{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 38,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "墨竹山法坛前的道士；负责挑选童子",
      "appearance_core": [
        "双眼被挖",
        "眼珠能再生",
        "老道士已经阴沉着脸走过来了",
        "猛然现出了老道的脸"
      ],
      "clothing_core": [
        "法坛前只有个墨帻法褐的老道"
      ],
      "prop_core": [
        "手持朱木剑",
        "眼珠能再生"
      ],
      "location_core": [
        "墨竹山法坛前的道士",
        "法坛前只有个墨帻法褐的老道",
        "老道一边说着追随着山主"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：老道 / 老道士 / 秦剑师",
        "常见关联对象：朱木剑、修士、童子",
        "已处理文本出现范围：C0001 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "二十一童子之一；从现代穿越而来",
      "appearance_core": [
        "二十一童子之一",
        "从现代穿越而来",
        "心情下降",
        "被山主称为道种"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "被山主称为道种",
        "山主笑吟吟得看向李凡"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：李凡 / 穿越者 / 小相公 / 小友 / 天生道子",
        "常见关联对象：穿越者心理健康维护系统、老道、镇静一点",
        "已处理文本出现范围：C0001 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "险峻山脉；人烟罕至",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "险峻山脉",
        "墨竹山地方三千里"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：童子",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "法坛中央的雕像；托着双月",
      "appearance_core": [
        "魔尊的六道首级脸面"
      ],
      "clothing_core": [],
      "prop_core": [
        "被一剑劈开",
        "六首八臂的魔尊，被一剑劈开"
      ],
      "location_core": [
        "法坛中央的雕像"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：魔尊法相 / 八臂魔尊 / 六首八臂的魔尊",
        "常见关联对象：虚月、老道",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "老道怀抱的剑；画圆圈用",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "老道怀抱的剑",
        "怀抱着一把朱木剑",
        "老道士用木剑所画的圆圈",
        "那把朱木剑分明绽放着虹光"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "领头修士背上的剑；背上缚着把铜钱剑",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "领头修士背上的剑",
        "背上缚着把铜钱剑"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：修士",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "玉蟾婆的洞府；瑶光洞的玉蟾婆",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "玉蟾婆的洞府",
        "瑶光洞的玉蟾婆"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "瑶光洞的妖怪；玉蟾婆来观里作客",
      "appearance_core": [
        "瑶光洞的妖怪",
        "玉蟾婆来观里作客"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "瑶光洞的妖怪",
        "玉蟾婆来观里作客"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：童子、山主",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "墨竹山的主人；老道叩拜的对象",
      "appearance_core": [
        "披红袍披头散发"
      ],
      "clothing_core": [
        "披红袍披头散发"
      ],
      "prop_core": [
        "山主抱着一卷画轴"
      ],
      "location_core": [
        "墨竹山的主人",
        "送去给山主下酒",
        "山主",
        "大概就是那什么山主了"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉蟾婆、老道、李凡",
        "已处理文本出现范围：C0001 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "李凡的系统；可进行抽奖",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0001 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "却是那三个蒙面的修士从墨林中跑出来",
      "appearance_core": [
        "却是那三个蒙面的修士从墨林中跑出来"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "却是那三个蒙面的修士从墨林中跑出来"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：修士 / 蒙面修士",
        "常见关联对象：铜钱剑、老道、山主",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "先天气运；心情波动只变一点",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "确认宿主选择先天气运，镇静一点"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "老道给李凡的食物；从虚空里抓出几个芝麻饼来扔到他怀里",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "芝麻饼",
        "老道给李凡的食物",
        "从虚空里抓出几个芝麻饼来扔到他怀里"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "当空的双月；一青一紫",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：虚月 / 明月",
        "常见关联对象：魔尊法相、山主",
        "已处理文本出现范围：C0002 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "墨竹山中的竹林；蒸腾瘴气",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "墨竹山中的竹林",
        "整个墨色竹林中，突然蒸腾起黑紫色的瘴气"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000017",
      "entity_uid": "E000017",
      "identity_summary": "李凡和老道坐的垫子；李凡坐的垫子",
      "appearance_core": [
        "李凡白眼一翻往蒲团上一趟",
        "斜躺在蒲团上抠鼻子"
      ],
      "clothing_core": [],
      "prop_core": [
        "蒲团",
        "李凡和老道坐的垫子",
        "李凡坐的垫子",
        "李凡白眼一翻往蒲团上一趟"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0002 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "三寸长星光剑；钻入李凡体内",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "三寸长星光剑",
        "手里握住了一枚三寸长的小剑",
        "他手心里还钻进来一把剑呢！"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0003 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "已尽皆不见；变成怪胎尸体",
      "appearance_core": [
        "已尽皆不见",
        "变成怪胎尸体",
        "童子们，已尽皆不见了",
        "散落在圈外的焦尸"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉蟾婆、墨竹山、老道",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000020",
      "entity_uid": "E000020",
      "identity_summary": "说李凡有人味；告知老道信息",
      "appearance_core": [
        "说李凡有人味",
        "告知老道信息",
        "赤虬说你还有人味"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000021",
      "entity_uid": "E000021",
      "identity_summary": "被一剑劈开；六首八臂的魔尊，被一剑劈开",
      "appearance_core": [
        "被一剑劈开",
        "六首八臂的魔尊，被一剑劈开"
      ],
      "clothing_core": [],
      "prop_core": [
        "被一剑劈开",
        "六首八臂的魔尊，被一剑劈开"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：魔尊 / 六首八臂的魔尊",
        "常见关联对象：老道",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000022",
      "entity_uid": "E000022",
      "identity_summary": "山主对李凡的称呼；天生求道者",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "山主对李凡的称呼"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：道种 / 道子 / 求道种子",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000023",
      "entity_uid": "E000023",
      "identity_summary": "入定状态；观星望月引发",
      "appearance_core": [
        "观星望月引发"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "观星望月引发"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：临渊 / 临渊入梦",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0004 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000024",
      "entity_uid": "E000024",
      "identity_summary": "被煞气养活；魔尊法相关联",
      "appearance_core": [
        "被煞气养活",
        "魔尊法相关联",
        "把尊天魔都养活了"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000025",
      "entity_uid": "E000025",
      "identity_summary": "山主眼泪所化；红色珍珠",
      "appearance_core": [
        "山主眼泪所化",
        "眼泪叮叮当当得滚落"
      ],
      "clothing_core": [],
      "prop_core": [
        "红色珍珠",
        "化成一颗颗红色的珍珠"
      ],
      "location_core": [
        "山主眼泪所化"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000026",
      "entity_uid": "E000026",
      "identity_summary": "山主红袍中洒出；如长蜻蜓盘旋",
      "appearance_core": [],
      "clothing_core": [
        "山主红袍中洒出",
        "从红袍里洒出两道金光",
        "他把衣袖一抖，从红袍里洒出两道金光"
      ],
      "prop_core": [
        "金光",
        "山主红袍中洒出",
        "如长蜻蜓盘旋",
        "从红袍里洒出两道金光"
      ],
      "location_core": [
        "山主红袍中洒出"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金光 / 金线 / 金剑 / 飞剑",
        "常见关联对象：山主",
        "已处理文本出现范围：C0004 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000027",
      "entity_uid": "E000027",
      "identity_summary": "就请出墨剑斩了",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "就请出墨剑斩了"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000028",
      "entity_uid": "E000028",
      "identity_summary": "高达百尺；鳄甲蝎子尾",
      "appearance_core": [
        "高达百尺",
        "鳄甲蝎子尾",
        "身长四十丈",
        "脊骨四对鸟翼"
      ],
      "clothing_core": [
        "鳄甲蝎子尾",
        "一头是高达百尺的金目褐猿"
      ],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金目褐猿 / 巨兽 / 巨妖 / 独角青蛇",
        "常见关联对象：金目褐猿",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000029",
      "entity_uid": "E000029",
      "identity_summary": "山主所居；宫阙楼阁荟聚",
      "appearance_core": [
        "一座葱葱郁郁的悬空飞山映入眼帘"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "山主所居",
        "宫阙楼阁荟聚",
        "一座葱葱郁郁的悬空飞山映入眼帘"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：悬空飞山 / 洞天福地 / 云海仙山",
        "常见关联对象：山主、李凡",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000030",
      "entity_uid": "E000030",
      "identity_summary": "山主的侍女；三个二八芳华少女",
      "appearance_core": [
        "山主的侍女",
        "三个二八芳华少女",
        "三个二八芳华的少女",
        "服侍山主的侍女"
      ],
      "clothing_core": [],
      "prop_core": [
        "随即山主的人影一下子化作虹光远遁。而院外的溪水边，一阵清风拂过，卷起片片桃花，现出三个二八芳华的少女。"
      ],
      "location_core": [
        "山主的侍女",
        "服侍山主的侍女",
        "随即山主的人影一下子化作虹光远遁。而院外的溪水边，一阵清风拂过，卷起片片桃花，现出三个二八芳华的少女。"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：侍婢 / 少女 / 莺莺燕燕 / 三个侍婢",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000031",
      "entity_uid": "E000031",
      "identity_summary": "山主展示的水墨画；描绘太素道祖",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "山主抱着的画卷",
        "山主抱着一卷画轴",
        "那是一卷水墨画",
        "山主抱着一卷画轴，回到庭院中的时候"
      ],
      "location_core": [
        "山主展示的水墨画",
        "山主抱着的画卷",
        "山主抱着一卷画轴",
        "山主抱着一卷画轴，回到庭院中的时候"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：画轴 / 画卷 / 水墨画",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000032",
      "entity_uid": "E000032",
      "identity_summary": "太素六祖之一；先天太素存在",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太素道祖 / 非物之祖 / 虚星道祖",
        "常见关联对象：山主、太素六祖",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000033",
      "entity_uid": "E000033",
      "identity_summary": "六位太素道祖；先天至尊",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主、太素道祖",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000034",
      "entity_uid": "E000034",
      "identity_summary": "道家宇宙起源论；先天演化阶段",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主、太极、太素",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000035",
      "entity_uid": "E000035",
      "identity_summary": "先天五太之一；物之起源",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：先天五太",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000036",
      "entity_uid": "E000036",
      "identity_summary": "先天五太之一；非物之起源",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：先天五太",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000037",
      "entity_uid": "E000037",
      "identity_summary": "修行先天太素之道；以身化太素",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：先天大道 / 先天太素道",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000038",
      "entity_uid": "E000038",
      "identity_summary": "过去修行之道；万物化生羽化仙",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：后天仙道 / 左术",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000039",
      "entity_uid": "E000039",
      "identity_summary": "山主摆出的宴席；仙家上膳",
      "appearance_core": [],
      "clothing_core": [
        "山主笑了好一会儿才收住，挥挥衣袖，在李凡面前摆上一桌酒宴"
      ],
      "prop_core": [
        "酒宴",
        "山主摆出的宴席",
        "仙家上膳",
        "玉碟青团浅酒"
      ],
      "location_core": [
        "山主摆出的宴席",
        "山主笑了好一会儿才收住，挥挥衣袖，在李凡面前摆上一桌酒宴"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：酒宴 / 青团 / 仙酒",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}