{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 176,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "地方三千里；两山十四峰",
      "visual_anchor_summary": "两山十四峰",
      "design_keywords": [
        "墨竹山",
        "山岳/洞天",
        "两山十四峰",
        "李凡所在洞天",
        "墨竹山，地方三千里，两山十…",
        "就比如现在李凡所在的墨竹山…"
      ],
      "design_prompt_fragments": [
        "两山十四峰",
        "墨竹山",
        "山岳/洞天",
        "李凡所在洞天",
        "墨竹山，地方三千里，两山十…",
        "就比如现在李凡所在的墨竹山…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "两山十四峰",
        "李凡所在洞天"
      ],
      "landmark_core": [
        "两山十四峰",
        "李凡所在洞天"
      ],
      "atmosphere_core": [],
      "material_core": [
        "墨竹山，地方三千里，两山十四峰，妖兽横行，毒瘴密布，人烟罕至。",
        "就比如现在李凡所在的墨竹山洞天，就没有人间道那些灵炁杂驳不堪使用的担忧。"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "修道士",
        "童子",
        "李凡",
        "魔尊法相"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：墨竹山 / 墨竹山洞天",
        "常见关联对象：修道士、童子、李凡",
        "已处理文本出现范围：C0001 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "险些道化魔形；断三头一尾",
      "visual_anchor_summary": "险些道化魔形；断三头一尾",
      "design_keywords": [
        "老道",
        "险些道化魔形",
        "断三头一尾",
        "带李凡飞天",
        "老头指指下边林子里道",
        "带李凡打雷猴",
        "让李凡杀雷猴",
        "教李凡剑法"
      ],
      "design_prompt_fragments": [
        "险些道化魔形；断三头一尾",
        "老道",
        "险些道化魔形",
        "断三头一尾",
        "带李凡飞天",
        "老头指指下边林子里道",
        "带李凡打雷猴",
        "让李凡杀雷猴"
      ],
      "appearance_core": [
        "险些道化魔形",
        "断三头一尾",
        "带李凡飞天",
        "让李凡杀雷猴"
      ],
      "clothing_core": [],
      "prop_core": [
        "教李凡剑法",
        "无法观到剑意",
        "传授乾坤飞龙剑"
      ],
      "location_core": [
        "无法观到剑意"
      ],
      "landmark_core": [
        "老头指指下边林子里道"
      ],
      "atmosphere_core": [
        "带李凡打雷猴",
        "让李凡杀雷猴"
      ],
      "material_core": [],
      "form_core": [
        "教李凡剑法",
        "无法观到剑意",
        "传授乾坤飞龙剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "修道士",
        "朱木剑",
        "童子",
        "李凡"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000002:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "险些道化魔形",
            "断三头一尾",
            "带李凡飞天"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000002:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "老道士听了就长出一堆手",
            "帅老头也没飞多远"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        },
        {
          "variant_id": "VC000002:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "断"
          ],
          "evidence": [
            "断三头一尾"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：老道 / 上师 / 老道士 / 老头 / 瞎眼老道 / 秦剑师 / 仙长",
        "常见关联对象：修道士、朱木剑、童子",
        "已处理文本出现范围：C0001 -> C0027"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "买酒雷觞；探头看酒坛",
      "visual_anchor_summary": "买酒雷觞；探头看酒坛",
      "design_keywords": [
        "李凡",
        "李凡又看了一眼",
        "李凡下意识扫了他们一眼",
        "躲在桌子底下的李凡翻了个白眼",
        "探头看酒坛",
        "观察武林中人实力",
        "买酒雷觞"
      ],
      "design_prompt_fragments": [
        "买酒雷觞；探头看酒坛",
        "李凡",
        "李凡又看了一眼",
        "李凡下意识扫了他们一眼",
        "躲在桌子底下的李凡翻了个白眼",
        "探头看酒坛",
        "观察武林中人实力",
        "买酒雷觞"
      ],
      "appearance_core": [
        "李凡又看了一眼",
        "李凡下意识扫了他们一眼",
        "躲在桌子底下的李凡翻了个白眼",
        "李凡凝聚目力不是看人家少妇身材的"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "观察武林中人实力",
        "探头看酒坛",
        "观察太监与商人"
      ],
      "landmark_core": [
        "探头看酒坛",
        "观察武林中人实力",
        "运起赤脉童子法门"
      ],
      "atmosphere_core": [
        "买酒雷觞"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山",
        "穿越者心理健康维护系统",
        "老道",
        "镇静一点"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000003:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "李凡又看了一眼",
            "李凡下意识扫了他们一眼",
            "躲在桌子底下的李凡翻了个白眼"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000003:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [
            "运起赤脉童子法门",
            "无聊得运起赤脉童子的法门"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：李凡 / 穿越者 / 小相公 / 小友 / 小子 / 清月 / 李清月",
        "常见关联对象：墨竹山、穿越者心理健康维护系统、老道",
        "已处理文本出现范围：C0001 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "法坛中央立像",
      "visual_anchor_summary": "魔尊法相；法坛中央立像",
      "design_keywords": [
        "魔尊法相",
        "法坛中央立像",
        "平地中央，结草搭楼，开坛立…"
      ],
      "design_prompt_fragments": [
        "魔尊法相；法坛中央立像",
        "魔尊法相",
        "法坛中央立像",
        "平地中央，结草搭楼，开坛立…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "魔尊法相",
        "法坛中央立像",
        "平地中央，结草搭楼，开坛立像，被建起一座八臂六首，相貌不似人型的魔尊法相。"
      ],
      "location_core": [
        "法坛中央立像"
      ],
      "landmark_core": [
        "法坛中央立像"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "魔尊法相",
        "法坛中央立像",
        "平地中央，结草搭楼，开坛立像，被建起一座八臂六首，相貌不似人型的魔尊法相。"
      ],
      "usage_core": [
        "平地中央，结草搭楼，开坛立像，被建起一座八臂六首，相貌不似人型的魔尊法相。"
      ],
      "owner_candidates": [
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "老道怀抱之剑；老道手持之剑",
      "visual_anchor_summary": "老道怀抱之剑",
      "design_keywords": [
        "朱木剑",
        "兵器",
        "老道怀抱之剑",
        "老道手持之剑",
        "那把朱木剑分明绽放着虹光",
        "怀抱着一把三尺七寸的朱木剑"
      ],
      "design_prompt_fragments": [
        "老道怀抱之剑",
        "朱木剑",
        "兵器",
        "老道手持之剑",
        "那把朱木剑分明绽放着虹光",
        "怀抱着一把三尺七寸的朱木剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "老道怀抱之剑",
        "老道手持之剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "那把朱木剑分明绽放着虹光",
        "怀抱着一把三尺七寸的朱木剑"
      ],
      "form_core": [
        "老道怀抱之剑",
        "老道手持之剑"
      ],
      "usage_core": [
        "老道手持之剑"
      ],
      "owner_candidates": [
        "老道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：朱木剑 / 赤剑",
        "常见关联对象：老道",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "居中修士背负",
      "visual_anchor_summary": "背上缚着把三尺三寸的铜钱剑，用红绳斜串…",
      "design_keywords": [
        "铜钱剑",
        "兵器",
        "背上缚着把三尺三寸的铜钱剑…"
      ],
      "design_prompt_fragments": [
        "背上缚着把三尺三寸的铜钱剑，用红绳斜串…",
        "铜钱剑",
        "兵器",
        "背上缚着把三尺三寸的铜钱剑…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "背上缚着把三尺三寸的铜钱剑，用红绳斜串在肩头。"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "背上缚着把三尺三寸的铜钱剑，用红绳斜串在肩头。"
      ],
      "form_core": [
        "背上缚着把三尺三寸的铜钱剑，用红绳斜串在肩头。"
      ],
      "usage_core": [
        "背上缚着把三尺三寸的铜钱剑，用红绳斜串在肩头。"
      ],
      "owner_candidates": [
        "修道士"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：修道士",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "三人领头；蒙面",
      "visual_anchor_summary": "三人领头；三个皂衣青冠，锦帛覆面的修道士",
      "design_keywords": [
        "修道士",
        "三人领头",
        "蒙面",
        "三个蒙面修士",
        "三个皂衣青冠，锦帛覆面的修…",
        "却是那三个蒙面的修士从墨林…"
      ],
      "design_prompt_fragments": [
        "三人领头；三个皂衣青冠，锦帛覆面的修道士",
        "修道士",
        "三人领头",
        "蒙面",
        "三个蒙面修士",
        "三个皂衣青冠，锦帛覆面的修…",
        "却是那三个蒙面的修士从墨林…"
      ],
      "appearance_core": [
        "三人领头",
        "蒙面",
        "三个蒙面修士",
        "遵山主法旨"
      ],
      "clothing_core": [
        "三个皂衣青冠，锦帛覆面的修道士"
      ],
      "prop_core": [],
      "location_core": [
        "遵山主法旨"
      ],
      "landmark_core": [
        "却是那三个蒙面的修士从墨林中跑出来"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "老道",
        "铜钱剑",
        "墨竹山",
        "山主"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000007:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "三人领头",
            "蒙面",
            "三个蒙面修士"
          ],
          "clothing": [
            "三个皂衣青冠，锦帛覆面的修道士"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000007:state:masked",
          "label": "遮面态",
          "variant_type": "masked",
          "signals": [
            "蒙面"
          ],
          "evidence": [
            "蒙面",
            "三个蒙面修士"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：修道士 / 修士 / 蒙面人",
        "常见关联对象：老道、铜钱剑、墨竹山",
        "已处理文本出现范围：C0001 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "年龄四五至十三四；被挑选而来",
      "visual_anchor_summary": "年龄四五至十三四；在前边甲板打架",
      "design_keywords": [
        "童子",
        "年龄四五至十三四",
        "被挑选而来",
        "尽皆不见",
        "在前边甲板打架"
      ],
      "design_prompt_fragments": [
        "年龄四五至十三四；在前边甲板打架",
        "童子",
        "年龄四五至十三四",
        "被挑选而来",
        "尽皆不见",
        "在前边甲板打架"
      ],
      "appearance_core": [
        "年龄四五至十三四",
        "被挑选而来",
        "尽皆不见",
        "在前边甲板打架"
      ],
      "clothing_core": [
        "在前边甲板打架"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山",
        "老道",
        "童子"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000008:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "年龄四五至十三四",
            "被挑选而来",
            "尽皆不见"
          ],
          "clothing": [
            "在前边甲板打架"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000008:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [
            "大大小小的童子二十一人，最大的不过十三四岁，小的也就四五岁。",
            "童子们，已尽皆不见了"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：童子 / 金童 / 双修道侣",
        "常见关联对象：墨竹山、老道、童子",
        "已处理文本出现范围：C0001 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "李凡心情4/100；提示心情上升",
      "visual_anchor_summary": "确认宿主选择先天气运，镇静一点",
      "design_keywords": [
        "穿越者心理健康维护系统",
        "系统",
        "确认宿主选择先天气运，镇静…",
        "欢迎使用穿越者心理健康维护…"
      ],
      "design_prompt_fragments": [
        "确认宿主选择先天气运，镇静一点",
        "穿越者心理健康维护系统",
        "系统",
        "确认宿主选择先天气运，镇静…",
        "欢迎使用穿越者心理健康维护…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "确认宿主选择先天气运，镇静一点"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "确认宿主选择先天气运，镇静一点"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "欢迎使用穿越者心理健康维护系统",
        "确认宿主选择先天气运，镇静一点",
        "李凡的心情下降了1点"
      ],
      "owner_candidates": [
        "李凡",
        "抽奖功能"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：穿越者心理健康维护系统 / 吊系统",
        "常见关联对象：李凡、抽奖功能",
        "已处理文本出现范围：C0001 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "玉蟾婆所在",
      "visual_anchor_summary": "瑶光洞的玉蟾婆来观里作客",
      "design_keywords": [
        "瑶光洞",
        "山岳/洞天",
        "瑶光洞的玉蟾婆来观里作客",
        "玉蟾婆所在"
      ],
      "design_prompt_fragments": [
        "瑶光洞的玉蟾婆来观里作客",
        "瑶光洞",
        "山岳/洞天",
        "玉蟾婆所在"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "瑶光洞的玉蟾婆来观里作客"
      ],
      "landmark_core": [
        "瑶光洞的玉蟾婆来观里作客"
      ],
      "atmosphere_core": [],
      "material_core": [
        "玉蟾婆所在"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "心情波动只变化一点",
      "visual_anchor_summary": "镇静一点，心情发生波动时只变化一点",
      "design_keywords": [
        "镇静一点",
        "镇静一点，心情发生波动时只…"
      ],
      "design_prompt_fragments": [
        "镇静一点，心情发生波动时只变化一点",
        "镇静一点",
        "镇静一点，心情发生波动时只…"
      ],
      "appearance_core": [
        "镇静一点，心情发生波动时只变化一点"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "镇静一点，心情发生波动时只变化一点"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "镇静一点，心情发生波动时只变化一点"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：镇静一点 / 先天气运",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000012",
      "entity_uid": "E000012",
      "identity_summary": "老道给李凡的食物",
      "visual_anchor_summary": "芝麻饼",
      "design_keywords": [
        "芝麻饼",
        "老道给李凡的食物",
        "从虚空里抓出几个芝麻饼来扔…"
      ],
      "design_prompt_fragments": [
        "芝麻饼",
        "老道给李凡的食物",
        "从虚空里抓出几个芝麻饼来扔…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "芝麻饼",
        "老道给李凡的食物",
        "从虚空里抓出几个芝麻饼来扔到他怀里"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "芝麻饼",
        "老道给李凡的食物",
        "从虚空里抓出几个芝麻饼来扔到他怀里"
      ],
      "usage_core": [
        "从虚空里抓出几个芝麻饼来扔到他怀里"
      ],
      "owner_candidates": [
        "老道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "系统功能，需充能",
      "visual_anchor_summary": "系统功能，需充能",
      "design_keywords": [
        "抽奖功能",
        "本系统还可进行抽奖。"
      ],
      "design_prompt_fragments": [
        "系统功能，需充能",
        "抽奖功能",
        "本系统还可进行抽奖。"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "本系统还可进行抽奖。"
      ],
      "owner_candidates": [
        "穿越者心理健康维护系统"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：穿越者心理健康维护系统",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "万载前显现；拜月参修对象",
      "visual_anchor_summary": "万载前显现；拜月参修对象",
      "design_keywords": [
        "虚月",
        "入魔风险",
        "而头顶上，两轮皓月当空"
      ],
      "design_prompt_fragments": [
        "万载前显现；拜月参修对象",
        "虚月",
        "入魔风险",
        "而头顶上，两轮皓月当空"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "入魔风险"
      ],
      "material_core": [],
      "form_core": [
        "而头顶上，两轮皓月当空"
      ],
      "usage_core": [],
      "owner_candidates": [
        "八臂魔尊",
        "修道士",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：虚月 / 明月 / 虚夜",
        "常见关联对象：八臂魔尊、修道士、李凡",
        "已处理文本出现范围：C0002 -> C0029"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "托举明月的魔尊；法像烂作肉块",
      "visual_anchor_summary": "托举明月的魔尊；法像烂作肉块",
      "design_keywords": [
        "八臂魔尊",
        "托举明月的魔尊",
        "法像烂作肉块",
        "仿佛两轮火球被那八臂魔尊托…",
        "六首八臂的魔尊，被一剑劈开"
      ],
      "design_prompt_fragments": [
        "托举明月的魔尊；法像烂作肉块",
        "八臂魔尊",
        "托举明月的魔尊",
        "法像烂作肉块",
        "仿佛两轮火球被那八臂魔尊托…",
        "六首八臂的魔尊，被一剑劈开"
      ],
      "appearance_core": [
        "托举明月的魔尊",
        "法像烂作肉块",
        "仿佛两轮火球被那八臂魔尊托在掌心",
        "六首八臂的魔尊，被一剑劈开"
      ],
      "clothing_core": [],
      "prop_core": [
        "六首八臂的魔尊，被一剑劈开"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "仿佛两轮火球被那八臂魔尊托在掌心"
      ],
      "material_core": [],
      "form_core": [
        "六首八臂的魔尊，被一剑劈开",
        "仿佛两轮火球被那八臂魔尊托在掌心"
      ],
      "usage_core": [],
      "owner_candidates": [
        "虚月",
        "老道"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000015:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "托举明月的魔尊",
            "法像烂作肉块",
            "仿佛两轮火球被那八臂魔尊托在掌心"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：虚月、老道",
        "已处理文本出现范围：C0002 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "蒸腾起黑紫色瘴气",
      "visual_anchor_summary": "整个墨色竹林中，突然蒸腾起黑紫色的瘴气",
      "design_keywords": [
        "墨色竹林",
        "山岳/洞天",
        "整个墨色竹林中，突然蒸腾起…"
      ],
      "design_prompt_fragments": [
        "整个墨色竹林中，突然蒸腾起黑紫色的瘴气",
        "墨色竹林",
        "山岳/洞天",
        "整个墨色竹林中，突然蒸腾起…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "整个墨色竹林中，突然蒸腾起黑紫色的瘴气"
      ],
      "landmark_core": [
        "整个墨色竹林中，突然蒸腾起黑紫色的瘴气"
      ],
      "atmosphere_core": [],
      "material_core": [
        "整个墨色竹林中，突然蒸腾起黑紫色的瘴气"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000017",
      "entity_uid": "E000017",
      "identity_summary": "老道士所画圆圈用",
      "visual_anchor_summary": "被老道士用木剑所画的圆圈所遮挡",
      "design_keywords": [
        "木剑",
        "兵器",
        "被老道士用木剑所画的圆圈所…"
      ],
      "design_prompt_fragments": [
        "被老道士用木剑所画的圆圈所遮挡",
        "木剑",
        "兵器",
        "被老道士用木剑所画的圆圈所…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "被老道士用木剑所画的圆圈所遮挡"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "被老道士用木剑所画的圆圈所遮挡"
      ],
      "form_core": [
        "被老道士用木剑所画的圆圈所遮挡"
      ],
      "usage_core": [
        "被老道士用木剑所画的圆圈所遮挡"
      ],
      "owner_candidates": [
        "老道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "钻入李凡掌心；钻入李凡右手",
      "visual_anchor_summary": "钻到右手手心里的那把小剑",
      "design_keywords": [
        "小剑",
        "兵器",
        "钻到右手手心里的那把小剑",
        "手里握住了一枚三寸长的小剑"
      ],
      "design_prompt_fragments": [
        "钻到右手手心里的那把小剑",
        "小剑",
        "兵器",
        "手里握住了一枚三寸长的小剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "钻到右手手心里的那把小剑",
        "手里握住了一枚三寸长的小剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "钻到右手手心里的那把小剑",
        "手里握住了一枚三寸长的小剑"
      ],
      "usage_core": [
        "手里握住了一枚三寸长的小剑"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0003 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "说李凡有人味",
      "visual_anchor_summary": "说李凡有人味",
      "design_keywords": [
        "赤虬",
        "说李凡有人味",
        "赤虬说你还有人味"
      ],
      "design_prompt_fragments": [
        "说李凡有人味",
        "赤虬",
        "赤虬说你还有人味"
      ],
      "appearance_core": [
        "说李凡有人味",
        "赤虬说你还有人味"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "老道"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000019:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "说李凡有人味",
            "赤虬说你还有人味"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000020",
      "entity_uid": "E000020",
      "identity_summary": "化作虹光远遁；抱画轴回庭院",
      "visual_anchor_summary": "化作虹光远遁；抱画轴回庭院",
      "design_keywords": [
        "山主",
        "山主一脸赞同得朝老道点头",
        "内门山主之位",
        "墨竹山修为最高者",
        "山主抱着一卷画轴，回到庭院…"
      ],
      "design_prompt_fragments": [
        "化作虹光远遁；抱画轴回庭院",
        "山主",
        "山主一脸赞同得朝老道点头",
        "内门山主之位",
        "墨竹山修为最高者",
        "山主抱着一卷画轴，回到庭院…"
      ],
      "appearance_core": [
        "山主一脸赞同得朝老道点头"
      ],
      "clothing_core": [],
      "prop_core": [
        "山主抱着一卷画轴，回到庭院中的时候"
      ],
      "location_core": [
        "抱画轴回庭院",
        "墨竹山修为最高者"
      ],
      "landmark_core": [
        "内门山主之位"
      ],
      "atmosphere_core": [],
      "material_core": [
        "墨竹山修为最高者"
      ],
      "form_core": [
        "山主抱着一卷画轴，回到庭院中的时候"
      ],
      "usage_core": [],
      "owner_candidates": [
        "老道",
        "李凡",
        "血泪珍珠",
        "金光"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000020:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "山主一脸赞同得朝老道点头"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000020:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "山主一脸赞同得朝老道点头"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：山主 / 仙尊 / 师尊 / 内门山主",
        "常见关联对象：老道、李凡、血泪珍珠",
        "已处理文本出现范围：C0003 -> C0037"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000021",
      "entity_uid": "E000021",
      "identity_summary": "李凡独坐之处",
      "visual_anchor_summary": "紫色天幕",
      "design_keywords": [
        "紫色天幕",
        "李凡独坐之处"
      ],
      "design_prompt_fragments": [
        "紫色天幕",
        "李凡独坐之处"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "紫色天幕",
        "李凡独坐之处",
        "独自坐在一片紫色的天幕里"
      ],
      "landmark_core": [
        "紫色天幕",
        "李凡独坐之处",
        "独自坐在一片紫色的天幕里"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "老道",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道、李凡",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000022",
      "entity_uid": "E000022",
      "identity_summary": "被李凡煞气养活；老道提及",
      "visual_anchor_summary": "被李凡煞气养活；老道提及",
      "design_keywords": [
        "尊天魔",
        "被李凡煞气养活",
        "老道提及",
        "把尊天魔都养活了"
      ],
      "design_prompt_fragments": [
        "被李凡煞气养活；老道提及",
        "尊天魔",
        "被李凡煞气养活",
        "老道提及",
        "把尊天魔都养活了"
      ],
      "appearance_core": [
        "被李凡煞气养活",
        "老道提及",
        "把尊天魔都养活了"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000022:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "被李凡煞气养活",
            "老道提及",
            "把尊天魔都养活了"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000022:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "老道提及"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000023",
      "entity_uid": "E000023",
      "identity_summary": "山主血泪化成；送给李凡",
      "visual_anchor_summary": "眼泪叮叮当当得滚落；血泪珍珠；山主血泪化成",
      "design_keywords": [
        "血泪珍珠",
        "法器",
        "眼泪叮叮当当得滚落",
        "山主血泪化成",
        "塞到李凡怀里"
      ],
      "design_prompt_fragments": [
        "眼泪叮叮当当得滚落；血泪珍珠；山主血泪化成",
        "血泪珍珠",
        "法器",
        "眼泪叮叮当当得滚落",
        "山主血泪化成",
        "塞到李凡怀里"
      ],
      "appearance_core": [
        "眼泪叮叮当当得滚落"
      ],
      "clothing_core": [],
      "prop_core": [
        "血泪珍珠",
        "山主血泪化成",
        "送给李凡",
        "眼泪叮叮当当得滚落"
      ],
      "location_core": [
        "山主血泪化成"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "山主血泪化成"
      ],
      "material_core": [],
      "form_core": [
        "血泪珍珠",
        "山主血泪化成",
        "送给李凡"
      ],
      "usage_core": [
        "眼泪叮叮当当得滚落",
        "塞到李凡怀里"
      ],
      "owner_candidates": [
        "山主",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000023:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "山主血泪化成"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：血泪珍珠 / 红色珍珠",
        "常见关联对象：山主、李凡",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000024",
      "entity_uid": "E000024",
      "identity_summary": "山主红袍洒出；盘旋打转",
      "visual_anchor_summary": "山主红袍洒出；两把金光小剑",
      "design_keywords": [
        "金光",
        "山主红袍洒出",
        "两把金光小剑",
        "盘旋打转",
        "从红袍里洒出两道金光",
        "如两只长蜻蜓似得盘旋"
      ],
      "design_prompt_fragments": [
        "山主红袍洒出；两把金光小剑",
        "金光",
        "山主红袍洒出",
        "两把金光小剑",
        "盘旋打转",
        "从红袍里洒出两道金光",
        "如两只长蜻蜓似得盘旋"
      ],
      "appearance_core": [],
      "clothing_core": [
        "山主红袍洒出"
      ],
      "prop_core": [
        "两把金光小剑"
      ],
      "location_core": [
        "山主红袍洒出"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "两把金光小剑"
      ],
      "form_core": [
        "盘旋打转",
        "两把金光小剑"
      ],
      "usage_core": [
        "从红袍里洒出两道金光",
        "如两只长蜻蜓似得盘旋",
        "他把衣袖一抖，从红袍里洒出两道金光"
      ],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金光 / 金线 / 长蜻蜓 / 金剑 / 飞剑",
        "常见关联对象：山主",
        "已处理文本出现范围：C0004 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000025",
      "entity_uid": "E000025",
      "identity_summary": "高达百尺；鳄甲蝎子尾",
      "visual_anchor_summary": "高达百尺；鳄甲蝎子尾",
      "design_keywords": [
        "金目褐猿",
        "灵禽",
        "高达百尺",
        "鳄甲蝎子尾",
        "身长四十丈",
        "一头是高达百尺的金目褐猿…",
        "另一边，是身长四十丈的独角…"
      ],
      "design_prompt_fragments": [
        "高达百尺；鳄甲蝎子尾",
        "金目褐猿",
        "灵禽",
        "高达百尺",
        "鳄甲蝎子尾",
        "身长四十丈",
        "一头是高达百尺的金目褐猿…",
        "另一边，是身长四十丈的独角…"
      ],
      "appearance_core": [
        "高达百尺",
        "鳄甲蝎子尾",
        "身长四十丈",
        "四对鸟翼"
      ],
      "clothing_core": [
        "鳄甲蝎子尾"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "一头是高达百尺的金目褐猿，生着鳄甲蝎子尾",
        "另一边，是身长四十丈的独角青蛇，脊骨上长出四对鸟翼"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "金目褐猿"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000025:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "高达百尺",
            "鳄甲蝎子尾",
            "身长四十丈"
          ],
          "clothing": [
            "鳄甲蝎子尾"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金目褐猿 / 巨兽 / 巨妖 / 独角青蛇",
        "常见关联对象：金目褐猿",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000026",
      "entity_uid": "E000026",
      "identity_summary": "葱葱郁郁悬空；宫阙楼阁荟聚",
      "visual_anchor_summary": "一座葱葱郁郁的悬空飞山映入眼帘；宫阙楼阁荟聚",
      "design_keywords": [
        "悬空飞山",
        "山岳/洞天",
        "一座葱葱郁郁的悬空飞山映入…",
        "宫阙楼阁荟聚"
      ],
      "design_prompt_fragments": [
        "一座葱葱郁郁的悬空飞山映入眼帘；宫阙楼阁荟聚",
        "悬空飞山",
        "山岳/洞天",
        "一座葱葱郁郁的悬空飞山映入…",
        "宫阙楼阁荟聚"
      ],
      "appearance_core": [
        "一座葱葱郁郁的悬空飞山映入眼帘"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "宫阙楼阁荟聚"
      ],
      "landmark_core": [
        "宫阙楼阁荟聚"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "山主",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：悬空飞山 / 洞天福地 / 云海仙山",
        "常见关联对象：山主、李凡",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000027",
      "entity_uid": "E000027",
      "identity_summary": "三个二八芳华少女；罗裙霞裳朱颜婵娟",
      "visual_anchor_summary": "三个二八芳华少女；罗裙霞裳朱颜婵娟",
      "design_keywords": [
        "侍婢",
        "三个二八芳华少女",
        "罗裙霞裳朱颜婵娟",
        "莺声燕语",
        "随即山主的人影一下子化作虹…"
      ],
      "design_prompt_fragments": [
        "三个二八芳华少女；罗裙霞裳朱颜婵娟",
        "侍婢",
        "三个二八芳华少女",
        "罗裙霞裳朱颜婵娟",
        "莺声燕语",
        "随即山主的人影一下子化作虹…"
      ],
      "appearance_core": [
        "三个二八芳华少女",
        "罗裙霞裳朱颜婵娟",
        "莺声燕语",
        "现出三个二八芳华的少女"
      ],
      "clothing_core": [
        "罗裙霞裳朱颜婵娟"
      ],
      "prop_core": [
        "随即山主的人影一下子化作虹光远遁。而院外的溪水边，一阵清风拂过，卷起片片桃花，现出三个二八芳华的少女。"
      ],
      "location_core": [
        "随即山主的人影一下子化作虹光远遁。而院外的溪水边，一阵清风拂过，卷起片片桃花，现出三个二八芳华的少女。"
      ],
      "landmark_core": [
        "随即山主的人影一下子化作虹光远遁。而院外的溪水边，一阵清风拂过，卷起片片桃花，现出三个二八芳华的少女。"
      ],
      "atmosphere_core": [
        "随即山主的人影一下子化作虹光远遁。而院外的溪水边，一阵清风拂过，卷起片片桃花，现出三个二八芳华的少女。"
      ],
      "material_core": [],
      "form_core": [
        "随即山主的人影一下子化作虹光远遁。而院外的溪水边，一阵清风拂过，卷起片片桃花，现出三个二八芳华的少女。"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000027:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "三个二八芳华少女",
            "罗裙霞裳朱颜婵娟",
            "莺声燕语"
          ],
          "clothing": [
            "罗裙霞裳朱颜婵娟"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000027:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [
            "三个二八芳华少女",
            "现出三个二八芳华的少女"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：侍婢 / 少女 / 莺莺燕燕 / 粉黛须眉 / 红颜娇娥 / 婵娟仙殊",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000028",
      "entity_uid": "E000028",
      "identity_summary": "山主手持；墨迹混沌",
      "visual_anchor_summary": "封印梅夫人；山主手持",
      "design_keywords": [
        "画轴",
        "封印梅夫人",
        "封印梅夫人的物",
        "山主手持",
        "山主抱着的画卷",
        "可山斋门口的菜谱"
      ],
      "design_prompt_fragments": [
        "封印梅夫人；山主手持",
        "画轴",
        "封印梅夫人",
        "封印梅夫人的物",
        "山主手持",
        "山主抱着的画卷",
        "可山斋门口的菜谱"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "封印梅夫人",
        "封印梅夫人的物",
        "山主抱着的画卷"
      ],
      "location_core": [
        "山主手持",
        "山主抱着的画卷",
        "可山斋门口的菜谱"
      ],
      "landmark_core": [
        "可山斋门口的菜谱"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "封印梅夫人",
        "封印梅夫人的物",
        "山主抱着的画卷"
      ],
      "usage_core": [
        "山主手持"
      ],
      "owner_candidates": [
        "山主",
        "可山斋主",
        "飞天神女",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：画轴 / 画卷 / 水墨画 / 奉宴图 / 菜谱 / 梅妻奉宴图",
        "常见关联对象：山主、可山斋主、飞天神女",
        "已处理文本出现范围：C0006 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000029",
      "entity_uid": "E000029",
      "identity_summary": "上古先天至尊；鸿蒙宇宙存在",
      "visual_anchor_summary": "此非物之祖，山主看他若有所思的神色就明…",
      "design_keywords": [
        "太素道祖",
        "此非物之祖，山主看他若有所…"
      ],
      "design_prompt_fragments": [
        "此非物之祖，山主看他若有所思的神色就明…",
        "太素道祖",
        "此非物之祖，山主看他若有所…"
      ],
      "appearance_core": [
        "此非物之祖，山主看他若有所思的神色就明白了，手一挑收起画卷，就在李凡面前茶案边坐下，双手虚抱，朝天上作辑一拜，脸上实无半分礼节得说道，是太素道祖。"
      ],
      "clothing_core": [],
      "prop_core": [
        "此非物之祖，山主看他若有所思的神色就明白了，手一挑收起画卷，就在李凡面前茶案边坐下，双手虚抱，朝天上作辑一拜，脸上实无半分礼节得说道，是太素道祖。"
      ],
      "location_core": [
        "此非物之祖，山主看他若有所思的神色就明白了，手一挑收起画卷，就在李凡面前茶案边坐下，双手虚抱，朝天上作辑一拜，脸上实无半分礼节得说道，是太素道祖。"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "此非物之祖，山主看他若有所思的神色就明白了，手一挑收起画卷，就在李凡面前茶案边坐下，双手虚抱，朝天上作辑一拜，脸上实无半分礼节得说道，是太素道祖。"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太素道祖 / 非物之祖",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000030",
      "entity_uid": "E000030",
      "identity_summary": "包括虚星道祖；太素道祖之六",
      "visual_anchor_summary": "混沌兽母，大荒虚星，黄天幽泉，此太素六…",
      "design_keywords": [
        "太素六祖",
        "混沌兽母，大荒虚星，黄天幽…"
      ],
      "design_prompt_fragments": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六…",
        "太素六祖",
        "混沌兽母，大荒虚星，黄天幽…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六祖，山主点点手里的画卷，道祖虚星。"
      ],
      "location_core": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六祖，山主点点手里的画卷，道祖虚星。"
      ],
      "landmark_core": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六祖，山主点点手里的画卷，道祖虚星。"
      ],
      "atmosphere_core": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六祖，山主点点手里的画卷，道祖虚星。"
      ],
      "material_core": [],
      "form_core": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六祖，山主点点手里的画卷，道祖虚星。"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0006 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000031",
      "entity_uid": "E000031",
      "identity_summary": "太素六祖之一；道祖虚星",
      "visual_anchor_summary": "混沌兽母，大荒虚星，黄天幽泉，此太素六…",
      "design_keywords": [
        "虚星道祖",
        "混沌兽母，大荒虚星，黄天幽…"
      ],
      "design_prompt_fragments": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六…",
        "虚星道祖",
        "混沌兽母，大荒虚星，黄天幽…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六祖，山主点点手里的画卷，道祖虚星。"
      ],
      "location_core": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六祖，山主点点手里的画卷，道祖虚星。"
      ],
      "landmark_core": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六祖，山主点点手里的画卷，道祖虚星。"
      ],
      "atmosphere_core": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六祖，山主点点手里的画卷，道祖虚星。"
      ],
      "material_core": [],
      "form_core": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六祖，山主点点手里的画卷，道祖虚星。"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：虚星道祖 / 道祖虚星",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000032",
      "entity_uid": "E000032",
      "identity_summary": "太易太初太始太素太极；道家宇宙起源论",
      "visual_anchor_summary": "太易太初太始太素太极；道家宇宙起源论",
      "design_keywords": [
        "先天五太"
      ],
      "design_prompt_fragments": [
        "太易太初太始太素太极；道家宇宙起源论",
        "先天五太"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000033",
      "entity_uid": "E000033",
      "identity_summary": "玉碟里两个；咬一口唇齿留香",
      "visual_anchor_summary": "咬一口唇齿留香；青团",
      "design_keywords": [
        "青团",
        "咬一口唇齿留香",
        "玉碟里两个",
        "却是玉碟里青团两个",
        "取了个青团嚼嚼"
      ],
      "design_prompt_fragments": [
        "咬一口唇齿留香；青团",
        "青团",
        "咬一口唇齿留香",
        "玉碟里两个",
        "却是玉碟里青团两个",
        "取了个青团嚼嚼"
      ],
      "appearance_core": [
        "咬一口唇齿留香"
      ],
      "clothing_core": [],
      "prop_core": [
        "青团",
        "玉碟里两个",
        "咬一口唇齿留香",
        "却是玉碟里青团两个"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "玉碟里两个"
      ],
      "form_core": [
        "青团",
        "玉碟里两个",
        "咬一口唇齿留香"
      ],
      "usage_core": [
        "却是玉碟里青团两个",
        "取了个青团嚼嚼"
      ],
      "owner_candidates": [
        "山主",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：青团 / 仙家上膳",
        "常见关联对象：山主、李凡",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000034",
      "entity_uid": "E000034",
      "identity_summary": "青叶似杯盏盛；啜之清爽充盈",
      "visual_anchor_summary": "仙酒",
      "design_keywords": [
        "仙酒",
        "青叶似杯盏盛",
        "青叶似杯盏里浅酒一斟",
        "浅杯里仙酒一啜"
      ],
      "design_prompt_fragments": [
        "仙酒",
        "青叶似杯盏盛",
        "青叶似杯盏里浅酒一斟",
        "浅杯里仙酒一啜"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "仙酒",
        "青叶似杯盏盛",
        "啜之清爽充盈",
        "青叶似杯盏里浅酒一斟"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "仙酒",
        "青叶似杯盏盛",
        "啜之清爽充盈"
      ],
      "usage_core": [
        "青叶似杯盏里浅酒一斟",
        "浅杯里仙酒一啜"
      ],
      "owner_candidates": [
        "山主",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：仙酒 / 浅酒",
        "常见关联对象：山主、李凡",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000035",
      "entity_uid": "E000035",
      "identity_summary": "孕灵根道子可感应；金丹大成后望舒传授",
      "visual_anchor_summary": "孕灵根道子可感应；金丹大成后望舒传授",
      "design_keywords": [
        "先天大道",
        "功法",
        "等待你金丹大成，褪去凡胎之…",
        "风险高",
        "金丹大成后望舒传授"
      ],
      "design_prompt_fragments": [
        "孕灵根道子可感应；金丹大成后望舒传授",
        "先天大道",
        "功法",
        "等待你金丹大成，褪去凡胎之…",
        "风险高",
        "金丹大成后望舒传授"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "等待你金丹大成，褪去凡胎之日，我自会传你先天道法，指点你凝炼神婴的诀窍法门。"
      ],
      "atmosphere_core": [
        "风险高"
      ],
      "material_core": [
        "金丹大成后望舒传授"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "修道士",
        "李凡",
        "山主",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：先天大道 / 先天太素 / 先天道法 / 先天太素大道",
        "常见关联对象：修道士、李凡、山主",
        "已处理文本出现范围：C0006 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000037",
      "entity_uid": "E000037",
      "identity_summary": "从魔形喉咙探出；现形吓人",
      "visual_anchor_summary": "和望舒仙子的脑袋对了个正脸；望舒仙子已经换了一身干净衣裳",
      "design_keywords": [
        "望舒",
        "和望舒仙子的脑袋对了个正脸",
        "望舒仙子突然开始发光了！要…",
        "望舒仙子已经换了一身干净衣裳"
      ],
      "design_prompt_fragments": [
        "和望舒仙子的脑袋对了个正脸；望舒仙子已经换了一身干净衣裳",
        "望舒",
        "和望舒仙子的脑袋对了个正脸",
        "望舒仙子突然开始发光了！要…",
        "望舒仙子已经换了一身干净衣裳"
      ],
      "appearance_core": [
        "和望舒仙子的脑袋对了个正脸",
        "望舒仙子突然开始发光了！要爆那种！"
      ],
      "clothing_core": [
        "望舒仙子已经换了一身干净衣裳"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "山主",
        "李凡",
        "仙鹤",
        "竹山"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000037:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "和望舒仙子的脑袋对了个正脸",
            "望舒仙子突然开始发光了！要爆那种！"
          ],
          "clothing": [
            "望舒仙子已经换了一身干净衣裳"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000037:state:age",
          "label": "青年感",
          "variant_type": "age",
          "signals": [
            "青年感"
          ],
          "evidence": [
            "小姐突破化神；见过小姐的魔形"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：望舒 / 女冠 / 姜望舒 / 望舒真人 / 望舒仙子 / 仙子 / 小姐",
        "常见关联对象：山主、李凡、仙鹤",
        "已处理文本出现范围：C0007 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000038",
      "entity_uid": "E000038",
      "identity_summary": "筑基门槛低；茯苓修炼的功法",
      "visual_anchor_summary": "最善杀伐的剑仙；要是放在上古时代，一群人修炼后天仙道的…",
      "design_keywords": [
        "后天仙道",
        "功法",
        "最善杀伐的剑仙",
        "要是放在上古时代，一群人修…",
        "筑基门槛低"
      ],
      "design_prompt_fragments": [
        "最善杀伐的剑仙；要是放在上古时代，一群人修炼后天仙道的…",
        "后天仙道",
        "功法",
        "最善杀伐的剑仙",
        "要是放在上古时代，一群人修…",
        "筑基门槛低"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "最善杀伐的剑仙"
      ],
      "location_core": [
        "要是放在上古时代，一群人修炼后天仙道的时候，这样在洞天福地练气筑基的福利待遇，甚至只有内门弟子，或者茯苓这样的长老亲随才能享受，哪里轮的到外门这些大概花钱买资格的记名弟子。"
      ],
      "landmark_core": [
        "筑基门槛低"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "最善杀伐的剑仙"
      ],
      "usage_core": [],
      "owner_candidates": [
        "朝廷宗室世家子弟",
        "真炁",
        "李凡",
        "茯苓"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：后天仙道 / 左术 / 后天仙术 / 后天功法 / 左道",
        "常见关联对象：朝廷宗室世家子弟、真炁、李凡",
        "已处理文本出现范围：C0007 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000039",
      "entity_uid": "E000039",
      "identity_summary": "望舒的坐骑；载李凡飞行",
      "visual_anchor_summary": "望舒的坐骑；载李凡飞行",
      "design_keywords": [
        "仙鹤",
        "灵禽",
        "望舒的坐骑",
        "载李凡飞行",
        "一只翼展竟有两丈的仙鹤背上…"
      ],
      "design_prompt_fragments": [
        "望舒的坐骑；载李凡飞行",
        "仙鹤",
        "灵禽",
        "望舒的坐骑",
        "载李凡飞行",
        "一只翼展竟有两丈的仙鹤背上…"
      ],
      "appearance_core": [
        "望舒的坐骑",
        "载李凡飞行",
        "一只翼展竟有两丈的仙鹤背上站定"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "山主",
        "望舒"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000039:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "望舒的坐骑",
            "载李凡飞行",
            "一只翼展竟有两丈的仙鹤背上站定"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主、望舒",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000040",
      "entity_uid": "E000040",
      "identity_summary": "外门道塔；散修依附",
      "visual_anchor_summary": "发放道牒法箓；内山门传道弟子",
      "design_keywords": [
        "竹山",
        "发放道牒法箓",
        "内山门传道弟子",
        "外门道塔",
        "外门食堂",
        "那咱们竹山呢？",
        "这镇子背靠墨竹山"
      ],
      "design_prompt_fragments": [
        "发放道牒法箓；内山门传道弟子",
        "竹山",
        "发放道牒法箓",
        "内山门传道弟子",
        "外门道塔",
        "外门食堂",
        "那咱们竹山呢？",
        "这镇子背靠墨竹山"
      ],
      "appearance_core": [
        "发放道牒法箓"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "内山门传道弟子"
      ],
      "landmark_core": [
        "外门道塔",
        "外门食堂",
        "宗门由来",
        "内山门传道弟子"
      ],
      "atmosphere_core": [],
      "material_core": [
        "那咱们竹山呢？",
        "这镇子背靠墨竹山",
        "在竹山洞府内不用担心",
        "那边阁楼好似是墨竹山外门的食堂"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "望舒",
        "朝廷宗室世家子弟",
        "可山斋主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：竹山 / 竹山门楣 / 墨竹山 / 本教 / 竹山洞府 / 竹山教 / 竹山外门",
        "常见关联对象：李凡、望舒、朝廷宗室世家子弟",
        "已处理文本出现范围：C0007 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000041",
      "entity_uid": "E000041",
      "identity_summary": "珍稀修行资源；提升修为的灵物",
      "visual_anchor_summary": "仙灵玉髓",
      "design_keywords": [
        "仙灵玉髓",
        "珍稀修行资源",
        "喂你仙灵玉髓",
        "师尊居然如此看中你，上来就…"
      ],
      "design_prompt_fragments": [
        "仙灵玉髓",
        "珍稀修行资源",
        "喂你仙灵玉髓",
        "师尊居然如此看中你，上来就…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "仙灵玉髓",
        "珍稀修行资源",
        "提升修为的灵物",
        "喂你仙灵玉髓"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "喂你仙灵玉髓",
        "师尊居然如此看中你，上来就喂你仙灵玉髓"
      ],
      "form_core": [
        "仙灵玉髓",
        "珍稀修行资源",
        "提升修为的灵物"
      ],
      "usage_core": [
        "喂你仙灵玉髓",
        "师尊居然如此看中你，上来就喂你仙灵玉髓"
      ],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：仙灵玉髓 / 团子",
        "常见关联对象：山主",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000042",
      "entity_uid": "E000042",
      "identity_summary": "珍稀修行资源；辅助修炼的丹药",
      "visual_anchor_summary": "丹婴神胎",
      "design_keywords": [
        "丹婴神胎",
        "珍稀修行资源",
        "还给你服用丹婴神胎"
      ],
      "design_prompt_fragments": [
        "丹婴神胎",
        "珍稀修行资源",
        "还给你服用丹婴神胎"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "丹婴神胎",
        "珍稀修行资源",
        "辅助修炼的丹药",
        "还给你服用丹婴神胎"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "丹婴神胎",
        "珍稀修行资源",
        "辅助修炼的丹药"
      ],
      "usage_core": [
        "还给你服用丹婴神胎"
      ],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000043",
      "entity_uid": "E000043",
      "identity_summary": "可食用增长修为；秦剑师险些道化",
      "visual_anchor_summary": "秦剑师险些道化；外山可有魔胎送进来下酒",
      "design_keywords": [
        "魔胎",
        "秦剑师险些道化",
        "外山可有魔胎送进来下酒",
        "听说是把紫铜用魔胎妖血泡过…"
      ],
      "design_prompt_fragments": [
        "秦剑师险些道化；外山可有魔胎送进来下酒",
        "魔胎",
        "秦剑师险些道化",
        "外山可有魔胎送进来下酒",
        "听说是把紫铜用魔胎妖血泡过…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "秦剑师险些道化"
      ],
      "location_core": [
        "外山可有魔胎送进来下酒"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "听说是把紫铜用魔胎妖血泡过，也不知真假。"
      ],
      "material_core": [
        "听说是把紫铜用魔胎妖血泡过，也不知真假。"
      ],
      "form_core": [
        "秦剑师险些道化"
      ],
      "usage_core": [],
      "owner_candidates": [
        "修道士",
        "李凡",
        "老道",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000043:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "听说是把紫铜用魔胎妖血泡过，也不知真假。"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        },
        {
          "variant_id": "VC000043:state:corrupted",
          "label": "异化态",
          "variant_type": "corrupted",
          "signals": [
            "异化"
          ],
          "evidence": [
            "望舒异化形态",
            "整个魔形异化的首级仅仅是前端的一小截"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：魔胎 / 非物 / 魔形 / 魔婴神胎 / 妖孽",
        "常见关联对象：修道士、李凡、老道",
        "已处理文本出现范围：C0008 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000044",
      "entity_uid": "E000044",
      "identity_summary": "修行世界的一部分",
      "visual_anchor_summary": "修行世界的一部分",
      "design_keywords": [
        "人间道"
      ],
      "design_prompt_fragments": [
        "修行世界的一部分",
        "人间道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000045",
      "entity_uid": "E000045",
      "identity_summary": "来竹山练气筑基；跪拜不敢看望舒",
      "visual_anchor_summary": "来竹山练气筑基；跪拜不敢看望舒",
      "design_keywords": [
        "朝廷宗室世家子弟",
        "而那些王侯公卿的子弟，则一…",
        "来竹山练气筑基"
      ],
      "design_prompt_fragments": [
        "来竹山练气筑基；跪拜不敢看望舒",
        "朝廷宗室世家子弟",
        "而那些王侯公卿的子弟，则一…",
        "来竹山练气筑基"
      ],
      "appearance_core": [
        "而那些王侯公卿的子弟，则一个个躬身拜服在地，根本不敢抬眼偷看这风华绝代的仙子大腿。"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "来竹山练气筑基"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "而那些王侯公卿的子弟，则一个个躬身拜服在地，根本不敢抬眼偷看这风华绝代的仙子大腿。"
      ],
      "material_core": [
        "来竹山练气筑基"
      ],
      "form_core": [],
      "usage_core": [
        "而那些王侯公卿的子弟，则一个个躬身拜服在地，根本不敢抬眼偷看这风华绝代的仙子大腿。"
      ],
      "owner_candidates": [
        "竹山",
        "后天仙道"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000045:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "而那些王侯公卿的子弟，则一个个躬身拜服在地，根本不敢抬眼偷看这风华绝代的仙子大腿。"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000045:state:age",
          "label": "青年感",
          "variant_type": "age",
          "signals": [
            "青年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：朝廷宗室世家子弟 / 王侯公卿的子弟 / 王孙公子",
        "常见关联对象：竹山、后天仙道",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000046",
      "entity_uid": "E000046",
      "identity_summary": "门口悬剑如明镜；存放道法供挑选",
      "visual_anchor_summary": "外门弟子都脸色惨白；门口悬剑如明镜；望舒真人牵着他，来到内院一间书阁前，那…",
      "design_keywords": [
        "经楼",
        "洞府/殿阁",
        "外门弟子都脸色惨白",
        "望舒真人牵着他，来到内院一…",
        "门口悬剑如明镜",
        "存放书籍",
        "外门弟子尝试取竹简"
      ],
      "design_prompt_fragments": [
        "外门弟子都脸色惨白；门口悬剑如明镜；望舒真人牵着他，来到内院一间书阁前，那…",
        "经楼",
        "洞府/殿阁",
        "外门弟子都脸色惨白",
        "望舒真人牵着他，来到内院一…",
        "门口悬剑如明镜",
        "存放书籍",
        "外门弟子尝试取竹简"
      ],
      "appearance_core": [
        "外门弟子都脸色惨白",
        "望舒真人牵着他，来到内院一间书阁前，那书阁门口空悬着一把剑，剑身好像抛了光，和一面明镜似得，反射的剑光晃在李凡的脸上。"
      ],
      "clothing_core": [],
      "prop_core": [
        "门口悬剑如明镜",
        "存放书籍",
        "外门弟子尝试取竹简"
      ],
      "location_core": [
        "望舒真人牵着他，来到内院一间书阁前，那书阁门口空悬着一把剑，剑身好像抛了光，和一面明镜似得，反射的剑光晃在李凡的脸上。"
      ],
      "landmark_core": [
        "门口悬剑如明镜",
        "外门弟子尝试取竹简"
      ],
      "atmosphere_core": [],
      "material_core": [
        "外门弟子尝试取竹简"
      ],
      "form_core": [
        "门口悬剑如明镜",
        "存放书籍",
        "外门弟子尝试取竹简"
      ],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "李凡",
        "外门弟子"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：经楼 / 书阁",
        "常见关联对象：望舒、李凡、外门弟子",
        "已处理文本出现范围：C0009 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000047",
      "entity_uid": "E000047",
      "identity_summary": "望舒用金镯施展；速度比骑鹤迅疾",
      "visual_anchor_summary": "接着李凡也顾不得眼前白花花的大腿，只看…",
      "design_keywords": [
        "御器飞行",
        "接着李凡也顾不得眼前白花花…",
        "望舒用金镯施展"
      ],
      "design_prompt_fragments": [
        "接着李凡也顾不得眼前白花花的大腿，只看…",
        "御器飞行",
        "接着李凡也顾不得眼前白花花…",
        "望舒用金镯施展"
      ],
      "appearance_core": [
        "接着李凡也顾不得眼前白花花的大腿，只看到周围的风景，烟霞彩云，都疾速往身后退去，速度明显比刚才骑鹤时要迅疾不知多少，迎面反而没有什么大风，只须臾间就如一道光华穿过各座仙山飞楼，就如刚才山主御剑飞行时的景象，大概就是所谓的御器飞行了。"
      ],
      "clothing_core": [],
      "prop_core": [
        "接着李凡也顾不得眼前白花花的大腿，只看到周围的风景，烟霞彩云，都疾速往身后退去，速度明显比刚才骑鹤时要迅疾不知多少，迎面反而没有什么大风，只须臾间就如一道光华穿过各座仙山飞楼，就如刚才山主御剑飞行时的景象，大概就是所谓的御器飞行了。"
      ],
      "location_core": [
        "接着李凡也顾不得眼前白花花的大腿，只看到周围的风景，烟霞彩云，都疾速往身后退去，速度明显比刚才骑鹤时要迅疾不知多少，迎面反而没有什么大风，只须臾间就如一道光华穿过各座仙山飞楼，就如刚才山主御剑飞行时的景象，大概就是所谓的御器飞行了。"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "接着李凡也顾不得眼前白花花的大腿，只看到周围的风景，烟霞彩云，都疾速往身后退去，速度明显比刚才骑鹤时要迅疾不知多少，迎面反而没有什么大风，只须臾间就如一道光华穿过各座仙山飞楼，就如刚才山主御剑飞行时的景象，大概就是所谓的御器飞行了。"
      ],
      "material_core": [
        "望舒用金镯施展"
      ],
      "form_core": [
        "接着李凡也顾不得眼前白花花的大腿，只看到周围的风景，烟霞彩云，都疾速往身后退去，速度明显比刚才骑鹤时要迅疾不知多少，迎面反而没有什么大风，只须臾间就如一道光华穿过各座仙山飞楼，就如刚才山主御剑飞行时的景象，大概就是所谓的御器飞行了。"
      ],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：御器飞行 / 御剑飞行",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000048",
      "entity_uid": "E000048",
      "identity_summary": "山主给的眼泪与李凡存在稳定剧情关联",
      "visual_anchor_summary": "山主给的眼泪",
      "design_keywords": [
        "山主给的眼泪",
        "其他道具"
      ],
      "design_prompt_fragments": [
        "山主给的眼泪",
        "其他道具"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "山主给的眼泪"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "山主给的眼泪"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000049",
      "entity_uid": "E000049",
      "identity_summary": "太素道祖亲传道统；与玄冥道法相关",
      "visual_anchor_summary": "太素道祖亲传道统；与玄冥道法相关",
      "design_keywords": [
        "幽泉",
        "幽泉，黄天两道",
        "修炼幽泉，黄天的大道"
      ],
      "design_prompt_fragments": [
        "太素道祖亲传道统；与玄冥道法相关",
        "幽泉",
        "幽泉，黄天两道",
        "修炼幽泉，黄天的大道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "幽泉，黄天两道",
        "修炼幽泉，黄天的大道"
      ],
      "atmosphere_core": [
        "幽泉，黄天两道",
        "修炼幽泉，黄天的大道"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000050",
      "entity_uid": "E000050",
      "identity_summary": "太素道祖亲传道统；与紫霞道法相关",
      "visual_anchor_summary": "太素道祖亲传道统；与紫霞道法相关",
      "design_keywords": [
        "黄天",
        "幽泉，黄天两道",
        "修炼幽泉，黄天的大道"
      ],
      "design_prompt_fragments": [
        "太素道祖亲传道统；与紫霞道法相关",
        "黄天",
        "幽泉，黄天两道",
        "修炼幽泉，黄天的大道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "幽泉，黄天两道",
        "修炼幽泉，黄天的大道"
      ],
      "atmosphere_core": [
        "幽泉，黄天两道",
        "修炼幽泉，黄天的大道"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000051",
      "entity_uid": "E000051",
      "identity_summary": "经楼神龛供奉大字；李凡叩拜对象",
      "visual_anchor_summary": "一书‘天’一书‘鬼’",
      "design_keywords": [
        "天鬼",
        "一书‘天’一书‘鬼’"
      ],
      "design_prompt_fragments": [
        "一书‘天’一书‘鬼’",
        "天鬼"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "一书‘天’一书‘鬼’"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "一书‘天’一书‘鬼’"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000052",
      "entity_uid": "E000052",
      "identity_summary": "尝试取竹简遭反噬；被李凡抢竹简",
      "visual_anchor_summary": "尝试取竹简遭反噬；被李凡抢竹简",
      "design_keywords": [
        "外门弟子",
        "外门弟子都脸色惨白",
        "王爷捂着脸看了李凡一会儿",
        "叩头被气墙所阻",
        "被李凡抢竹简",
        "尝试取竹简遭反噬"
      ],
      "design_prompt_fragments": [
        "尝试取竹简遭反噬；被李凡抢竹简",
        "外门弟子",
        "外门弟子都脸色惨白",
        "王爷捂着脸看了李凡一会儿",
        "叩头被气墙所阻",
        "被李凡抢竹简",
        "尝试取竹简遭反噬"
      ],
      "appearance_core": [
        "外门弟子都脸色惨白",
        "王爷捂着脸看了李凡一会儿"
      ],
      "clothing_core": [],
      "prop_core": [
        "被李凡抢竹简",
        "尝试取竹简遭反噬",
        "被李凡抢竹简后告状"
      ],
      "location_core": [],
      "landmark_core": [
        "叩头被气墙所阻"
      ],
      "atmosphere_core": [],
      "material_core": [
        "被李凡抢竹简",
        "尝试取竹简遭反噬",
        "被李凡抢竹简后告状"
      ],
      "form_core": [
        "被李凡抢竹简",
        "尝试取竹简遭反噬",
        "被李凡抢竹简后告状"
      ],
      "usage_core": [],
      "owner_candidates": [
        "经楼",
        "李凡",
        "武人"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000052:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "外门弟子都脸色惨白",
            "王爷捂着脸看了李凡一会儿"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：外门弟子 / 褐裘弟子 / 小胖王爷 / 王爷 / 孽徒",
        "常见关联对象：经楼、李凡、武人",
        "已处理文本出现范围：C0010 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000053",
      "entity_uid": "E000053",
      "identity_summary": "基础功法对应五行；经楼内绝大部分功法",
      "visual_anchor_summary": "被玄天剑意否定",
      "design_keywords": [
        "五行遁法",
        "功法",
        "被玄天剑意否定",
        "金木水火土，五行遁法",
        "五行遁法那边的墨竹完全不一样"
      ],
      "design_prompt_fragments": [
        "被玄天剑意否定",
        "五行遁法",
        "功法",
        "金木水火土，五行遁法",
        "五行遁法那边的墨竹完全不一样"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "被玄天剑意否定"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "金木水火土，五行遁法"
      ],
      "material_core": [
        "金木水火土，五行遁法",
        "五行遁法那边的墨竹完全不一样"
      ],
      "form_core": [
        "被玄天剑意否定"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000055",
      "entity_uid": "E000055",
      "identity_summary": "投送失败不在服务区；持续鬼叫提示",
      "visual_anchor_summary": "投送失败不在服务区；持续鬼叫提示",
      "design_keywords": [
        "系统",
        "持续鬼叫提示",
        "投送失败不在服务区"
      ],
      "design_prompt_fragments": [
        "投送失败不在服务区；持续鬼叫提示",
        "系统",
        "持续鬼叫提示",
        "投送失败不在服务区"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "持续鬼叫提示",
        "投送失败不在服务区",
        "投送失败宿主不在服务区"
      ],
      "owner_candidates": [
        "李凡",
        "玄天剑意",
        "鲲"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：系统 / 抽奖系统",
        "常见关联对象：李凡、玄天剑意、鲲",
        "已处理文本出现范围：C0011 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000056",
      "entity_uid": "E000056",
      "identity_summary": "黄色竹简；被玄天剑意认可",
      "visual_anchor_summary": "黄色竹简；观想宝剑凝结剑气",
      "design_keywords": [
        "基础剑气入门",
        "黄色竹简",
        "炼化灵炁为剑炁",
        "观想宝剑凝结剑气",
        "《基础剑气入门》",
        "与五行遁法墨竹不同"
      ],
      "design_prompt_fragments": [
        "黄色竹简；观想宝剑凝结剑气",
        "基础剑气入门",
        "黄色竹简",
        "炼化灵炁为剑炁",
        "观想宝剑凝结剑气",
        "《基础剑气入门》",
        "与五行遁法墨竹不同"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "黄色竹简",
        "炼化灵炁为剑炁",
        "被玄天剑意认可",
        "观想宝剑凝结剑气"
      ],
      "location_core": [
        "观想宝剑凝结剑气"
      ],
      "landmark_core": [
        "基础剑气入门",
        "《基础剑气入门》",
        "基础剑气入门还可以",
        "竹山剑法里这篇基础剑气入门，就有个门外汉也能看得出的独到之处，就在于能将所有灵炁都炼化为剑炁。"
      ],
      "atmosphere_core": [],
      "material_core": [
        "黄色竹简",
        "与五行遁法墨竹不同"
      ],
      "form_core": [
        "黄色竹简",
        "炼化灵炁为剑炁",
        "被玄天剑意认可",
        "观想宝剑凝结剑气"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "归尘剑炁"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：基础剑气入门 / 黄简 / 剑气入门",
        "常见关联对象：李凡、归尘剑炁",
        "已处理文本出现范围：C0011 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000057",
      "entity_uid": "E000057",
      "identity_summary": "四册一套；书架上的剑法系列",
      "visual_anchor_summary": "书架上的剑法系列；竹山剑法就不足了",
      "design_keywords": [
        "竹山剑",
        "书架上的剑法系列",
        "古剑术",
        "竹山剑法就不足了",
        "列在《竹山剑》的条目下面"
      ],
      "design_prompt_fragments": [
        "书架上的剑法系列；竹山剑法就不足了",
        "竹山剑",
        "书架上的剑法系列",
        "古剑术",
        "竹山剑法就不足了",
        "列在《竹山剑》的条目下面"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "书架上的剑法系列",
        "古剑术",
        "仅是一部剑法",
        "配成一套的剑术"
      ],
      "location_core": [
        "竹山剑法就不足了",
        "列在《竹山剑》的条目下面",
        "竹山剑法是创派时散修所传的古剑术"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "竹山剑法就不足了",
        "列在《竹山剑》的条目下面",
        "竹山剑法是创派时散修所传的古剑术"
      ],
      "form_core": [
        "书架上的剑法系列",
        "古剑术",
        "仅是一部剑法",
        "配成一套的剑术"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：竹山剑 / 竹山剑法",
        "已处理文本出现范围：C0011 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000058",
      "entity_uid": "E000058",
      "identity_summary": "墨简；神藏法",
      "visual_anchor_summary": "墨简",
      "design_keywords": [
        "太阴五罗剑鬼神藏秘炼纲要",
        "墨简",
        "炼五行剑鬼",
        "这太阴五罗剑鬼",
        "《太阴五罗剑鬼神藏秘炼纲要》",
        "筑基后金丹功法",
        "五行剑炁都有祭炼之法"
      ],
      "design_prompt_fragments": [
        "墨简",
        "太阴五罗剑鬼神藏秘炼纲要",
        "炼五行剑鬼",
        "这太阴五罗剑鬼",
        "《太阴五罗剑鬼神藏秘炼纲要》",
        "筑基后金丹功法",
        "五行剑炁都有祭炼之法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "墨简",
        "炼五行剑鬼"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "这太阴五罗剑鬼",
        "《太阴五罗剑鬼神藏秘炼纲要》",
        "试习《太阴五罗剑鬼神藏秘炼纲要》"
      ],
      "material_core": [
        "筑基后金丹功法"
      ],
      "form_core": [
        "墨简",
        "炼五行剑鬼"
      ],
      "usage_core": [
        "五行剑炁都有祭炼之法"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太阴五罗剑鬼神藏秘炼纲要 / 五鬼剑 / 太阴五罗剑鬼 / 太阴五罗剑",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0011 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000059",
      "entity_uid": "E000059",
      "identity_summary": "王爷找来的帮手；小胖王爷叫来的人",
      "visual_anchor_summary": "王爷找来的帮手；小胖王爷叫来的人",
      "design_keywords": [
        "武人",
        "王爷找来的帮手",
        "小胖王爷叫来的人",
        "不怒自威鹰目"
      ],
      "design_prompt_fragments": [
        "王爷找来的帮手；小胖王爷叫来的人",
        "武人",
        "王爷找来的帮手",
        "小胖王爷叫来的人",
        "不怒自威鹰目"
      ],
      "appearance_core": [
        "王爷找来的帮手",
        "小胖王爷叫来的人",
        "不怒自威鹰目",
        "跪拜望舒真人"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "外门弟子",
        "李凡",
        "望舒"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000059:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "王爷找来的帮手",
            "小胖王爷叫来的人",
            "不怒自威鹰目"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：武人 / 皇爷爷 / 星官天王 / 山神",
        "常见关联对象：外门弟子、李凡、望舒",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000060",
      "entity_uid": "E000060",
      "identity_summary": "玄天剑意想报仇对象",
      "visual_anchor_summary": "玄天剑意想报仇对象",
      "design_keywords": [
        "墨剑",
        "兵器",
        "玄天剑意想报仇对象",
        "墨剑金丹期以前的剑术",
        "斩断那把墨剑报仇"
      ],
      "design_prompt_fragments": [
        "玄天剑意想报仇对象",
        "墨剑",
        "兵器",
        "墨剑金丹期以前的剑术",
        "斩断那把墨剑报仇"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "玄天剑意想报仇对象"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "墨剑金丹期以前的剑术"
      ],
      "form_core": [
        "玄天剑意想报仇对象"
      ],
      "usage_core": [
        "斩断那把墨剑报仇"
      ],
      "owner_candidates": [
        "玄天剑意"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000060:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "断"
          ],
          "evidence": [
            "斩断那把墨剑报仇"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：墨剑 / 门口的飞剑",
        "常见关联对象：玄天剑意",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000061",
      "entity_uid": "E000061",
      "identity_summary": "资质较差；曾被望舒现形吓疯",
      "visual_anchor_summary": "资质较差；曾被望舒现形吓疯",
      "design_keywords": [
        "茯苓",
        "茯苓倒是一眼就看出他在想什…",
        "提醒李凡小心同门"
      ],
      "design_prompt_fragments": [
        "资质较差；曾被望舒现形吓疯",
        "茯苓",
        "茯苓倒是一眼就看出他在想什…",
        "提醒李凡小心同门"
      ],
      "appearance_core": [
        "茯苓倒是一眼就看出他在想什么；茯苓白了李凡一眼"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "提醒李凡小心同门"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "李凡",
        "洞府",
        "储物玉佩"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000061:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "茯苓倒是一眼就看出他在想什么；茯苓白了李凡一眼"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：茯苓 / 美妇 / 姐姐 / 茯苓姐 / 神仙姐姐 / 玄女",
        "常见关联对象：望舒、李凡、洞府",
        "已处理文本出现范围：C0012 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000062",
      "entity_uid": "E000062",
      "identity_summary": "适合虚月天道；杀伐重易入魔",
      "visual_anchor_summary": "剑仙功法",
      "design_keywords": [
        "太阴剑经",
        "剑仙功法",
        "太阴剑意易修"
      ],
      "design_prompt_fragments": [
        "剑仙功法",
        "太阴剑经",
        "太阴剑意易修"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑仙功法",
        "太阴剑意易修"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "太阴剑意易修"
      ],
      "material_core": [],
      "form_core": [
        "剑仙功法",
        "太阴剑意易修"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太阴剑经 / 太阴剑意",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000063",
      "entity_uid": "E000063",
      "identity_summary": "建在玄冥真炁丹池上；玄冥灵炁充裕纯洁",
      "visual_anchor_summary": "有望舒小居别院",
      "design_keywords": [
        "洞府",
        "洞府/殿阁",
        "有望舒小居别院",
        "寒潭上建着",
        "建在玄冥真炁丹池上"
      ],
      "design_prompt_fragments": [
        "有望舒小居别院",
        "洞府",
        "洞府/殿阁",
        "寒潭上建着",
        "建在玄冥真炁丹池上"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "有望舒小居别院"
      ],
      "landmark_core": [
        "寒潭上建着",
        "建在玄冥真炁丹池上"
      ],
      "atmosphere_core": [
        "寒潭上建着"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "李凡",
        "茯苓"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：洞府 / 飞峰 / 水阁小居 / 望舒小居 / 小居",
        "常见关联对象：望舒、李凡、茯苓",
        "已处理文本出现范围：C0012 -> C0038"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000064",
      "entity_uid": "E000064",
      "identity_summary": "池水深蓝如墨；望舒真人游泳处",
      "visual_anchor_summary": "洞府峰顶的水潭",
      "design_keywords": [
        "寒潭",
        "洞府峰顶的水潭",
        "池水深蓝如墨",
        "峰顶有一弯寒潭",
        "才能下寒潭修行"
      ],
      "design_prompt_fragments": [
        "洞府峰顶的水潭",
        "寒潭",
        "池水深蓝如墨",
        "峰顶有一弯寒潭",
        "才能下寒潭修行"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "洞府峰顶的水潭"
      ],
      "landmark_core": [
        "洞府峰顶的水潭",
        "池水深蓝如墨"
      ],
      "atmosphere_core": [
        "峰顶有一弯寒潭",
        "才能下寒潭修行",
        "峰顶有一弯寒潭，远远望去就见森森白气"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：寒潭 / 冰潭 / 深蓝墨池",
        "已处理文本出现范围：C0012 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000065",
      "entity_uid": "E000065",
      "identity_summary": "放有道服丹药；空间有限",
      "visual_anchor_summary": "掌中现出一个双鱼玉佩",
      "design_keywords": [
        "储物玉佩",
        "法器",
        "掌中现出一个双鱼玉佩",
        "这储物玉佩中我已放了道服",
        "这储物玉佩中，我已放了道服…"
      ],
      "design_prompt_fragments": [
        "掌中现出一个双鱼玉佩",
        "储物玉佩",
        "法器",
        "这储物玉佩中我已放了道服",
        "这储物玉佩中，我已放了道服…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "掌中现出一个双鱼玉佩",
        "这储物玉佩中我已放了道服",
        "这储物玉佩中，我已放了道服常服法服各三套"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "掌中现出一个双鱼玉佩",
        "这储物玉佩中我已放了道服",
        "这储物玉佩中，我已放了道服常服法服各三套"
      ],
      "form_core": [
        "掌中现出一个双鱼玉佩",
        "这储物玉佩中我已放了道服",
        "这储物玉佩中，我已放了道服常服法服各三套"
      ],
      "usage_core": [
        "这储物玉佩中我已放了道服",
        "这储物玉佩中，我已放了道服常服法服各三套",
        "放有道服丹药",
        "掌中现出一个双鱼玉佩"
      ],
      "owner_candidates": [
        "茯苓",
        "李凡",
        "萱娘",
        "太监"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：储物玉佩 / 双鱼玉佩 / 空间法宝 / 灵宝",
        "常见关联对象：茯苓、李凡、萱娘",
        "已处理文本出现范围：C0013 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000066",
      "entity_uid": "E000066",
      "identity_summary": "气旋点燃；在沼泽中仍能使用",
      "visual_anchor_summary": "李凡全身爆发",
      "design_keywords": [
        "真炁",
        "李凡全身爆发",
        "气旋点燃",
        "望舒吞吐五色道息"
      ],
      "design_prompt_fragments": [
        "李凡全身爆发",
        "真炁",
        "气旋点燃",
        "望舒吞吐五色道息"
      ],
      "appearance_core": [
        "李凡全身爆发"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "气旋点燃",
        "望舒吞吐五色道息"
      ],
      "owner_candidates": [
        "李凡",
        "炼炁",
        "后天仙道",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：真炁 / 道息 / 灵炁 / 紫霞真炁 / 赤煞真炁 / 玄冥真炁 / 周天真炁",
        "常见关联对象：李凡、炼炁、后天仙道",
        "已处理文本出现范围：C0013 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000067",
      "entity_uid": "E000067",
      "identity_summary": "提炼真炁成五行道息；用于神通秘术",
      "visual_anchor_summary": "提炼真炁成五行道息；用于神通秘术",
      "design_keywords": [
        "炼炁",
        "所谓炼炁就是通过后天仙道各…",
        "所谓炼炁，就是通过后天仙道…"
      ],
      "design_prompt_fragments": [
        "提炼真炁成五行道息；用于神通秘术",
        "炼炁",
        "所谓炼炁就是通过后天仙道各…",
        "所谓炼炁，就是通过后天仙道…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "所谓炼炁就是通过后天仙道各门各派的功法",
        "所谓炼炁，就是通过后天仙道各门各派的功法"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "真炁",
        "李凡",
        "太监"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：炼炁 / 提炼真炁 / 练气",
        "常见关联对象：真炁、李凡、太监",
        "已处理文本出现范围：C0013 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000068",
      "entity_uid": "E000068",
      "identity_summary": "之前望舒所教；命数强求不得",
      "visual_anchor_summary": "之前望舒所教；命数强求不得",
      "design_keywords": [
        "侍奉童子"
      ],
      "design_prompt_fragments": [
        "之前望舒所教；命数强求不得",
        "侍奉童子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000068:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [
            "之前侍奉望舒的童子",
            "之前的侍奉童子原本是小姐自己寻的真传"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：侍奉童子 / 女娃",
        "已处理文本出现范围：C0013 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000069",
      "entity_uid": "E000069",
      "identity_summary": "指点李凡理顺经络；催促修炼",
      "visual_anchor_summary": "建议参考剑制临摹",
      "design_keywords": [
        "玄天剑意",
        "建议参考剑制临摹",
        "就好像玄天剑意屌了经楼里一…",
        "立刻明白是玄天剑意指点",
        "玄天剑意表示宿主不要贫了"
      ],
      "design_prompt_fragments": [
        "建议参考剑制临摹",
        "玄天剑意",
        "就好像玄天剑意屌了经楼里一…",
        "立刻明白是玄天剑意指点",
        "玄天剑意表示宿主不要贫了"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "建议参考剑制临摹"
      ],
      "location_core": [],
      "landmark_core": [
        "就好像玄天剑意屌了经楼里一大堆五行遁法都是垃圾，偏偏指着李凡手里这本剑气入门，说这个好，确实是有这种原因的。"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "建议参考剑制临摹"
      ],
      "usage_core": [
        "立刻明白是玄天剑意指点",
        "玄天剑意表示宿主不要贫了",
        "就好像玄天剑意屌了经楼里一大堆五行遁法都是垃圾，偏偏指着李凡手里这本剑气入门，说这个好，确实是有这种原因的。"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0014 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000071",
      "entity_uid": "E000071",
      "identity_summary": "李凡施展的剑法；可操纵盘旋",
      "visual_anchor_summary": "李凡施展的剑法",
      "design_keywords": [
        "归尘剑炁",
        "李凡施展的剑法",
        "可操纵盘旋",
        "割喉刺穴杀猴",
        "把那道归尘剑气左边一刺"
      ],
      "design_prompt_fragments": [
        "李凡施展的剑法",
        "归尘剑炁",
        "可操纵盘旋",
        "割喉刺穴杀猴",
        "把那道归尘剑气左边一刺"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "李凡施展的剑法"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "可操纵盘旋",
        "李凡施展的剑法"
      ],
      "usage_core": [
        "割喉刺穴杀猴",
        "把那道归尘剑气左边一刺"
      ],
      "owner_candidates": [
        "基础剑气入门",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：归尘剑炁 / 气剑 / 剑气 / 归尘剑气",
        "常见关联对象：基础剑气入门、李凡",
        "已处理文本出现范围：C0025 -> C0027"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000073",
      "entity_uid": "E000073",
      "identity_summary": "李凡自行悟出；筑基前阶段",
      "visual_anchor_summary": "李凡自行悟出；筑基前阶段",
      "design_keywords": [
        "周天炁体循环",
        "筑基前阶段"
      ],
      "design_prompt_fragments": [
        "李凡自行悟出；筑基前阶段",
        "周天炁体循环",
        "筑基前阶段"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "筑基前阶段"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：周天炁体循环 / 周天循环 / 内景 / 炁体循环",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0017 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000074",
      "entity_uid": "E000074",
      "identity_summary": "周天循环后境界；真炁凝液态",
      "visual_anchor_summary": "周天循环后境界；真炁凝液态",
      "design_keywords": [
        "筑基"
      ],
      "design_prompt_fragments": [
        "周天循环后境界；真炁凝液态",
        "筑基"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0017 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000075",
      "entity_uid": "E000075",
      "identity_summary": "李凡看过；加速修行",
      "visual_anchor_summary": "李凡看过；加速修行",
      "design_keywords": [
        "太素天道"
      ],
      "design_prompt_fragments": [
        "李凡看过；加速修行",
        "太素天道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0017 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000076",
      "entity_uid": "E000076",
      "identity_summary": "传授道法；高深莫测",
      "visual_anchor_summary": "传授道法；高深莫测",
      "design_keywords": [
        "虚星道祖",
        "传授道法",
        "高深莫测",
        "虚星道祖居然还会传授"
      ],
      "design_prompt_fragments": [
        "传授道法；高深莫测",
        "虚星道祖",
        "传授道法",
        "高深莫测",
        "虚星道祖居然还会传授"
      ],
      "appearance_core": [
        "传授道法",
        "高深莫测",
        "虚星道祖居然还会传授"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000076:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "传授道法",
            "高深莫测",
            "虚星道祖居然还会传授"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0017 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000078",
      "entity_uid": "E000078",
      "identity_summary": "机关道具乘风御浪；有青铜鸢首金翅机杼",
      "visual_anchor_summary": "飞舟；她带着李凡来到望舒小居的别院，往湖面放…",
      "design_keywords": [
        "飞舟",
        "机关道具乘风御浪",
        "她带着李凡来到望舒小居的别…",
        "往湖面放了一条飞舟",
        "有青铜鸢首金翅机杼"
      ],
      "design_prompt_fragments": [
        "飞舟；她带着李凡来到望舒小居的别院，往湖面放…",
        "飞舟",
        "机关道具乘风御浪",
        "她带着李凡来到望舒小居的别…",
        "往湖面放了一条飞舟",
        "有青铜鸢首金翅机杼"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "飞舟",
        "机关道具乘风御浪",
        "有青铜鸢首金翅机杼",
        "茯苓拥有的代步法宝"
      ],
      "location_core": [
        "她带着李凡来到望舒小居的别院，往湖面放了一条飞舟。"
      ],
      "landmark_core": [
        "往湖面放了一条飞舟",
        "她带着李凡来到望舒小居的别院，往湖面放了一条飞舟。",
        "陆瑜唤出的飞舟",
        "追逐着飞舟向西北方向飞行"
      ],
      "atmosphere_core": [
        "机关道具乘风御浪"
      ],
      "material_core": [
        "有青铜鸢首金翅机杼"
      ],
      "form_core": [
        "飞舟",
        "机关道具乘风御浪",
        "有青铜鸢首金翅机杼"
      ],
      "usage_core": [
        "往湖面放了一条飞舟",
        "她带着李凡来到望舒小居的别院，往湖面放了一条飞舟。",
        "陆瑜唤出的飞舟"
      ],
      "owner_candidates": [
        "茯苓",
        "陆师兄"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：飞舟 / 机关道具 / 木舟 / 小舟",
        "常见关联对象：茯苓、陆师兄",
        "已处理文本出现范围：C0018 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000079",
      "entity_uid": "E000079",
      "identity_summary": "李凡想学的技艺；原理与炁关联",
      "visual_anchor_summary": "李凡想学的技艺；原理与炁关联",
      "design_keywords": [
        "机关术",
        "飞舟的制作原理"
      ],
      "design_prompt_fragments": [
        "李凡想学的技艺；原理与炁关联",
        "机关术",
        "飞舟的制作原理"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "飞舟的制作原理"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0018 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000080",
      "entity_uid": "E000080",
      "identity_summary": "望舒百年前成就；望舒仙子的修为境界",
      "visual_anchor_summary": "望舒百年前成就；望舒仙子的修为境界",
      "design_keywords": [
        "元婴"
      ],
      "design_prompt_fragments": [
        "望舒百年前成就；望舒仙子的修为境界",
        "元婴"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0018 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000081",
      "entity_uid": "E000081",
      "identity_summary": "天圆地方三色钱币；衣食住行需用钱",
      "visual_anchor_summary": "衣食住行需用钱；金钱",
      "design_keywords": [
        "金钱",
        "衣食住行需用钱",
        "天圆地方三色钱币",
        "倒出一串金钱铜币来",
        "这钱都是天圆地方，有的用红…"
      ],
      "design_prompt_fragments": [
        "衣食住行需用钱；金钱",
        "金钱",
        "衣食住行需用钱",
        "天圆地方三色钱币",
        "倒出一串金钱铜币来",
        "这钱都是天圆地方，有的用红…"
      ],
      "appearance_core": [],
      "clothing_core": [
        "衣食住行需用钱"
      ],
      "prop_core": [
        "金钱",
        "天圆地方三色钱币",
        "衣食住行需用钱",
        "仙人日常交易货币"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "倒出一串金钱铜币来",
        "这钱都是天圆地方，有的用红绳串着，有的散着，略有金，银，赤三色，重量大小差别倒不是很大。"
      ],
      "form_core": [
        "金钱",
        "天圆地方三色钱币",
        "衣食住行需用钱"
      ],
      "usage_core": [
        "倒出一串金钱铜币来",
        "这钱都是天圆地方，有的用红绳串着，有的散着，略有金，银，赤三色，重量大小差别倒不是很大。"
      ],
      "owner_candidates": [
        "茯苓",
        "十二仙宫",
        "九大玄门",
        "十绝神教"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金钱 / 铜币银币金币 / 神罡钱 / 辟兵钱 / 血铢钱",
        "常见关联对象：茯苓、十二仙宫、九大玄门",
        "已处理文本出现范围：C0018 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000082",
      "entity_uid": "E000082",
      "identity_summary": "势力最大；与人间道牵连密切",
      "visual_anchor_summary": "势力最大；与人间道牵连密切",
      "design_keywords": [
        "十二仙宫"
      ],
      "design_prompt_fragments": [
        "势力最大；与人间道牵连密切",
        "十二仙宫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "金钱"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：金钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000083",
      "entity_uid": "E000083",
      "identity_summary": "铸造辟兵钱；散修使用较多",
      "visual_anchor_summary": "这枚银的，是九大玄门铸的辟兵钱，用的是…",
      "design_keywords": [
        "九大玄门",
        "这枚银的，是九大玄门铸的辟…",
        "玄门魁首"
      ],
      "design_prompt_fragments": [
        "这枚银的，是九大玄门铸的辟兵钱，用的是…",
        "九大玄门",
        "这枚银的，是九大玄门铸的辟…",
        "玄门魁首"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "这枚银的，是九大玄门铸的辟兵钱，用的是白银，可以辟邪去煞，祛魔镇恶当作法器使用，倒是在散修中用的比较多。"
      ],
      "location_core": [
        "这枚银的，是九大玄门铸的辟兵钱，用的是白银，可以辟邪去煞，祛魔镇恶当作法器使用，倒是在散修中用的比较多。"
      ],
      "landmark_core": [
        "玄门魁首"
      ],
      "atmosphere_core": [],
      "material_core": [
        "这枚银的，是九大玄门铸的辟兵钱，用的是白银，可以辟邪去煞，祛魔镇恶当作法器使用，倒是在散修中用的比较多。"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "金钱"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：金钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000084",
      "entity_uid": "E000084",
      "identity_summary": "铸造血铢钱；势力越发壮大",
      "visual_anchor_summary": "势力越发壮大",
      "design_keywords": [
        "十绝神教",
        "势力越发壮大",
        "铸血铢钱",
        "铸造血铢钱"
      ],
      "design_prompt_fragments": [
        "势力越发壮大",
        "十绝神教",
        "铸血铢钱",
        "铸造血铢钱"
      ],
      "appearance_core": [
        "势力越发壮大"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "铸血铢钱",
        "铸造血铢钱"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "金钱"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000084:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "铸造血铢钱",
            "铸血铢钱"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：金钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000085",
      "entity_uid": "E000085",
      "identity_summary": "玄门第一剑宗；被幽泉灭门",
      "visual_anchor_summary": "剑宗宗门",
      "design_keywords": [
        "北辰剑宗",
        "剑宗宗门",
        "玄门第一剑宗",
        "被幽泉灭门"
      ],
      "design_prompt_fragments": [
        "剑宗宗门",
        "北辰剑宗",
        "玄门第一剑宗",
        "被幽泉灭门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑宗宗门",
        "玄门第一剑宗",
        "盖世无双剑仙"
      ],
      "location_core": [],
      "landmark_core": [
        "被幽泉灭门",
        "剑宗宗门",
        "玄门第一剑宗"
      ],
      "atmosphere_core": [
        "被幽泉灭门"
      ],
      "material_core": [],
      "form_core": [
        "剑宗宗门",
        "玄门第一剑宗",
        "盖世无双剑仙"
      ],
      "usage_core": [],
      "owner_candidates": [
        "幽泉",
        "乾坤飞龙剑",
        "赤脉童子剑法"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：北辰剑宗 / 剑仙之祖 / 玄门魁首",
        "常见关联对象：幽泉、乾坤飞龙剑、赤脉童子剑法",
        "已处理文本出现范围：C0019 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000086",
      "entity_uid": "E000086",
      "identity_summary": "灭北辰剑宗",
      "visual_anchor_summary": "灭北辰剑宗",
      "design_keywords": [
        "幽泉",
        "灭北辰剑宗",
        "可惜被幽泉灭门了。得有五百…"
      ],
      "design_prompt_fragments": [
        "灭北辰剑宗",
        "幽泉",
        "可惜被幽泉灭门了。得有五百…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "灭北辰剑宗"
      ],
      "location_core": [],
      "landmark_core": [
        "可惜被幽泉灭门了。得有五百年了……"
      ],
      "atmosphere_core": [
        "可惜被幽泉灭门了。得有五百年了……"
      ],
      "material_core": [],
      "form_core": [
        "灭北辰剑宗"
      ],
      "usage_core": [],
      "owner_candidates": [
        "北辰剑宗"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：北辰剑宗",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000087",
      "entity_uid": "E000087",
      "identity_summary": "茯苓给李凡佩戴",
      "visual_anchor_summary": "茯苓给李凡佩戴",
      "design_keywords": [
        "丝绸方巾",
        "茯苓给李凡佩戴"
      ],
      "design_prompt_fragments": [
        "茯苓给李凡佩戴",
        "丝绸方巾"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "茯苓给李凡佩戴"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "茯苓给李凡佩戴"
      ],
      "usage_core": [
        "茯苓给李凡佩戴"
      ],
      "owner_candidates": [
        "茯苓"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000088",
      "entity_uid": "E000088",
      "identity_summary": "拜月修士佩戴的面巾；系统认证有效",
      "visual_anchor_summary": "佩戴后让人忽略存在",
      "design_keywords": [
        "不知面",
        "佩戴后让人忽略存在",
        "拜月修士佩戴的面巾"
      ],
      "design_prompt_fragments": [
        "佩戴后让人忽略存在",
        "不知面",
        "拜月修士佩戴的面巾"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "佩戴后让人忽略存在",
        "拜月修士佩戴的面巾"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "佩戴后让人忽略存在",
        "拜月修士佩戴的面巾"
      ],
      "usage_core": [
        "佩戴后让人忽略存在",
        "拜月修士佩戴的面巾"
      ],
      "owner_candidates": [
        "茯苓",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：不知面 / 面巾",
        "常见关联对象：茯苓、李凡",
        "已处理文本出现范围：C0020 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000089",
      "entity_uid": "E000089",
      "identity_summary": "茯苓在李凡脖颈画的符咒",
      "visual_anchor_summary": "茯苓在李凡脖颈画的符咒；此为椒图镇心咒，也算不得什么禁法，倒也…",
      "design_keywords": [
        "椒图镇心咒",
        "茯苓在李凡脖颈画的符咒",
        "此为椒图镇心咒，也算不得什…"
      ],
      "design_prompt_fragments": [
        "茯苓在李凡脖颈画的符咒；此为椒图镇心咒，也算不得什么禁法，倒也…",
        "椒图镇心咒",
        "茯苓在李凡脖颈画的符咒",
        "此为椒图镇心咒，也算不得什…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "茯苓在李凡脖颈画的符咒"
      ],
      "location_core": [
        "此为椒图镇心咒，也算不得什么禁法，倒也能辟邪镇魇，防灾避厄"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "茯苓在李凡脖颈画的符咒"
      ],
      "usage_core": [],
      "owner_candidates": [
        "茯苓"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：椒图镇心咒 / 镇心咒",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0020 -> C0020"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000090",
      "entity_uid": "E000090",
      "identity_summary": "竹山教在山外的宗门建筑",
      "visual_anchor_summary": "竹山教在山外的宗门建筑",
      "design_keywords": [
        "墨竹山山外宗门",
        "竹山教在山外的宗门建筑"
      ],
      "design_prompt_fragments": [
        "竹山教在山外的宗门建筑",
        "墨竹山山外宗门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "竹山教在山外的宗门建筑"
      ],
      "landmark_core": [
        "竹山教在山外的宗门建筑"
      ],
      "atmosphere_core": [],
      "material_core": [
        "竹山教在山外的宗门建筑"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：墨竹山山外宗门 / 七层道塔 / 宫阁庭院",
        "已处理文本出现范围：C0020 -> C0020"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000091",
      "entity_uid": "E000091",
      "identity_summary": "望舒仙子家族的商行；管事看热闹",
      "visual_anchor_summary": "望舒仙子家族的商行；管事看热闹",
      "design_keywords": [
        "姜记商行",
        "管事看热闹"
      ],
      "design_prompt_fragments": [
        "望舒仙子家族的商行；管事看热闹",
        "姜记商行",
        "管事看热闹"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "管事看热闹"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "茯苓",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：姜记商行 / 商会 / 姜记商行管事",
        "常见关联对象：茯苓、望舒",
        "已处理文本出现范围：C0020 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000093",
      "entity_uid": "E000093",
      "identity_summary": "镇上的酒楼；有壁画菜单",
      "visual_anchor_summary": "发现自己站在可山斋门厅里；镇上的酒楼",
      "design_keywords": [
        "可山斋",
        "发现自己站在可山斋门厅里",
        "镇上的酒楼",
        "门厅",
        "李凡没走两步就找到一间，牌…"
      ],
      "design_prompt_fragments": [
        "发现自己站在可山斋门厅里；镇上的酒楼",
        "可山斋",
        "发现自己站在可山斋门厅里",
        "镇上的酒楼",
        "门厅",
        "李凡没走两步就找到一间，牌…"
      ],
      "appearance_core": [
        "发现自己站在可山斋门厅里"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "镇上的酒楼"
      ],
      "landmark_core": [
        "门厅"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "李凡没走两步就找到一间，牌匾上写着，可山斋"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0021 -> C0024"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000094",
      "entity_uid": "E000094",
      "identity_summary": "壁画上的侍者；被剑气刺穿",
      "visual_anchor_summary": "神女顿时眉开眼笑；封印在画中",
      "design_keywords": [
        "飞天神女",
        "神女顿时眉开眼笑",
        "封印在画中",
        "被封印在画中",
        "墙壁上画着飞天神女",
        "突破金丹失败",
        "被剑气刺穿"
      ],
      "design_prompt_fragments": [
        "神女顿时眉开眼笑；封印在画中",
        "飞天神女",
        "神女顿时眉开眼笑",
        "封印在画中",
        "被封印在画中",
        "墙壁上画着飞天神女",
        "突破金丹失败",
        "被剑气刺穿"
      ],
      "appearance_core": [
        "神女顿时眉开眼笑"
      ],
      "clothing_core": [],
      "prop_core": [
        "封印在画中",
        "被剑气刺穿",
        "被封印在画中"
      ],
      "location_core": [],
      "landmark_core": [
        "墙壁上画着飞天神女"
      ],
      "atmosphere_core": [],
      "material_core": [
        "突破金丹失败"
      ],
      "form_core": [
        "封印在画中",
        "被剑气刺穿",
        "被封印在画中"
      ],
      "usage_core": [
        "被剑气刺穿"
      ],
      "owner_candidates": [
        "李凡",
        "神罡剑气",
        "画轴"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000094:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "神女顿时眉开眼笑"
          ],
          "clothing": [],
          "props": [
            "封印在画中",
            "被封印在画中"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000094:state:age",
          "label": "青年感",
          "variant_type": "age",
          "signals": [
            "青年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：飞天神女 / 神女 / 小姐姐 / 梅夫人 / 梅氏",
        "常见关联对象：李凡、神罡剑气、画轴",
        "已处理文本出现范围：C0021 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000095",
      "entity_uid": "E000095",
      "identity_summary": "可山斋的菜品；蜜饯梅花",
      "visual_anchor_summary": "这道朱明冰梅，就是十月以后，以竹刀取上…；可山斋的菜品",
      "design_keywords": [
        "朱明冰梅",
        "这道朱明冰梅，就是十月以后…",
        "可山斋的菜品"
      ],
      "design_prompt_fragments": [
        "这道朱明冰梅，就是十月以后，以竹刀取上…；可山斋的菜品",
        "朱明冰梅",
        "这道朱明冰梅，就是十月以后…",
        "可山斋的菜品"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "这道朱明冰梅，就是十月以后，以竹刀取上好梅蕊"
      ],
      "location_core": [
        "可山斋的菜品"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "这道朱明冰梅，就是十月以后，以竹刀取上好梅蕊"
      ],
      "form_core": [
        "这道朱明冰梅，就是十月以后，以竹刀取上好梅蕊"
      ],
      "usage_core": [
        "朱明冰梅",
        "这道朱明冰梅，就是十月以后，以竹刀取上好梅蕊"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0021 -> C0021"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000096",
      "entity_uid": "E000096",
      "identity_summary": "李凡右手发出；刺穿神女",
      "visual_anchor_summary": "李凡右手发出；从手中乱放神罡剑气",
      "design_keywords": [
        "神罡剑气",
        "李凡右手发出",
        "从手中乱放神罡剑气",
        "神罡剑气，犹如钻头一般旋转…",
        "刺穿神女",
        "右手已经摸出一道神罡剑气…"
      ],
      "design_prompt_fragments": [
        "李凡右手发出；从手中乱放神罡剑气",
        "神罡剑气",
        "李凡右手发出",
        "从手中乱放神罡剑气",
        "神罡剑气，犹如钻头一般旋转…",
        "刺穿神女",
        "右手已经摸出一道神罡剑气…"
      ],
      "appearance_core": [
        "李凡右手发出"
      ],
      "clothing_core": [],
      "prop_core": [
        "从手中乱放神罡剑气",
        "神罡剑气，犹如钻头一般旋转起来",
        "右手已经摸出一道神罡剑气，把面前的神女当胸刺了个对穿"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "从手中乱放神罡剑气",
        "神罡剑气，犹如钻头一般旋转起来",
        "右手已经摸出一道神罡剑气，把面前的神女当胸刺了个对穿"
      ],
      "usage_core": [
        "刺穿神女",
        "右手已经摸出一道神罡剑气，把面前的神女当胸刺了个对穿"
      ],
      "owner_candidates": [
        "李凡",
        "飞天神女"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：神罡剑气 / 神罡剑炁",
        "常见关联对象：李凡、飞天神女",
        "已处理文本出现范围：C0021 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000097",
      "entity_uid": "E000097",
      "identity_summary": "钱与茯苓、李凡存在稳定剧情关联",
      "visual_anchor_summary": "钱",
      "design_keywords": [
        "钱",
        "其他道具"
      ],
      "design_prompt_fragments": [
        "钱",
        "其他道具"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "钱"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "钱"
      ],
      "usage_core": [],
      "owner_candidates": [
        "茯苓",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓、李凡"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000098",
      "entity_uid": "E000098",
      "identity_summary": "厨艺一绝；金丹门槛蹉跎",
      "visual_anchor_summary": "厨艺一绝；可山斋主封印其夫人梅氏",
      "design_keywords": [
        "可山斋主",
        "厨艺一绝",
        "金丹门槛蹉跎",
        "将妻子化成物",
        "可山斋主封印其夫人梅氏"
      ],
      "design_prompt_fragments": [
        "厨艺一绝；可山斋主封印其夫人梅氏",
        "可山斋主",
        "厨艺一绝",
        "金丹门槛蹉跎",
        "将妻子化成物",
        "可山斋主封印其夫人梅氏"
      ],
      "appearance_core": [
        "厨艺一绝",
        "金丹门槛蹉跎",
        "将妻子化成物",
        "斋主的厨艺是一绝"
      ],
      "clothing_core": [],
      "prop_core": [
        "可山斋主封印其夫人梅氏"
      ],
      "location_core": [
        "可山斋主封印其夫人梅氏"
      ],
      "landmark_core": [
        "金丹门槛蹉跎"
      ],
      "atmosphere_core": [],
      "material_core": [
        "金丹门槛蹉跎"
      ],
      "form_core": [
        "可山斋主封印其夫人梅氏"
      ],
      "usage_core": [],
      "owner_candidates": [
        "画轴",
        "竹山"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000098:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "厨艺一绝",
            "金丹门槛蹉跎",
            "将妻子化成物"
          ],
          "clothing": [],
          "props": [
            "可山斋主封印其夫人梅氏"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：可山斋主 / 斋主",
        "常见关联对象：画轴、竹山",
        "已处理文本出现范围：C0022 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000099",
      "entity_uid": "E000099",
      "identity_summary": "高达三十丈；竹山外门据点",
      "visual_anchor_summary": "竹山外门据点",
      "design_keywords": [
        "外门道塔",
        "洞府/殿阁",
        "竹山外门据点"
      ],
      "design_prompt_fragments": [
        "竹山外门据点",
        "外门道塔",
        "洞府/殿阁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "竹山外门据点"
      ],
      "landmark_core": [
        "竹山外门据点"
      ],
      "atmosphere_core": [],
      "material_core": [
        "竹山外门据点"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "茯苓",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：外门道塔 / 外门总坛",
        "常见关联对象：茯苓、李凡",
        "已处理文本出现范围：C0022 -> C0023"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000101",
      "entity_uid": "E000101",
      "identity_summary": "与双鱼玉佩串佩；存放度牒金钱",
      "visual_anchor_summary": "与双鱼玉佩串佩；最后给李凡拿到了一枚墨玉玉珏，正好和双…",
      "design_keywords": [
        "墨玉玉珏",
        "与双鱼玉佩串佩",
        "最后给李凡拿到了一枚墨玉玉…",
        "存放度牒金钱"
      ],
      "design_prompt_fragments": [
        "与双鱼玉佩串佩；最后给李凡拿到了一枚墨玉玉珏，正好和双…",
        "墨玉玉珏",
        "与双鱼玉佩串佩",
        "最后给李凡拿到了一枚墨玉玉…",
        "存放度牒金钱"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "与双鱼玉佩串佩"
      ],
      "location_core": [
        "最后给李凡拿到了一枚墨玉玉珏，正好和双鱼玉佩一起串着佩在腰间，也是个储物空间，大概只能由竹山弟子打开。"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "存放度牒金钱",
        "与双鱼玉佩串佩"
      ],
      "form_core": [
        "与双鱼玉佩串佩"
      ],
      "usage_core": [
        "最后给李凡拿到了一枚墨玉玉珏，正好和双鱼玉佩一起串着佩在腰间，也是个储物空间，大概只能由竹山弟子打开。",
        "与双鱼玉佩串佩"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：墨玉玉珏 / 储物玉珏",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0023 -> C0023"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000102",
      "entity_uid": "E000102",
      "identity_summary": "补气汤；墨绿色浓汤",
      "visual_anchor_summary": "五仙汤",
      "design_keywords": [
        "五仙汤",
        "补气汤",
        "五仙灵炁大补汤，修行仙道的…"
      ],
      "design_prompt_fragments": [
        "五仙汤",
        "补气汤",
        "五仙灵炁大补汤，修行仙道的…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "五仙汤",
        "补气汤",
        "墨绿色浓汤",
        "五仙灵炁大补汤，修行仙道的哪有像你这么快的"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "五仙汤",
        "补气汤",
        "墨绿色浓汤"
      ],
      "usage_core": [
        "五仙灵炁大补汤，修行仙道的哪有像你这么快的"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：五仙汤 / 五仙灵炁大补汤 / 升仙汤",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0024 -> C0024"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000103",
      "entity_uid": "E000103",
      "identity_summary": "食堂与李凡、墨竹山存在稳定剧情关联",
      "visual_anchor_summary": "食堂",
      "design_keywords": [
        "食堂",
        "场地/空地"
      ],
      "design_prompt_fragments": [
        "食堂",
        "场地/空地"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "食堂"
      ],
      "landmark_core": [
        "食堂"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、墨竹山"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000104",
      "entity_uid": "E000104",
      "identity_summary": "左道散修建立；两山十四峰",
      "visual_anchor_summary": "两山十四峰",
      "design_keywords": [
        "墨竹山",
        "两山十四峰",
        "外门娄观道塔",
        "我们墨竹山",
        "这墨竹山有两山十四峰"
      ],
      "design_prompt_fragments": [
        "两山十四峰",
        "墨竹山",
        "外门娄观道塔",
        "我们墨竹山",
        "这墨竹山有两山十四峰"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "两山十四峰",
        "外门娄观道塔"
      ],
      "landmark_core": [
        "外门娄观道塔",
        "两山十四峰"
      ],
      "atmosphere_core": [],
      "material_core": [
        "我们墨竹山",
        "这墨竹山有两山十四峰",
        "等会儿就离开墨竹山的地界了",
        "墨竹山也不乏饱含紫霞，归尘二炁的奇珍果植"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "食堂",
        "李凡",
        "仙宫",
        "娄观道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：墨竹山 / 竹山派",
        "常见关联对象：食堂、李凡、仙宫",
        "已处理文本出现范围：C0037 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000105",
      "entity_uid": "E000105",
      "identity_summary": "竹山饲养的妖兽；偷吃宗门资源",
      "visual_anchor_summary": "竹山饲养的妖兽；偷吃宗门资源",
      "design_keywords": [
        "雷猴",
        "妖兽",
        "竹山饲养的妖兽",
        "偷吃宗门资源",
        "被剑气割头",
        "以雷猴的皮毛",
        "这群雷猴打杀了",
        "皮毛坚韧"
      ],
      "design_prompt_fragments": [
        "竹山饲养的妖兽；偷吃宗门资源",
        "雷猴",
        "妖兽",
        "竹山饲养的妖兽",
        "偷吃宗门资源",
        "被剑气割头",
        "以雷猴的皮毛",
        "这群雷猴打杀了"
      ],
      "appearance_core": [
        "竹山饲养的妖兽",
        "偷吃宗门资源",
        "被剑气割头",
        "皮毛坚韧"
      ],
      "clothing_core": [],
      "prop_core": [
        "被剑气割头"
      ],
      "location_core": [
        "竹山饲养的妖兽"
      ],
      "landmark_core": [
        "偷吃宗门资源"
      ],
      "atmosphere_core": [
        "以雷猴的皮毛",
        "这群雷猴打杀了",
        "用不远处雷猴的尸体作靶子"
      ],
      "material_core": [
        "皮毛坚韧",
        "竹山饲养的妖兽"
      ],
      "form_core": [
        "被剑气割头"
      ],
      "usage_core": [],
      "owner_candidates": [
        "老道",
        "李凡"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000105:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "竹山饲养的妖兽",
            "偷吃宗门资源",
            "被剑气割头"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：雷猴 / 猴子 / 猴群",
        "常见关联对象：老道、李凡",
        "已处理文本出现范围：C0025 -> C0027"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000106",
      "entity_uid": "E000106",
      "identity_summary": "雷猴眉心的材料；可炼丹制器",
      "visual_anchor_summary": "雷猴眉心的材料；雷灵晶",
      "design_keywords": [
        "雷灵晶",
        "雷猴眉心的材料",
        "眉心长着一颗紫电闪闪的晶石",
        "雷灵晶也算是稀有的灵材"
      ],
      "design_prompt_fragments": [
        "雷猴眉心的材料；雷灵晶",
        "雷灵晶",
        "雷猴眉心的材料",
        "眉心长着一颗紫电闪闪的晶石",
        "雷灵晶也算是稀有的灵材"
      ],
      "appearance_core": [
        "雷猴眉心的材料"
      ],
      "clothing_core": [],
      "prop_core": [
        "雷灵晶",
        "雷猴眉心的材料",
        "可炼丹制器",
        "眉心长着一颗紫电闪闪的晶石"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "雷猴眉心的材料"
      ],
      "material_core": [
        "眉心长着一颗紫电闪闪的晶石"
      ],
      "form_core": [
        "雷灵晶",
        "雷猴眉心的材料",
        "可炼丹制器"
      ],
      "usage_core": [
        "眉心长着一颗紫电闪闪的晶石",
        "雷灵晶也算是稀有的灵材"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：雷灵晶 / 晶石",
        "已处理文本出现范围：C0025 -> C0025"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000107",
      "entity_uid": "E000107",
      "identity_summary": "李凡施展攻击；从足部爆发",
      "visual_anchor_summary": "从足部爆发；剑气反推",
      "design_keywords": [
        "乾坤飞龙剑",
        "从足部爆发",
        "剑气反推",
        "李凡施展剑法"
      ],
      "design_prompt_fragments": [
        "从足部爆发；剑气反推",
        "乾坤飞龙剑",
        "从足部爆发",
        "剑气反推",
        "李凡施展剑法"
      ],
      "appearance_core": [
        "从足部爆发"
      ],
      "clothing_core": [],
      "prop_core": [
        "剑气反推",
        "李凡施展剑法",
        "玄天剑意提及"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "剑气反推",
        "李凡施展剑法",
        "玄天剑意提及"
      ],
      "usage_core": [],
      "owner_candidates": [
        "老道",
        "北辰剑宗",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：乾坤飞龙剑 / 剑法 / 飞龙剑",
        "常见关联对象：老道、北辰剑宗、李凡",
        "已处理文本出现范围：C0026 -> C0043"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000109",
      "entity_uid": "E000109",
      "identity_summary": "竹山差事；看管四条小龙",
      "visual_anchor_summary": "竹山差事；看管四条小龙",
      "design_keywords": [
        "牧龙童子",
        "竹山差事",
        "捧法剑跟从",
        "捧法剑跟随"
      ],
      "design_prompt_fragments": [
        "竹山差事；看管四条小龙",
        "牧龙童子",
        "竹山差事",
        "捧法剑跟从",
        "捧法剑跟随"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "捧法剑跟从",
        "捧法剑跟随"
      ],
      "location_core": [
        "竹山差事"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "竹山差事"
      ],
      "form_core": [
        "捧法剑跟从",
        "捧法剑跟随"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000109:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000109:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [
            "替他寻了个牧龙童子的差事",
            "全称叫作侍剑牧龙童子"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：牧龙童子 / 侍剑牧龙童子",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0027 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000110",
      "entity_uid": "E000110",
      "identity_summary": "三角黑底红边；四尺长剑铜锁",
      "visual_anchor_summary": "四尺长剑铜锁",
      "design_keywords": [
        "灵旌法剑",
        "兵器",
        "四尺长剑铜锁",
        "旗是三角灵旌"
      ],
      "design_prompt_fragments": [
        "四尺长剑铜锁",
        "灵旌法剑",
        "兵器",
        "旗是三角灵旌"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "四尺长剑铜锁"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "四尺长剑铜锁"
      ],
      "form_core": [
        "四尺长剑铜锁"
      ],
      "usage_core": [
        "旗是三角灵旌"
      ],
      "owner_candidates": [
        "茯苓"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0027 -> C0027"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000111",
      "entity_uid": "E000111",
      "identity_summary": "真人遗蜕制成；法坛上守护",
      "visual_anchor_summary": "玄天剑意躲其背后；法坛上守护",
      "design_keywords": [
        "尊天魔",
        "玄天剑意躲其背后",
        "法坛上守护",
        "飞窜到那具尊天魔背后阴影里"
      ],
      "design_prompt_fragments": [
        "玄天剑意躲其背后；法坛上守护",
        "尊天魔",
        "玄天剑意躲其背后",
        "法坛上守护",
        "飞窜到那具尊天魔背后阴影里"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "玄天剑意躲其背后"
      ],
      "location_core": [
        "法坛上守护"
      ],
      "landmark_core": [
        "法坛上守护"
      ],
      "atmosphere_core": [
        "飞窜到那具尊天魔背后阴影里"
      ],
      "material_core": [],
      "form_core": [
        "玄天剑意躲其背后"
      ],
      "usage_core": [],
      "owner_candidates": [
        "法坛",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：尊天魔 / 神像魔体 / 外身 / 怪胎魔形",
        "常见关联对象：法坛、望舒",
        "已处理文本出现范围：C0028 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000112",
      "entity_uid": "E000112",
      "identity_summary": "茯苓安排的任务",
      "visual_anchor_summary": "茯苓安排的任务",
      "design_keywords": [
        "牧龙"
      ],
      "design_prompt_fragments": [
        "茯苓安排的任务",
        "牧龙"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0028 -> C0028"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000113",
      "entity_uid": "E000113",
      "identity_summary": "法坛与望舒、尊天魔存在稳定剧情关联",
      "visual_anchor_summary": "法坛",
      "design_keywords": [
        "法坛",
        "场地/空地"
      ],
      "design_prompt_fragments": [
        "法坛",
        "场地/空地"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "法坛"
      ],
      "landmark_core": [
        "法坛"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "尊天魔"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、尊天魔"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000115",
      "entity_uid": "E000115",
      "identity_summary": "扩散冰花冻衣袖；尝试浮沼泽失败",
      "visual_anchor_summary": "扩散冰花冻衣袖",
      "design_keywords": [
        "玄冥真炁",
        "扩散冰花冻衣袖"
      ],
      "design_prompt_fragments": [
        "扩散冰花冻衣袖",
        "玄冥真炁"
      ],
      "appearance_core": [],
      "clothing_core": [
        "扩散冰花冻衣袖"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000116",
      "entity_uid": "E000116",
      "identity_summary": "被灰泥包裹放青光；与沼泽属性不相容",
      "visual_anchor_summary": "被灰泥包裹放青光；与沼泽属性不相容",
      "design_keywords": [
        "归尘真炁"
      ],
      "design_prompt_fragments": [
        "被灰泥包裹放青光；与沼泽属性不相容",
        "归尘真炁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：归尘真炁 / 青光",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000117",
      "entity_uid": "E000117",
      "identity_summary": "被灰色沼泽吞噬；与沼泽属性不相容",
      "visual_anchor_summary": "被灰色沼泽吞噬；与沼泽属性不相容",
      "design_keywords": [
        "紫霞真炁",
        "紫霞真炁紫雾与沼泽不相容",
        "被灰色沼泽吞噬",
        "紫霞炁团被灰色沼泽吞噬"
      ],
      "design_prompt_fragments": [
        "被灰色沼泽吞噬；与沼泽属性不相容",
        "紫霞真炁",
        "紫霞真炁紫雾与沼泽不相容",
        "被灰色沼泽吞噬",
        "紫霞炁团被灰色沼泽吞噬"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "紫霞真炁紫雾与沼泽不相容"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "被灰色沼泽吞噬",
        "紫霞炁团被灰色沼泽吞噬"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：紫霞真炁 / 紫雾",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000118",
      "entity_uid": "E000118",
      "identity_summary": "周身迸发如火炬；逼开淤泥沼泽",
      "visual_anchor_summary": "周身迸发如火炬",
      "design_keywords": [
        "赤煞真炁",
        "周身迸发如火炬"
      ],
      "design_prompt_fragments": [
        "周身迸发如火炬",
        "赤煞真炁"
      ],
      "appearance_core": [
        "周身迸发如火炬"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "周身迸发如火炬"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000119",
      "entity_uid": "E000119",
      "identity_summary": "五行属金；李凡陷入其中",
      "visual_anchor_summary": "灰色沼泽海",
      "design_keywords": [
        "灰色沼泽海",
        "山岳/洞天",
        "五行属金",
        "布满灰蛇脑袋"
      ],
      "design_prompt_fragments": [
        "灰色沼泽海",
        "山岳/洞天",
        "五行属金",
        "布满灰蛇脑袋"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "灰色沼泽海",
        "五行属金",
        "李凡陷入其中",
        "布满灰蛇脑袋"
      ],
      "landmark_core": [
        "灰色沼泽海",
        "五行属金",
        "李凡陷入其中"
      ],
      "atmosphere_core": [],
      "material_core": [
        "五行属金",
        "布满灰蛇脑袋"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：灰色沼泽海 / 灰色淤泥的海洋 / 灰色沼泽 / 淤泥沼泽 / 灰色泥沼 / 灰色海底",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000120",
      "entity_uid": "E000120",
      "identity_summary": "李凡打坐所用；似乎常出事",
      "visual_anchor_summary": "蒲团",
      "design_keywords": [
        "蒲团",
        "李凡打坐所用",
        "每次往蒲团上一坐都出事",
        "自己依旧安安稳稳的正坐在蒲…"
      ],
      "design_prompt_fragments": [
        "蒲团",
        "李凡打坐所用",
        "每次往蒲团上一坐都出事",
        "自己依旧安安稳稳的正坐在蒲…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "蒲团",
        "李凡打坐所用",
        "似乎常出事",
        "吐出秽物"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "蒲团",
        "李凡打坐所用",
        "似乎常出事"
      ],
      "usage_core": [
        "每次往蒲团上一坐都出事",
        "自己依旧安安稳稳的正坐在蒲团上",
        "随手又招来一个蒲团"
      ],
      "owner_candidates": [
        "李凡",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、望舒",
        "已处理文本出现范围：C0030 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000121",
      "entity_uid": "E000121",
      "identity_summary": "李凡施展；可外放站立",
      "visual_anchor_summary": "李凡施展；可外放站立",
      "design_keywords": [
        "神罡真炁"
      ],
      "design_prompt_fragments": [
        "李凡施展；可外放站立",
        "神罡真炁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000123",
      "entity_uid": "E000123",
      "identity_summary": "攻击李凡脚底；连接泥沼底部",
      "visual_anchor_summary": "攻击李凡脚底；连接泥沼底部",
      "design_keywords": [
        "灰蛇",
        "妖兽",
        "攻击李凡脚底",
        "连接泥沼底部",
        "数以百计千计",
        "灰蛇口腔里灌入"
      ],
      "design_prompt_fragments": [
        "攻击李凡脚底；连接泥沼底部",
        "灰蛇",
        "妖兽",
        "攻击李凡脚底",
        "连接泥沼底部",
        "数以百计千计",
        "灰蛇口腔里灌入"
      ],
      "appearance_core": [
        "攻击李凡脚底",
        "连接泥沼底部",
        "数以百计千计",
        "攻击李凡"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "灰蛇口腔里灌入"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000123:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "攻击李凡脚底",
            "连接泥沼底部",
            "数以百计千计"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：灰蛇 / 蛇一般的东西 / 脑袋 / 首蛇",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0031 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000124",
      "entity_uid": "E000124",
      "identity_summary": "李凡乱放攻击",
      "visual_anchor_summary": "乱放神罡剑气，赤煞剑气",
      "design_keywords": [
        "赤煞剑气",
        "乱放神罡剑气，赤煞剑气"
      ],
      "design_prompt_fragments": [
        "乱放神罡剑气，赤煞剑气",
        "赤煞剑气"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "乱放神罡剑气，赤煞剑气"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "乱放神罡剑气，赤煞剑气"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0031 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000125",
      "entity_uid": "E000125",
      "identity_summary": "月光下；李凡返回地点",
      "visual_anchor_summary": "再次看到了那片月光下的墨竹林",
      "design_keywords": [
        "墨竹林",
        "山岳/洞天",
        "再次看到了那片月光下的墨竹林"
      ],
      "design_prompt_fragments": [
        "再次看到了那片月光下的墨竹林",
        "墨竹林",
        "山岳/洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "再次看到了那片月光下的墨竹林"
      ],
      "landmark_core": [
        "再次看到了那片月光下的墨竹林"
      ],
      "atmosphere_core": [],
      "material_core": [
        "再次看到了那片月光下的墨竹林"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0032 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000126",
      "entity_uid": "E000126",
      "identity_summary": "望舒参悟的道场",
      "visual_anchor_summary": "望舒参悟的道场",
      "design_keywords": [
        "太素道场"
      ],
      "design_prompt_fragments": [
        "望舒参悟的道场",
        "太素道场"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0033 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000127",
      "entity_uid": "E000127",
      "identity_summary": "昆仑之北的大荒；增加修为",
      "visual_anchor_summary": "九山源泽",
      "design_keywords": [
        "九山源泽",
        "曰九山源泽",
        "昆仑之北的大荒"
      ],
      "design_prompt_fragments": [
        "九山源泽",
        "曰九山源泽",
        "昆仑之北的大荒"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "九山源泽",
        "曰九山源泽"
      ],
      "landmark_core": [
        "九山源泽",
        "曰九山源泽"
      ],
      "atmosphere_core": [
        "昆仑之北的大荒"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0033 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000128",
      "entity_uid": "E000128",
      "identity_summary": "九首人面青背灰鳞；望舒法相真形",
      "visual_anchor_summary": "九首人面青背灰鳞；望舒法相真形",
      "design_keywords": [
        "九头蛇",
        "妖兽",
        "九首人面青背灰鳞",
        "望舒法相真形",
        "九头蛇大道"
      ],
      "design_prompt_fragments": [
        "九首人面青背灰鳞；望舒法相真形",
        "九头蛇",
        "妖兽",
        "九首人面青背灰鳞",
        "望舒法相真形",
        "九头蛇大道"
      ],
      "appearance_core": [
        "九首人面青背灰鳞",
        "望舒法相真形",
        "九头蛇大道",
        "是曰九头蛇"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000128:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "九首人面青背灰鳞",
            "望舒法相真形",
            "九头蛇大道"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：九头蛇 / 相繇 / 相柳",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0033 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000129",
      "entity_uid": "E000129",
      "identity_summary": "数十位修士；御剑而来贺喜",
      "visual_anchor_summary": "数十位修士；御剑而来贺喜",
      "design_keywords": [
        "真人们",
        "数十位修士",
        "御剑而来贺喜",
        "数十具人型光影在天空中急刹住"
      ],
      "design_prompt_fragments": [
        "数十位修士；御剑而来贺喜",
        "真人们",
        "数十位修士",
        "御剑而来贺喜",
        "数十具人型光影在天空中急刹住"
      ],
      "appearance_core": [
        "数十位修士",
        "御剑而来贺喜",
        "数十具人型光影在天空中急刹住"
      ],
      "clothing_core": [],
      "prop_core": [
        "御剑而来贺喜"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "御剑而来贺喜"
      ],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "飞剑法宝"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000129:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "数十位修士",
            "御剑而来贺喜",
            "数十具人型光影在天空中急刹住"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、飞剑法宝",
        "已处理文本出现范围：C0034 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000130",
      "entity_uid": "E000130",
      "identity_summary": "数十把飞剑；金光龙吟剑啸",
      "visual_anchor_summary": "数十把飞剑；有几十颗流星从林中周围聚拢来",
      "design_keywords": [
        "飞剑法宝",
        "数十把飞剑",
        "金光龙吟剑啸",
        "有几十颗流星从林中周围聚拢来"
      ],
      "design_prompt_fragments": [
        "数十把飞剑；有几十颗流星从林中周围聚拢来",
        "飞剑法宝",
        "数十把飞剑",
        "金光龙吟剑啸",
        "有几十颗流星从林中周围聚拢来"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "数十把飞剑",
        "金光龙吟剑啸"
      ],
      "location_core": [
        "有几十颗流星从林中周围聚拢来"
      ],
      "landmark_core": [
        "有几十颗流星从林中周围聚拢来"
      ],
      "atmosphere_core": [],
      "material_core": [
        "金光龙吟剑啸"
      ],
      "form_core": [
        "数十把飞剑",
        "金光龙吟剑啸"
      ],
      "usage_core": [
        "有几十颗流星从林中周围聚拢来"
      ],
      "owner_candidates": [
        "真人们"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：真人们",
        "已处理文本出现范围：C0034 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000131",
      "entity_uid": "E000131",
      "identity_summary": "望舒突破的境界；法天相地",
      "visual_anchor_summary": "台面靠山",
      "design_keywords": [
        "化神",
        "台面靠山"
      ],
      "design_prompt_fragments": [
        "台面靠山",
        "化神"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "台面靠山"
      ],
      "landmark_core": [
        "台面靠山"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0034 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000132",
      "entity_uid": "E000132",
      "identity_summary": "望舒蛇身法相；二十丈蛇身神人",
      "visual_anchor_summary": "望舒蛇身法相；二十丈蛇身神人",
      "design_keywords": [
        "法相"
      ],
      "design_prompt_fragments": [
        "望舒蛇身法相；二十丈蛇身神人",
        "法相"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：法相 / 法体",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0034 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000133",
      "entity_uid": "E000133",
      "identity_summary": "墨竹简制成；机关术基础",
      "visual_anchor_summary": "墨竹简制成",
      "design_keywords": [
        "机关枢机概要",
        "墨竹简制成",
        "机关术原理书",
        "《机关枢机概要》",
        "取出概要问道"
      ],
      "design_prompt_fragments": [
        "墨竹简制成",
        "机关枢机概要",
        "机关术原理书",
        "《机关枢机概要》",
        "取出概要问道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "墨竹简制成",
        "机关术原理书"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "墨竹简制成"
      ],
      "form_core": [
        "墨竹简制成",
        "机关术原理书"
      ],
      "usage_core": [
        "《机关枢机概要》",
        "取出概要问道"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：机关枢机概要 / 法书 / 经牍 / 枢机概要",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0035 -> C0039"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000134",
      "entity_uid": "E000134",
      "identity_summary": "玉钗化作白鹤；识路代步",
      "visual_anchor_summary": "鹤童",
      "design_keywords": [
        "鹤童",
        "玉钗化作白鹤",
        "鹤童也先给你使唤代步"
      ],
      "design_prompt_fragments": [
        "鹤童",
        "玉钗化作白鹤",
        "鹤童也先给你使唤代步"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "鹤童",
        "玉钗化作白鹤",
        "识路代步",
        "鹤童也先给你使唤代步"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "玉钗化作白鹤"
      ],
      "form_core": [
        "鹤童",
        "玉钗化作白鹤",
        "识路代步"
      ],
      "usage_core": [
        "鹤童也先给你使唤代步"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：鹤童 / 白鹤坐骑 / 飞鹤",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0035 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000135",
      "entity_uid": "E000135",
      "identity_summary": "与李凡互动；表示要喝",
      "visual_anchor_summary": "与李凡互动；表示要喝",
      "design_keywords": [
        "鲲",
        "鲲眼球一鼓"
      ],
      "design_prompt_fragments": [
        "与李凡互动；表示要喝",
        "鲲",
        "鲲眼球一鼓"
      ],
      "appearance_core": [
        "鲲眼球一鼓"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "系统",
        "茯苓"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000135:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "鲲眼球一鼓"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：鲲 / 鲶鱼 / 灵兽 / 神兽",
        "常见关联对象：李凡、系统、茯苓",
        "已处理文本出现范围：C0035 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000136",
      "entity_uid": "E000136",
      "identity_summary": "缩回袖子；被打击到无语",
      "visual_anchor_summary": "缩回袖子；告知剑法信息",
      "design_keywords": [
        "玄天剑意",
        "缩回袖子",
        "告知剑法信息",
        "临阵脱逃"
      ],
      "design_prompt_fragments": [
        "缩回袖子；告知剑法信息",
        "玄天剑意",
        "缩回袖子",
        "告知剑法信息",
        "临阵脱逃"
      ],
      "appearance_core": [],
      "clothing_core": [
        "缩回袖子"
      ],
      "prop_core": [
        "告知剑法信息"
      ],
      "location_core": [],
      "landmark_core": [
        "临阵脱逃"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "告知剑法信息"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "墨剑",
        "系统"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玄天剑意 / 玄天剑祖 / 小剑 / 奖品 / 玄天兄弟 / 白光 / 签约道具",
        "常见关联对象：李凡、墨剑、系统",
        "已处理文本出现范围：C0011 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000137",
      "entity_uid": "E000137",
      "identity_summary": "统御仙界人间道；打压左道散修",
      "visual_anchor_summary": "统御仙界人间道；打压左道散修",
      "design_keywords": [
        "仙宫"
      ],
      "design_prompt_fragments": [
        "统御仙界人间道；打压左道散修",
        "仙宫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0037 -> C0037"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000138",
      "entity_uid": "E000138",
      "identity_summary": "娄观道门主担任；主张门槛拜月",
      "visual_anchor_summary": "娄观道门主担任；主张门槛拜月",
      "design_keywords": [
        "观主",
        "主张门槛拜月",
        "娄观道门主担任"
      ],
      "design_prompt_fragments": [
        "娄观道门主担任；主张门槛拜月",
        "观主",
        "主张门槛拜月",
        "娄观道门主担任"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "娄观道门主担任"
      ],
      "landmark_core": [
        "主张门槛拜月",
        "娄观道门主担任"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "娄观道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：观主 / 外门观主",
        "常见关联对象：娄观道",
        "已处理文本出现范围：C0037 -> C0037"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000139",
      "entity_uid": "E000139",
      "identity_summary": "上古道门一脉；观星望炁古道门",
      "visual_anchor_summary": "墨竹山分支",
      "design_keywords": [
        "娄观道",
        "墨竹山分支",
        "观星望炁古道门",
        "上古道门一脉",
        "两位师弟持钟铃"
      ],
      "design_prompt_fragments": [
        "墨竹山分支",
        "娄观道",
        "观星望炁古道门",
        "上古道门一脉",
        "两位师弟持钟铃"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "墨竹山分支",
        "观星望炁古道门"
      ],
      "landmark_core": [
        "上古道门一脉",
        "观星望炁古道门"
      ],
      "atmosphere_core": [],
      "material_core": [
        "墨竹山分支"
      ],
      "form_core": [],
      "usage_core": [
        "两位师弟持钟铃"
      ],
      "owner_candidates": [
        "观主",
        "墨竹山",
        "玄宝",
        "道通"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：观主、墨竹山、玄宝",
        "已处理文本出现范围：C0037 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000141",
      "entity_uid": "E000141",
      "identity_summary": "太素道与山主存在稳定剧情关联",
      "visual_anchor_summary": "太素道与山主存在稳定剧情关联",
      "design_keywords": [
        "太素道",
        "功法"
      ],
      "design_prompt_fragments": [
        "太素道与山主存在稳定剧情关联",
        "太素道",
        "功法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000142",
      "entity_uid": "E000142",
      "identity_summary": "立于舟头；解释地理",
      "visual_anchor_summary": "立于舟头；解释地理",
      "design_keywords": [
        "陆师兄",
        "立于舟头",
        "解释地理",
        "给幼龙贴符"
      ],
      "design_prompt_fragments": [
        "立于舟头；解释地理",
        "陆师兄",
        "立于舟头",
        "解释地理",
        "给幼龙贴符"
      ],
      "appearance_core": [
        "立于舟头",
        "解释地理",
        "给幼龙贴符",
        "讲解幼龙习性"
      ],
      "clothing_core": [],
      "prop_core": [
        "给幼龙贴符"
      ],
      "location_core": [],
      "landmark_core": [
        "立于舟头"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "给幼龙贴符"
      ],
      "usage_core": [],
      "owner_candidates": [
        "杜工师",
        "茯苓",
        "李凡",
        "打龙鞭"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000142:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "立于舟头",
            "解释地理",
            "给幼龙贴符"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：陆师兄 / 陆瑜",
        "常见关联对象：杜工师、茯苓、李凡",
        "已处理文本出现范围：C0038 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000143",
      "entity_uid": "E000143",
      "identity_summary": "天工机关一系；陆师兄师尊",
      "visual_anchor_summary": "天工机关一系；陆师兄师尊",
      "design_keywords": [
        "杜工师"
      ],
      "design_prompt_fragments": [
        "天工机关一系；陆师兄师尊",
        "杜工师"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陆师兄"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆师兄",
        "已处理文本出现范围：C0038 -> C0038"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000144",
      "entity_uid": "E000144",
      "identity_summary": "五气轮转；凝练五鬼飞剑",
      "visual_anchor_summary": "凝练五鬼飞剑",
      "design_keywords": [
        "五炁完美筑基",
        "凝练五鬼飞剑",
        "五气轮转"
      ],
      "design_prompt_fragments": [
        "凝练五鬼飞剑",
        "五炁完美筑基",
        "五气轮转"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "凝练五鬼飞剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "五气轮转",
        "凝练五鬼飞剑"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0038 -> C0038"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000145",
      "entity_uid": "E000145",
      "identity_summary": "外门娄观道塔与李凡存在稳定剧情关联",
      "visual_anchor_summary": "外门娄观道塔",
      "design_keywords": [
        "外门娄观道塔",
        "洞府/殿阁"
      ],
      "design_prompt_fragments": [
        "外门娄观道塔",
        "洞府/殿阁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "外门娄观道塔"
      ],
      "landmark_core": [
        "外门娄观道塔"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000146",
      "entity_uid": "E000146",
      "identity_summary": "十三节水磨竹节硬鞭；红铜铸成有咒印",
      "visual_anchor_summary": "红铜铸成有咒印",
      "design_keywords": [
        "打龙鞭",
        "红铜铸成有咒印",
        "十三节水磨竹节硬鞭",
        "此为打龙鞭"
      ],
      "design_prompt_fragments": [
        "红铜铸成有咒印",
        "打龙鞭",
        "十三节水磨竹节硬鞭",
        "此为打龙鞭"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "红铜铸成有咒印",
        "十三节水磨竹节硬鞭"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "红铜铸成有咒印",
        "十三节水磨竹节硬鞭"
      ],
      "form_core": [
        "红铜铸成有咒印",
        "十三节水磨竹节硬鞭"
      ],
      "usage_core": [
        "此为打龙鞭"
      ],
      "owner_candidates": [
        "陆师兄"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：打龙鞭 / 铜鞭",
        "常见关联对象：陆师兄",
        "已处理文本出现范围：C0039 -> C0039"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000147",
      "entity_uid": "E000147",
      "identity_summary": "机关造物动力核心；真炁发动机",
      "visual_anchor_summary": "真炁发动机；物源枢机",
      "design_keywords": [
        "物源枢机",
        "真炁发动机",
        "机关造物动力核心",
        "这‘物源枢机’",
        "我手上这‘物源枢机’"
      ],
      "design_prompt_fragments": [
        "真炁发动机；物源枢机",
        "物源枢机",
        "真炁发动机",
        "机关造物动力核心",
        "这‘物源枢机’",
        "我手上这‘物源枢机’"
      ],
      "appearance_core": [
        "真炁发动机"
      ],
      "clothing_core": [],
      "prop_core": [
        "物源枢机",
        "机关造物动力核心",
        "真炁发动机",
        "这‘物源枢机’"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "物源枢机",
        "机关造物动力核心",
        "真炁发动机"
      ],
      "usage_core": [
        "这‘物源枢机’",
        "我手上这‘物源枢机’"
      ],
      "owner_candidates": [
        "陆师兄"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆师兄",
        "已处理文本出现范围：C0039 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000148",
      "entity_uid": "E000148",
      "identity_summary": "牧龙之地；四条小龙所在",
      "visual_anchor_summary": "墨竹山以北",
      "design_keywords": [
        "苍龙涧",
        "山岳/洞天",
        "墨竹山以北",
        "深涧碧潭"
      ],
      "design_prompt_fragments": [
        "墨竹山以北",
        "苍龙涧",
        "山岳/洞天",
        "深涧碧潭"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "墨竹山以北"
      ],
      "landmark_core": [
        "深涧碧潭"
      ],
      "atmosphere_core": [],
      "material_core": [
        "墨竹山以北"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、竹山",
        "已处理文本出现范围：C0039 -> C0041"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000149",
      "entity_uid": "E000149",
      "identity_summary": "摇银铃；摇动银铃",
      "visual_anchor_summary": "摇银铃；兵器能掐诀",
      "design_keywords": [
        "玄宝",
        "摇银铃",
        "摇动银铃",
        "与道通比武",
        "兵器能掐诀",
        "元玄宝冷冷得说道",
        "元玄宝使着一种更冷僻的兵器…"
      ],
      "design_prompt_fragments": [
        "摇银铃；兵器能掐诀",
        "玄宝",
        "摇银铃",
        "摇动银铃",
        "与道通比武",
        "兵器能掐诀",
        "元玄宝冷冷得说道",
        "元玄宝使着一种更冷僻的兵器…"
      ],
      "appearance_core": [
        "摇银铃",
        "摇动银铃",
        "与道通比武",
        "兵器能掐诀"
      ],
      "clothing_core": [],
      "prop_core": [
        "兵器能掐诀"
      ],
      "location_core": [
        "提议肃清十万大山"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "元玄宝冷冷得说道",
        "元玄宝使着一种更冷僻的兵器，细棒的末端是一只铁手"
      ],
      "material_core": [
        "摇银铃",
        "摇动银铃",
        "鸣金摇铃",
        "对玉蟾婆不满"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "娄观道",
        "玄冥遁法",
        "梁真人",
        "蟠龙"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000149:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "摇银铃",
            "摇动银铃",
            "与道通比武"
          ],
          "clothing": [],
          "props": [
            "兵器能掐诀"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玄宝 / 元玄宝",
        "常见关联对象：娄观道、玄冥遁法、梁真人",
        "已处理文本出现范围：C0040 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000150",
      "entity_uid": "E000150",
      "identity_summary": "修赤煞遁；击金钟",
      "visual_anchor_summary": "修赤煞遁；兵器有道息灌注",
      "design_keywords": [
        "道通",
        "修赤煞遁",
        "击金钟",
        "与玄宝比武",
        "兵器有道息灌注",
        "鸣金摇铃"
      ],
      "design_prompt_fragments": [
        "修赤煞遁；兵器有道息灌注",
        "道通",
        "修赤煞遁",
        "击金钟",
        "与玄宝比武",
        "兵器有道息灌注",
        "鸣金摇铃"
      ],
      "appearance_core": [
        "修赤煞遁",
        "击金钟",
        "与玄宝比武",
        "兵器有道息灌注"
      ],
      "clothing_core": [],
      "prop_core": [
        "兵器有道息灌注"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "击金钟",
        "鸣金摇铃",
        "解释玉蟾婆背景"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "娄观道",
        "赤煞遁",
        "梁真人",
        "玄宝"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000150:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "修赤煞遁",
            "击金钟",
            "与玄宝比武"
          ],
          "clothing": [],
          "props": [
            "兵器有道息灌注"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000150:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [
            "修赤煞遁的童子陈道通"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：道通 / 陈道通",
        "常见关联对象：娄观道、赤煞遁、梁真人",
        "已处理文本出现范围：C0040 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000151",
      "entity_uid": "E000151",
      "identity_summary": "玄宝道通师尊",
      "visual_anchor_summary": "玄宝道通师尊",
      "design_keywords": [
        "梁真人",
        "真人"
      ],
      "design_prompt_fragments": [
        "玄宝道通师尊",
        "梁真人",
        "真人"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玄宝",
        "道通"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玄宝、道通",
        "已处理文本出现范围：C0040 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000152",
      "entity_uid": "E000152",
      "identity_summary": "玄冥遁法与玄宝存在稳定剧情关联",
      "visual_anchor_summary": "玄冥遁法与玄宝存在稳定剧情关联",
      "design_keywords": [
        "玄冥遁法",
        "功法"
      ],
      "design_prompt_fragments": [
        "玄冥遁法与玄宝存在稳定剧情关联",
        "玄冥遁法",
        "功法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玄宝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玄宝"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000153",
      "entity_uid": "E000153",
      "identity_summary": "陈道通修炼",
      "visual_anchor_summary": "陈道通修炼",
      "design_keywords": [
        "赤煞遁"
      ],
      "design_prompt_fragments": [
        "陈道通修炼",
        "赤煞遁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "道通"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：道通",
        "已处理文本出现范围：C0041 -> C0041"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000154",
      "entity_uid": "E000154",
      "identity_summary": "竹山西北；无主之地",
      "visual_anchor_summary": "竹山西北",
      "design_keywords": [
        "不周山",
        "山岳/洞天",
        "竹山西北",
        "横穿不周山"
      ],
      "design_prompt_fragments": [
        "竹山西北",
        "不周山",
        "山岳/洞天",
        "横穿不周山"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "竹山西北",
        "横穿不周山",
        "灰蒙蒙山脉",
        "牧龙到不周山"
      ],
      "landmark_core": [
        "竹山西北",
        "横穿不周山",
        "灰蒙蒙山脉"
      ],
      "atmosphere_core": [],
      "material_core": [
        "竹山西北"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "竹山",
        "混血少女"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：竹山、混血少女",
        "已处理文本出现范围：C0041 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000155",
      "entity_uid": "E000155",
      "identity_summary": "青鳞墨脊；赤带锦文",
      "visual_anchor_summary": "青鳞墨脊；赤带锦文",
      "design_keywords": [
        "蟠龙",
        "青鳞墨脊",
        "赤带锦文",
        "青鳞隐现",
        "看破隐藏于云雾中的真龙",
        "厮打嬉戏。看起来一点也不威风",
        "生长时蜕皮"
      ],
      "design_prompt_fragments": [
        "青鳞墨脊；赤带锦文",
        "蟠龙",
        "青鳞墨脊",
        "赤带锦文",
        "青鳞隐现",
        "看破隐藏于云雾中的真龙",
        "厮打嬉戏。看起来一点也不威风",
        "生长时蜕皮"
      ],
      "appearance_core": [
        "青鳞墨脊",
        "赤带锦文",
        "青鳞隐现",
        "乘云飞腾"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "看破隐藏于云雾中的真龙",
        "厮打嬉戏。看起来一点也不威风"
      ],
      "material_core": [
        "生长时蜕皮"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玄宝"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000155:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "青鳞墨脊",
            "赤带锦文",
            "青鳞隐现"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：蟠龙 / 苍龙 / 真龙 / 长虫 / 小龙 / 幼龙",
        "常见关联对象：玄宝",
        "已处理文本出现范围：C0041 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000156",
      "entity_uid": "E000156",
      "identity_summary": "藏于神庭穴；比炁藏金丹稀有",
      "visual_anchor_summary": "藏于神庭穴；比炁藏金丹稀有",
      "design_keywords": [
        "神藏金丹",
        "这门功法最后能炼出神藏金丹",
        "比炁藏金丹稀有"
      ],
      "design_prompt_fragments": [
        "藏于神庭穴；比炁藏金丹稀有",
        "神藏金丹",
        "这门功法最后能炼出神藏金丹",
        "比炁藏金丹稀有"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "这门功法最后能炼出神藏金丹"
      ],
      "atmosphere_core": [],
      "material_core": [
        "比炁藏金丹稀有"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0042 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000158",
      "entity_uid": "E000158",
      "identity_summary": "神识与李凡存在稳定剧情关联",
      "visual_anchor_summary": "神识与李凡存在稳定剧情关联",
      "design_keywords": [
        "神识",
        "世界规则"
      ],
      "design_prompt_fragments": [
        "神识与李凡存在稳定剧情关联",
        "神识",
        "世界规则"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000159",
      "entity_uid": "E000159",
      "identity_summary": "神教改良而成；可炼至金丹境",
      "visual_anchor_summary": "神教改良而成；可炼至金丹境",
      "design_keywords": [
        "霸体功法",
        "功法",
        "可炼至金丹境"
      ],
      "design_prompt_fragments": [
        "神教改良而成；可炼至金丹境",
        "霸体功法",
        "功法",
        "可炼至金丹境"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "可炼至金丹境"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "道通",
        "玄宝",
        "神教",
        "护卫"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：霸体功法 / 兵家霸体功法 / 霸体奇功",
        "常见关联对象：道通、玄宝、神教",
        "已处理文本出现范围：C0043 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000160",
      "entity_uid": "E000160",
      "identity_summary": "收集人间道武学；量产大批高手",
      "visual_anchor_summary": "收集人间道武学；量产大批高手",
      "design_keywords": [
        "神教"
      ],
      "design_prompt_fragments": [
        "收集人间道武学；量产大批高手",
        "神教"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "霸体功法"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：霸体功法",
        "已处理文本出现范围：C0043 -> C0043"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000161",
      "entity_uid": "E000161",
      "identity_summary": "北辰剑宗前辈所创；剑光从眼中射出",
      "visual_anchor_summary": "剑光从眼中射出",
      "design_keywords": [
        "赤脉童子剑法",
        "剑光从眼中射出",
        "北辰剑宗前辈所创"
      ],
      "design_prompt_fragments": [
        "剑光从眼中射出",
        "赤脉童子剑法",
        "北辰剑宗前辈所创"
      ],
      "appearance_core": [
        "剑光从眼中射出"
      ],
      "clothing_core": [],
      "prop_core": [
        "剑光从眼中射出",
        "北辰剑宗前辈所创"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "剑光从眼中射出",
        "北辰剑宗前辈所创"
      ],
      "usage_core": [],
      "owner_candidates": [
        "北辰剑宗",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：赤脉童子剑法 / 见神杀神 / 见佛杀佛 / 童子黑眼法 / 白眼赤脉法",
        "常见关联对象：北辰剑宗、李凡",
        "已处理文本出现范围：C0044 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000163",
      "entity_uid": "E000163",
      "identity_summary": "实木剑身刻符咒；封印墨剑斩出剑光",
      "visual_anchor_summary": "实木剑身刻符咒",
      "design_keywords": [
        "术剑",
        "兵器",
        "实木剑身刻符咒",
        "封印墨剑斩出剑光",
        "剑身是实木，上刻符咒封印了…"
      ],
      "design_prompt_fragments": [
        "实木剑身刻符咒",
        "术剑",
        "兵器",
        "封印墨剑斩出剑光",
        "剑身是实木，上刻符咒封印了…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "实木剑身刻符咒",
        "封印墨剑斩出剑光"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "实木剑身刻符咒"
      ],
      "form_core": [
        "实木剑身刻符咒",
        "封印墨剑斩出剑光"
      ],
      "usage_core": [
        "封印墨剑斩出剑光",
        "剑身是实木，上刻符咒封印了墨剑斩出的剑光"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：术剑 / 法剑 / 礼器",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0044 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000165",
      "entity_uid": "E000165",
      "identity_summary": "瑶光洞化神大修士；吃墨竹山童子",
      "visual_anchor_summary": "瑶光洞化神大修士；吃墨竹山童子",
      "design_keywords": [
        "玉蟾婆",
        "瑶光洞化神大修士",
        "吃墨竹山童子",
        "玉蟾婆是南边瑶光洞的化神大…"
      ],
      "design_prompt_fragments": [
        "瑶光洞化神大修士；吃墨竹山童子",
        "玉蟾婆",
        "瑶光洞化神大修士",
        "吃墨竹山童子",
        "玉蟾婆是南边瑶光洞的化神大…"
      ],
      "appearance_core": [
        "瑶光洞化神大修士",
        "吃墨竹山童子",
        "玉蟾婆是南边瑶光洞的化神大修士",
        "吃了我门中不少童子弟子"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "吃墨竹山童子",
        "瑶光洞化神大修士"
      ],
      "landmark_core": [
        "瑶光洞化神大修士"
      ],
      "atmosphere_core": [],
      "material_core": [
        "吃墨竹山童子"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000165:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "瑶光洞化神大修士",
            "吃墨竹山童子",
            "玉蟾婆是南边瑶光洞的化神大修士"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000165:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [
            "吃墨竹山童子",
            "吃了我门中不少童子弟子"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玉蟾婆 / 癞蛤蟆",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000166",
      "entity_uid": "E000166",
      "identity_summary": "南边十万大山洞府；与墨竹山争夺洞天",
      "visual_anchor_summary": "南边十万大山洞府",
      "design_keywords": [
        "瑶光洞",
        "南边十万大山洞府",
        "与墨竹山争夺洞天"
      ],
      "design_prompt_fragments": [
        "南边十万大山洞府",
        "瑶光洞",
        "与墨竹山争夺洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "南边十万大山洞府",
        "与墨竹山争夺洞天"
      ],
      "landmark_core": [
        "与墨竹山争夺洞天",
        "南边十万大山洞府"
      ],
      "atmosphere_core": [],
      "material_core": [
        "与墨竹山争夺洞天"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000167",
      "entity_uid": "E000167",
      "identity_summary": "南边妖魔聚集地；瘴气丛生",
      "visual_anchor_summary": "南边是十万大山",
      "design_keywords": [
        "十万大山",
        "山岳/洞天",
        "南边是十万大山",
        "雷泽那种瘴气丛生的地界"
      ],
      "design_prompt_fragments": [
        "南边是十万大山",
        "十万大山",
        "山岳/洞天",
        "雷泽那种瘴气丛生的地界"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "南边是十万大山"
      ],
      "landmark_core": [
        "南边是十万大山"
      ],
      "atmosphere_core": [
        "雷泽那种瘴气丛生的地界"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：十万大山 / 南疆 / 雷泽",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000170",
      "entity_uid": "E000170",
      "identity_summary": "牌匾龙门客栈；卖酒雷觞",
      "visual_anchor_summary": "发生冲突与接待；牌匾龙门客栈",
      "design_keywords": [
        "龙门客栈",
        "发生冲突与接待",
        "牌匾龙门客栈",
        "大门被踹开",
        "卖酒雷觞"
      ],
      "design_prompt_fragments": [
        "发生冲突与接待；牌匾龙门客栈",
        "龙门客栈",
        "发生冲突与接待",
        "牌匾龙门客栈",
        "大门被踹开",
        "卖酒雷觞"
      ],
      "appearance_core": [
        "发生冲突与接待"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "牌匾龙门客栈"
      ],
      "landmark_core": [
        "大门被踹开",
        "牌匾龙门客栈"
      ],
      "atmosphere_core": [
        "卖酒雷觞"
      ],
      "material_core": [],
      "form_core": [
        "牌匾龙门客栈"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "四郎",
        "太监",
        "戟长"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、四郎、太监",
        "已处理文本出现范围：C0046 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000171",
      "entity_uid": "E000171",
      "identity_summary": "酒色略浊；又辣又刺",
      "visual_anchor_summary": "雷觞",
      "design_keywords": [
        "雷觞",
        "酒色略浊",
        "买酒，哦，那什么，雷觞",
        "又辣又刺"
      ],
      "design_prompt_fragments": [
        "雷觞",
        "酒色略浊",
        "买酒，哦，那什么，雷觞",
        "又辣又刺"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "雷觞",
        "酒色略浊",
        "又辣又刺",
        "买酒，哦，那什么，雷觞"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "买酒，哦，那什么，雷觞"
      ],
      "material_core": [],
      "form_core": [
        "雷觞",
        "酒色略浊",
        "又辣又刺"
      ],
      "usage_core": [
        "又辣又刺"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：雷觞 / 元燥雷觞",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0046 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000172",
      "entity_uid": "E000172",
      "identity_summary": "法门可聚目力",
      "visual_anchor_summary": "法门可聚目力",
      "design_keywords": [
        "赤脉童子",
        "法门可聚目力"
      ],
      "design_prompt_fragments": [
        "法门可聚目力",
        "赤脉童子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "法门可聚目力"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000173",
      "entity_uid": "E000173",
      "identity_summary": "在客栈订房；付血铢钱",
      "visual_anchor_summary": "在客栈订房；就看见个黄衫毡帽的异邦少女",
      "design_keywords": [
        "异邦少女",
        "在客栈订房",
        "付血铢钱",
        "就看见个黄衫毡帽的异邦少女"
      ],
      "design_prompt_fragments": [
        "在客栈订房；就看见个黄衫毡帽的异邦少女",
        "异邦少女",
        "在客栈订房",
        "付血铢钱",
        "就看见个黄衫毡帽的异邦少女"
      ],
      "appearance_core": [
        "在客栈订房",
        "付血铢钱",
        "就看见个黄衫毡帽的异邦少女",
        "那少女摸出几个血铢钱付账"
      ],
      "clothing_core": [
        "就看见个黄衫毡帽的异邦少女"
      ],
      "prop_core": [],
      "location_core": [
        "在客栈订房"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "付血铢钱"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "客栈",
        "金钱"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000173:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "在客栈订房",
            "付血铢钱",
            "就看见个黄衫毡帽的异邦少女"
          ],
          "clothing": [
            "就看见个黄衫毡帽的异邦少女"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000173:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [
            "就看见个黄衫毡帽的异邦少女",
            "那少女摸出几个血铢钱付账"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        },
        {
          "variant_id": "VC000173:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "付血铢钱",
            "那少女摸出几个血铢钱付账"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：异邦少女 / 黄衫毡帽少女",
        "常见关联对象：客栈、金钱",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000174",
      "entity_uid": "E000174",
      "identity_summary": "要求房间与药品；威慑掌柜",
      "visual_anchor_summary": "臂膀开阔胸肌发达；持大朴刀战斗",
      "design_keywords": [
        "背刀汉子",
        "臂膀开阔胸肌发达",
        "持大朴刀战斗",
        "扯栏杆砸戟长"
      ],
      "design_prompt_fragments": [
        "臂膀开阔胸肌发达；持大朴刀战斗",
        "背刀汉子",
        "臂膀开阔胸肌发达",
        "持大朴刀战斗",
        "扯栏杆砸戟长"
      ],
      "appearance_core": [
        "臂膀开阔胸肌发达"
      ],
      "clothing_core": [],
      "prop_core": [
        "扯栏杆砸戟长",
        "持大朴刀战斗"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "扯栏杆砸戟长",
        "持大朴刀战斗"
      ],
      "usage_core": [
        "持大朴刀战斗"
      ],
      "owner_candidates": [
        "掌柜",
        "大朴刀",
        "戟长",
        "四郎"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000174:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "臂膀开阔胸肌发达"
          ],
          "clothing": [],
          "props": [
            "持大朴刀战斗"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：背刀汉子 / 持大朴刀男子 / 五弟",
        "常见关联对象：掌柜、大朴刀、戟长",
        "已处理文本出现范围：C0047 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000175",
      "entity_uid": "E000175",
      "identity_summary": "玄宝给的半吊钱与李凡存在稳定剧情关联",
      "visual_anchor_summary": "玄宝给的半吊钱",
      "design_keywords": [
        "玄宝给的半吊钱",
        "其他道具"
      ],
      "design_prompt_fragments": [
        "玄宝给的半吊钱",
        "其他道具"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "玄宝给的半吊钱"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "玄宝给的半吊钱"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000177",
      "entity_uid": "E000177",
      "identity_summary": "客栈与异邦少女存在稳定剧情关联",
      "visual_anchor_summary": "客栈",
      "design_keywords": [
        "客栈"
      ],
      "design_prompt_fragments": [
        "客栈"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "客栈"
      ],
      "landmark_core": [
        "客栈"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "异邦少女"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：异邦少女"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000178",
      "entity_uid": "E000178",
      "identity_summary": "龙门客栈掌柜；处事圆滑",
      "visual_anchor_summary": "掌柜的也是眼珠子一瞪",
      "design_keywords": [
        "掌柜",
        "掌柜的也是眼珠子一瞪",
        "龙门客栈掌柜"
      ],
      "design_prompt_fragments": [
        "掌柜的也是眼珠子一瞪",
        "掌柜",
        "龙门客栈掌柜"
      ],
      "appearance_core": [
        "掌柜的也是眼珠子一瞪"
      ],
      "clothing_core": [],
      "prop_core": [
        "掌柜的也是眼珠子一瞪"
      ],
      "location_core": [
        "龙门客栈掌柜"
      ],
      "landmark_core": [
        "龙门客栈掌柜"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "掌柜的也是眼珠子一瞪"
      ],
      "usage_core": [],
      "owner_candidates": [
        "背刀汉子",
        "戟长"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000178:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "掌柜的也是眼珠子一瞪"
          ],
          "clothing": [],
          "props": [
            "掌柜的也是眼珠子一瞪"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：背刀汉子、戟长",
        "已处理文本出现范围：C0048 -> C0048"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000179",
      "entity_uid": "E000179",
      "identity_summary": "大朴刀与背刀汉子存在稳定剧情关联",
      "visual_anchor_summary": "大朴刀",
      "design_keywords": [
        "大朴刀",
        "兵器"
      ],
      "design_prompt_fragments": [
        "大朴刀",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "大朴刀"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "大朴刀"
      ],
      "usage_core": [],
      "owner_candidates": [
        "背刀汉子"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：背刀汉子"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000180",
      "entity_uid": "E000180",
      "identity_summary": "四郎之妻；身材高挑曲线玲珑",
      "visual_anchor_summary": "脸红遮胸口；衣衫湿显身段",
      "design_keywords": [
        "萱娘",
        "脸红遮胸口",
        "身材高挑曲线玲珑",
        "衣衫湿显身段",
        "身上衣衫都被热水打湿了",
        "轮舞刀剑",
        "左手刀右手剑"
      ],
      "design_prompt_fragments": [
        "脸红遮胸口；衣衫湿显身段",
        "萱娘",
        "脸红遮胸口",
        "身材高挑曲线玲珑",
        "衣衫湿显身段",
        "身上衣衫都被热水打湿了",
        "轮舞刀剑",
        "左手刀右手剑"
      ],
      "appearance_core": [
        "脸红遮胸口",
        "身材高挑曲线玲珑"
      ],
      "clothing_core": [
        "衣衫湿显身段"
      ],
      "prop_core": [
        "轮舞刀剑",
        "左手刀右手剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "身上衣衫都被热水打湿了"
      ],
      "material_core": [],
      "form_core": [
        "轮舞刀剑",
        "左手刀右手剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "储物玉佩",
        "兵卒们"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000180:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "脸红遮胸口",
            "身材高挑曲线玲珑"
          ],
          "clothing": [
            "衣衫湿显身段"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000180:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [
            "这女郎的身材很赞"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：萱娘 / 少妇 / 女郎 / 小娘皮",
        "常见关联对象：储物玉佩、兵卒们",
        "已处理文本出现范围：C0048 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000181",
      "entity_uid": "E000181",
      "identity_summary": "坠马受伤；萱娘之夫",
      "visual_anchor_summary": "坠马受伤；萱娘之夫",
      "design_keywords": [
        "四郎",
        "坠马受伤",
        "萱娘之夫",
        "下令杀出去"
      ],
      "design_prompt_fragments": [
        "坠马受伤；萱娘之夫",
        "四郎",
        "坠马受伤",
        "萱娘之夫",
        "下令杀出去"
      ],
      "appearance_core": [
        "坠马受伤",
        "萱娘之夫",
        "下令杀出去",
        "我命硬着呢"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "龙门客栈",
        "背刀汉子"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000181:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "坠马受伤",
            "萱娘之夫",
            "下令杀出去"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000181:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "伤"
          ],
          "evidence": [
            "坠马受伤"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：四郎 / 受伤男子",
        "常见关联对象：龙门客栈、背刀汉子",
        "已处理文本出现范围：C0048 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000182",
      "entity_uid": "E000182",
      "identity_summary": "涂脂抹粉画女妆；携带储物玉佩",
      "visual_anchor_summary": "涂脂抹粉画女妆；携带储物玉佩",
      "design_keywords": [
        "太监",
        "涂脂抹粉画女妆",
        "携带储物玉佩",
        "腰间有储物玉佩"
      ],
      "design_prompt_fragments": [
        "涂脂抹粉画女妆；携带储物玉佩",
        "太监",
        "涂脂抹粉画女妆",
        "携带储物玉佩",
        "腰间有储物玉佩"
      ],
      "appearance_core": [
        "涂脂抹粉画女妆",
        "携带储物玉佩",
        "腰间有储物玉佩",
        "炼过气"
      ],
      "clothing_core": [],
      "prop_core": [
        "携带储物玉佩",
        "腰间有储物玉佩"
      ],
      "location_core": [
        "稳如泰山"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "携带储物玉佩",
        "腰间有储物玉佩"
      ],
      "form_core": [],
      "usage_core": [
        "携带储物玉佩",
        "腰间有储物玉佩",
        "腰间一串都是储物玉佩"
      ],
      "owner_candidates": [
        "龙门客栈",
        "储物玉佩",
        "炼炁",
        "侍卫"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000182:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "涂脂抹粉画女妆",
            "携带储物玉佩",
            "腰间有储物玉佩"
          ],
          "clothing": [],
          "props": [
            "携带储物玉佩",
            "腰间有储物玉佩"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太监 / 公公 / 男人",
        "常见关联对象：龙门客栈、储物玉佩、炼炁",
        "已处理文本出现范围：C0048 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000183",
      "entity_uid": "E000183",
      "identity_summary": "八人随行太监；修炼兵家霸体功法",
      "visual_anchor_summary": "八人随行太监；膀大腰圆披风武服",
      "design_keywords": [
        "护卫",
        "八人随行太监",
        "修炼兵家霸体功法",
        "膀大腰圆披风武服",
        "身后八个头戴斗笠的带刀护卫"
      ],
      "design_prompt_fragments": [
        "八人随行太监；膀大腰圆披风武服",
        "护卫",
        "八人随行太监",
        "修炼兵家霸体功法",
        "膀大腰圆披风武服",
        "身后八个头戴斗笠的带刀护卫"
      ],
      "appearance_core": [
        "八人随行太监",
        "修炼兵家霸体功法",
        "膀大腰圆披风武服",
        "修炼霸体功法"
      ],
      "clothing_core": [
        "膀大腰圆披风武服"
      ],
      "prop_core": [
        "身后八个头戴斗笠的带刀护卫"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "膀大腰圆披风武服"
      ],
      "material_core": [],
      "form_core": [
        "身后八个头戴斗笠的带刀护卫"
      ],
      "usage_core": [
        "膀大腰圆披风武服"
      ],
      "owner_candidates": [
        "霸体功法"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000183:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "八人随行太监",
            "修炼兵家霸体功法",
            "膀大腰圆披风武服"
          ],
          "clothing": [
            "膀大腰圆披风武服"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：护卫 / 带刀护卫",
        "常见关联对象：霸体功法",
        "已处理文本出现范围：C0048 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000184",
      "entity_uid": "E000184",
      "identity_summary": "戴方冠穿长袍；虎口食指有茧",
      "visual_anchor_summary": "大胡子眼珠子一转，撩起袍子就要走；戴方冠穿长袍",
      "design_keywords": [
        "商人头领",
        "大胡子眼珠子一转，撩起袍子…",
        "戴方冠穿长袍"
      ],
      "design_prompt_fragments": [
        "大胡子眼珠子一转，撩起袍子就要走；戴方冠穿长袍",
        "商人头领",
        "大胡子眼珠子一转，撩起袍子…",
        "戴方冠穿长袍"
      ],
      "appearance_core": [
        "大胡子眼珠子一转，撩起袍子就要走"
      ],
      "clothing_core": [
        "戴方冠穿长袍"
      ],
      "prop_core": [
        "大胡子眼珠子一转，撩起袍子就要走"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "大胡子眼珠子一转，撩起袍子就要走"
      ],
      "usage_core": [],
      "owner_candidates": [
        "商人"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000184:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "大胡子眼珠子一转，撩起袍子就要走"
          ],
          "clothing": [
            "戴方冠穿长袍"
          ],
          "props": [
            "大胡子眼珠子一转，撩起袍子就要走"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：商人头领 / 大胡子 / 头领",
        "常见关联对象：商人",
        "已处理文本出现范围：C0049 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000185",
      "entity_uid": "E000185",
      "identity_summary": "戴青纱有随从；横穿不周山",
      "visual_anchor_summary": "戴青纱有随从；横穿不周山",
      "design_keywords": [
        "混血少女",
        "那蒙面混血的少女，居然也坐…",
        "混血少女把青纱又戴上了"
      ],
      "design_prompt_fragments": [
        "戴青纱有随从；横穿不周山",
        "混血少女",
        "那蒙面混血的少女，居然也坐…",
        "混血少女把青纱又戴上了"
      ],
      "appearance_core": [
        "那蒙面混血的少女，居然也坐在桌边没动，安之若素得看着眼前的争斗"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "横穿不周山",
        "安之若素观战"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "混血少女把青纱又戴上了",
        "那蒙面混血的少女，居然也坐在桌边没动，安之若素得看着眼前的争斗"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "不周山",
        "李凡",
        "侍从"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000185:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "那蒙面混血的少女，居然也坐在桌边没动，安之若素得看着眼前的争斗"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000185:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [
            "混血少女把青纱又戴上了",
            "那蒙面混血的少女，居然也坐在桌边没动，安之若素得看着眼前的争斗"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        },
        {
          "variant_id": "VC000185:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "混血少女把青纱又戴上了",
            "那蒙面混血的少女，居然也坐在桌边没动，安之若素得看着眼前的争斗"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        },
        {
          "variant_id": "VC000185:state:masked",
          "label": "遮面态",
          "variant_type": "masked",
          "signals": [
            "蒙面"
          ],
          "evidence": [
            "那蒙面混血的少女，居然也坐在桌边没动，安之若素得看着眼前的争斗"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：混血少女 / 外族姑娘 / 蒙面混血少女",
        "常见关联对象：不周山、李凡、侍从",
        "已处理文本出现范围：C0049 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000186",
      "entity_uid": "E000186",
      "identity_summary": "络腮胡子光头；搂铁盔擦汗",
      "visual_anchor_summary": "络腮胡子光头；二十来个披挂穿甲的军汉吵吵闹闹得",
      "design_keywords": [
        "戟长",
        "络腮胡子光头",
        "搂铁盔擦汗",
        "抱铁盔插锦鸡羽",
        "二十来个披挂穿甲的军汉吵吵…",
        "光头戟长爬起来，一见这打得…",
        "指挥巡山卫"
      ],
      "design_prompt_fragments": [
        "络腮胡子光头；二十来个披挂穿甲的军汉吵吵闹闹得",
        "戟长",
        "络腮胡子光头",
        "搂铁盔擦汗",
        "抱铁盔插锦鸡羽",
        "二十来个披挂穿甲的军汉吵吵…",
        "光头戟长爬起来，一见这打得…",
        "指挥巡山卫"
      ],
      "appearance_core": [
        "络腮胡子光头",
        "搂铁盔擦汗",
        "抱铁盔插锦鸡羽",
        "领二十军汉"
      ],
      "clothing_core": [
        "二十来个披挂穿甲的军汉吵吵闹闹得"
      ],
      "prop_core": [
        "光头戟长爬起来，一见这打得乱成一团，粗着嗓子怒骂"
      ],
      "location_core": [
        "指挥巡山卫"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "搂铁盔擦汗",
        "抱铁盔插锦鸡羽"
      ],
      "form_core": [
        "光头戟长爬起来，一见这打得乱成一团，粗着嗓子怒骂"
      ],
      "usage_core": [
        "指挥巡山卫"
      ],
      "owner_candidates": [
        "背刀汉子",
        "龙门客栈",
        "掌柜",
        "江湖人"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000186:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "络腮胡子光头",
            "搂铁盔擦汗",
            "抱铁盔插锦鸡羽"
          ],
          "clothing": [
            "二十来个披挂穿甲的军汉吵吵闹闹得"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：戟长 / 光头 / 络腮胡子 / 络腮胡子光头",
        "常见关联对象：背刀汉子、龙门客栈、掌柜",
        "已处理文本出现范围：C0049 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000188",
      "entity_uid": "E000188",
      "identity_summary": "军士们与背刀汉子存在稳定剧情关联",
      "visual_anchor_summary": "军士们与背刀汉子存在稳定剧情关联",
      "design_keywords": [
        "军士们"
      ],
      "design_prompt_fragments": [
        "军士们与背刀汉子存在稳定剧情关联",
        "军士们"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "背刀汉子"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：背刀汉子"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000189",
      "entity_uid": "E000189",
      "identity_summary": "兵卒们与萱娘存在稳定剧情关联",
      "visual_anchor_summary": "兵卒们与萱娘存在稳定剧情关联",
      "design_keywords": [
        "兵卒们"
      ],
      "design_prompt_fragments": [
        "兵卒们与萱娘存在稳定剧情关联",
        "兵卒们"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "萱娘"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：萱娘"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000190",
      "entity_uid": "E000190",
      "identity_summary": "侍卫与太监存在稳定剧情关联",
      "visual_anchor_summary": "侍卫与太监存在稳定剧情关联",
      "design_keywords": [
        "侍卫"
      ],
      "design_prompt_fragments": [
        "侍卫与太监存在稳定剧情关联",
        "侍卫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "太监"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：太监"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000191",
      "entity_uid": "E000191",
      "identity_summary": "商人与商人头领存在稳定剧情关联",
      "visual_anchor_summary": "商人与商人头领存在稳定剧情关联",
      "design_keywords": [
        "商人"
      ],
      "design_prompt_fragments": [
        "商人与商人头领存在稳定剧情关联",
        "商人"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "商人头领"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：商人头领"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000192",
      "entity_uid": "E000192",
      "identity_summary": "江湖人与戟长存在稳定剧情关联",
      "visual_anchor_summary": "江湖人与戟长存在稳定剧情关联",
      "design_keywords": [
        "江湖人"
      ],
      "design_prompt_fragments": [
        "江湖人与戟长存在稳定剧情关联",
        "江湖人"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "戟长"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：戟长"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000193",
      "entity_uid": "E000193",
      "identity_summary": "侍从与混血少女存在稳定剧情关联",
      "visual_anchor_summary": "侍从与混血少女存在稳定剧情关联",
      "design_keywords": [
        "侍从"
      ],
      "design_prompt_fragments": [
        "侍从与混血少女存在稳定剧情关联",
        "侍从"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "混血少女"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：混血少女"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000194",
      "entity_uid": "E000194",
      "identity_summary": "兵卒与霸体功法存在稳定剧情关联",
      "visual_anchor_summary": "兵卒与霸体功法存在稳定剧情关联",
      "design_keywords": [
        "兵卒",
        "角色姓名"
      ],
      "design_prompt_fragments": [
        "兵卒与霸体功法存在稳定剧情关联",
        "兵卒",
        "角色姓名"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "霸体功法"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：霸体功法"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}