖怪；魔王手下",
      "visual_anchor_summary": "水脏洞妖怪；魔王手下",
      "design_keywords": [
        "小妖",
        "水脏洞妖怪",
        "魔王手下",
        "洞门外有几个小妖跳舞"
      ],
      "design_prompt_fragments": [
        "水脏洞妖怪；魔王手下",
        "小妖",
        "水脏洞妖怪",
        "魔王手下",
        "洞门外有几个小妖跳舞"
      ],
      "appearance_core": [
        "水脏洞妖怪",
        "魔王手下",
        "洞门外有几个小妖跳舞"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "水脏洞妖怪"
      ],
      "landmark_core": [
        "水脏洞妖怪"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000056:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "水脏洞妖怪",
            "魔王手下",
            "洞门外有几个小妖跳舞"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000057",
      "entity_uid": "E000057",
      "identity_summary": "拔毛变猴；应物随心",
      "visual_anchor_summary": "拔毛变猴；应物随心",
      "design_keywords": [
        "身外身法"
      ],
      "design_prompt_fragments": [
        "拔毛变猴；应物随心",
        "身外身法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：身外身法 / 变化",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000058",
      "entity_uid": "E000058",
      "identity_summary": "三界名山；水脏洞所在",
      "visual_anchor_summary": "三界名山",
      "design_keywords": [
        "坎源山",
        "山岳/洞天",
        "三界名山",
        "水脏洞所在"
      ],
      "design_prompt_fragments": [
        "三界名山",
        "坎源山",
        "山岳/洞天",
        "水脏洞所在"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "三界名山",
        "水脏洞所在"
      ],
      "landmark_core": [
        "水脏洞所在"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "斜月三星洞"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：坎源山 / 高山",
        "常见关联对象：斜月三星洞",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000059",
      "entity_uid": "E000059",
      "identity_summary": "与天同寿；不死长生",
      "visual_anchor_summary": "与天同寿；不死长生",
      "design_keywords": [
        "真功果"
      ],
      "design_prompt_fragments": [
        "与天同寿；不死长生",
        "真功果"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：真功果 / 大法门",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0007 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000060",
      "entity_uid": "E000060",
      "identity_summary": "西牛贺洲老祖；传授功法",
      "visual_anchor_summary": "西牛贺洲老祖；传授功法",
      "design_keywords": [
        "老祖"
      ],
      "design_prompt_fragments": [
        "西牛贺洲老祖；传授功法",
        "老祖"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0007 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000061",
      "entity_uid": "E000061",
      "identity_summary": "花果山老猴；献计取兵器",
      "visual_anchor_summary": "花果山老猴；献计取兵器",
      "design_keywords": [
        "赤尻马猴",
        "花果山老猴",
        "献计取兵器",
        "被封为元帅"
      ],
      "design_prompt_fragments": [
        "花果山老猴；献计取兵器",
        "赤尻马猴",
        "花果山老猴",
        "献计取兵器",
        "被封为元帅"
      ],
      "appearance_core": [
        "花果山老猴",
        "献计取兵器",
        "被封为元帅",
        "兩個是赤尻馬猴"
      ],
      "clothing_core": [],
      "prop_core": [
        "献计取兵器"
      ],
      "location_core": [
        "花果山老猴"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000061:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "花果山老猴",
            "献计取兵器",
            "被封为元帅"
          ],
          "clothing": [],
          "props": [
            "献计取兵器"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：赤尻马猴 / 老猴 / 马、流二元帅",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0008 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000063",
      "entity_uid": "E000063",
      "identity_summary": "东海龙王居所；通花果山水路",
      "visual_anchor_summary": "东海龙王宫殿",
      "design_keywords": [
        "东海龙宫",
        "洞府/殿阁",
        "东海龙王宫殿",
        "通花果山水路"
      ],
      "design_prompt_fragments": [
        "东海龙王宫殿",
        "东海龙宫",
        "洞府/殿阁",
        "通花果山水路"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "东海龙王宫殿",
        "通花果山水路"
      ],
      "landmark_core": [
        "东海龙王宫殿"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：东海龙宫 / 东洋海底 / 水晶宫 / 東海龍宮 / 水晶宮",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000064",
      "entity_uid": "E000064",
      "identity_summary": "东海龙宫之主；美猴王紧邻",
      "visual_anchor_summary": "东海龙宫之主；美猴王紧邻",
      "design_keywords": [
        "东海龙王",
        "东海龙宫之主",
        "美猴王紧邻",
        "敖广",
        "向玉帝告状"
      ],
      "design_prompt_fragments": [
        "东海龙宫之主；美猴王紧邻",
        "东海龙王",
        "东海龙宫之主",
        "美猴王紧邻",
        "敖广",
        "向玉帝告状"
      ],
      "appearance_core": [
        "东海龙宫之主",
        "美猴王紧邻",
        "敖广",
        "向玉帝告状"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "向玉帝告状"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "九股叉",
        "龙婆",
        "南海龙王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000064:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "东海龙宫之主",
            "美猴王紧邻",
            "敖广"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：东海龙王 / 老龙王 / 敖广 / 老龍王 / 敖廣 / 龍王 / 小龍臣",
        "常见关联对象：石猴、九股叉、龙婆",
        "已处理文本出现范围：C0008 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000065",
      "entity_uid": "E000065",
      "identity_summary": "花果山附属势力；参拜猴王为尊",
      "visual_anchor_summary": "花果山附属势力",
      "design_keywords": [
        "七十二洞妖王",
        "花果山附属势力",
        "共有七十二洞，都來參拜猴王…",
        "把些虎豹狼蟲、滿山群怪、七…"
      ],
      "design_prompt_fragments": [
        "花果山附属势力",
        "七十二洞妖王",
        "共有七十二洞，都來參拜猴王…",
        "把些虎豹狼蟲、滿山群怪、七…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "花果山附属势力"
      ],
      "landmark_core": [
        "共有七十二洞，都來參拜猴王為尊",
        "把些虎豹狼蟲、滿山群怪、七十二洞妖王，都諕得磕頭禮拜"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：七十二洞妖王 / 各路妖王 / 满山怪兽 / 各洞妖王 / 满山群怪",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0008 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000066",
      "entity_uid": "E000066",
      "identity_summary": "拔毫毛变小猴；搬运兵器",
      "visual_anchor_summary": "搬运兵器",
      "design_keywords": [
        "分身法",
        "搬运兵器"
      ],
      "design_prompt_fragments": [
        "搬运兵器",
        "分身法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "搬运兵器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000067",
      "entity_uid": "E000067",
      "identity_summary": "龍王提供的兵器",
      "visual_anchor_summary": "龍王提供的兵器",
      "design_keywords": [
        "九股叉",
        "龍王提供的兵器",
        "抬出一桿九股叉來"
      ],
      "design_prompt_fragments": [
        "龍王提供的兵器",
        "九股叉",
        "抬出一桿九股叉來"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "龍王提供的兵器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "龍王提供的兵器"
      ],
      "usage_core": [
        "抬出一桿九股叉來"
      ],
      "owner_candidates": [
        "东海龙王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：东海龙王",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000068",
      "entity_uid": "E000068",
      "identity_summary": "龍王提供的重兵器；龙宫兵器",
      "visual_anchor_summary": "龙宫兵器",
      "design_keywords": [
        "画杆方天戟",
        "兵器",
        "龙宫兵器",
        "龍王提供的重兵器",
        "抬出一柄畫桿方天戟",
        "抬出一柄畫桿方天戟。那戟有…"
      ],
      "design_prompt_fragments": [
        "龙宫兵器",
        "画杆方天戟",
        "兵器",
        "龍王提供的重兵器",
        "抬出一柄畫桿方天戟",
        "抬出一柄畫桿方天戟。那戟有…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "龙宫兵器",
        "龍王提供的重兵器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "抬出一柄畫桿方天戟",
        "抬出一柄畫桿方天戟。那戟有七千二百斤重。"
      ],
      "usage_core": [
        "抬出一柄畫桿方天戟",
        "抬出一柄畫桿方天戟。那戟有七千二百斤重。"
      ],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：画杆方天戟 / 畫桿方天戟",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000069",
      "entity_uid": "E000069",
      "identity_summary": "天河定底神珍；悟空兵器",
      "visual_anchor_summary": "悟空兵器；天河镇底神珍",
      "design_keywords": [
        "如意金箍棒",
        "悟空兵器",
        "天河镇底神珍",
        "天河定底神珍",
        "喚做：「如意金箍棒，重一萬…",
        "上有一行字，乃『如意金箍棒…"
      ],
      "design_prompt_fragments": [
        "悟空兵器；天河镇底神珍",
        "如意金箍棒",
        "悟空兵器",
        "天河镇底神珍",
        "天河定底神珍",
        "喚做：「如意金箍棒，重一萬…",
        "上有一行字，乃『如意金箍棒…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "悟空兵器"
      ],
      "location_core": [
        "天河镇底神珍"
      ],
      "landmark_core": [
        "天河定底神珍",
        "天河镇底神珍"
      ],
      "atmosphere_core": [],
      "material_core": [
        "喚做：「如意金箍棒，重一萬三千五百斤。」",
        "上有一行字，乃『如意金箍棒，一萬三千五百斤』"
      ],
      "form_core": [
        "悟空兵器"
      ],
      "usage_core": [
        "喚做：「如意金箍棒，重一萬三千五百斤。」",
        "上有一行字，乃『如意金箍棒，一萬三千五百斤』"
      ],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：如意金箍棒 / 天河定底神珍鐵 / 神珍鐵 / 寶貝 / 宝贝",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0009 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000070",
      "entity_uid": "E000070",
      "identity_summary": "龍王之妻；獻計送神鐵",
      "visual_anchor_summary": "龍王之妻；獻計送神鐵",
      "design_keywords": [
        "龙婆",
        "龍王之妻",
        "獻計送神鐵",
        "後面閃過龍婆、龍女道"
      ],
      "design_prompt_fragments": [
        "龍王之妻；獻計送神鐵",
        "龙婆",
        "龍王之妻",
        "獻計送神鐵",
        "後面閃過龍婆、龍女道"
      ],
      "appearance_core": [
        "龍王之妻",
        "獻計送神鐵",
        "後面閃過龍婆、龍女道"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "东海龙王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000070:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "龍王之妻",
            "獻計送神鐵",
            "後面閃過龍婆、龍女道"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：东海龙王",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000071",
      "entity_uid": "E000071",
      "identity_summary": "龍王之女",
      "visual_anchor_summary": "龍王之女",
      "design_keywords": [
        "龙女",
        "龍王之女",
        "後面閃過龍婆、龍女道"
      ],
      "design_prompt_fragments": [
        "龍王之女",
        "龙女",
        "後面閃過龍婆、龍女道"
      ],
      "appearance_core": [
        "龍王之女",
        "後面閃過龍婆、龍女道"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000071:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "龍王之女",
            "後面閃過龍婆、龍女道"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000072",
      "entity_uid": "E000072",
      "identity_summary": "南海龍王；敖欽",
      "visual_anchor_summary": "南海龍王；提供凤翅紫金冠",
      "design_keywords": [
        "南海龙王",
        "南海龍王",
        "敖欽",
        "提供凤翅紫金冠"
      ],
      "design_prompt_fragments": [
        "南海龍王；提供凤翅紫金冠",
        "南海龙王",
        "南海龍王",
        "敖欽",
        "提供凤翅紫金冠"
      ],
      "appearance_core": [
        "南海龍王",
        "敖欽",
        "提供凤翅紫金冠",
        "舍弟乃南海龍王敖欽"
      ],
      "clothing_core": [
        "提供凤翅紫金冠"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "提供凤翅紫金冠"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "东海龙王",
        "凤翅紫金冠"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000072:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "南海龍王",
            "敖欽",
            "提供凤翅紫金冠"
          ],
          "clothing": [
            "提供凤翅紫金冠"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：南海龙王 / 敖欽 / 敖钦",
        "常见关联对象：东海龙王、凤翅紫金冠",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000073",
      "entity_uid": "E000073",
      "identity_summary": "北海龍王；敖順",
      "visual_anchor_summary": "北海龍王；提供藕絲步雲履",
      "design_keywords": [
        "北海龙王",
        "北海龍王",
        "敖順",
        "提供藕絲步雲履"
      ],
      "design_prompt_fragments": [
        "北海龍王；提供藕絲步雲履",
        "北海龙王",
        "北海龍王",
        "敖順",
        "提供藕絲步雲履"
      ],
      "appearance_core": [
        "北海龍王",
        "敖順",
        "提供藕絲步雲履",
        "北海龍王敖順"
      ],
      "clothing_core": [
        "提供藕絲步雲履"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "藕絲步雲履"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000073:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "北海龍王",
            "敖順",
            "提供藕絲步雲履"
          ],
          "clothing": [
            "提供藕絲步雲履"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：北海龙王 / 敖順 / 敖顺",
        "常见关联对象：藕絲步雲履",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000074",
      "entity_uid": "E000074",
      "identity_summary": "西海龍王；敖閏",
      "visual_anchor_summary": "西海龍王；敖閏",
      "design_keywords": [
        "西海龙王",
        "西海龍王",
        "敖閏",
        "西海龍王敖閏"
      ],
      "design_prompt_fragments": [
        "西海龍王；敖閏",
        "西海龙王",
        "西海龍王",
        "敖閏",
        "西海龍王敖閏"
      ],
      "appearance_core": [
        "西海龍王",
        "敖閏",
        "西海龍王敖閏"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "锁子黄金甲"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000074:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "西海龍王",
            "敖閏",
            "西海龍王敖閏"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：西海龙王 / 敖閏",
        "常见关联对象：锁子黄金甲",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000075",
      "entity_uid": "E000075",
      "identity_summary": "悟空披掛之一",
      "visual_anchor_summary": "我有一頂鳳翅紫金冠哩；凤翅紫金冠",
      "design_keywords": [
        "凤翅紫金冠",
        "我有一頂鳳翅紫金冠哩",
        "悟空披掛之一"
      ],
      "design_prompt_fragments": [
        "我有一頂鳳翅紫金冠哩；凤翅紫金冠",
        "凤翅紫金冠",
        "我有一頂鳳翅紫金冠哩",
        "悟空披掛之一"
      ],
      "appearance_core": [],
      "clothing_core": [
        "我有一頂鳳翅紫金冠哩"
      ],
      "prop_core": [
        "凤翅紫金冠",
        "悟空披掛之一",
        "我有一頂鳳翅紫金冠哩"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "我有一頂鳳翅紫金冠哩"
      ],
      "form_core": [
        "凤翅紫金冠",
        "悟空披掛之一",
        "我有一頂鳳翅紫金冠哩"
      ],
      "usage_core": [
        "我有一頂鳳翅紫金冠哩"
      ],
      "owner_candidates": [
        "南海龙王",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：南海龙王、石猴",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000076",
      "entity_uid": "E000076",
      "identity_summary": "悟空披掛之一",
      "visual_anchor_summary": "我帶了一副鎖子黃金甲哩；锁子黄金甲",
      "design_keywords": [
        "锁子黄金甲",
        "我帶了一副鎖子黃金甲哩",
        "悟空披掛之一"
      ],
      "design_prompt_fragments": [
        "我帶了一副鎖子黃金甲哩；锁子黄金甲",
        "锁子黄金甲",
        "我帶了一副鎖子黃金甲哩",
        "悟空披掛之一"
      ],
      "appearance_core": [],
      "clothing_core": [
        "我帶了一副鎖子黃金甲哩"
      ],
      "prop_core": [
        "锁子黄金甲",
        "悟空披掛之一",
        "我帶了一副鎖子黃金甲哩"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "我帶了一副鎖子黃金甲哩"
      ],
      "form_core": [
        "锁子黄金甲",
        "悟空披掛之一",
        "我帶了一副鎖子黃金甲哩"
      ],
      "usage_core": [
        "我帶了一副鎖子黃金甲哩"
      ],
      "owner_candidates": [
        "西海龙王",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：西海龙王、石猴",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000077",
      "entity_uid": "E000077",
      "identity_summary": "披挂之一；悟空穿戴",
      "visual_anchor_summary": "我這裏有一雙藕絲步雲履哩。；藕絲步雲履",
      "design_keywords": [
        "藕絲步雲履",
        "我這裏有一雙藕絲步雲履哩。",
        "披挂之一"
      ],
      "design_prompt_fragments": [
        "我這裏有一雙藕絲步雲履哩。；藕絲步雲履",
        "藕絲步雲履",
        "我這裏有一雙藕絲步雲履哩。",
        "披挂之一"
      ],
      "appearance_core": [],
      "clothing_core": [
        "我這裏有一雙藕絲步雲履哩。"
      ],
      "prop_core": [
        "藕絲步雲履",
        "披挂之一",
        "悟空穿戴",
        "我這裏有一雙藕絲步雲履哩。"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "藕絲步雲履",
        "披挂之一",
        "悟空穿戴"
      ],
      "usage_core": [
        "我這裏有一雙藕絲步雲履哩。"
      ],
      "owner_candidates": [
        "北海龙王",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：北海龙王、石猴",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000078",
      "entity_uid": "E000078",
      "identity_summary": "悟空结义兄弟；七弟兄之一",
      "visual_anchor_summary": "悟空结义兄弟；七弟兄之一",
      "design_keywords": [
        "牛魔王",
        "悟空结义兄弟",
        "七弟兄之一",
        "此時又會了個七弟兄，乃牛魔…"
      ],
      "design_prompt_fragments": [
        "悟空结义兄弟；七弟兄之一",
        "牛魔王",
        "悟空结义兄弟",
        "七弟兄之一",
        "此時又會了個七弟兄，乃牛魔…"
      ],
      "appearance_core": [
        "悟空结义兄弟",
        "七弟兄之一",
        "此時又會了個七弟兄，乃牛魔王、蛟魔王、鵬魔王、獅狔王、獼猴王、狨王，連自家美猴王七個"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000078:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "悟空结义兄弟",
            "七弟兄之一",
            "此時又會了個七弟兄，乃牛魔王、蛟魔王、鵬魔王、獅狔王、獼猴王、狨王，連自家美猴王七個"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000079",
      "entity_uid": "E000079",
      "identity_summary": "阎王所居；阴间地府",
      "visual_anchor_summary": "阴间地府",
      "design_keywords": [
        "幽冥界",
        "阴间地府",
        "那城上有一鐵牌，牌上有三個…"
      ],
      "design_prompt_fragments": [
        "阴间地府",
        "幽冥界",
        "那城上有一鐵牌，牌上有三個…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "阴间地府"
      ],
      "landmark_core": [
        "阴间地府"
      ],
      "atmosphere_core": [
        "阴间地府"
      ],
      "material_core": [],
      "form_core": [
        "那城上有一鐵牌，牌上有三個大字，乃「幽冥界」"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：幽冥界 / 森罗殿",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000080",
      "entity_uid": "E000080",
      "identity_summary": "阴间统治者；掌管生死",
      "visual_anchor_summary": "阴间统治者；掌管生死",
      "design_keywords": [
        "十代冥王",
        "阴间统治者"
      ],
      "design_prompt_fragments": [
        "阴间统治者；掌管生死",
        "十代冥王",
        "阴间统治者"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "阴间统治者"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "生死簿"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：十代冥王 / 十王 / 阴间天子",
        "常见关联对象：石猴、生死簿",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000081",
      "entity_uid": "E000081",
      "identity_summary": "记载生死寿命；阴司文书",
      "visual_anchor_summary": "阴司文书",
      "design_keywords": [
        "生死簿",
        "阴司文书",
        "你快取生死簿子來我看"
      ],
      "design_prompt_fragments": [
        "阴司文书",
        "生死簿",
        "你快取生死簿子來我看"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "阴司文书"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "阴司文书"
      ],
      "material_core": [],
      "form_core": [
        "阴司文书"
      ],
      "usage_core": [
        "你快取生死簿子來我看"
      ],
      "owner_candidates": [
        "十代冥王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：生死簿 / 文簿 / 簿子",
        "常见关联对象：十代冥王",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000082",
      "entity_uid": "E000082",
      "identity_summary": "变化神通；身形巨大化",
      "visual_anchor_summary": "身形巨大化",
      "design_keywords": [
        "法天像地",
        "法术",
        "身形巨大化"
      ],
      "design_prompt_fragments": [
        "身形巨大化",
        "法天像地",
        "法术"
      ],
      "appearance_core": [
        "身形巨大化"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：法天像地 / 神通",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000084",
      "entity_uid": "E000084",
      "identity_summary": "天庭仙卿；提议招安",
      "visual_anchor_summary": "天庭仙卿；提议招安",
      "design_keywords": [
        "太白金星",
        "天庭仙卿",
        "提议招安",
        "天庭使者",
        "太白金星领着美猴王，到于灵…",
        "太白金星领旨招安美猴王"
      ],
      "design_prompt_fragments": [
        "天庭仙卿；提议招安",
        "太白金星",
        "天庭仙卿",
        "提议招安",
        "天庭使者",
        "太白金星领着美猴王，到于灵…",
        "太白金星领旨招安美猴王"
      ],
      "appearance_core": [
        "天庭仙卿",
        "提议招安",
        "天庭使者",
        "奉旨招安"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "太白金星领着美猴王，到于灵霄殿外"
      ],
      "landmark_core": [
        "太白金星领着美猴王，到于灵霄殿外"
      ],
      "atmosphere_core": [],
      "material_core": [
        "太白金星领旨招安美猴王",
        "太白金星领着美猴王，到于灵霄殿外"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉皇大天尊",
        "石猴",
        "增长天王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000084:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "天庭仙卿",
            "提议招安",
            "天庭使者"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太白金星 / 太白长庚星 / 金星 / 老星 / 金星老儿",
        "常见关联对象：玉皇大天尊、石猴、增长天王",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000085",
      "entity_uid": "E000085",
      "identity_summary": "地府十王之一；进表告状",
      "visual_anchor_summary": "地府十王之一；进表告状",
      "design_keywords": [
        "秦广王",
        "幽冥教主下属"
      ],
      "design_prompt_fragments": [
        "地府十王之一；进表告状",
        "秦广王",
        "幽冥教主下属"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "地府冥司",
        "地府十王之一"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "幽冥教主下属"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉皇大天尊"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：秦广王 / 冥司秦广王 / 冥君",
        "常见关联对象：玉皇大天尊",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000086",
      "entity_uid": "E000086",
      "identity_summary": "天庭神将；能观千里",
      "visual_anchor_summary": "天庭神将；能观千里",
      "design_keywords": [
        "千里眼",
        "班中閃出千里眼"
      ],
      "design_prompt_fragments": [
        "天庭神将；能观千里",
        "千里眼",
        "班中閃出千里眼"
      ],
      "appearance_core": [
        "班中閃出千里眼"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "能观千里"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉皇大天尊"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000086:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "班中閃出千里眼"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉皇大天尊",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000087",
      "entity_uid": "E000087",
      "identity_summary": "天庭神将；能听千里",
      "visual_anchor_summary": "天庭神将；能听千里",
      "design_keywords": [
        "顺风耳",
        "与千里眼同列",
        "顺风耳与千里眼一同启奏"
      ],
      "design_prompt_fragments": [
        "天庭神将；能听千里",
        "顺风耳",
        "与千里眼同列",
        "顺风耳与千里眼一同启奏"
      ],
      "appearance_core": [
        "与千里眼同列"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "顺风耳与千里眼一同启奏"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000087:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "与千里眼同列"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000088",
      "entity_uid": "E000088",
      "identity_summary": "南天门守将；领天丁挡路",
      "visual_anchor_summary": "南天门守将；领天丁挡路",
      "design_keywords": [
        "增长天王",
        "南天门守将"
      ],
      "design_prompt_fragments": [
        "南天门守将；领天丁挡路",
        "增长天王",
        "南天门守将"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "南天门守将"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "太白金星"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：增长天王 / 天王",
        "常见关联对象：石猴、太白金星",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000089",
      "entity_uid": "E000089",
      "identity_summary": "天庭入口；有守将把守",
      "visual_anchor_summary": "南天门",
      "design_keywords": [
        "南天门",
        "天庭入口",
        "直打出御马监，径至南天门"
      ],
      "design_prompt_fragments": [
        "南天门",
        "天庭入口",
        "直打出御马监，径至南天门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "南天门",
        "天庭入口",
        "有守将把守",
        "先至南天門外"
      ],
      "landmark_core": [
        "直打出御马监，径至南天门"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：南天门 / 天門",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000090",
      "entity_uid": "E000090",
      "identity_summary": "天庭仙官名册；记录仙职",
      "visual_anchor_summary": "仙籙",
      "design_keywords": [
        "仙籙",
        "天庭仙官名册",
        "授了仙籙，注了官名"
      ],
      "design_prompt_fragments": [
        "仙籙",
        "天庭仙官名册",
        "授了仙籙，注了官名"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "仙籙",
        "天庭仙官名册",
        "记录仙职",
        "授了仙籙，注了官名"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "仙籙",
        "天庭仙官名册",
        "记录仙职"
      ],
      "usage_core": [
        "授了仙籙，注了官名"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：仙籙 / 官名 / 仙籍",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000091",
      "entity_uid": "E000091",
      "identity_summary": "仙道与石猴存在稳定剧情关联",
      "visual_anchor_summary": "仙道与石猴存在稳定剧情关联",
      "design_keywords": [
        "仙道",
        "功法"
      ],
      "design_prompt_fragments": [
        "仙道与石猴存在稳定剧情关联",
        "仙道",
        "功法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000092",
      "entity_uid": "E000092",
      "identity_summary": "天庭养马机构；弼马温任职处",
      "visual_anchor_summary": "御马监",
      "design_keywords": [
        "御马监",
        "天庭养马机构",
        "玉帝又差木德星官送他去御马…"
      ],
      "design_prompt_fragments": [
        "御马监",
        "天庭养马机构",
        "玉帝又差木德星官送他去御马…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "御马监",
        "天庭养马机构",
        "弼马温任职处",
        "玉帝又差木德星官送他去御马监到任"
      ],
      "landmark_core": [
        "御马监",
        "天庭养马机构",
        "弼马温任职处"
      ],
      "atmosphere_core": [],
      "material_core": [
        "玉帝又差木德星官送他去御马监到任"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：御马监 / 监里",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000093",
      "entity_uid": "E000093",
      "identity_summary": "御马监正堂管事；未入流官职",
      "visual_anchor_summary": "御马监正堂管事；未入流官职",
      "design_keywords": [
        "弼马温",
        "玉帝传旨道：就除他做个弼马…"
      ],
      "design_prompt_fragments": [
        "御马监正堂管事；未入流官职",
        "弼马温",
        "玉帝传旨道：就除他做个弼马…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "玉帝传旨道：就除他做个弼马温罢"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：弼马温 / 未入流",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000094",
      "entity_uid": "E000094",
      "identity_summary": "天庭星官；送悟空赴任",
      "visual_anchor_summary": "天庭星官；送悟空赴任",
      "design_keywords": [
        "木德星官",
        "天庭星官",
        "送悟空赴任",
        "送悟空上任",
        "玉帝又差木德星官送他去御马…"
      ],
      "design_prompt_fragments": [
        "天庭星官；送悟空赴任",
        "木德星官",
        "天庭星官",
        "送悟空赴任",
        "送悟空上任",
        "玉帝又差木德星官送他去御马…"
      ],
      "appearance_core": [
        "天庭星官",
        "送悟空赴任",
        "送悟空上任",
        "玉帝又差木德星官送他去御马监到任"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "玉帝又差木德星官送他去御马监到任"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000094:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "天庭星官",
            "送悟空赴任",
            "送悟空上任"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000095",
      "entity_uid": "E000095",
      "identity_summary": "献赭黄袍；被封前部总督先锋",
      "visual_anchor_summary": "献赭黄袍",
      "design_keywords": [
        "独角鬼王",
        "献赭黄袍",
        "被封前部总督先锋",
        "门外有两个独角鬼王，要见大王"
      ],
      "design_prompt_fragments": [
        "献赭黄袍",
        "独角鬼王",
        "被封前部总督先锋",
        "门外有两个独角鬼王，要见大王"
      ],
      "appearance_core": [
        "献赭黄袍",
        "被封前部总督先锋",
        "门外有两个独角鬼王，要见大王"
      ],
      "clothing_core": [
        "献赭黄袍"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "门外有两个独角鬼王，要见大王"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴",
        "赭黄袍"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000095:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "献赭黄袍",
            "被封前部总督先锋",
            "门外有两个独角鬼王，要见大王"
          ],
          "clothing": [
            "献赭黄袍"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴、赭黄袍",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000096",
      "entity_uid": "E000096",
      "identity_summary": "鬼王所献袍服；猴王穿上",
      "visual_anchor_summary": "鬼王所献袍服；赭黄袍",
      "design_keywords": [
        "赭黄袍",
        "鬼王所献袍服"
      ],
      "design_prompt_fragments": [
        "鬼王所献袍服；赭黄袍",
        "赭黄袍",
        "鬼王所献袍服"
      ],
      "appearance_core": [],
      "clothing_core": [
        "鬼王所献袍服"
      ],
      "prop_core": [
        "赭黄袍",
        "鬼王所献袍服",
        "猴王穿上",
        "特献赭黄袍一件，与大王称庆"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "赭黄袍",
        "鬼王所献袍服",
        "猴王穿上"
      ],
      "usage_core": [
        "鬼王所献袍服"
      ],
      "owner_candidates": [
        "独角鬼王",
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：独角鬼王、石猴",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000097",
      "entity_uid": "E000097",
      "identity_summary": "鬼王提议的称号；与玉帝齐平",
      "visual_anchor_summary": "鬼王提议的称号；与玉帝齐平",
      "design_keywords": [
        "齐天大圣",
        "与玉帝齐平"
      ],
      "design_prompt_fragments": [
        "鬼王提议的称号；与玉帝齐平",
        "齐天大圣",
        "与玉帝齐平"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "与玉帝齐平"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "石猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石猴",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}