{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 177,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "墨竹山法坛前的道士；负责挑选童子",
      "appearance_core": [
        "突然眼前有大风拂面而过",
        "老道把脸直凑到李凡的面前"
      ],
      "clothing_core": [],
      "prop_core": [
        "外山的剑师",
        "刚才有个老道士，秦剑师？",
        "秦剑师险些道化魔形"
      ],
      "location_core": [
        "墨竹山法坛前的道士",
        "向山主报告李凡情况",
        "外山的剑师"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：老道 / 老道士 / 秦剑师",
        "常见关联对象：墨竹山、朱木剑、修士",
        "已处理文本出现范围：C0001 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "体验风土人情；探头看酒坛",
      "appearance_core": [
        "李凡探头往酒坛子里张望了一眼",
        "李凡凝聚目力不是看人家少妇身材的",
        "李凡又看了一眼",
        "躲在桌子底下的李凡翻了个白眼。"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "探头看酒坛",
        "观察武林中人",
        "观察太监和商人",
        "李凡探头往酒坛子里张望了一眼"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：李凡 / 小相公 / 小友 / 小子 / 清月 / 李清月 / 道子",
        "常见关联对象：墨竹山、穿越者心理健康维护系统、老道",
        "已处理文本出现范围：C0001 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "险峻山脉；人烟罕至的修真之地",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "险峻山脉",
        "生长墨竹的山林",
        "镇子背靠此山",
        "墨竹山，地方三千里"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：墨竹山 / 墨色竹林",
        "常见关联对象：老道、李凡、修士",
        "已处理文本出现范围：C0001 -> C0021"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "法坛中央的雕像；供奉的魔尊形象",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "魔尊法相",
        "法坛中央的雕像",
        "供奉的魔尊形象",
        "建起一座八臂六首的魔尊法相"
      ],
      "location_core": [
        "法坛中央的雕像"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "老道怀抱的剑；朱木材质",
      "appearance_core": [
        "把那亮得发光的赤剑往怀里一揣"
      ],
      "clothing_core": [],
      "prop_core": [
        "老道怀抱的剑",
        "怀抱着一把三尺七寸的朱木剑",
        "那把朱木剑分明绽放着虹光",
        "把那亮得发光的赤剑往怀里一揣"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：朱木剑 / 赤剑",
        "常见关联对象：老道",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "居中修士背上的剑；铜钱串成",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "居中修士背上的剑",
        "背上缚着把三尺三寸的铜钱剑"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "来访的妖兽；吃了不少童子",
      "appearance_core": [
        "来访的妖兽",
        "吃了不少童子",
        "瑶光洞的玉蟾婆来观里作客"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "瑶光洞的玉蟾婆来观里作客"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：童子",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "墨竹山的主人；可能食人",
      "appearance_core": [
        "山主给的眼泪"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "墨竹山的主人",
        "墨竹山修为最高者",
        "山主站起身",
        "山主也不瞧他们"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：山主 / 仙尊 / 师尊 / 内门山主",
        "常见关联对象：老道、李凡、血泪珍珠",
        "已处理文本出现范围：C0001 -> C0037"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "李凡的系统；心理健康维护功能",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、抽奖功能",
        "已处理文本出现范围：C0001 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "被挑选的孩童；可能被培养或食用",
      "appearance_core": [
        "被挑选的孩童",
        "可能被培养或食用",
        "甲板打架",
        "比武"
      ],
      "clothing_core": [
        "甲板打架",
        "李凡用神识一扫，正‘看’到另外两个童子在前边甲板上打架"
      ],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：童子 / 小子 / 侍奉童子 / 双修道侣",
        "常见关联对象：玉蟾婆、墨竹山、老道",
        "已处理文本出现范围：C0001 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "三个蒙面的修士从墨林中跑出来",
      "appearance_core": [
        "三个蒙面的修士从墨林中跑出来"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "三个蒙面的修士从墨林中跑出来"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：修士 / 蒙面修士",
        "常见关联对象：老道、墨竹山、山主",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000012",
      "entity_uid": "E000012",
      "identity_summary": "系统初始选择项；影响心情波动幅度",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "选到了那什么‘镇静一点’"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "先天气运效果；心情波动只变化一点",
      "appearance_core": [
        "镇静一点，心情发生波动时只变化一点"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "镇静一点，心情发生波动时只变化一点",
        "选到了那什么‘镇静一点’"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "系统功能；充能后可使用",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：穿越者心理健康维护系统",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "老道给的食物；可提升心情",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "芝麻饼",
        "老道给的食物",
        "可提升心情",
        "抓着手里的芝麻饼啃了一口"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "打坐用的垫子；李凡和老道使用",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "平地里刮起了一阵龙卷，环绕着李凡蒲团外"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、望舒",
        "已处理文本出现范围：C0002 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000017",
      "entity_uid": "E000017",
      "identity_summary": "夜空中双月；一青一紫",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：虚月 / 明月",
        "常见关联对象：八臂魔尊、洞天福地、太素六大道祖",
        "已处理文本出现范围：C0002 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "雕像形象；托举双月",
      "appearance_core": [
        "把那魔尊的六道首级脸面，照映得一边铁青"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：虚月",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "老道的武器；画圈防护",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "被老道士用木剑所画的圆圈所遮挡"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000020",
      "entity_uid": "E000020",
      "identity_summary": "评论比武；传授绝招",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "介绍赤脉童子剑法",
        "警告宿主勿拔术剑",
        "回忆北辰剑宗",
        "玄天剑意表示宿主不必妄自菲薄"
      ],
      "location_core": [
        "玄天剑意表示，那里有家客栈，去买酒"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：小剑 / 玄天剑意 / 白光 / 签约道具 / 剑意",
        "常见关联对象：李凡、金蛟白星、神罡剑气",
        "已处理文本出现范围：C0003 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000021",
      "entity_uid": "E000021",
      "identity_summary": "祭坛上的魔尊像；六首八臂的魔尊，被一剑劈开",
      "appearance_core": [
        "祭坛上的魔尊像",
        "六首八臂的魔尊，被一剑劈开"
      ],
      "clothing_core": [],
      "prop_core": [
        "六首八臂的魔尊，被一剑劈开"
      ],
      "location_core": [
        "祭坛上的魔尊像"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：魔尊 / 六首八臂的魔尊",
        "常见关联对象：老道",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000022",
      "entity_uid": "E000022",
      "identity_summary": "提到李凡有人味；赤虬说你还有人味，杀不得",
      "appearance_core": [
        "提到李凡有人味",
        "赤虬说你还有人味，杀不得"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000023",
      "entity_uid": "E000023",
      "identity_summary": "被煞气养活的魔；把尊天魔都养活了",
      "appearance_core": [
        "被煞气养活的魔",
        "把尊天魔都养活了"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000024",
      "entity_uid": "E000024",
      "identity_summary": "山主流泪所化；眼泪叮叮当当得滚落在地上，化成一颗颗红色的珍珠",
      "appearance_core": [
        "眼泪叮叮当当得滚落在地上，化成一颗颗红色的珍珠"
      ],
      "clothing_core": [],
      "prop_core": [
        "眼泪叮叮当当得滚落在地上，化成一颗颗红色的珍珠"
      ],
      "location_core": [
        "山主流泪所化"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000025",
      "entity_uid": "E000025",
      "identity_summary": "山主袖中洒出；从红袍里洒出两道金光",
      "appearance_core": [],
      "clothing_core": [
        "山主袖中洒出",
        "从红袍里洒出两道金光"
      ],
      "prop_core": [
        "金光",
        "山主袖中洒出",
        "从红袍里洒出两道金光"
      ],
      "location_core": [
        "山主袖中洒出"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金光 / 金线",
        "常见关联对象：山主",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000026",
      "entity_uid": "E000026",
      "identity_summary": "山主的飞剑；金蛟白星，飞天",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "山主的飞剑"
      ],
      "location_core": [
        "山主的飞剑"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金蛟白星 / 金剑 / 飞剑",
        "常见关联对象：山主、小剑",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000027",
      "entity_uid": "E000027",
      "identity_summary": "山主所居的封闭空间；山主所居的洞天福地",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "山主所居的封闭空间",
        "山主所居的洞天福地"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：洞天福地 / 悬空飞山",
        "常见关联对象：山主、李凡、虚月",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000028",
      "entity_uid": "E000028",
      "identity_summary": "鳄甲蝎子尾的巨猿；金目褐猿，生着鳄甲蝎子尾",
      "appearance_core": [
        "鳄甲蝎子尾的巨猿",
        "金目褐猿，生着鳄甲蝎子尾"
      ],
      "clothing_core": [
        "鳄甲蝎子尾的巨猿",
        "金目褐猿，生着鳄甲蝎子尾"
      ],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金目褐猿 / 巨兽",
        "常见关联对象：山主",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000029",
      "entity_uid": "E000029",
      "identity_summary": "四对鸟翼的青蛇；独角青蛇，脊骨上长出四对鸟翼",
      "appearance_core": [
        "四对鸟翼的青蛇",
        "独角青蛇，脊骨上长出四对鸟翼"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：独角青蛇 / 巨妖",
        "常见关联对象：山主",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000030",
      "entity_uid": "E000030",
      "identity_summary": "三个二八芳华的少女；现出三个二八芳华的少女",
      "appearance_core": [
        "三个二八芳华的少女",
        "现出三个二八芳华的少女"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：侍婢 / 少女",
        "常见关联对象：庭院、李凡",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000031",
      "entity_uid": "E000031",
      "identity_summary": "山主展示的水墨画；封印梅夫人的物",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "封印梅夫人的物",
        "山主抱着一卷画轴"
      ],
      "location_core": [
        "山主展示的水墨画",
        "可山斋门口的菜谱",
        "山主抱着一卷画轴"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：画轴 / 画卷 / 奉宴图 / 菜谱 / 梅妻奉宴图",
        "常见关联对象：山主、太素道祖、李凡",
        "已处理文本出现范围：C0006 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000032",
      "entity_uid": "E000032",
      "identity_summary": "先天至尊存在；是太素道祖",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太素道祖 / 非物之祖",
        "常见关联对象：画轴",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000033",
      "entity_uid": "E000033",
      "identity_summary": "太素六祖之一；道祖虚星",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：太素六祖",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000034",
      "entity_uid": "E000034",
      "identity_summary": "六位先天至尊；此太素六祖",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：虚星道祖",
        "已处理文本出现范围：C0006 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000035",
      "entity_uid": "E000035",
      "identity_summary": "宇宙起源阶段；有先天五太",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000036",
      "entity_uid": "E000036",
      "identity_summary": "修行宇宙之初；生成道体",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：先天大道 / 先天道",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000037",
      "entity_uid": "E000037",
      "identity_summary": "仙家酒食；摆上一桌酒宴",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "酒宴",
        "仙家酒食",
        "摆上一桌酒宴"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000038",
      "entity_uid": "E000038",
      "identity_summary": "经楼外的庭院；就看到庭院外",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "经楼外的庭院",
        "就看到庭院外"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主、侍婢、李凡",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000039",
      "entity_uid": "E000039",
      "identity_summary": "换淡黄长裙论道；突破化神",
      "appearance_core": [
        "望舒仙子突然开始发光了！要爆那种！"
      ],
      "clothing_core": [
        "换淡黄长裙论道",
        "望舒仙子已经换了一身干净衣裳，淡黄色的长裙"
      ],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：望舒 / 女冠 / 姜望舒 / 望舒真人 / 望舒仙子 / 仙子 / 小姐",
        "常见关联对象：山主、李凡、仙鹤",
        "已处理文本出现范围：C0007 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000040",
      "entity_uid": "E000040",
      "identity_summary": "李凡理解的修炼体系；基于五行相生原理",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "你个后天仙道最善杀伐的剑仙"
      ],
      "location_core": [
        "攀山越岭式修行",
        "后天仙道是攀山越岭"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：后天仙道 / 左术 / 后天仙术 / 后天仙道功法 / 后天功法",
        "常见关联对象：李凡、真炁、茯苓",
        "已处理文本出现范围：C0007 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000041",
      "entity_uid": "E000041",
      "identity_summary": "望舒的坐骑；一只翼展竟有两丈的仙鹤背上站定",
      "appearance_core": [
        "望舒的坐骑",
        "一只翼展竟有两丈的仙鹤背上站定"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、李凡",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000042",
      "entity_uid": "E000042",
      "identity_summary": "有内外门弟子；竹山教对外机构",
      "appearance_core": [],
      "clothing_core": [
        "皂衣褐袍的竹山外门弟子"
      ],
      "prop_core": [],
      "location_core": [
        "竹山教对外机构",
        "这竹山教还挺入世",
        "皂衣褐袍的竹山外门弟子",
        "往南边竹山老林里去了七八里地"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：竹山 / 竹山门楣 / 墨竹山 / 本教 / 竹山洞府 / 竹山教 / 墨竹山山外宗门",
        "常见关联对象：山主、魔胎、望舒",
        "已处理文本出现范围：C0007 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000043",
      "entity_uid": "E000043",
      "identity_summary": "修士感兴趣的存在；对那什么太素六大道祖很感兴趣",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：虚月",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000044",
      "entity_uid": "E000044",
      "identity_summary": "山主给李凡吃的团子成分；提升修为的珍稀资源",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "仙灵玉髓",
        "山主给李凡吃的团子成分",
        "提升修为的珍稀资源",
        "喂你仙灵玉髓"
      ],
      "location_core": [
        "山主给李凡吃的团子成分"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：仙灵玉髓 / 团子",
        "常见关联对象：山主",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000045",
      "entity_uid": "E000045",
      "identity_summary": "山主给李凡服用的东西；提升修为的珍稀资源",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "丹婴神胎",
        "山主给李凡服用的东西",
        "提升修为的珍稀资源",
        "给你服用丹婴神胎"
      ],
      "location_core": [
        "山主给李凡服用的东西"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000046",
      "entity_uid": "E000046",
      "identity_summary": "修炼内视的境界；李凡入定后开辟",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：内景 / 炁海",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0008 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000047",
      "entity_uid": "E000047",
      "identity_summary": "心术不正者易生魔胎；心气紊乱显化",
      "appearance_core": [
        "尊天魔的外身形态"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "伺机潜入我山门捣鬼的魔胎",
        "那团庞大的魔形怪胎，刚才是摆在祭坛上的"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：魔胎 / 非物 / 魔形 / 怪胎魔形",
        "常见关联对象：望舒、竹山、老道",
        "已处理文本出现范围：C0008 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000048",
      "entity_uid": "E000048",
      "identity_summary": "驾驭法器飞行之术；大概就是所谓的御器飞行了",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "驾驭法器飞行之术"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：御器飞行 / 御剑飞天",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000049",
      "entity_uid": "E000049",
      "identity_summary": "存放道法的建筑；来到内院一间书阁前",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "来到内院一间书阁前",
        "你日后自己去经楼取书看吧"
      ],
      "location_core": [
        "来到内院一间书阁前"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：经楼 / 书阁",
        "常见关联对象：望舒、李凡",
        "已处理文本出现范围：C0009 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000050",
      "entity_uid": "E000050",
      "identity_summary": "人间道的权贵家族；山外的朝廷宗室，世家门阀送来练气筑基的子弟",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "山外的朝廷宗室，世家门阀送来练气筑基的子弟"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：世家门阀 / 朝廷宗室",
        "常见关联对象：竹山",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000051",
      "entity_uid": "E000051",
      "identity_summary": "竹山外门弟子；外门弟子",
      "appearance_core": [
        "外门弟子都脸色惨白"
      ],
      "clothing_core": [
        "裘衣短褐的外门弟子"
      ],
      "prop_core": [],
      "location_core": [
        "竹山外门弟子"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：外门弟子 / 褐裘弟子 / 小胖王爷 / 王爷 / 孽徒",
        "常见关联对象：五行遁法、李凡、武人",
        "已处理文本出现范围：C0010 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000052",
      "entity_uid": "E000052",
      "identity_summary": "记载道法的竹简；书架上摆着一堆堆竹简",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "记载道法的竹简",
        "书架上摆着一堆堆竹简",
        "伸手去拿架子上的竹简"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000053",
      "entity_uid": "E000053",
      "identity_summary": "基础五行遁法；金木水火土，五行遁法",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：外门弟子",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000054",
      "entity_uid": "E000054",
      "identity_summary": "竹山剑基础功法；竹山剑系列第一册",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "竹山剑基础功法",
        "竹山剑系列第一册",
        "炼化灵炁为剑炁的功法",
        "基础剑气入门"
      ],
      "location_core": [
        "竹山剑基础功法",
        "竹山剑系列第一册",
        "竹山剑法里这篇基础剑气入门"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：基础剑气入门 / 黄简 / 竹山剑法基础篇",
        "常见关联对象：李凡、墨竹山、真炁",
        "已处理文本出现范围：C0011 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000055",
      "entity_uid": "E000055",
      "identity_summary": "竹山剑进阶功法；竹山剑系列第二册",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "竹山剑进阶功法",
        "竹山剑系列第二册",
        "进阶剑术指导",
        "书架上还有进阶剑术指导"
      ],
      "location_core": [
        "竹山剑进阶功法",
        "竹山剑系列第二册"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000056",
      "entity_uid": "E000056",
      "identity_summary": "竹山剑高级功法；高级剑法精讲",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "竹山剑高级功法",
        "高级剑法精讲"
      ],
      "location_core": [
        "竹山剑高级功法"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000057",
      "entity_uid": "E000057",
      "identity_summary": "竹山剑实战功法；实战剑诀演习",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "竹山剑实战功法",
        "实战剑诀演习"
      ],
      "location_core": [
        "竹山剑实战功法"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000058",
      "entity_uid": "E000058",
      "identity_summary": "竹山剑道体系；古剑术",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "竹山剑道体系",
        "古剑术",
        "竹山剑的条目下面",
        "竹山剑法是创派时散修所传的古剑术"
      ],
      "location_core": [
        "竹山剑道体系",
        "竹山剑的条目下面",
        "竹山剑法是创派时散修所传的古剑术"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：竹山剑 / 竹山剑法",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000059",
      "entity_uid": "E000059",
      "identity_summary": "神藏法剑术；筑基后功法",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "神藏法剑术",
        "太阴五罗剑鬼神藏秘炼纲要",
        "宿主正好可以试习《太阴五罗剑鬼神藏秘炼纲要》"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太阴五罗剑鬼神藏秘炼纲要 / 五鬼剑 / 太阴五罗剑鬼 / 太阴五罗剑",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0011 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000060",
      "entity_uid": "E000060",
      "identity_summary": "王爷的爷爷；王爷叫来的帮手",
      "appearance_core": [
        "王爷的爷爷",
        "王爷叫来的帮手",
        "被望舒真人挪移走",
        "皇爷爷！就是他！"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：武人 / 皇爷爷 / 星官天王 / 山神",
        "常见关联对象：外门弟子、李凡、望舒",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000062",
      "entity_uid": "E000062",
      "identity_summary": "太阴剑意修行功法；虚月天道下易修",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "太阴剑意修行功法",
        "剑仙一道功法",
        "太阴剑经也不错",
        "太阴剑意最好修行"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太阴剑经 / 太阴剑意",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000063",
      "entity_uid": "E000063",
      "identity_summary": "望舒真人的侍女；情同姐妹",
      "appearance_core": [
        "望舒真人的侍女",
        "情同姐妹",
        "侍奉望舒的美妇",
        "髻梳云鬓芳龄美妇"
      ],
      "clothing_core": [
        "茯苓把怀中的道衣一抹"
      ],
      "prop_core": [
        "从庭阁中掀起珠帘，走出一位髻梳云鬓..."
      ],
      "location_core": [
        "从庭阁中掀起珠帘，走出一位髻梳云鬓..."
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：茯苓 / 茯苓姐姐",
        "常见关联对象：望舒、李凡、储物玉佩",
        "已处理文本出现范围：C0012 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000064",
      "entity_uid": "E000064",
      "identity_summary": "峰顶有寒潭；望舒的修行洞府",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "峰顶有寒潭",
        "望舒的修行洞府",
        "漂浮潭心的水阁",
        "洞府中的寒潭"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：洞府 / 飞峰 / 寒潭 / 水阁小居 / 望舒小居 / 小居",
        "常见关联对象：望舒、李凡、竹山",
        "已处理文本出现范围：C0012 -> C0038"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000065",
      "entity_uid": "E000065",
      "identity_summary": "茯苓给李凡的储物法宝；可存放物品",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "茯苓给李凡的储物玉佩",
        "从玉佩取物",
        "掌中现出一个双鱼玉佩",
        "这储物玉佩中，我已放了道服常服法服各三套"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：储物玉佩 / 双鱼玉佩 / 空间法宝",
        "常见关联对象：茯苓、李凡、萱娘",
        "已处理文本出现范围：C0013 -> C0048"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000066",
      "entity_uid": "E000066",
      "identity_summary": "修炼者体内的能量；可被转化类型",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：真炁 / 道息 / 灵炁 / 五行真炁 / 炁体 / 神罡真炁",
        "常见关联对象：李凡、后天仙道、基础剑气入门",
        "已处理文本出现范围：C0013 -> C0038"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000067",
      "entity_uid": "E000067",
      "identity_summary": "望舒小居中的房间；李凡居住处",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "禅室",
        "望舒小居中的房间",
        "李凡居住处",
        "茯苓引着李凡来到小楼里，一间收拾得清爽干净的禅室"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0013 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000068",
      "entity_uid": "E000068",
      "identity_summary": "寒潭丹液所含道息；对凝炼道胎有益",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0013 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000070",
      "entity_uid": "E000070",
      "identity_summary": "只修后天仙道；管理商行",
      "appearance_core": [
        "捏李凡脸蛋",
        "茯苓没好气得捏了李凡脸蛋一把"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：茯苓 / 茯苓姐姐 / 茯苓姐",
        "常见关联对象：李凡、望舒、后天仙道",
        "已处理文本出现范围：C0015 -> C0024"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000071",
      "entity_uid": "E000071",
      "identity_summary": "外门食堂所在；鬼才辈出",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "法符明示所属",
        "打了墨竹山的法符在龙首上明示"
      ],
      "location_core": [
        "分山主观主两派",
        "那边阁楼好似是墨竹山外门的食堂",
        "我们墨竹山",
        "我墨竹山的名声"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：墨竹山 / 竹山派",
        "常见关联对象：基础剑气入门、李凡、山主",
        "已处理文本出现范围：C0024 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000073",
      "entity_uid": "E000073",
      "identity_summary": "李凡施展的剑气；消耗大量真炁",
      "appearance_core": [
        "这一发气剑居然消耗掉炁海里一大半的真炁"
      ],
      "clothing_core": [],
      "prop_core": [
        "李凡施展的剑气",
        "随手就把紫霞剑气朝墙外一甩",
        "这一发气剑居然消耗掉炁海里一大半的真炁"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0016 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000074",
      "entity_uid": "E000074",
      "identity_summary": "修炼的一个阶段；生成真炁反应炉",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "可光炼化剑气，好像并不能筑基啊？"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0016 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000075",
      "entity_uid": "E000075",
      "identity_summary": "可能是一件法器；用于镇压魔化",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "可能是一件法器",
        "山外差点连墨剑都请去"
      ],
      "location_core": [
        "用于镇压魔化",
        "山外差点连墨剑都请去"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0017 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000076",
      "entity_uid": "E000076",
      "identity_summary": "可能是一位道祖；传授李凡道法",
      "appearance_core": [
        "可能是一位道祖",
        "传授李凡道法",
        "虚星道祖居然还会传授练气期的道法"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0017 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000078",
      "entity_uid": "E000078",
      "identity_summary": "李凡选择学习的技艺；用于制造飞舟等道具",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0018 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000079",
      "entity_uid": "E000079",
      "identity_summary": "机关术制造的道具；可乘风御浪飞行",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "飞舟",
        "机关术制造的道具",
        "可乘风御浪飞行",
        "往湖面放了一条飞舟"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：飞舟 / 机关道具",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0018 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000080",
      "entity_uid": "E000080",
      "identity_summary": "竹山外门；有褐衣弟子修行",
      "appearance_core": [],
      "clothing_core": [
        "有褐衣弟子修行"
      ],
      "prop_core": [],
      "location_core": [
        "竹山外门"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓、李凡",
        "已处理文本出现范围：C0018 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000081",
      "entity_uid": "E000081",
      "identity_summary": "天圆地方形状；流通最多的货币",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "金钱",
        "天圆地方形状",
        "流通最多的货币",
        "含神罡真炁"
      ],
      "location_core": [
        "凡人镇宅",
        "可辟邪镇宅"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金钱 / 铜币 / 银币 / 金币 / 金的 / 金铜钱 / 神罡钱",
        "常见关联对象：茯苓、十二仙宫、九大玄门",
        "已处理文本出现范围：C0018 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000082",
      "entity_uid": "E000082",
      "identity_summary": "十绝神教铸币；势力范围内流通",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "血铢钱",
        "十绝神教铸币",
        "势力范围内流通",
        "十绝神教货币"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：血铢钱 / 赤色的 / 赤色钱币 / 赤钱",
        "常见关联对象：十绝神教",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000083",
      "entity_uid": "E000083",
      "identity_summary": "铸神罡钱；上古前已存在",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：金钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000084",
      "entity_uid": "E000084",
      "identity_summary": "上古前已存在；中原鼎立势力",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "中原鼎立势力"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：金钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000085",
      "entity_uid": "E000085",
      "identity_summary": "上古前已存在；中原鼎立势力",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "中原鼎立势力"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：血铢钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000086",
      "entity_uid": "E000086",
      "identity_summary": "剑仙杀伐功夫第一；灭门五百年",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑仙杀伐功夫第一",
        "被幽泉所灭的剑宗",
        "赤脉童子剑法来源",
        "北辰剑宗当年是玄门第一剑宗"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：北辰剑宗 / 剑仙之祖 / 玄门魁首",
        "常见关联对象：幽泉、乾坤飞龙剑、小剑",
        "已处理文本出现范围：C0019 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000087",
      "entity_uid": "E000087",
      "identity_summary": "灭门势力；可惜被幽泉灭门了",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：北辰剑宗",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000088",
      "entity_uid": "E000088",
      "identity_summary": "肌肤如初生胎儿；自然特征",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000089",
      "entity_uid": "E000089",
      "identity_summary": "茯苓给李凡的物品；茯苓摸出一块丝绸方巾",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "丝绸方巾",
        "茯苓给李凡的物品",
        "茯苓摸出一块丝绸方巾"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000090",
      "entity_uid": "E000090",
      "identity_summary": "遮面绢巾；降低心情波动",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "不知面",
        "遮面绢巾",
        "降低心情波动",
        "李凡戴着遮掩"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓、李凡",
        "已处理文本出现范围：C0020 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000091",
      "entity_uid": "E000091",
      "identity_summary": "辟邪镇魇符咒；防灾避厄",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "辟邪镇魇符咒"
      ],
      "location_core": [
        "辟邪镇魇符咒",
        "此为椒图镇心咒",
        "辟邪镇魇，防灾避厄"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0020 -> C0020"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000092",
      "entity_uid": "E000092",
      "identity_summary": "望舒俗家私产；茯苓管理",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓、望舒、李凡",
        "已处理文本出现范围：C0020 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000094",
      "entity_uid": "E000094",
      "identity_summary": "酒楼饭庄；门厅有奉宴图",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "牌匾上写着，可山斋",
        "站在可山斋门厅里",
        "也难怪那家可山斋菜品那么一般"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、墨竹山",
        "已处理文本出现范围：C0021 -> C0024"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000095",
      "entity_uid": "E000095",
      "identity_summary": "壁画上的侍者；被李凡掏心穿肺",
      "appearance_core": [
        "壁画上的侍者",
        "被李凡掏心穿肺",
        "封印在画中",
        "可山斋主的妻子"
      ],
      "clothing_core": [],
      "prop_core": [
        "封印在画中",
        "被封印在画中",
        "封印其夫人梅氏",
        "梅夫人托身的画卷"
      ],
      "location_core": [
        "可山斋主的妻子"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：飞天神女 / 神女 / 梅夫人 / 梅氏",
        "常见关联对象：李凡、神罡剑气、画轴",
        "已处理文本出现范围：C0021 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000096",
      "entity_uid": "E000096",
      "identity_summary": "一道菜品；这道朱明冰梅",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "朱明冰梅",
        "一道菜品",
        "这道朱明冰梅"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0021 -> C0021"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000097",
      "entity_uid": "E000097",
      "identity_summary": "玄天剑意施展；从手中乱放",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "玄天剑意施展",
        "右手已经摸出一道神罡剑气",
        "从手中乱放神罡剑气"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：小剑、飞天神女、李凡",
        "已处理文本出现范围：C0021 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000098",
      "entity_uid": "E000098",
      "identity_summary": "厨艺一绝；将妻子化成物",
      "appearance_core": [
        "厨艺一绝",
        "将妻子化成物",
        "可山斋的主人",
        "将妻子封印在画中"
      ],
      "clothing_core": [],
      "prop_core": [
        "将妻子封印在画中",
        "可山斋主，封印其夫人梅氏"
      ],
      "location_core": [
        "可山斋的主人",
        "可山斋主，封印其夫人梅氏"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：可山斋主 / 斋主",
        "常见关联对象：画轴、竹山",
        "已处理文本出现范围：C0022 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000099",
      "entity_uid": "E000099",
      "identity_summary": "高达三十丈；修士聚集",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "竹山外门的道塔",
        "往外门总坛都能见到几个"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：外门道塔 / 外门总坛",
        "常见关联对象：茯苓、李凡、玄女",
        "已处理文本出现范围：C0022 -> C0023"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000100",
      "entity_uid": "E000100",
      "identity_summary": "装哑巴；抽奖系统",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0022 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000101",
      "entity_uid": "E000101",
      "identity_summary": "玄门创教始祖；对着玄女三拜",
      "appearance_core": [
        "玄门创教始祖",
        "对着玄女三拜"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玄女 / 神仙姐姐",
        "常见关联对象：外门道塔",
        "已处理文本出现范围：C0023 -> C0023"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000102",
      "entity_uid": "E000102",
      "identity_summary": "药材熬的补气汤；助修炼",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "五仙汤",
        "药材熬的补气汤",
        "助修炼",
        "五仙灵炁大补汤，修行仙道的哪有像你这么快的"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：五仙汤 / 五仙灵炁大补汤",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0024 -> C0024"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000103",
      "entity_uid": "E000103",
      "identity_summary": "食堂与李凡存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "食堂"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000104",
      "entity_uid": "E000104",
      "identity_summary": "带李凡飞天的修行者；竹山教修士",
      "appearance_core": [
        "带李凡飞天的修行者",
        "竹山教修士",
        "教李凡剑法",
        "向望舒真人解释"
      ],
      "clothing_core": [],
      "prop_core": [
        "教李凡剑法",
        "金丹期的修士并无法‘观’到剑意"
      ],
      "location_core": [
        "竹山教修士",
        "金丹期的修士并无法‘观’到剑意"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：帅老头 / 金丹级的法师 / 仙长 / 老帅哥 / 老头 / 张法师 / 张九皋",
        "常见关联对象：李凡、竹山、乾坤飞龙剑",
        "已处理文本出现范围：C0025 -> C0027"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000105",
      "entity_uid": "E000105",
      "identity_summary": "竹山饲养的妖兽；你看到林子底下那群雷猴了么",
      "appearance_core": [
        "竹山饲养的妖兽",
        "你看到林子底下那群雷猴了么",
        "雷猴们扭头看着李凡"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "竹山饲养的妖兽",
        "你看到林子底下那群雷猴了么"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：雷猴 / 猴子",
        "常见关联对象：竹山",
        "已处理文本出现范围：C0025 -> C0025"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000106",
      "entity_uid": "E000106",
      "identity_summary": "玄天剑意传授的剑法；李凡施展的剑术",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "玄天剑意传授的剑法",
        "李凡施展的剑术",
        "用归尘剑炁",
        "就有道三尺长的青冥气剑自掌中喷出"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：归尘剑炁 / 气剑 / 归尘剑气",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0025 -> C0026"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000107",
      "entity_uid": "E000107",
      "identity_summary": "北辰剑宗流传的剑法；北辰剑宗上乘剑法",
      "appearance_core": [
        "用剑岚爆发出的无穷剑气"
      ],
      "clothing_core": [],
      "prop_core": [
        "北辰剑宗流传的剑法",
        "北辰剑宗上乘剑法",
        "乾坤飞龙剑",
        "乾坤飞龙剑乃北辰剑宗上乘剑法"
      ],
      "location_core": [
        "一招飞龙剑在雷猴屁股上绞个血洞"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：乾坤飞龙剑 / 剑法 / 飞龙剑 / 乾坤飞龙剑法 / 黑白双色的龙卷 / 飞龙剑岚 / 剑岚",
        "常见关联对象：帅老头、北辰剑宗、李凡",
        "已处理文本出现范围：C0026 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000108",
      "entity_uid": "E000108",
      "identity_summary": "气冲冲拧李凡耳朵；替李凡请道牒法箓",
      "appearance_core": [
        "茯苓一副气冲冲得模样",
        "茯苓白了他一眼"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、后天仙道",
        "已处理文本出现范围：C0027 -> C0029"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000109",
      "entity_uid": "E000109",
      "identity_summary": "看管四条小龙；需旗与剑",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "需旗与剑",
        "捧法剑跟随",
        "全称叫作侍剑牧龙童子",
        "捧着法剑全程在后面跟着"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：牧龙童子 / 差事 / 侍剑牧龙童子",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0027 -> C0039"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000110",
      "entity_uid": "E000110",
      "identity_summary": "黑底红边画符；牧龙童子用具",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "黑底红边画符",
        "上边用朱砂画符"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：灵旌 / 三角灵旌",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0027 -> C0027"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000111",
      "entity_uid": "E000111",
      "identity_summary": "铜锁扣鞘贴黄符；牧龙童子用具",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "铜锁扣鞘贴黄符",
        "实木剑身刻符咒",
        "封印墨剑剑光",
        "剑是四尺长剑"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：法剑 / 四尺长剑 / 术剑 / 礼器",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0027 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000112",
      "entity_uid": "E000112",
      "identity_summary": "竹山饲养四条；需定期放风",
      "appearance_core": [
        "竹山饲养四条",
        "需定期放风",
        "其中有四条小龙",
        "得定期放出去溜风"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "竹山饲养四条"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：小龙 / 灵禽珍兽",
        "常见关联对象：竹山",
        "已处理文本出现范围：C0027 -> C0027"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000114",
      "entity_uid": "E000114",
      "identity_summary": "拜月预警机制；感应煞气复活",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "法坛上守护",
        "法坛上都有一座尊天魔",
        "法坛上那尊天魔是谁的遗蜕"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：尊天魔 / 魔尊石像",
        "常见关联对象：魔形、魔胎、小剑",
        "已处理文本出现范围：C0028 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000115",
      "entity_uid": "E000115",
      "identity_summary": "修行大道方式；有入魔风险",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：拜月 / 拜虚月",
        "常见关联对象：望舒、李凡",
        "已处理文本出现范围：C0028 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000118",
      "entity_uid": "E000118",
      "identity_summary": "灰色淤泥海洋；五行属金",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "如是所观，曰九山源泽，其地在昆仑之北",
        "九山源泽，增加了大约两百秒的修为"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：源泽 / 灰色淤泥海洋 / 沼泽 / 灰色淤泥的海洋 / 淤泥灰沼 / 灰色泥沼 / 泥沼",
        "常见关联对象：李凡、灰蛇、太素道场",
        "已处理文本出现范围：C0030 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000119",
      "entity_uid": "E000119",
      "identity_summary": "冰属性真炁；扩散冰花",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "先试了试玄冥真炁，想模仿之前竹林的时候，用真炁飘起来浮在沼泽上"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玄冥真炁 / 蓝白色冰花",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000120",
      "entity_uid": "E000120",
      "identity_summary": "火属性真炁；如火炬照亮",
      "appearance_core": [
        "李凡迸发的真炁",
        "赤煞真炁自李凡周身穴窍迸发",
        "赤煞真炁自李凡周身穴窍迸发，真炁环身整个人如同火炬照亮"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：赤煞真炁 / 火炬",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000121",
      "entity_uid": "E000121",
      "identity_summary": "攻击李凡；连接泥沼底部",
      "appearance_core": [
        "攻击李凡",
        "连接泥沼底部",
        "神话中的九首蛇怪",
        "有某种灰不溜秋的，蛇一般的东西咬破了他脚底板"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：灰蛇 / 蛇一般的东西 / 脑袋 / 食道 / 首蛇 / 颅首 / 相繇",
        "常见关联对象：李凡、源泽",
        "已处理文本出现范围：C0031 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000122",
      "entity_uid": "E000122",
      "identity_summary": "从手中乱放；从手中乱放神罡剑气，赤煞剑气",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "从手中乱放神罡剑气，赤煞剑气"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0031 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000123",
      "entity_uid": "E000123",
      "identity_summary": "月光下的竹林；再次看到了那片月光下的墨竹林",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "月光下的竹林",
        "再次看到了那片月光下的墨竹林"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0032 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000124",
      "entity_uid": "E000124",
      "identity_summary": "放置尊天魔的地方；尊天魔所在之处",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "法坛上那尊天魔是谁的遗蜕",
        "也知道法坛上那尊天魔是谁的遗蜕了"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：尊天魔",
        "已处理文本出现范围：C0032 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000125",
      "entity_uid": "E000125",
      "identity_summary": "望舒参悟的道场；此番我导你所见的，正是我在参悟的太素道场",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、源泽",
        "已处理文本出现范围：C0033 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000126",
      "entity_uid": "E000126",
      "identity_summary": "曾被望舒现形吓疯；我记得茯苓第一次见我现形的时候，人都吓疯了",
      "appearance_core": [
        "曾被望舒现形吓疯",
        "我记得茯苓第一次见我现形的时候，人都吓疯了"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：茯苓 / 茯苓姐姐",
        "已处理文本出现范围：C0033 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000127",
      "entity_uid": "E000127",
      "identity_summary": "望舒的法相；蛇身多头",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：相繇 / 大道真形",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0034 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000128",
      "entity_uid": "E000128",
      "identity_summary": "望舒突破的境界；突破化神",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0034 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000129",
      "entity_uid": "E000129",
      "identity_summary": "数十把飞剑袭来；有数十把飞剑法宝",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "数十把飞剑袭来",
        "有数十把飞剑法宝"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0034 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000130",
      "entity_uid": "E000130",
      "identity_summary": "望舒给李凡的书；墨竹简制成",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "望舒给李凡的书",
        "墨竹简制成",
        "《机关枢机概要》，这也是墨竹简制成的法书"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、李凡",
        "已处理文本出现范围：C0034 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000131",
      "entity_uid": "E000131",
      "identity_summary": "给李凡代步；鹤童也先给你使唤代步吧",
      "appearance_core": [
        "给李凡代步",
        "鹤童也先给你使唤代步吧"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0034 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000132",
      "entity_uid": "E000132",
      "identity_summary": "玉钗化作；法器坐骑",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "法器坐骑"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：鹤童 / 白鹤坐骑法器 / 飞鹤 / 白鹤",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0035 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000133",
      "entity_uid": "E000133",
      "identity_summary": "被李凡夺苹果；飘着吐了",
      "appearance_core": [
        "鲲在旁边飘着，鼓着眼瞪着傻乐的李凡"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：鲲 / 灵兽 / 鲶鱼 / 神兽",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0036 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000134",
      "entity_uid": "E000134",
      "identity_summary": "招待李凡；做药膳",
      "appearance_core": [
        "茯苓倒是一眼就看出他在想什么",
        "茯苓白了李凡一眼"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "讲述墨竹山历史"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：茯苓 / 茯苓姐",
        "常见关联对象：李凡、娄观道",
        "已处理文本出现范围：C0036 -> C0038"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000135",
      "entity_uid": "E000135",
      "identity_summary": "望舒显化的魔形；见过小姐的魔形居然还能吃得下东西呢",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道、尊天魔、望舒",
        "已处理文本出现范围：C0036 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000137",
      "entity_uid": "E000137",
      "identity_summary": "统御仙界人间道；打压左道散修",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0037 -> C0037"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000138",
      "entity_uid": "E000138",
      "identity_summary": "娄观道门主担任；主张谨慎拜月",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "娄观道门主担任",
        "外门观主的传承",
        "观主一脉的主张"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：观主 / 外门观主",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0037 -> C0037"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000139",
      "entity_uid": "E000139",
      "identity_summary": "结草为楼观星望炁；墨竹山人数最多教派",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "结草为楼观星望炁",
        "墨竹山人数最多教派",
        "竹山内门分支",
        "上古娄观道一脉"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：娄观道 / 娄观道塔",
        "常见关联对象：茯苓、李凡、玄宝",
        "已处理文本出现范围：C0037 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000140",
      "entity_uid": "E000140",
      "identity_summary": "墨竹山与仙宫、玉蟾婆存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：仙宫、玉蟾婆"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000141",
      "entity_uid": "E000141",
      "identity_summary": "立于舟头；解释不周山",
      "appearance_core": [
        "立于舟头",
        "解释不周山",
        "给幼龙贴符箓",
        "讲解牧龙事宜"
      ],
      "clothing_core": [],
      "prop_core": [
        "给幼龙贴符箓"
      ],
      "location_core": [
        "解释不周山",
        "陆瑜也点点头，“我师的道，与山主的道还不大一样"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：陆师兄 / 陆瑜",
        "常见关联对象：李凡、打龙鞭、苍龙涧",
        "已处理文本出现范围：C0038 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000142",
      "entity_uid": "E000142",
      "identity_summary": "蕴含灵炁；被李凡夺食",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "朱果",
        "蕴含灵炁",
        "被李凡夺食",
        "这朱果可以的"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：朱果 / 苹果",
        "已处理文本出现范围：C0038 -> C0038"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000143",
      "entity_uid": "E000143",
      "identity_summary": "用于惩戒不听话的龙；卷起罡风逼开灵炁",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "卷起罡风逼开灵炁",
        "此为打龙鞭"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：打龙鞭 / 铜鞭",
        "常见关联对象：陆师兄",
        "已处理文本出现范围：C0039 -> C0039"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000144",
      "entity_uid": "E000144",
      "identity_summary": "真炁发动机；内部有自转球形竹笼",
      "appearance_core": [
        "真炁发动机"
      ],
      "clothing_core": [],
      "prop_core": [
        "物源枢机",
        "真炁发动机",
        "内部有自转球形竹笼",
        "这‘物源枢机’，具体是何物"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆师兄",
        "已处理文本出现范围：C0039 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000145",
      "entity_uid": "E000145",
      "identity_summary": "机关术经牍；需神识观看秘传",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "《枢机概要》",
        "机关术经牍",
        "需神识观看秘传",
        "真人昨日才讨去《枢机概要》"
      ],
      "location_core": [
        "需神识观看秘传"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0039 -> C0039"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000146",
      "entity_uid": "E000146",
      "identity_summary": "四条小龙所在处；墨竹山以北",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "墨竹山以北",
        "苍龙涧在墨竹山以北"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆师兄",
        "已处理文本出现范围：C0039 -> C0041"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000147",
      "entity_uid": "E000147",
      "identity_summary": "钻研‘物’道致用之学；演化万物枢机",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "我师的道，与山主的道还不大一样"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：工师道 / 天工机关一系",
        "常见关联对象：陆师兄",
        "已处理文本出现范围：C0039 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000148",
      "entity_uid": "E000148",
      "identity_summary": "摇动银铃；乘云飞腾",
      "appearance_core": [
        "元玄宝把眉头一皱"
      ],
      "clothing_core": [],
      "prop_core": [
        "使铁手兵器",
        "元玄宝使着一种更冷僻的兵器"
      ],
      "location_core": [
        "元玄宝摇动银铃，在山涧中遨游的四条蟠龙一齐抬起头，乘云飞腾"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玄宝 / 元 / 元玄宝",
        "常见关联对象：娄观道、玄冥遁法、梁真人",
        "已处理文本出现范围：C0040 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000149",
      "entity_uid": "E000149",
      "identity_summary": "击金钟；撑纸伞",
      "appearance_core": [
        "击金钟",
        "撑纸伞",
        "使手戟",
        "童子之一"
      ],
      "clothing_core": [],
      "prop_core": [
        "使手戟"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：道通 / 陈 / 陈道通",
        "常见关联对象：娄观道、赤煞遁、梁真人",
        "已处理文本出现范围：C0040 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000150",
      "entity_uid": "E000150",
      "identity_summary": "娄观道真人；玄宝道通师尊",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "娄观道真人"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玄宝、道通",
        "已处理文本出现范围：C0040 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000151",
      "entity_uid": "E000151",
      "identity_summary": "玄冥遁法与玄宝存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玄宝"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000152",
      "entity_uid": "E000152",
      "identity_summary": "道通修炼；修赤煞遁的童子陈道通",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：道通",
        "已处理文本出现范围：C0041 -> C0041"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000153",
      "entity_uid": "E000153",
      "identity_summary": "竹山西北；上古战场",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "竹山西北",
        "山脉绵延数万里",
        "有古仙人洞府",
        "不周山是竹山西北的无主之地"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：蟠龙、混血少女",
        "已处理文本出现范围：C0041 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000154",
      "entity_uid": "E000154",
      "identity_summary": "青鳞墨脊；四条小龙",
      "appearance_core": [
        "青鳞墨脊",
        "四条小龙",
        "青鳞隐现",
        "追逐飞舟"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "落入群山间"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：蟠龙 / 苍龙 / 真龙 / 四条小龙 / 幼龙 / 群龙",
        "常见关联对象：玄宝、墨竹山、不周山",
        "已处理文本出现范围：C0041 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000155",
      "entity_uid": "E000155",
      "identity_summary": "探查手段；观想五炁",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "观想五炁"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：神识 / 我识",
        "常见关联对象：李凡、陆师兄",
        "已处理文本出现范围：C0042 -> C0043"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000156",
      "entity_uid": "E000156",
      "identity_summary": "藏神庭穴；可反杀",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "这门功法最后能炼出神藏金丹驭鬼御剑"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0042 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000157",
      "entity_uid": "E000157",
      "identity_summary": "兵家战法；强骨锻体",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：霸体功法 / 兵家霸体功法",
        "常见关联对象：道通、玄宝、神教",
        "已处理文本出现范围：C0043 -> C0043"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000158",
      "entity_uid": "E000158",
      "identity_summary": "收集武学战法；三分天下",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：霸体功法",
        "已处理文本出现范围：C0043 -> C0043"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000159",
      "entity_uid": "E000159",
      "identity_summary": "北辰剑宗前辈所创；剑光从眼中射出",
      "appearance_core": [
        "剑光从眼中射出",
        "发明了把剑光从眼睛里射出来的绝招"
      ],
      "clothing_core": [],
      "prop_core": [
        "北辰剑宗前辈所创",
        "剑光从眼中射出",
        "叫作赤脉童子剑法",
        "发明了把剑光从眼睛里射出来的绝招"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：赤脉童子剑法 / 见神杀神，见佛杀佛 / 童子黑眼法 / 白眼赤脉法",
        "常见关联对象：李凡、北辰剑宗",
        "已处理文本出现范围：C0044 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000162",
      "entity_uid": "E000162",
      "identity_summary": "化神大修士；瑶光洞一脉",
      "appearance_core": [
        "化神大修士",
        "瑶光洞一脉",
        "玉蟾婆是南边瑶光洞的化神大修士",
        "玉蟾婆又来弈棋"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "瑶光洞一脉",
        "玉蟾婆是南边瑶光洞的化神大修士"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玉蟾婆 / 癞蛤蟆",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000163",
      "entity_uid": "E000163",
      "identity_summary": "南边洞府；与墨竹山争夺",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "南边洞府",
        "与墨竹山争夺",
        "玉蟾婆是南边瑶光洞的化神大修士",
        "灭了瑶光洞"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：十万大山",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000164",
      "entity_uid": "E000164",
      "identity_summary": "瘴气丛生地界；藏有天书飞剑",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "藏有天书飞剑",
        "本座在雷泽里藏了半部天书"
      ],
      "location_core": [
        "雷泽",
        "瘴气丛生地界",
        "藏有天书飞剑",
        "雷泽那种瘴气丛生的地界"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000166",
      "entity_uid": "E000166",
      "identity_summary": "十万大山与瑶光洞存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "十万大山"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：瑶光洞"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000167",
      "entity_uid": "E000167",
      "identity_summary": "客栈名字；李凡买酒处",
      "appearance_core": [
        "李凡皱着眉头，看着牌匾上‘龙门客栈’四个大字"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "客栈名字",
        "李凡皱着眉头，看着牌匾上‘龙门客栈’四个大字"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、掌柜的、太监",
        "已处理文本出现范围：C0046 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000168",
      "entity_uid": "E000168",
      "identity_summary": "北辰剑宗喂马酒；又辣又腥",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "北辰剑宗喂马酒",
        "玄天剑意表示，谈不上什么仙酿，以前宗门里拿来喂马的"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：雷觞 / 元燥雷觞",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0046 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000169",
      "entity_uid": "E000169",
      "identity_summary": "法门可聚目力；无聊得运起赤脉童子的法门",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000170",
      "entity_uid": "E000170",
      "identity_summary": "被李凡评价颜值；茯苓素颜的话78不能更高了",
      "appearance_core": [
        "被李凡评价颜值",
        "茯苓素颜的话78不能更高了"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000171",
      "entity_uid": "E000171",
      "identity_summary": "带护卫住店；混血儿长相",
      "appearance_core": [
        "混血儿长相",
        "这少女鼻高目深的，骨骼比中原的同龄人大一些"
      ],
      "clothing_core": [
        "就看见个黄衫毡帽的异邦少女"
      ],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：客栈",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000172",
      "entity_uid": "E000172",
      "identity_summary": "护送伤员进客栈；威胁掌柜",
      "appearance_core": [
        "那背刀的汉子把眼一瞪"
      ],
      "clothing_core": [],
      "prop_core": [
        "背上绑着把大朴刀的汉子开口说道",
        "那背刀的汉子把眼一瞪"
      ],
      "location_core": [
        "护送伤员进客栈"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：客栈、掌柜的",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000173",
      "entity_uid": "E000173",
      "identity_summary": "客栈与异邦少女、背刀汉子存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：异邦少女、背刀汉子"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000174",
      "entity_uid": "E000174",
      "identity_summary": "龙门客栈掌柜；接待客人",
      "appearance_core": [
        "掌柜的也是眼珠子一瞪"
      ],
      "clothing_core": [],
      "prop_core": [
        "劝阻戟长",
        "掌柜的也是眼珠子一瞪"
      ],
      "location_core": [
        "龙门客栈掌柜"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：背刀汉子、受伤的男子、龙门客栈",
        "已处理文本出现范围：C0048 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000175",
      "entity_uid": "E000175",
      "identity_summary": "背刀；大胸肌",
      "appearance_core": [
        "背刀的汉子把眼一瞪"
      ],
      "clothing_core": [],
      "prop_core": [
        "背刀",
        "攻击戟长",
        "持朴刀战军士",
        "背刀的汉子把眼一瞪"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：背刀的汉子 / 五弟",
        "常见关联对象：戟长、受伤的男子、军汉",
        "已处理文本出现范围：C0048 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000176",
      "entity_uid": "E000176",
      "identity_summary": "坠马擦伤；命硬",
      "appearance_core": [
        "坠马擦伤",
        "命硬",
        "下令杀出去",
        "受伤的男子强笑"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：受伤的男子 / 四郎",
        "常见关联对象：掌柜的、萱娘、戟长",
        "已处理文本出现范围：C0048 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000177",
      "entity_uid": "E000177",
      "identity_summary": "四郎之妻；身材高挑",
      "appearance_core": [
        "身材高挑",
        "萱娘脸一红遮住胸口"
      ],
      "clothing_core": [],
      "prop_core": [
        "左手刀右手剑迎敌",
        "那个萱娘也是被军汉们看得粉面娇红，把左手刀右手剑一亮嗔怒道"
      ],
      "location_core": [
        "被军汉围观"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：萱娘 / 少妇 / 女郎 / 小娘皮",
        "常见关联对象：受伤的男子、储物玉佩、军汉",
        "已处理文本出现范围：C0048 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000178",
      "entity_uid": "E000178",
      "identity_summary": "涂脂抹粉；带护卫住店",
      "appearance_core": [
        "太监扭头瞪了五弟一眼"
      ],
      "clothing_core": [],
      "prop_core": [
        "腰间有储物玉佩",
        "太监也不简单"
      ],
      "location_core": [
        "拦侍卫观战",
        "太监却抬手拦住侍卫，倒有点见多识广稳如泰山的意思"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太监 / 公公 / 阴阳人",
        "常见关联对象：龙门客栈、储物玉佩、炼气",
        "已处理文本出现范围：C0048 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000179",
      "entity_uid": "E000179",
      "identity_summary": "八个带刀护卫；修炼霸体功法",
      "appearance_core": [
        "八个带刀护卫",
        "修炼霸体功法",
        "修炼兵家霸体功法",
        "手指关节生老茧"
      ],
      "clothing_core": [],
      "prop_core": [
        "八个带刀护卫",
        "身后八个头戴斗笠的带刀护卫"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：护卫 / 带刀护卫 / 军人",
        "常见关联对象：霸体功法",
        "已处理文本出现范围：C0048 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000180",
      "entity_uid": "E000180",
      "identity_summary": "虎口食指有茧；可能常用剑",
      "appearance_core": [
        "大胡子眼珠子一转，撩起袍子就要走。"
      ],
      "clothing_core": [
        "那头领是个大胡子，戴着方冠，身穿长袍",
        "大胡子眼珠子一转，撩起袍子就要走。"
      ],
      "prop_core": [
        "可能常用剑",
        "疑似用剑",
        "大胡子眼珠子一转，撩起袍子就要走。"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：商人头领 / 大胡子 / 头领",
        "常见关联对象：李凡、伪装的商人",
        "已处理文本出现范围：C0049 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000181",
      "entity_uid": "E000181",
      "identity_summary": "有两个随从；横穿不周山",
      "appearance_core": [
        "有两个随从",
        "横穿不周山",
        "有随从",
        "混血少女把青纱又戴上了"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "横穿不周山"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：混血少女 / 外族姑娘",
        "常见关联对象：不周山",
        "已处理文本出现范围：C0049 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000182",
      "entity_uid": "E000182",
      "identity_summary": "引客人拼桌；告知有武卫用餐",
      "appearance_core": [
        "引客人拼桌",
        "告知有武卫用餐",
        "伙计倒是引着几个人过来",
        "伙计引过来的正是那混血少女"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0049 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000183",
      "entity_uid": "E000183",
      "identity_summary": "军汉头领；指责四郎是马匪",
      "appearance_core": [
        "军汉头领",
        "指责四郎是马匪",
        "巡山武卫",
        "指挥巡山卫列阵"
      ],
      "clothing_core": [],
      "prop_core": [
        "戟长猛一抬头",
        "光头戟长爬起来，一见这打得乱成一团，粗着嗓子怒骂"
      ],
      "location_core": [
        "巡山武卫",
        "指挥巡山卫列阵"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：戟长 / 光头 / 络腮胡子 / 络腮胡子光头",
        "常见关联对象：背刀的汉子、掌柜的、受伤的男子",
        "已处理文本出现范围：C0049 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000184",
      "entity_uid": "E000184",
      "identity_summary": "二十来人；吵闹入客栈",
      "appearance_core": [
        "二十来人",
        "吵闹入客栈",
        "巡山武卫",
        "二十余人"
      ],
      "clothing_core": [
        "二十来个披挂穿甲的军汉",
        "二十来个披挂穿甲的军汉吵吵闹闹得"
      ],
      "prop_core": [
        "拔刀围攻客栈",
        "这下军汉们怒了，一个个拔出腰刀，蜂拥上前。"
      ],
      "location_core": [
        "吵闹入客栈",
        "巡山武卫",
        "拔刀围攻客栈"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：军汉 / 武卫 / 弟兄们 / 巡山卫 / 兵士 / 军卒 / 士兵",
        "常见关联对象：龙门客栈、背刀的汉子、萱娘",
        "已处理文本出现范围：C0049 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000185",
      "entity_uid": "E000185",
      "identity_summary": "炼气与太监存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：太监"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000186",
      "entity_uid": "E000186",
      "identity_summary": "坐桌边观战说话；那蒙面混血的少女，居然也坐在桌边没动，安之若素得看着眼前的争斗",
      "appearance_core": [
        "那蒙面混血的少女，居然也坐在桌边没动，安之若素得看着眼前的争斗"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "坐桌边观战说话"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：两个侍从",
        "已处理文本出现范围：C0050 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000187",
      "entity_uid": "E000187",
      "identity_summary": "太监的侍卫与太监存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：太监"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000188",
      "entity_uid": "E000188",
      "identity_summary": "伪装的商人与商人头领存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：商人头领"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000189",
      "entity_uid": "E000189",
      "identity_summary": "两个侍从与蒙面混血的少女存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：蒙面混血的少女"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}