{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 31,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "蓬莱山红颜洞仙姑；修行多年",
      "visual_anchor_summary": "蓬莱山红颜洞仙姑；修行多年",
      "design_keywords": [
        "百花仙子",
        "蓬莱山红颜洞仙姑",
        "修行多年",
        "约百花赴蟠桃会"
      ],
      "design_prompt_fragments": [
        "蓬莱山红颜洞仙姑；修行多年",
        "百花仙子",
        "蓬莱山红颜洞仙姑",
        "修行多年",
        "约百花赴蟠桃会"
      ],
      "appearance_core": [
        "蓬莱山红颜洞仙姑",
        "修行多年",
        "约百花赴蟠桃会",
        "司掌百花开放"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "蓬莱山红颜洞仙姑"
      ],
      "landmark_core": [
        "蓬莱山红颜洞仙姑"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "昆仑",
        "百花仙子",
        "百果仙子",
        "红颜洞"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000001:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "蓬莱山红颜洞仙姑",
            "修行多年",
            "约百花赴蟠桃会"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：百花仙子 / 仙姑 / 百草仙子 / 洞主",
        "常见关联对象：昆仑、百花仙子、百果仙子",
        "已处理文本出现范围：C0001 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "住在昆仑；三月三日圣诞",
      "visual_anchor_summary": "住在昆仑；三月三日圣诞",
      "design_keywords": [
        "王母",
        "住在昆仑",
        "三月三日圣诞",
        "住在昆仑，圣诞日",
        "今日金母聖誕",
        "況在金母筵前"
      ],
      "design_prompt_fragments": [
        "住在昆仑；三月三日圣诞",
        "王母",
        "住在昆仑",
        "三月三日圣诞",
        "住在昆仑，圣诞日",
        "今日金母聖誕",
        "況在金母筵前"
      ],
      "appearance_core": [
        "住在昆仑",
        "三月三日圣诞",
        "住在昆仑，圣诞日",
        "王母所住昆仑之外；这日正值三月初三日王母圣诞"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "今日金母聖誕",
        "況在金母筵前"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "百鳥仙"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000002:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "住在昆仑",
            "三月三日圣诞",
            "住在昆仑，圣诞日"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：王母 / 西王母 / 金母",
        "常见关联对象：百鳥仙",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "名山；神仙聚集处",
      "visual_anchor_summary": "名山",
      "design_keywords": [
        "昆仑",
        "名山"
      ],
      "design_prompt_fragments": [
        "名山",
        "昆仑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "名山"
      ],
      "landmark_core": [
        "名山"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "百花仙子",
        "魁星",
        "百果仙子"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：百花仙子、魁星、百果仙子",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "三座名山之一；有薄命岩红颜洞",
      "visual_anchor_summary": "三座名山之一",
      "design_keywords": [
        "蓬莱山",
        "山岳/洞天",
        "三座名山之一",
        "有薄命岩红颜洞"
      ],
      "design_prompt_fragments": [
        "三座名山之一",
        "蓬莱山",
        "山岳/洞天",
        "有薄命岩红颜洞"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "三座名山之一",
        "有薄命岩红颜洞"
      ],
      "landmark_core": [
        "有薄命岩红颜洞"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "百花仙子修行处",
      "visual_anchor_summary": "薄命岩上有个红颜洞，洞内有位仙姑",
      "design_keywords": [
        "红颜洞",
        "山岳/洞天",
        "薄命岩上有个红颜洞，洞内有…"
      ],
      "design_prompt_fragments": [
        "薄命岩上有个红颜洞，洞内有位仙姑",
        "红颜洞",
        "山岳/洞天",
        "薄命岩上有个红颜洞，洞内有…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "薄命岩上有个红颜洞，洞内有位仙姑"
      ],
      "landmark_core": [
        "薄命岩上有个红颜洞，洞内有位仙姑"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "百花仙子"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：百花仙子",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "女像出现；执笔执斗",
      "visual_anchor_summary": "女像出现；执笔执斗",
      "design_keywords": [
        "魁星",
        "女像出现",
        "执笔执斗",
        "北斗宫中现出万丈红光，内有…"
      ],
      "design_prompt_fragments": [
        "女像出现；执笔执斗",
        "魁星",
        "女像出现",
        "执笔执斗",
        "北斗宫中现出万丈红光，内有…"
      ],
      "appearance_core": [
        "女像出现",
        "执笔执斗",
        "北斗宫中现出万丈红光，内有一位星君，跳舞而出；魁星专司下界人文",
        "那邊女魁星早已執筆過來"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "执笔执斗"
      ],
      "owner_candidates": [
        "昆仑"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000006:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "女像出现",
            "执笔执斗",
            "北斗宫中现出万丈红光，内有一位星君，跳舞而出；魁星专司下界人文"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：魁星 / 星君 / 女魁星",
        "常见关联对象：昆仑",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "百果仙子与百花仙子、昆仑存在稳定剧情关联",
      "visual_anchor_summary": "百果仙子与百花仙子、昆仑存在稳定剧情关联",
      "design_keywords": [
        "百果仙子",
        "角色姓名"
      ],
      "design_prompt_fragments": [
        "百果仙子与百花仙子、昆仑存在稳定剧情关联",
        "百果仙子",
        "角色姓名"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "百花仙子",
        "昆仑"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：百花仙子、昆仑"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "月府仙子",
      "visual_anchor_summary": "月府仙子",
      "design_keywords": [
        "嫦娥",
        "月府仙子",
        "嫦娥向眾仙道",
        "嫦娥聽了，不覺冷笑道"
      ],
      "design_prompt_fragments": [
        "月府仙子",
        "嫦娥",
        "嫦娥向眾仙道",
        "嫦娥聽了，不覺冷笑道"
      ],
      "appearance_core": [
        "月府仙子",
        "嫦娥向眾仙道",
        "嫦娥聽了，不覺冷笑道",
        "嫦娥觸動前事，因悄悄說道"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "月府仙子"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "嫦娥聽了，不覺冷笑道"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "眾仙",
        "百花仙子",
        "心月狐"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000009:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "月府仙子",
            "嫦娥向眾仙道",
            "嫦娥聽了，不覺冷笑道"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：嫦娥 / 月姊",
        "常见关联对象：眾仙、百花仙子、心月狐",
        "已处理文本出现范围：C0002 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "掌管百鸟",
      "visual_anchor_summary": "掌管百鸟",
      "design_keywords": [
        "百鳥仙",
        "掌管百鸟",
        "百鳥仙同百獸仙聽了"
      ],
      "design_prompt_fragments": [
        "掌管百鸟",
        "百鳥仙",
        "百鳥仙同百獸仙聽了"
      ],
      "appearance_core": [
        "掌管百鸟",
        "百鳥仙同百獸仙聽了"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "王母"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000010:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "掌管百鸟",
            "百鳥仙同百獸仙聽了"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：百鳥仙 / 百鳥大仙",
        "常见关联对象：王母",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "掌管百兽",
      "visual_anchor_summary": "掌管百兽",
      "design_keywords": [
        "百獸仙",
        "掌管百兽",
        "百鳥仙同百獸仙聽了"
      ],
      "design_prompt_fragments": [
        "掌管百兽",
        "百獸仙",
        "百鳥仙同百獸仙聽了"
      ],
      "appearance_core": [
        "掌管百兽",
        "百鳥仙同百獸仙聽了"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000011:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "掌管百兽",
            "百鳥仙同百獸仙聽了"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：百獸仙 / 百獸大仙",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000012",
      "entity_uid": "E000012",
      "identity_summary": "与花氏不和",
      "visual_anchor_summary": "与花氏不和",
      "design_keywords": [
        "風姨",
        "与花氏不和",
        "風姨與月府素日親密",
        "話說風姨聞百花仙子之言"
      ],
      "design_prompt_fragments": [
        "与花氏不和",
        "風姨",
        "風姨與月府素日親密",
        "話說風姨聞百花仙子之言"
      ],
      "appearance_core": [
        "与花氏不和",
        "風姨與月府素日親密",
        "話說風姨聞百花仙子之言"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "風姨與月府素日親密"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "眾仙",
        "百花仙子"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000012:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "与花氏不和",
            "風姨與月府素日親密",
            "話說風姨聞百花仙子之言"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：眾仙、百花仙子",
        "已处理文本出现范围：C0002 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "王母居处",
      "visual_anchor_summary": "瑤池",
      "design_keywords": [
        "瑤池",
        "王母居处",
        "到了瑤池"
      ],
      "design_prompt_fragments": [
        "瑤池",
        "王母居处",
        "到了瑤池"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "瑤池",
        "王母居处",
        "到了瑤池"
      ],
      "landmark_core": [
        "到了瑤池"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "仙童"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：仙童",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "王母赐众仙之酒",
      "visual_anchor_summary": "百花釀",
      "design_keywords": [
        "百花釀",
        "王母赐众仙之酒",
        "把「百花釀」各賜眾仙一杯"
      ],
      "design_prompt_fragments": [
        "百花釀",
        "王母赐众仙之酒",
        "把「百花釀」各賜眾仙一杯"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "百花釀",
        "王母赐众仙之酒",
        "把「百花釀」各賜眾仙一杯"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "百花釀",
        "王母赐众仙之酒",
        "把「百花釀」各賜眾仙一杯"
      ],
      "usage_core": [
        "把「百花釀」各賜眾仙一杯"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "眾仙与嫦娥、風姨存在稳定剧情关联",
      "visual_anchor_summary": "眾仙与嫦娥、風姨存在稳定剧情关联",
      "design_keywords": [
        "眾仙"
      ],
      "design_prompt_fragments": [
        "眾仙与嫦娥、風姨存在稳定剧情关联",
        "眾仙"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "嫦娥",
        "風姨"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：嫦娥、風姨"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "仙童与瑤池存在稳定剧情关联",
      "visual_anchor_summary": "仙童与瑤池存在稳定剧情关联",
      "design_keywords": [
        "仙童",
        "角色姓名"
      ],
      "design_prompt_fragments": [
        "仙童与瑤池存在稳定剧情关联",
        "仙童",
        "角色姓名"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "瑤池"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：瑤池"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "劝解争执",
      "visual_anchor_summary": "劝解争执",
      "design_keywords": [
        "織女",
        "劝解争执",
        "織女勸道"
      ],
      "design_prompt_fragments": [
        "劝解争执",
        "織女",
        "織女勸道"
      ],
      "appearance_core": [
        "劝解争执",
        "織女勸道"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "劝解争执"
      ],
      "owner_candidates": [
        "百花仙子"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000018:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "劝解争执",
            "織女勸道"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：百花仙子",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "戏言惩罚",
      "visual_anchor_summary": "戏言惩罚",
      "design_keywords": [
        "麻姑",
        "戏言惩罚",
        "麻姑戲說道",
        "麻姑道：「今日這般寒冷，滿…"
      ],
      "design_prompt_fragments": [
        "戏言惩罚",
        "麻姑",
        "麻姑戲說道",
        "麻姑道：「今日這般寒冷，滿…"
      ],
      "appearance_core": [
        "戏言惩罚",
        "麻姑戲說道",
        "麻姑道：「今日這般寒冷，滿天雪片飄揚，仙姑忽來下顧，真是意想不到。",
        "麻姑聞百花仙子之言，不覺笑道"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "麻姑道：「今日這般寒冷，滿天雪片飄揚，仙姑忽來下顧，真是意想不到。"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "百花仙子"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000019:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "戏言惩罚",
            "麻姑戲說道",
            "麻姑道：「今日這般寒冷，滿天雪片飄揚，仙姑忽來下顧，真是意想不到。"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：麻姑 / 麻姑洞府",
        "常见关联对象：百花仙子",
        "已处理文本出现范围：C0003 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000022",
      "entity_uid": "E000022",
      "identity_summary": "天星临凡；投胎为唐家天子",
      "visual_anchor_summary": "天星临凡；投胎为唐家天子",
      "design_keywords": [
        "心月狐",
        "天星临凡",
        "投胎为唐家天子",
        "唐中宗之母",
        "武后赏雪心欢，趁著酒兴",
        "武后因雪越下越大，不覺喜道"
      ],
      "design_prompt_fragments": [
        "天星临凡；投胎为唐家天子",
        "心月狐",
        "天星临凡",
        "投胎为唐家天子",
        "唐中宗之母",
        "武后赏雪心欢，趁著酒兴",
        "武后因雪越下越大，不覺喜道"
      ],
      "appearance_core": [
        "天星临凡",
        "投胎为唐家天子",
        "唐中宗之母",
        "自立为帝"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "武后赏雪心欢，趁著酒兴",
        "武后因雪越下越大，不覺喜道"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "嫦娥",
        "暖閣",
        "公主",
        "上官婉兒"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000022:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "天星临凡",
            "投胎为唐家天子",
            "唐中宗之母"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：心月狐 / 则天皇帝 / 武曌 / 武则天 / 武后 / 朕",
        "常见关联对象：嫦娥、暖閣、公主",
        "已处理文本出现范围：C0005 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000023",
      "entity_uid": "E000023",
      "identity_summary": "英国公之孙；起兵讨武后",
      "visual_anchor_summary": "英国公之孙；起兵讨武后",
      "design_keywords": [
        "徐敬業",
        "英国公之孙",
        "起兵讨武后",
        "是英國公徐績之孫徐敬業"
      ],
      "design_prompt_fragments": [
        "英国公之孙；起兵讨武后",
        "徐敬業",
        "英国公之孙",
        "起兵讨武后",
        "是英國公徐績之孫徐敬業"
      ],
      "appearance_core": [
        "英国公之孙",
        "起兵讨武后",
        "是英國公徐績之孫徐敬業"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "駱賓王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000023:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "英国公之孙",
            "起兵讨武后",
            "是英國公徐績之孫徐敬業"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：徐敬業 / 徐績之孫",
        "常见关联对象：駱賓王",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000024",
      "entity_uid": "E000024",
      "identity_summary": "与徐敬业共同讨武",
      "visual_anchor_summary": "与徐敬业共同讨武",
      "design_keywords": [
        "駱賓王",
        "与徐敬业共同讨武",
        "同駱賓王做了一道檄文"
      ],
      "design_prompt_fragments": [
        "与徐敬业共同讨武",
        "駱賓王",
        "同駱賓王做了一道檄文"
      ],
      "appearance_core": [
        "与徐敬业共同讨武",
        "同駱賓王做了一道檄文"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "徐敬業"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000024:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "与徐敬业共同讨武",
            "同駱賓王做了一道檄文"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：徐敬業",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000025",
      "entity_uid": "E000025",
      "identity_summary": "唐朝都城；被四关围住",
      "visual_anchor_summary": "唐朝都城",
      "design_keywords": [
        "長安",
        "唐朝都城"
      ],
      "design_prompt_fragments": [
        "唐朝都城",
        "長安"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "唐朝都城"
      ],
      "landmark_core": [
        "唐朝都城"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000028",
      "entity_uid": "E000028",
      "identity_summary": "吟雪诗赌酒处",
      "visual_anchor_summary": "暖閣",
      "design_keywords": [
        "暖閣",
        "吟雪诗赌酒处"
      ],
      "design_prompt_fragments": [
        "暖閣",
        "吟雪诗赌酒处"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "暖閣",
        "吟雪诗赌酒处",
        "吟雪詩暖閣賭酒"
      ],
      "landmark_core": [
        "暖閣",
        "吟雪诗赌酒处",
        "吟雪詩暖閣賭酒"
      ],
      "atmosphere_core": [
        "吟雪诗赌酒处"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "心月狐"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：心月狐",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000030",
      "entity_uid": "E000030",
      "identity_summary": "率众宫娥叩贺",
      "visual_anchor_summary": "率众宫娥叩贺",
      "design_keywords": [
        "公主",
        "率众宫娥叩贺",
        "公主同上官婉兒率領眾宮娥都…",
        "朕同公主往群芳圃"
      ],
      "design_prompt_fragments": [
        "率众宫娥叩贺",
        "公主",
        "公主同上官婉兒率領眾宮娥都…",
        "朕同公主往群芳圃"
      ],
      "appearance_core": [
        "率众宫娥叩贺",
        "公主同上官婉兒率領眾宮娥都山呼叩賀",
        "朕同公主往群芳圃",
        "登时把公主宣来"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "公主同上官婉兒率領眾宮娥都山呼叩賀"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "心月狐"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000030:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "率众宫娥叩贺",
            "公主同上官婉兒率領眾宮娥都山呼叩賀",
            "朕同公主往群芳圃"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：心月狐",
        "已处理文本出现范围：C0006 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000031",
      "entity_uid": "E000031",
      "identity_summary": "率众宫娥叩贺",
      "visual_anchor_summary": "率众宫娥叩贺",
      "design_keywords": [
        "上官婉兒",
        "率众宫娥叩贺",
        "公主同上官婉兒率領眾宮娥都…",
        "又同上官婉兒赌酒吟诗"
      ],
      "design_prompt_fragments": [
        "率众宫娥叩贺",
        "上官婉兒",
        "公主同上官婉兒率領眾宮娥都…",
        "又同上官婉兒赌酒吟诗"
      ],
      "appearance_core": [
        "率众宫娥叩贺",
        "公主同上官婉兒率領眾宮娥都山呼叩賀",
        "又同上官婉兒赌酒吟诗"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "公主同上官婉兒率領眾宮娥都山呼叩賀"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "心月狐"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000031:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "率众宫娥叩贺",
            "公主同上官婉兒率領眾宮娥都山呼叩賀",
            "又同上官婉兒赌酒吟诗"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：心月狐",
        "已处理文本出现范围：C0006 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000032",
      "entity_uid": "E000032",
      "identity_summary": "挥醉笔催花处",
      "visual_anchor_summary": "齐到上林苑",
      "design_keywords": [
        "上苑",
        "齐到上林苑",
        "上林苑共约二千余株",
        "挥醉笔催花处"
      ],
      "design_prompt_fragments": [
        "齐到上林苑",
        "上苑",
        "上林苑共约二千余株",
        "挥醉笔催花处"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "齐到上林苑",
        "上林苑共约二千余株",
        "即刻备辇，朕同公主往群芳圃、上林苑赏花"
      ],
      "landmark_core": [
        "齐到上林苑",
        "上林苑共约二千余株",
        "即刻备辇，朕同公主往群芳圃、上林苑赏花"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "挥醉笔催花处"
      ],
      "owner_candidates": [
        "心月狐"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：上苑 / 上林苑",
        "常见关联对象：心月狐",
        "已处理文本出现范围：C0006 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000033",
      "entity_uid": "E000033",
      "identity_summary": "赏花处",
      "visual_anchor_summary": "群芳圃",
      "design_keywords": [
        "群芳圃",
        "赏花处"
      ],
      "design_prompt_fragments": [
        "群芳圃",
        "赏花处"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "群芳圃",
        "赏花处",
        "朕同公主往群芳圃赏花",
        "即查群芳圃"
      ],
      "landmark_core": [
        "群芳圃",
        "赏花处",
        "朕同公主往群芳圃赏花"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "心月狐"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：心月狐",
        "已处理文本出现范围：C0007 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000034",
      "entity_uid": "E000034",
      "identity_summary": "花仙",
      "visual_anchor_summary": "花仙",
      "design_keywords": [
        "牡丹仙子",
        "花仙",
        "当时牡丹仙子得了此信"
      ],
      "design_prompt_fragments": [
        "花仙",
        "牡丹仙子",
        "当时牡丹仙子得了此信"
      ],
      "appearance_core": [
        "花仙",
        "当时牡丹仙子得了此信"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "兰花仙子"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000034:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "花仙",
            "当时牡丹仙子得了此信"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：兰花仙子",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000035",
      "entity_uid": "E000035",
      "identity_summary": "兰花仙子与牡丹仙子存在稳定剧情关联",
      "visual_anchor_summary": "兰花仙子与牡丹仙子存在稳定剧情关联",
      "design_keywords": [
        "兰花仙子",
        "角色姓名"
      ],
      "design_prompt_fragments": [
        "兰花仙子与牡丹仙子存在稳定剧情关联",
        "兰花仙子",
        "角色姓名"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "牡丹仙子"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：牡丹仙子"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000036",
      "entity_uid": "E000036",
      "identity_summary": "杨花仙子（人物）",
      "visual_anchor_summary": "杨花仙子（人物）",
      "design_keywords": [
        "杨花仙子",
        "角色姓名"
      ],
      "design_prompt_fragments": [
        "杨花仙子（人物）",
        "杨花仙子",
        "角色姓名"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000038",
      "entity_uid": "E000038",
      "identity_summary": "花中王者",
      "visual_anchor_summary": "牡丹",
      "design_keywords": [
        "牡丹",
        "花中王者",
        "众花惟牡丹尚未开放",
        "牡丹为花中之王"
      ],
      "design_prompt_fragments": [
        "牡丹",
        "花中王者",
        "众花惟牡丹尚未开放",
        "牡丹为花中之王"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "牡丹",
        "花中王者",
        "众花惟牡丹尚未开放",
        "牡丹为花中之王"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "牡丹",
        "花中王者",
        "众花惟牡丹尚未开放"
      ],
      "usage_core": [
        "众花惟牡丹尚未开放",
        "牡丹为花中之王"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：牡丹 / 花中之王",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000039",
      "entity_uid": "E000039",
      "identity_summary": "司花太监",
      "visual_anchor_summary": "司花太监",
      "design_keywords": [
        "司花太监",
        "司花太监来报",
        "太监奏道"
      ],
      "design_prompt_fragments": [
        "司花太监",
        "司花太监来报",
        "太监奏道"
      ],
      "appearance_core": [
        "司花太监",
        "司花太监来报",
        "太监奏道"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "心月狐"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000039:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "司花太监",
            "司花太监来报",
            "太监奏道"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：司花太监 / 太监",
        "常见关联对象：心月狐",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}