{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 283,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "墨竹山：地方三千里，两山十四峰；洞天福地",
      "visual_anchor_summary": "地方三千里，两山十四峰",
      "design_keywords": [
        "墨竹山",
        "山岳/洞天",
        "地方三千里，两山十四峰",
        "洞天福地",
        "墨竹山洞天"
      ],
      "design_prompt_fragments": [
        "地方三千里，两山十四峰",
        "墨竹山",
        "山岳/洞天",
        "洞天福地",
        "墨竹山洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "地方三千里，两山十四峰",
        "洞天福地"
      ],
      "landmark_core": [
        "洞天福地",
        "地方三千里，两山十四峰"
      ],
      "atmosphere_core": [],
      "material_core": [
        "墨竹山",
        "墨竹山洞天",
        "这镇子背靠墨竹山"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "三个蒙面修士"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：墨竹山 / 墨竹山洞天",
        "常见关联对象：三个蒙面修士",
        "已处理文本出现范围：C0001 -> C0021"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "墨帻法褐的老道；老道",
      "visual_anchor_summary": "墨帻法褐；怀抱朱木剑",
      "design_keywords": [
        "老道",
        "墨帻法褐",
        "墨帻法褐的老道",
        "怀抱朱木剑"
      ],
      "design_prompt_fragments": [
        "墨帻法褐；怀抱朱木剑",
        "老道",
        "墨帻法褐",
        "墨帻法褐的老道",
        "怀抱朱木剑"
      ],
      "appearance_core": [],
      "clothing_core": [
        "墨帻法褐",
        "墨帻法褐的老道"
      ],
      "prop_core": [
        "怀抱朱木剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "怀抱朱木剑"
      ],
      "form_core": [
        "怀抱朱木剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "三个蒙面修士",
        "童子",
        "朱木剑",
        "芝麻饼"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000002:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "墨帻法褐",
            "墨帻法褐的老道"
          ],
          "props": [
            "怀抱朱木剑"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        },
        {
          "variant_id": "VC000002:costume:1",
          "label": "服饰候选1",
          "variant_type": "candidate",
          "appearance": [],
          "clothing": [
            "墨帻法褐的老道"
          ],
          "props": [
            "怀抱朱木剑"
          ],
          "source_mode": "clothing_candidate",
          "notes": "来自文本服饰描写，需人工确认是否属于独立服饰变体。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000002:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "墨帻法褐的老道"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：三个蒙面修士、童子、朱木剑",
        "已处理文本出现范围：C0001 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "八臂六首，相貌不似人型；魔尊法相",
      "visual_anchor_summary": "魔尊法相",
      "design_keywords": [
        "魔尊法相",
        "八臂六首，相貌不似人型"
      ],
      "design_prompt_fragments": [
        "魔尊法相",
        "八臂六首，相貌不似人型"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "魔尊法相",
        "八臂六首，相貌不似人型"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "魔尊法相",
        "八臂六首，相貌不似人型"
      ],
      "usage_core": [
        "魔尊法相"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "朱木剑：三尺七寸；绽放虹光",
      "visual_anchor_summary": "朱木剑",
      "design_keywords": [
        "朱木剑",
        "兵器",
        "朱木剑分明绽放着虹光",
        "蒸腾血浆"
      ],
      "design_prompt_fragments": [
        "朱木剑",
        "兵器",
        "朱木剑分明绽放着虹光",
        "蒸腾血浆"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "朱木剑",
        "朱木剑分明绽放着虹光"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "蒸腾血浆"
      ],
      "material_core": [
        "朱木剑",
        "朱木剑分明绽放着虹光"
      ],
      "form_core": [
        "朱木剑",
        "朱木剑分明绽放着虹光"
      ],
      "usage_core": [
        "朱木剑",
        "朱木剑分明绽放着虹光"
      ],
      "owner_candidates": [
        "老道"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000004:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "蒸腾血浆"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "三个蒙面修士；三个蒙面的修士",
      "visual_anchor_summary": "皂衣青冠，锦帛覆面",
      "design_keywords": [
        "三个蒙面修士",
        "皂衣青冠，锦帛覆面"
      ],
      "design_prompt_fragments": [
        "皂衣青冠，锦帛覆面",
        "三个蒙面修士"
      ],
      "appearance_core": [],
      "clothing_core": [
        "皂衣青冠，锦帛覆面"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "老道",
        "童子",
        "墨竹山",
        "山主"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000005:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "皂衣青冠，锦帛覆面"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000005:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        },
        {
          "variant_id": "VC000005:state:masked",
          "label": "遮面态",
          "variant_type": "masked",
          "signals": [
            "覆面"
          ],
          "evidence": [
            "皂衣青冠，锦帛覆面"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：三个蒙面修士 / 三个蒙面的修士 / 蒙面修士",
        "常见关联对象：老道、童子、墨竹山",
        "已处理文本出现范围：C0001 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "三尺三寸；铜钱剑",
      "visual_anchor_summary": "铜钱剑",
      "design_keywords": [
        "铜钱剑",
        "兵器"
      ],
      "design_prompt_fragments": [
        "铜钱剑",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "铜钱剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "铜钱剑"
      ],
      "form_core": [
        "铜钱剑"
      ],
      "usage_core": [
        "铜钱剑"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "等李凡回过神来；李凡查看了一下甲板上边刘宗守的伤势",
      "visual_anchor_summary": "李凡查看了一下甲板上边刘宗守的伤势",
      "design_keywords": [
        "李凡",
        "李凡查看了一下甲板上边刘宗…",
        "与玄天剑意解约"
      ],
      "design_prompt_fragments": [
        "李凡查看了一下甲板上边刘宗守的伤势",
        "李凡",
        "李凡查看了一下甲板上边刘宗…",
        "与玄天剑意解约"
      ],
      "appearance_core": [],
      "clothing_core": [
        "李凡查看了一下甲板上边刘宗守的伤势"
      ],
      "prop_core": [
        "与玄天剑意解约"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "与玄天剑意解约"
      ],
      "usage_core": [],
      "owner_candidates": [
        "穿越者心理健康维护系统",
        "童子",
        "芝麻饼",
        "老道"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000007:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "李凡查看了一下甲板上边刘宗守的伤势"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000007:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "伤"
          ],
          "evidence": [
            "李凡查看了一下甲板上边刘宗守的伤势"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：穿越者心理健康维护系统、童子、芝麻饼",
        "已处理文本出现范围：C0001 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "穿越者心理健康维护系统，系统",
      "visual_anchor_summary": "穿越者心理健康维护系统，系统",
      "design_keywords": [
        "穿越者心理健康维护系统",
        "系统"
      ],
      "design_prompt_fragments": [
        "穿越者心理健康维护系统，系统",
        "穿越者心理健康维护系统",
        "系统"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "先天气运"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、先天气运",
        "已处理文本出现范围：C0001 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "先天气运：系统提供的选择；镇静一点",
      "visual_anchor_summary": "镇静一点",
      "design_keywords": [
        "先天气运",
        "镇静一点"
      ],
      "design_prompt_fragments": [
        "镇静一点",
        "先天气运"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "镇静一点"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "镇静一点"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "穿越者心理健康维护系统"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：穿越者心理健康维护系统",
        "已处理文本出现范围：C0001 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "童子；童子们，已尽皆不见了",
      "visual_anchor_summary": "童子；童子们，已尽皆不见了",
      "design_keywords": [
        "童子"
      ],
      "design_prompt_fragments": [
        "童子；童子们，已尽皆不见了",
        "童子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "老道",
        "三个蒙面修士",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000010:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道、三个蒙面修士、李凡",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "老道给的饼；抓着手里的芝麻饼啃了一口",
      "visual_anchor_summary": "芝麻饼",
      "design_keywords": [
        "芝麻饼",
        "老道给的饼",
        "抓着手里的芝麻饼啃了一口"
      ],
      "design_prompt_fragments": [
        "芝麻饼",
        "老道给的饼",
        "抓着手里的芝麻饼啃了一口"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "芝麻饼",
        "老道给的饼",
        "抓着手里的芝麻饼啃了一口"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "芝麻饼",
        "老道给的饼",
        "抓着手里的芝麻饼啃了一口"
      ],
      "usage_core": [
        "抓着手里的芝麻饼啃了一口"
      ],
      "owner_candidates": [
        "老道",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道、李凡",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000012",
      "entity_uid": "E000012",
      "identity_summary": "八臂魔尊托在掌心；六首八臂的魔尊，被一剑劈开",
      "visual_anchor_summary": "八臂魔尊托在掌心；六首八臂的魔尊，被一剑劈开",
      "design_keywords": [
        "八臂魔尊",
        "六首八臂的魔尊，被一剑劈开"
      ],
      "design_prompt_fragments": [
        "八臂魔尊托在掌心；六首八臂的魔尊，被一剑劈开",
        "八臂魔尊",
        "六首八臂的魔尊，被一剑劈开"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "六首八臂的魔尊，被一剑劈开"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "六首八臂的魔尊，被一剑劈开"
      ],
      "usage_core": [],
      "owner_candidates": [
        "虚月",
        "老道"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000012:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：虚月、老道",
        "已处理文本出现范围：C0002 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "虚月：两轮明月；两轮皓月",
      "visual_anchor_summary": "虚月：两轮明月；两轮皓月",
      "design_keywords": [
        "虚月",
        "两轮明月",
        "两轮皓月"
      ],
      "design_prompt_fragments": [
        "虚月：两轮明月；两轮皓月",
        "虚月",
        "两轮明月",
        "两轮皓月"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "两轮明月",
        "两轮皓月"
      ],
      "usage_core": [],
      "owner_candidates": [
        "八臂魔尊",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：八臂魔尊、李凡",
        "已处理文本出现范围：C0002 -> C0029"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "墨竹林：墨色竹林；月光下",
      "visual_anchor_summary": "墨色竹林",
      "design_keywords": [
        "墨竹林",
        "山岳/洞天",
        "墨色竹林"
      ],
      "design_prompt_fragments": [
        "墨色竹林",
        "墨竹林",
        "山岳/洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "墨色竹林"
      ],
      "landmark_core": [
        "墨色竹林"
      ],
      "atmosphere_core": [],
      "material_core": [
        "墨色竹林"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "木剑：老道所画圆圈；自制飞剑",
      "visual_anchor_summary": "自制飞剑",
      "design_keywords": [
        "木剑",
        "兵器",
        "自制飞剑",
        "老道士用木剑所画的圆圈"
      ],
      "design_prompt_fragments": [
        "自制飞剑",
        "木剑",
        "兵器",
        "老道士用木剑所画的圆圈"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "自制飞剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "老道士用木剑所画的圆圈"
      ],
      "form_core": [
        "自制飞剑"
      ],
      "usage_core": [
        "老道士用木剑所画的圆圈"
      ],
      "owner_candidates": [
        "老道",
        "公孙函"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道、公孙函",
        "已处理文本出现范围：C0002 -> C0135"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "紫月：紫色月亮；那轮闪烁着紫光的明月",
      "visual_anchor_summary": "紫月：紫色月亮；那轮闪烁着紫光的明月",
      "design_keywords": [
        "紫月",
        "世界规则",
        "那轮闪烁着紫光的明月"
      ],
      "design_prompt_fragments": [
        "紫月：紫色月亮；那轮闪烁着紫光的明月",
        "紫月",
        "世界规则",
        "那轮闪烁着紫光的明月"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "那轮闪烁着紫光的明月"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000017",
      "entity_uid": "E000017",
      "identity_summary": "小剑：三寸长；锋利无匹",
      "visual_anchor_summary": "手里握住了一枚三寸长的小剑",
      "design_keywords": [
        "小剑",
        "兵器",
        "手里握住了一枚三寸长的小剑"
      ],
      "design_prompt_fragments": [
        "手里握住了一枚三寸长的小剑",
        "小剑",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "手里握住了一枚三寸长的小剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "手里握住了一枚三寸长的小剑"
      ],
      "usage_core": [
        "手里握住了一枚三寸长的小剑"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "山主；内门山主",
      "visual_anchor_summary": "被秦剑师提及",
      "design_keywords": [
        "山主",
        "被秦剑师提及"
      ],
      "design_prompt_fragments": [
        "被秦剑师提及",
        "山主"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "被秦剑师提及"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "被秦剑师提及"
      ],
      "usage_core": [],
      "owner_candidates": [
        "老道",
        "李凡",
        "红色珍珠",
        "金光"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000018:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "被秦剑师提及"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000018:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道、李凡、红色珍珠",
        "已处理文本出现范围：C0003 -> C0095"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "赤虬",
      "visual_anchor_summary": "赤虬",
      "design_keywords": [
        "赤虬"
      ],
      "design_prompt_fragments": [
        "赤虬"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "老道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000020",
      "entity_uid": "E000020",
      "identity_summary": "秦剑师；秦剑师险些道化魔形",
      "visual_anchor_summary": "秦剑师；秦剑师险些道化魔形",
      "design_keywords": [
        "秦剑师",
        "秦剑师，看着如何",
        "秦剑师险些道化魔形"
      ],
      "design_prompt_fragments": [
        "秦剑师；秦剑师险些道化魔形",
        "秦剑师",
        "秦剑师，看着如何",
        "秦剑师险些道化魔形"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "秦剑师，看着如何",
        "秦剑师险些道化魔形",
        "秦剑师的坐忘的功夫还不到家",
        "秦剑师？他听了就长出一堆手"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "秦剑师，看着如何",
        "秦剑师险些道化魔形",
        "秦剑师的坐忘的功夫还不到家",
        "秦剑师？他听了就长出一堆手"
      ],
      "usage_core": [],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000020:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000020:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0004 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000021",
      "entity_uid": "E000021",
      "identity_summary": "天生求道种子；这小子是个道种",
      "visual_anchor_summary": "天生求道种子；这小子是个道种",
      "design_keywords": [
        "道种"
      ],
      "design_prompt_fragments": [
        "天生求道种子；这小子是个道种",
        "道种"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000021:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000022",
      "entity_uid": "E000022",
      "identity_summary": "天生道子；查出的道子",
      "visual_anchor_summary": "天生道子；查出的道子",
      "design_keywords": [
        "道子"
      ],
      "design_prompt_fragments": [
        "天生道子；查出的道子",
        "道子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0004 -> C0029"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000023",
      "entity_uid": "E000023",
      "identity_summary": "红色珍珠：血泪凝结；化成一颗颗红色的珍珠",
      "visual_anchor_summary": "化成一颗颗红色的珍珠",
      "design_keywords": [
        "红色珍珠",
        "法器",
        "化成一颗颗红色的珍珠",
        "血泪凝结"
      ],
      "design_prompt_fragments": [
        "化成一颗颗红色的珍珠",
        "红色珍珠",
        "法器",
        "血泪凝结"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "化成一颗颗红色的珍珠"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "血泪凝结"
      ],
      "material_core": [],
      "form_core": [
        "化成一颗颗红色的珍珠"
      ],
      "usage_core": [
        "化成一颗颗红色的珍珠"
      ],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000023:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "血泪凝结"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000024",
      "entity_uid": "E000024",
      "identity_summary": "金光：两条金线；四五寸长",
      "visual_anchor_summary": "从红袍里洒出两道金光；两把金光灿灿的小剑",
      "design_keywords": [
        "金光",
        "从红袍里洒出两道金光",
        "两把金光灿灿的小剑",
        "两条金线",
        "金光灿灿"
      ],
      "design_prompt_fragments": [
        "从红袍里洒出两道金光；两把金光灿灿的小剑",
        "金光",
        "从红袍里洒出两道金光",
        "两把金光灿灿的小剑",
        "两条金线",
        "金光灿灿"
      ],
      "appearance_core": [],
      "clothing_core": [
        "从红袍里洒出两道金光"
      ],
      "prop_core": [
        "两把金光灿灿的小剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "两条金线",
        "金光灿灿"
      ],
      "form_core": [
        "两把金光灿灿的小剑"
      ],
      "usage_core": [
        "从红袍里洒出两道金光",
        "两把金光灿灿的小剑"
      ],
      "owner_candidates": [
        "山主",
        "张九"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主、张九",
        "已处理文本出现范围：C0004 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000025",
      "entity_uid": "E000025",
      "identity_summary": "金目褐猿；鳄甲蝎子尾",
      "visual_anchor_summary": "鳄甲蝎子尾",
      "design_keywords": [
        "金目褐猿",
        "妖兽",
        "鳄甲蝎子尾"
      ],
      "design_prompt_fragments": [
        "鳄甲蝎子尾",
        "金目褐猿",
        "妖兽"
      ],
      "appearance_core": [],
      "clothing_core": [
        "鳄甲蝎子尾"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "金目褐猿"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "独角青蛇"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000025:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "鳄甲蝎子尾"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：独角青蛇",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000026",
      "entity_uid": "E000026",
      "identity_summary": "独角青蛇",
      "visual_anchor_summary": "独角青蛇",
      "design_keywords": [
        "独角青蛇",
        "灵禽"
      ],
      "design_prompt_fragments": [
        "独角青蛇",
        "灵禽"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "金目褐猿"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：金目褐猿",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000027",
      "entity_uid": "E000027",
      "identity_summary": "洞天福地：仙气袅袅；宫阙楼阁",
      "visual_anchor_summary": "宫阙楼阁",
      "design_keywords": [
        "洞天福地",
        "宫阙楼阁"
      ],
      "design_prompt_fragments": [
        "宫阙楼阁",
        "洞天福地"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "宫阙楼阁"
      ],
      "landmark_core": [
        "宫阙楼阁"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0005 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000028",
      "entity_uid": "E000028",
      "identity_summary": "三个侍婢：三个二八芳华的少女",
      "visual_anchor_summary": "三个侍婢：三个二八芳华的少女",
      "design_keywords": [
        "三个侍婢"
      ],
      "design_prompt_fragments": [
        "三个侍婢：三个二八芳华的少女",
        "三个侍婢"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000028:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：三个侍婢 / 侍婢",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000029",
      "entity_uid": "E000029",
      "identity_summary": "画轴：水墨画；墨迹混沌",
      "visual_anchor_summary": "那是一卷水墨画",
      "design_keywords": [
        "画轴",
        "那是一卷水墨画"
      ],
      "design_prompt_fragments": [
        "那是一卷水墨画",
        "画轴"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "那是一卷水墨画"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "那是一卷水墨画"
      ],
      "usage_core": [
        "那是一卷水墨画"
      ],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000030",
      "entity_uid": "E000030",
      "identity_summary": "太素道祖：先天至尊；虚星道祖",
      "visual_anchor_summary": "太素道祖：先天至尊；虚星道祖",
      "design_keywords": [
        "太素道祖"
      ],
      "design_prompt_fragments": [
        "太素道祖：先天至尊；虚星道祖",
        "太素道祖"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：太素道祖 / 太素六祖",
        "已处理文本出现范围：C0006 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000031",
      "entity_uid": "E000031",
      "identity_summary": "太素六祖之一；道祖虚星",
      "visual_anchor_summary": "曾困住玄天剑意",
      "design_keywords": [
        "虚星",
        "曾困住玄天剑意"
      ],
      "design_prompt_fragments": [
        "曾困住玄天剑意",
        "虚星"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "曾困住玄天剑意"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "曾困住玄天剑意"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "玄天剑意"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：虚星 / 虚星道祖",
        "常见关联对象：李凡、玄天剑意",
        "已处理文本出现范围：C0006 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000032",
      "entity_uid": "E000032",
      "identity_summary": "先天大道：修行宇宙之初；鸿蒙之始",
      "visual_anchor_summary": "先天大道：修行宇宙之初；鸿蒙之始",
      "design_keywords": [
        "先天大道",
        "修行法门"
      ],
      "design_prompt_fragments": [
        "先天大道：修行宇宙之初；鸿蒙之始",
        "先天大道",
        "修行法门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "修行法门"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、山主",
        "已处理文本出现范围：C0006 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000033",
      "entity_uid": "E000033",
      "identity_summary": "望舒：突破化神；山主座下真传",
      "visual_anchor_summary": "望舒：突破化神；山主座下真传",
      "design_keywords": [
        "望舒"
      ],
      "design_prompt_fragments": [
        "望舒：突破化神；山主座下真传",
        "望舒"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "山主",
        "御器飞行",
        "武人"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000033:state:age",
          "label": "青年感",
          "variant_type": "age",
          "signals": [
            "青年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        },
        {
          "variant_id": "VC000033:state:corrupted",
          "label": "异化态",
          "variant_type": "corrupted",
          "signals": [
            "异化"
          ],
          "evidence": [
            "魔形异化"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：望舒 / 姜望舒",
        "常用称谓单独记录：望舒 / 望舒仙子",
        "常见关联对象：李凡、山主、御器飞行"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000034",
      "entity_uid": "E000034",
      "identity_summary": "竹山：三流乡下门派；外门弟子",
      "visual_anchor_summary": "发道牒；竹山洞府",
      "design_keywords": [
        "竹山",
        "发道牒",
        "竹山洞府",
        "竹山的名头",
        "外门道塔",
        "乡下门派"
      ],
      "design_prompt_fragments": [
        "发道牒；竹山洞府",
        "竹山",
        "发道牒",
        "竹山洞府",
        "竹山的名头",
        "外门道塔",
        "乡下门派"
      ],
      "appearance_core": [
        "发道牒"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "竹山洞府",
        "竹山的名头",
        "竹山外门弟子",
        "光耀我竹山门楣"
      ],
      "landmark_core": [
        "外门道塔",
        "乡下门派",
        "外门弟子",
        "三流乡下门派"
      ],
      "atmosphere_core": [],
      "material_core": [
        "竹山洞府",
        "竹山的名头",
        "竹山外门弟子",
        "光耀我竹山门楣"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "山主",
        "李凡",
        "可山斋主",
        "茯苓"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：竹山 / 竹山教",
        "常见关联对象：山主、李凡、可山斋主",
        "已处理文本出现范围：C0007 -> C0101"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000035",
      "entity_uid": "E000035",
      "identity_summary": "墨竹山：弟子驻地；暂住庵堂",
      "visual_anchor_summary": "铸剑成功；墨竹山",
      "design_keywords": [
        "墨竹山",
        "铸剑成功",
        "墨竹山内门私事",
        "宗门势力",
        "门规不容"
      ],
      "design_prompt_fragments": [
        "铸剑成功；墨竹山",
        "墨竹山",
        "铸剑成功",
        "墨竹山内门私事",
        "宗门势力",
        "门规不容"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "铸剑成功"
      ],
      "location_core": [
        "墨竹山",
        "墨竹山内门私事",
        "墨竹山弟子刘挺请教",
        "墨竹山弟子郑化请教"
      ],
      "landmark_core": [
        "宗门势力",
        "门规不容"
      ],
      "atmosphere_core": [],
      "material_core": [
        "墨竹山",
        "墨竹山内门私事",
        "墨竹山弟子刘挺请教",
        "墨竹山弟子郑化请教"
      ],
      "form_core": [
        "铸剑成功"
      ],
      "usage_core": [],
      "owner_candidates": [
        "山主",
        "望舒",
        "左道散修",
        "陆瑜"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：墨竹山 / 竹山派 / 竹山魔教",
        "常见关联对象：山主、望舒、左道散修",
        "已处理文本出现范围：C0008 -> C0133"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000036",
      "entity_uid": "E000036",
      "identity_summary": "魔胎：走火入魔化为非物；上上大补的食材",
      "visual_anchor_summary": "魔胎：走火入魔化为非物；上上大补的食材",
      "design_keywords": [
        "魔胎",
        "走火入魔化为非物"
      ],
      "design_prompt_fragments": [
        "魔胎：走火入魔化为非物；上上大补的食材",
        "魔胎",
        "走火入魔化为非物"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "走火入魔化为非物"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000036:state:corrupted",
          "label": "异化态",
          "variant_type": "corrupted",
          "signals": [
            "魔化"
          ],
          "evidence": [
            "走火入魔化为非物"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0008 -> C0085"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000037",
      "entity_uid": "E000037",
      "identity_summary": "系统面板，系统",
      "visual_anchor_summary": "系统面板，系统",
      "design_keywords": [
        "系统面板",
        "系统"
      ],
      "design_prompt_fragments": [
        "系统面板，系统",
        "系统面板",
        "系统"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000039",
      "entity_uid": "E000039",
      "identity_summary": "入门功法；练气筑基的功法",
      "visual_anchor_summary": "入门功法；练气筑基的功法",
      "design_keywords": [
        "练气筑基",
        "入门功法"
      ],
      "design_prompt_fragments": [
        "入门功法；练气筑基的功法",
        "练气筑基",
        "入门功法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "入门功法"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000040",
      "entity_uid": "E000040",
      "identity_summary": "飞行法术；御器飞行",
      "visual_anchor_summary": "飞行法术；御器飞行",
      "design_keywords": [
        "御器飞行"
      ],
      "design_prompt_fragments": [
        "飞行法术；御器飞行",
        "御器飞行"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000041",
      "entity_uid": "E000041",
      "identity_summary": "修行境界；金丹期",
      "visual_anchor_summary": "金丹期以后的御剑法门",
      "design_keywords": [
        "金丹期",
        "金丹",
        "金丹期以后的御剑法门"
      ],
      "design_prompt_fragments": [
        "金丹期以后的御剑法门",
        "金丹期",
        "金丹"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "金丹期以后的御剑法门"
      ],
      "location_core": [],
      "landmark_core": [
        "金丹期以后的御剑法门"
      ],
      "atmosphere_core": [],
      "material_core": [
        "金丹期",
        "金丹期以后的御剑法门"
      ],
      "form_core": [
        "金丹期以后的御剑法门"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0009 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000042",
      "entity_uid": "E000042",
      "identity_summary": "幽泉：道祖亲传道统；有天书流传",
      "visual_anchor_summary": "有天书流传",
      "design_keywords": [
        "幽泉",
        "有天书流传",
        "幽泉，黄天两道"
      ],
      "design_prompt_fragments": [
        "有天书流传",
        "幽泉",
        "幽泉，黄天两道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "有天书流传"
      ],
      "location_core": [],
      "landmark_core": [
        "幽泉，黄天两道"
      ],
      "atmosphere_core": [
        "幽泉，黄天两道"
      ],
      "material_core": [],
      "form_core": [
        "有天书流传"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000043",
      "entity_uid": "E000043",
      "identity_summary": "黄天：道祖亲传道统；有天书流传",
      "visual_anchor_summary": "有天书流传",
      "design_keywords": [
        "黄天",
        "有天书流传",
        "幽泉，黄天两道"
      ],
      "design_prompt_fragments": [
        "有天书流传",
        "黄天",
        "幽泉，黄天两道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "有天书流传"
      ],
      "location_core": [],
      "landmark_core": [
        "幽泉，黄天两道"
      ],
      "atmosphere_core": [
        "幽泉，黄天两道"
      ],
      "material_core": [],
      "form_core": [
        "有天书流传"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000044",
      "entity_uid": "E000044",
      "identity_summary": "玄冥：水属性功法；道法书名关键词",
      "visual_anchor_summary": "道法书名关键词",
      "design_keywords": [
        "玄冥",
        "道法书名关键词"
      ],
      "design_prompt_fragments": [
        "道法书名关键词",
        "玄冥"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "道法书名关键词"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "道法书名关键词"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玄冥 / 玄冥真炁",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0010 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000045",
      "entity_uid": "E000045",
      "identity_summary": "紫霞：火属性功法；道法书名关键词",
      "visual_anchor_summary": "道法书名关键词",
      "design_keywords": [
        "紫霞",
        "道法书名关键词",
        "火属性功法"
      ],
      "design_prompt_fragments": [
        "道法书名关键词",
        "紫霞",
        "火属性功法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "道法书名关键词"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "火属性功法"
      ],
      "material_core": [],
      "form_core": [
        "道法书名关键词"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：紫霞 / 紫霞真炁",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0010 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000046",
      "entity_uid": "E000046",
      "identity_summary": "天鬼：神龛供奉；白纸墨画大字",
      "visual_anchor_summary": "一书‘天’  一书‘鬼’",
      "design_keywords": [
        "天鬼",
        "一书‘天’  一书‘鬼’",
        "白纸墨画大字"
      ],
      "design_prompt_fragments": [
        "一书‘天’  一书‘鬼’",
        "天鬼",
        "白纸墨画大字"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "一书‘天’\n\n一书‘鬼’"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "白纸墨画大字"
      ],
      "form_core": [
        "一书‘天’\n\n一书‘鬼’"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000047",
      "entity_uid": "E000047",
      "identity_summary": "存放道法经卷；经楼取书看",
      "visual_anchor_summary": "存放道法经卷；经楼",
      "design_keywords": [
        "经楼",
        "洞府/殿阁",
        "存放道法经卷"
      ],
      "design_prompt_fragments": [
        "存放道法经卷；经楼",
        "经楼",
        "洞府/殿阁",
        "存放道法经卷"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "存放道法经卷"
      ],
      "location_core": [
        "经楼",
        "存放道法经卷",
        "经楼取书看"
      ],
      "landmark_core": [
        "经楼",
        "存放道法经卷",
        "经楼取书看"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "存放道法经卷"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0011 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000050",
      "entity_uid": "E000050",
      "identity_summary": "竹简：黄色旧书简；经常翻阅",
      "visual_anchor_summary": "黄色旧书简",
      "design_keywords": [
        "竹简",
        "经卷典籍",
        "黄色旧书简",
        "怀里的竹简"
      ],
      "design_prompt_fragments": [
        "黄色旧书简",
        "竹简",
        "经卷典籍",
        "怀里的竹简"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "黄色旧书简"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "怀里的竹简"
      ],
      "form_core": [
        "黄色旧书简"
      ],
      "usage_core": [
        "怀里的竹简"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000051",
      "entity_uid": "E000051",
      "identity_summary": "小胖王爷；小胖王爷也是一愣",
      "visual_anchor_summary": "小胖王爷；小胖王爷也是一愣",
      "design_keywords": [
        "王爷"
      ],
      "design_prompt_fragments": [
        "小胖王爷；小胖王爷也是一愣",
        "王爷"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "武人",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：王爷 / 小王爷 / 小胖王爷",
        "常见关联对象：武人、望舒",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000052",
      "entity_uid": "E000052",
      "identity_summary": "玄天剑意：表示很难说；剑意提示",
      "visual_anchor_summary": "玄天剑意突然从他袖子里钻出来；剑意提示",
      "design_keywords": [
        "玄天剑意",
        "玄天剑意突然从他袖子里钻出来",
        "剑意提示",
        "建议铸剑"
      ],
      "design_prompt_fragments": [
        "玄天剑意突然从他袖子里钻出来；剑意提示",
        "玄天剑意",
        "玄天剑意突然从他袖子里钻出来",
        "剑意提示",
        "建议铸剑"
      ],
      "appearance_core": [],
      "clothing_core": [
        "玄天剑意突然从他袖子里钻出来"
      ],
      "prop_core": [
        "剑意提示",
        "建议铸剑",
        "挑选铸剑材料"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "剑意提示",
        "建议铸剑",
        "挑选铸剑材料"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "虚星",
        "基础剑气入门",
        "太阴五罗剑鬼神藏秘炼纲要"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：玄天剑意 / 玄天剑祖",
        "常见关联对象：李凡、虚星、基础剑气入门",
        "已处理文本出现范围：C0011 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000053",
      "entity_uid": "E000053",
      "identity_summary": "提示面板；系统面板",
      "visual_anchor_summary": "提示面板；系统面板",
      "design_keywords": [
        "系统",
        "系统面板"
      ],
      "design_prompt_fragments": [
        "提示面板；系统面板",
        "系统",
        "系统面板"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "系统面板"
      ],
      "owner_candidates": [
        "李凡",
        "鲲",
        "心情"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：系统 / 抽奖系统",
        "常见关联对象：李凡、鲲、心情",
        "已处理文本出现范围：C0011 -> C0111"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000054",
      "entity_uid": "E000054",
      "identity_summary": "基础剑气入门：黄色旧竹简；竹山剑道基础",
      "visual_anchor_summary": "观想宝剑",
      "design_keywords": [
        "基础剑气入门",
        "观想宝剑",
        "炼炁为剑炁",
        "竹山剑道基础",
        "黄色旧竹简"
      ],
      "design_prompt_fragments": [
        "观想宝剑",
        "基础剑气入门",
        "炼炁为剑炁",
        "竹山剑道基础",
        "黄色旧竹简"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "观想宝剑",
        "炼炁为剑炁",
        "黄色旧竹简",
        "竹山剑道基础"
      ],
      "location_core": [
        "观想宝剑",
        "竹山剑道基础"
      ],
      "landmark_core": [
        "基础剑气入门"
      ],
      "atmosphere_core": [],
      "material_core": [
        "黄色旧竹简",
        "竹山剑道基础"
      ],
      "form_core": [
        "观想宝剑",
        "炼炁为剑炁",
        "黄色旧竹简",
        "竹山剑道基础"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "玄天剑意",
        "剑炁"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、玄天剑意、剑炁",
        "已处理文本出现范围：C0011 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000055",
      "entity_uid": "E000055",
      "identity_summary": "竹山剑：剑道条目；包含四册",
      "visual_anchor_summary": "古剑术；竹山剑道体系",
      "design_keywords": [
        "竹山剑",
        "古剑术",
        "剑道条目",
        "竹山剑道体系"
      ],
      "design_prompt_fragments": [
        "古剑术；竹山剑道体系",
        "竹山剑",
        "古剑术",
        "剑道条目",
        "竹山剑道体系"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "古剑术",
        "剑道条目",
        "竹山剑道体系",
        "剑法不足于筑基"
      ],
      "location_core": [
        "竹山剑道体系"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "竹山剑道体系"
      ],
      "form_core": [
        "古剑术",
        "剑道条目",
        "竹山剑道体系",
        "剑法不足于筑基"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：竹山剑 / 竹山剑法",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0011 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000056",
      "entity_uid": "E000056",
      "identity_summary": "太阴五罗剑鬼神藏秘炼纲要：神藏法；筑基后金丹功法",
      "visual_anchor_summary": "太阴五罗剑鬼神藏秘炼纲要",
      "design_keywords": [
        "太阴五罗剑鬼神藏秘炼纲要",
        "《太阴五罗剑鬼神藏秘炼纲要》",
        "炼神藏金丹",
        "筑基后金丹功法"
      ],
      "design_prompt_fragments": [
        "太阴五罗剑鬼神藏秘炼纲要",
        "《太阴五罗剑鬼神藏秘炼纲要》",
        "炼神藏金丹",
        "筑基后金丹功法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "太阴五罗剑鬼神藏秘炼纲要",
        "《太阴五罗剑鬼神藏秘炼纲要》",
        "修炼《太阴五罗剑鬼神藏秘炼纲要》",
        "试习《太阴五罗剑鬼神藏秘炼纲要》"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "太阴五罗剑鬼神藏秘炼纲要",
        "《太阴五罗剑鬼神藏秘炼纲要》",
        "修炼《太阴五罗剑鬼神藏秘炼纲要》",
        "试习《太阴五罗剑鬼神藏秘炼纲要》"
      ],
      "material_core": [
        "炼神藏金丹",
        "筑基后金丹功法"
      ],
      "form_core": [
        "太阴五罗剑鬼神藏秘炼纲要",
        "《太阴五罗剑鬼神藏秘炼纲要》",
        "修炼《太阴五罗剑鬼神藏秘炼纲要》",
        "试习《太阴五罗剑鬼神藏秘炼纲要》"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "玄天剑意"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太阴五罗剑鬼神藏秘炼纲要 / 五鬼剑 / 太阴五罗剑鬼",
        "常见关联对象：李凡、玄天剑意",
        "已处理文本出现范围：C0011 -> C0080"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000057",
      "entity_uid": "E000057",
      "identity_summary": "武人；神俊威严",
      "visual_anchor_summary": "武人；神俊威严",
      "design_keywords": [
        "武人"
      ],
      "design_prompt_fragments": [
        "武人；神俊威严",
        "武人"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "王爷",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：王爷、望舒",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000058",
      "entity_uid": "E000058",
      "identity_summary": "茯苓的大宝船；大宝船主人",
      "visual_anchor_summary": "茯苓的大宝船；大宝船主人",
      "design_keywords": [
        "茯苓"
      ],
      "design_prompt_fragments": [
        "茯苓的大宝船；大宝船主人",
        "茯苓"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "李凡",
        "飞舟",
        "不知面"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：茯苓 / 茯苓姐",
        "常见关联对象：望舒、李凡、飞舟",
        "已处理文本出现范围：C0012 -> C0129"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000059",
      "entity_uid": "E000059",
      "identity_summary": "太阴剑经：太阴剑意；虚月天道",
      "visual_anchor_summary": "太阴剑意",
      "design_keywords": [
        "太阴剑经",
        "太阴剑意"
      ],
      "design_prompt_fragments": [
        "太阴剑意",
        "太阴剑经"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "太阴剑意"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "太阴剑意"
      ],
      "material_core": [],
      "form_core": [
        "太阴剑意"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000060",
      "entity_uid": "E000060",
      "identity_summary": "修行之地；下寒潭修行",
      "visual_anchor_summary": "寒潭",
      "design_keywords": [
        "寒潭",
        "修行之地",
        "寒潭水面",
        "下寒潭修行"
      ],
      "design_prompt_fragments": [
        "寒潭",
        "修行之地",
        "寒潭水面",
        "下寒潭修行"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "寒潭",
        "修行之地",
        "下寒潭修行",
        "寒潭水面"
      ],
      "landmark_core": [
        "寒潭水面",
        "下寒潭修行"
      ],
      "atmosphere_core": [
        "寒潭水面",
        "下寒潭修行"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0013 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000061",
      "entity_uid": "E000061",
      "identity_summary": "空间法宝；储物玉佩",
      "visual_anchor_summary": "储物玉佩",
      "design_keywords": [
        "储物玉佩",
        "法器",
        "腰间一串都是储物玉佩"
      ],
      "design_prompt_fragments": [
        "储物玉佩",
        "法器",
        "腰间一串都是储物玉佩"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "储物玉佩",
        "腰间一串都是储物玉佩"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "储物玉佩",
        "腰间一串都是储物玉佩"
      ],
      "form_core": [
        "储物玉佩",
        "腰间一串都是储物玉佩"
      ],
      "usage_core": [
        "储物玉佩",
        "腰间一串都是储物玉佩"
      ],
      "owner_candidates": [
        "李凡",
        "太监"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：储物玉佩 / 双鱼玉佩",
        "常见关联对象：李凡、太监",
        "已处理文本出现范围：C0013 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000062",
      "entity_uid": "E000062",
      "identity_summary": "筑基：修炼境界；突破后心情上限增加",
      "visual_anchor_summary": "弟子不可随意离山",
      "design_keywords": [
        "筑基",
        "弟子不可随意离山",
        "雷猴筑基"
      ],
      "design_prompt_fragments": [
        "弟子不可随意离山",
        "筑基",
        "雷猴筑基"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "弟子不可随意离山"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "雷猴筑基"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0013 -> C0110"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000063",
      "entity_uid": "E000063",
      "identity_summary": "山主给的珍珠",
      "visual_anchor_summary": "给予珍珠",
      "design_keywords": [
        "山主",
        "给予珍珠"
      ],
      "design_prompt_fragments": [
        "给予珍珠",
        "山主"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "给予珍珠"
      ],
      "location_core": [
        "山主给的珍珠"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "给予珍珠"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000063:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "给予珍珠"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0014 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000064",
      "entity_uid": "E000064",
      "identity_summary": "真炁：内景气旋疯转；五行属金",
      "visual_anchor_summary": "真炁：内景气旋疯转；五行属金",
      "design_keywords": [
        "真炁",
        "五行属金",
        "干尸肩胛骨沾染",
        "五团轮回相生"
      ],
      "design_prompt_fragments": [
        "真炁：内景气旋疯转；五行属金",
        "真炁",
        "五行属金",
        "干尸肩胛骨沾染",
        "五团轮回相生"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "五行属金",
        "干尸肩胛骨沾染"
      ],
      "form_core": [
        "五团轮回相生"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：真炁 / 紫霞真炁 / 玄冥真炁 / 五行真炁 / 归尘真炁",
        "常用称谓单独记录：真炁 / 道息 / 神罡真炁",
        "常见关联对象：李凡"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000065",
      "entity_uid": "E000065",
      "identity_summary": "望舒小居：建在丹池上；李凡和元玄宝出发地",
      "visual_anchor_summary": "李凡和元玄宝出发地；望舒小居的别院",
      "design_keywords": [
        "望舒小居",
        "李凡和元玄宝出发地",
        "望舒小居的别院",
        "望舒小居的庭院里",
        "建在丹池上"
      ],
      "design_prompt_fragments": [
        "李凡和元玄宝出发地；望舒小居的别院",
        "望舒小居",
        "李凡和元玄宝出发地",
        "望舒小居的别院",
        "望舒小居的庭院里",
        "建在丹池上"
      ],
      "appearance_core": [
        "李凡和元玄宝出发地"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "望舒小居的别院",
        "望舒小居的庭院里"
      ],
      "landmark_core": [
        "建在丹池上"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "茯苓"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、茯苓",
        "已处理文本出现范围：C0015 -> C0092"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000066",
      "entity_uid": "E000066",
      "identity_summary": "剑炁：炁的变化；精纯锋锐",
      "visual_anchor_summary": "剑炁！剑炁！",
      "design_keywords": [
        "剑炁",
        "剑炁！剑炁！"
      ],
      "design_prompt_fragments": [
        "剑炁！剑炁！",
        "剑炁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑炁！剑炁！"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "剑炁！剑炁！"
      ],
      "usage_core": [],
      "owner_candidates": [
        "基础剑气入门",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：基础剑气入门、李凡",
        "已处理文本出现范围：C0015 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000067",
      "entity_uid": "E000067",
      "identity_summary": "紫光剑气；紫霞剑气朝墙外一甩",
      "visual_anchor_summary": "紫光剑气",
      "design_keywords": [
        "紫霞剑气",
        "紫光剑气",
        "紫霞剑气朝墙外一甩"
      ],
      "design_prompt_fragments": [
        "紫光剑气",
        "紫霞剑气",
        "紫霞剑气朝墙外一甩"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "紫光剑气"
      ],
      "location_core": [],
      "landmark_core": [
        "紫霞剑气朝墙外一甩"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "紫光剑气"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0016 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000068",
      "entity_uid": "E000068",
      "identity_summary": "炁体循环仙道；悟出周天炁体循环",
      "visual_anchor_summary": "炁体循环仙道；悟出周天炁体循环",
      "design_keywords": [
        "周天炁体循环"
      ],
      "design_prompt_fragments": [
        "炁体循环仙道；悟出周天炁体循环",
        "周天炁体循环"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0017 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000069",
      "entity_uid": "E000069",
      "identity_summary": "机关术：丹鼎炼器分支；李凡所选修炼方向",
      "visual_anchor_summary": "丹鼎炼器分支",
      "design_keywords": [
        "机关术",
        "丹鼎炼器分支"
      ],
      "design_prompt_fragments": [
        "丹鼎炼器分支",
        "机关术"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "丹鼎炼器分支"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "丹鼎炼器分支"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0018 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000070",
      "entity_uid": "E000070",
      "identity_summary": "飞舟：机关道具；青铜鸢首",
      "visual_anchor_summary": "飞舟",
      "design_keywords": [
        "飞舟",
        "机关道具",
        "放了一条飞舟",
        "青铜鸢首"
      ],
      "design_prompt_fragments": [
        "飞舟",
        "机关道具",
        "放了一条飞舟",
        "青铜鸢首"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "飞舟",
        "机关道具",
        "青铜鸢首",
        "机关代步法宝"
      ],
      "location_core": [],
      "landmark_core": [
        "放了一条飞舟"
      ],
      "atmosphere_core": [],
      "material_core": [
        "青铜鸢首"
      ],
      "form_core": [
        "飞舟",
        "机关道具",
        "青铜鸢首"
      ],
      "usage_core": [
        "放了一条飞舟"
      ],
      "owner_candidates": [
        "茯苓",
        "陆瑜",
        "蟠龙"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓、陆瑜、蟠龙",
        "已处理文本出现范围：C0018 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000071",
      "entity_uid": "E000071",
      "identity_summary": "外门：弟子修行之地；竹山下属机构",
      "visual_anchor_summary": "弟子穿褐衣；竹山下属机构",
      "design_keywords": [
        "外门",
        "弟子穿褐衣",
        "竹山下属机构",
        "外门弟子",
        "去外门转转"
      ],
      "design_prompt_fragments": [
        "弟子穿褐衣；竹山下属机构",
        "外门",
        "弟子穿褐衣",
        "竹山下属机构",
        "外门弟子",
        "去外门转转"
      ],
      "appearance_core": [],
      "clothing_core": [
        "弟子穿褐衣"
      ],
      "prop_core": [],
      "location_core": [
        "竹山下属机构"
      ],
      "landmark_core": [
        "外门弟子",
        "去外门转转"
      ],
      "atmosphere_core": [],
      "material_core": [
        "竹山下属机构"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0018 -> C0024"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000072",
      "entity_uid": "E000072",
      "identity_summary": "离秋宫：司膳所在势力；宫里势力",
      "visual_anchor_summary": "离国国主宫殿",
      "design_keywords": [
        "离秋宫",
        "离国国主宫殿"
      ],
      "design_prompt_fragments": [
        "离国国主宫殿",
        "离秋宫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "离国国主宫殿"
      ],
      "landmark_core": [
        "离国国主宫殿"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "文瑾",
        "陆荇",
        "周生"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：文瑾、陆荇、周生",
        "已处理文本出现范围：C0018 -> C0119"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000073",
      "entity_uid": "E000073",
      "identity_summary": "神罡钱：十二仙宫铸币；青铜含神罡真炁",
      "visual_anchor_summary": "神罡钱",
      "design_keywords": [
        "神罡钱",
        "十二仙宫铸币",
        "青铜含神罡真炁",
        "十二仙宫指名的神罡钱"
      ],
      "design_prompt_fragments": [
        "神罡钱",
        "十二仙宫铸币",
        "青铜含神罡真炁",
        "十二仙宫指名的神罡钱"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "神罡钱",
        "十二仙宫铸币",
        "青铜含神罡真炁",
        "十二仙宫指名的神罡钱"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "青铜含神罡真炁"
      ],
      "form_core": [
        "神罡钱",
        "十二仙宫铸币",
        "青铜含神罡真炁"
      ],
      "usage_core": [
        "神罡钱",
        "十二仙宫指名的神罡钱"
      ],
      "owner_candidates": [
        "十二仙宫"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：十二仙宫",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000074",
      "entity_uid": "E000074",
      "identity_summary": "辟兵钱：九大玄门铸币；白银辟邪去煞",
      "visual_anchor_summary": "辟兵钱",
      "design_keywords": [
        "辟兵钱",
        "九大玄门铸币",
        "白银辟邪去煞",
        "九大玄门铸的辟兵钱"
      ],
      "design_prompt_fragments": [
        "辟兵钱",
        "九大玄门铸币",
        "白银辟邪去煞",
        "九大玄门铸的辟兵钱"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "辟兵钱",
        "九大玄门铸币",
        "白银辟邪去煞",
        "九大玄门铸的辟兵钱"
      ],
      "location_core": [],
      "landmark_core": [
        "九大玄门铸币"
      ],
      "atmosphere_core": [],
      "material_core": [
        "白银辟邪去煞"
      ],
      "form_core": [
        "辟兵钱",
        "九大玄门铸币",
        "白银辟邪去煞"
      ],
      "usage_core": [
        "辟兵钱",
        "九大玄门铸的辟兵钱"
      ],
      "owner_candidates": [
        "九大玄门"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：九大玄门",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000075",
      "entity_uid": "E000075",
      "identity_summary": "血铢钱：十绝神教铸币；紫铜魔胎妖血泡",
      "visual_anchor_summary": "血铢钱",
      "design_keywords": [
        "血铢钱",
        "十绝神教铸币",
        "紫铜泡魔胎妖血",
        "紫铜魔胎妖血泡",
        "十绝神教用秘法铸的血铢钱"
      ],
      "design_prompt_fragments": [
        "血铢钱",
        "十绝神教铸币",
        "紫铜泡魔胎妖血",
        "紫铜魔胎妖血泡",
        "十绝神教用秘法铸的血铢钱"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "血铢钱",
        "十绝神教铸币",
        "紫铜魔胎妖血泡",
        "紫铜泡魔胎妖血"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "紫铜泡魔胎妖血",
        "紫铜魔胎妖血泡"
      ],
      "material_core": [
        "紫铜泡魔胎妖血",
        "紫铜魔胎妖血泡"
      ],
      "form_core": [
        "血铢钱",
        "十绝神教铸币",
        "紫铜魔胎妖血泡"
      ],
      "usage_core": [
        "血铢钱",
        "十绝神教用秘法铸的血铢钱",
        "摸出几个血铢钱付账"
      ],
      "owner_candidates": [
        "十绝神教",
        "异邦少女"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000075:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "紫铜魔胎妖血泡",
            "紫铜泡魔胎妖血"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：十绝神教、异邦少女",
        "已处理文本出现范围：C0019 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000076",
      "entity_uid": "E000076",
      "identity_summary": "十二仙宫：三大势力之一；势力最大",
      "visual_anchor_summary": "十二仙宫：三大势力之一；势力最大",
      "design_keywords": [
        "十二仙宫"
      ],
      "design_prompt_fragments": [
        "十二仙宫：三大势力之一；势力最大",
        "十二仙宫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "神罡钱"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：神罡钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000077",
      "entity_uid": "E000077",
      "identity_summary": "九大玄门：三大势力之一；铸辟兵钱",
      "visual_anchor_summary": "九大玄门：三大势力之一；铸辟兵钱",
      "design_keywords": [
        "九大玄门"
      ],
      "design_prompt_fragments": [
        "九大玄门：三大势力之一；铸辟兵钱",
        "九大玄门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "九大玄门"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "辟兵钱"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：辟兵钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000078",
      "entity_uid": "E000078",
      "identity_summary": "十绝神教：三大势力之一；铸血铢钱",
      "visual_anchor_summary": "十绝神教：三大势力之一；铸血铢钱",
      "design_keywords": [
        "十绝神教",
        "铸血铢钱"
      ],
      "design_prompt_fragments": [
        "十绝神教：三大势力之一；铸血铢钱",
        "十绝神教",
        "铸血铢钱"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "铸血铢钱"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "血铢钱"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000078:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "铸血铢钱"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：血铢钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000079",
      "entity_uid": "E000079",
      "identity_summary": "北辰剑宗：万剑宗祖；玄门魁首，专修剑法",
      "visual_anchor_summary": "万剑宗祖",
      "design_keywords": [
        "北辰剑宗",
        "万剑宗祖",
        "打造剑匣",
        "玄门魁首，专修剑法"
      ],
      "design_prompt_fragments": [
        "万剑宗祖",
        "北辰剑宗",
        "打造剑匣",
        "玄门魁首，专修剑法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "万剑宗祖",
        "打造剑匣",
        "斗剑干脆",
        "分剑宗和炁宗"
      ],
      "location_core": [],
      "landmark_core": [
        "玄门魁首，专修剑法"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "万剑宗祖",
        "打造剑匣",
        "斗剑干脆",
        "分剑宗和炁宗"
      ],
      "usage_core": [],
      "owner_candidates": [
        "幽泉",
        "玄天剑意",
        "赤脉童子剑法",
        "神主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：幽泉、玄天剑意、赤脉童子剑法",
        "已处理文本出现范围：C0019 -> C0117"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000080",
      "entity_uid": "E000080",
      "identity_summary": "幽泉：灭门北辰剑宗；灭北辰剑宗",
      "visual_anchor_summary": "灭北辰剑宗",
      "design_keywords": [
        "幽泉",
        "灭北辰剑宗",
        "灭门北辰剑宗",
        "被幽泉灭门"
      ],
      "design_prompt_fragments": [
        "灭北辰剑宗",
        "幽泉",
        "灭门北辰剑宗",
        "被幽泉灭门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "灭北辰剑宗",
        "灭门北辰剑宗"
      ],
      "location_core": [],
      "landmark_core": [
        "灭门北辰剑宗"
      ],
      "atmosphere_core": [
        "被幽泉灭门"
      ],
      "material_core": [],
      "form_core": [
        "灭北辰剑宗",
        "灭门北辰剑宗"
      ],
      "usage_core": [],
      "owner_candidates": [
        "北辰剑宗"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：北辰剑宗",
        "已处理文本出现范围：C0019 -> C0077"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000081",
      "entity_uid": "E000081",
      "identity_summary": "不知面：遮面法器；降低心情波动",
      "visual_anchor_summary": "遮面法器",
      "design_keywords": [
        "不知面",
        "遮面法器",
        "此为‘不知面’",
        "他戴着不知面走来走去"
      ],
      "design_prompt_fragments": [
        "遮面法器",
        "不知面",
        "此为‘不知面’",
        "他戴着不知面走来走去"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "遮面法器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "遮面法器"
      ],
      "usage_core": [
        "此为‘不知面’",
        "他戴着不知面走来走去",
        "不知面"
      ],
      "owner_candidates": [
        "茯苓",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓、李凡",
        "已处理文本出现范围：C0020 -> C0087"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000082",
      "entity_uid": "E000082",
      "identity_summary": "辟邪镇魇咒法；此为椒图镇心咒",
      "visual_anchor_summary": "辟邪镇魇咒法",
      "design_keywords": [
        "椒图镇心咒",
        "辟邪镇魇咒法"
      ],
      "design_prompt_fragments": [
        "辟邪镇魇咒法",
        "椒图镇心咒"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "辟邪镇魇咒法"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "茯苓"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0020 -> C0020"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000083",
      "entity_uid": "E000083",
      "identity_summary": "姜记商行：望舒俗家私产；管事去看热闹",
      "visual_anchor_summary": "姜记商行：望舒俗家私产；管事去看热闹",
      "design_keywords": [
        "姜记商行",
        "关门停业",
        "管事去看热闹"
      ],
      "design_prompt_fragments": [
        "姜记商行：望舒俗家私产；管事去看热闹",
        "姜记商行",
        "关门停业",
        "管事去看热闹"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "关门停业"
      ],
      "atmosphere_core": [
        "管事去看热闹"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "茯苓"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0020 -> C0086"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000084",
      "entity_uid": "E000084",
      "identity_summary": "竹山外门据点；那是墨竹山山外宗门",
      "visual_anchor_summary": "竹山外门据点",
      "design_keywords": [
        "墨竹山山外宗门",
        "竹山外门据点"
      ],
      "design_prompt_fragments": [
        "竹山外门据点",
        "墨竹山山外宗门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "竹山外门据点"
      ],
      "landmark_core": [
        "竹山外门据点"
      ],
      "atmosphere_core": [],
      "material_core": [
        "竹山外门据点"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0020 -> C0020"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000085",
      "entity_uid": "E000085",
      "identity_summary": "褐瓦黑楼飞檐；一眼就望到一座七层道塔",
      "visual_anchor_summary": "一眼就望到一座七层道塔；褐瓦黑楼飞檐；七层道塔",
      "design_keywords": [
        "七层道塔",
        "洞府/殿阁",
        "一眼就望到一座七层道塔",
        "褐瓦黑楼飞檐"
      ],
      "design_prompt_fragments": [
        "一眼就望到一座七层道塔；褐瓦黑楼飞檐；七层道塔",
        "七层道塔",
        "洞府/殿阁",
        "一眼就望到一座七层道塔",
        "褐瓦黑楼飞檐"
      ],
      "appearance_core": [
        "一眼就望到一座七层道塔"
      ],
      "clothing_core": [
        "褐瓦黑楼飞檐"
      ],
      "prop_core": [],
      "location_core": [
        "七层道塔",
        "褐瓦黑楼飞檐",
        "一眼就望到一座七层道塔"
      ],
      "landmark_core": [
        "一眼就望到一座七层道塔"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0020 -> C0020"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000086",
      "entity_uid": "E000086",
      "identity_summary": "可山斋：酒楼饭庄；门口排队的普通人",
      "visual_anchor_summary": "人声鼎沸；可山斋",
      "design_keywords": [
        "可山斋",
        "人声鼎沸",
        "可山斋门厅",
        "门口排队的普通人",
        "可山斋这样的服务修士的仙斋"
      ],
      "design_prompt_fragments": [
        "人声鼎沸；可山斋",
        "可山斋",
        "人声鼎沸",
        "可山斋门厅",
        "门口排队的普通人",
        "可山斋这样的服务修士的仙斋"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "人声鼎沸"
      ],
      "location_core": [
        "可山斋",
        "可山斋门厅",
        "牌匾上写着，可山斋",
        "可山斋这样的服务修士的仙斋"
      ],
      "landmark_core": [
        "门口排队的普通人"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "人声鼎沸"
      ],
      "usage_core": [
        "可山斋这样的服务修士的仙斋"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0021 -> C0088"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000087",
      "entity_uid": "E000087",
      "identity_summary": "飞天神女：壁画中神女",
      "visual_anchor_summary": "飞天神女：壁画中神女",
      "design_keywords": [
        "飞天神女"
      ],
      "design_prompt_fragments": [
        "飞天神女：壁画中神女",
        "飞天神女"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "玄天剑意"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、玄天剑意",
        "已处理文本出现范围：C0021 -> C0021"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000088",
      "entity_uid": "E000088",
      "identity_summary": "神罡剑气：钻头般旋转；消磨再生",
      "visual_anchor_summary": "赤煞剑气",
      "design_keywords": [
        "神罡剑气",
        "赤煞剑气"
      ],
      "design_prompt_fragments": [
        "赤煞剑气",
        "神罡剑气"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "赤煞剑气"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "赤煞剑气"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0021 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000089",
      "entity_uid": "E000089",
      "identity_summary": "神女开始变化",
      "visual_anchor_summary": "神女开始变化",
      "design_keywords": [
        "神女"
      ],
      "design_prompt_fragments": [
        "神女开始变化",
        "神女"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0022 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000090",
      "entity_uid": "E000090",
      "identity_summary": "梅妻奉宴图：封印梅氏；束缚梅夫人魔形的结界",
      "visual_anchor_summary": "封印梅夫人的画卷；可山斋菜谱",
      "design_keywords": [
        "梅妻奉宴图",
        "经卷典籍",
        "封印梅夫人的画卷",
        "封印梅氏",
        "可山斋菜谱",
        "梅妻奉宴图被人偷了"
      ],
      "design_prompt_fragments": [
        "封印梅夫人的画卷；可山斋菜谱",
        "梅妻奉宴图",
        "经卷典籍",
        "封印梅夫人的画卷",
        "封印梅氏",
        "可山斋菜谱",
        "梅妻奉宴图被人偷了"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "封印梅夫人的画卷",
        "封印梅氏"
      ],
      "location_core": [
        "可山斋菜谱"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "封印梅夫人的画卷",
        "封印梅氏"
      ],
      "usage_core": [
        "梅妻奉宴图",
        "梅妻奉宴图被人偷了"
      ],
      "owner_candidates": [
        "可山斋主",
        "梅夫人"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：梅妻奉宴图 / 奉宴图",
        "常见关联对象：可山斋主、梅夫人",
        "已处理文本出现范围：C0022 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000091",
      "entity_uid": "E000091",
      "identity_summary": "可山斋主；竹山散修",
      "visual_anchor_summary": "封印其夫人梅氏",
      "design_keywords": [
        "可山斋主",
        "封印其夫人梅氏"
      ],
      "design_prompt_fragments": [
        "封印其夫人梅氏",
        "可山斋主"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "封印其夫人梅氏"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "封印其夫人梅氏"
      ],
      "usage_core": [],
      "owner_candidates": [
        "梅妻奉宴图",
        "竹山"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000091:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "封印其夫人梅氏"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：可山斋主 / 斋主",
        "常见关联对象：梅妻奉宴图、竹山",
        "已处理文本出现范围：C0022 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000092",
      "entity_uid": "E000092",
      "identity_summary": "梅夫人：可山斋主之妻",
      "visual_anchor_summary": "封印其夫人梅氏",
      "design_keywords": [
        "梅夫人",
        "封印其夫人梅氏"
      ],
      "design_prompt_fragments": [
        "封印其夫人梅氏",
        "梅夫人"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "封印其夫人梅氏"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "封印其夫人梅氏"
      ],
      "usage_core": [],
      "owner_candidates": [
        "梅妻奉宴图",
        "金丹"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000092:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "封印其夫人梅氏"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：梅妻奉宴图、金丹",
        "已处理文本出现范围：C0022 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000093",
      "entity_uid": "E000093",
      "identity_summary": "金丹：刀枪不入；难以逃脱",
      "visual_anchor_summary": "刀枪不入",
      "design_keywords": [
        "金丹",
        "刀枪不入",
        "卡在金丹期",
        "当年金丹时期"
      ],
      "design_prompt_fragments": [
        "刀枪不入",
        "金丹",
        "卡在金丹期",
        "当年金丹时期"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "刀枪不入"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "卡在金丹期",
        "当年金丹时期",
        "魔头修为金丹级"
      ],
      "form_core": [
        "刀枪不入"
      ],
      "usage_core": [],
      "owner_candidates": [
        "梅夫人",
        "李凡",
        "魔头",
        "张九"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000093:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "伤"
          ],
          "evidence": [
            "可被床弩击伤"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金丹 / 金丹修士 / 金丹期修士 / 金丹级",
        "常见关联对象：梅夫人、李凡、魔头",
        "已处理文本出现范围：C0022 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000094",
      "entity_uid": "E000094",
      "identity_summary": "受道弟子；墨竹山娄观道",
      "visual_anchor_summary": "墨竹山娄观道",
      "design_keywords": [
        "墨竹山娄观道"
      ],
      "design_prompt_fragments": [
        "墨竹山娄观道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "墨竹山娄观道"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "墨竹山娄观道"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0023 -> C0023"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000095",
      "entity_uid": "E000095",
      "identity_summary": "玄女",
      "visual_anchor_summary": "玄女",
      "design_keywords": [
        "玄女"
      ],
      "design_prompt_fragments": [
        "玄女"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0023 -> C0023"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000096",
      "entity_uid": "E000096",
      "identity_summary": "五仙汤：补气汤；墨绿色浓汤",
      "visual_anchor_summary": "五仙汤",
      "design_keywords": [
        "五仙汤",
        "补气汤",
        "外门食堂的汤品",
        "五仙灵炁大补汤",
        "一口气接连灌了五碗五仙汤"
      ],
      "design_prompt_fragments": [
        "五仙汤",
        "补气汤",
        "外门食堂的汤品",
        "五仙灵炁大补汤",
        "一口气接连灌了五碗五仙汤"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "五仙汤",
        "补气汤",
        "墨绿色浓汤",
        "外门食堂的汤品"
      ],
      "location_core": [],
      "landmark_core": [
        "外门食堂的汤品"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "五仙汤",
        "补气汤",
        "墨绿色浓汤"
      ],
      "usage_core": [
        "五仙灵炁大补汤",
        "一口气接连灌了五碗五仙汤"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：五仙汤 / 五仙灵炁大补汤",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0024 -> C0089"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000097",
      "entity_uid": "E000097",
      "identity_summary": "内门：弟子穿皂衣；自由出入食堂",
      "visual_anchor_summary": "弟子穿皂衣",
      "design_keywords": [
        "内门",
        "弟子穿皂衣",
        "内门弟子打扮",
        "皂衣的内门弟子"
      ],
      "design_prompt_fragments": [
        "弟子穿皂衣",
        "内门",
        "内门弟子打扮",
        "皂衣的内门弟子"
      ],
      "appearance_core": [],
      "clothing_core": [
        "弟子穿皂衣"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "内门弟子打扮",
        "皂衣的内门弟子"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0024 -> C0087"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000098",
      "entity_uid": "E000098",
      "identity_summary": "老头子：带李凡消火",
      "visual_anchor_summary": "老头子：带李凡消火",
      "design_keywords": [
        "老头子"
      ],
      "design_prompt_fragments": [
        "老头子：带李凡消火",
        "老头子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000098:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0024 -> C0024"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000099",
      "entity_uid": "E000099",
      "identity_summary": "帅老头；帅老头倒是不介意",
      "visual_anchor_summary": "紫绶仙衣拂尘",
      "design_keywords": [
        "帅老头",
        "紫绶仙衣拂尘",
        "传授乾坤飞龙剑",
        "教导乾坤飞龙剑"
      ],
      "design_prompt_fragments": [
        "紫绶仙衣拂尘",
        "帅老头",
        "传授乾坤飞龙剑",
        "教导乾坤飞龙剑"
      ],
      "appearance_core": [],
      "clothing_core": [
        "紫绶仙衣拂尘"
      ],
      "prop_core": [
        "传授乾坤飞龙剑",
        "教导乾坤飞龙剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "传授乾坤飞龙剑",
        "教导乾坤飞龙剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "乾坤飞龙剑",
        "望舒"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000099:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "紫绶仙衣拂尘"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000099:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、乾坤飞龙剑、望舒",
        "已处理文本出现范围：C0025 -> C0027"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000100",
      "entity_uid": "E000100",
      "identity_summary": "雷猴王；雷猴",
      "visual_anchor_summary": "雷猴王；雷猴",
      "design_keywords": [
        "雷猴",
        "妖兽"
      ],
      "design_prompt_fragments": [
        "雷猴王；雷猴",
        "雷猴",
        "妖兽"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：雷猴 / 妖道 / 人面妖猴 / 雷猴王",
        "常见关联对象：李凡、墨竹山",
        "已处理文本出现范围：C0025 -> C0086"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000101",
      "entity_uid": "E000101",
      "identity_summary": "稀有灵材；雷灵晶",
      "visual_anchor_summary": "雷灵晶",
      "design_keywords": [
        "雷灵晶",
        "稀有灵材"
      ],
      "design_prompt_fragments": [
        "雷灵晶",
        "稀有灵材"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "雷灵晶",
        "稀有灵材"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "雷灵晶"
      ],
      "material_core": [],
      "form_core": [
        "雷灵晶",
        "稀有灵材"
      ],
      "usage_core": [
        "雷灵晶"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0025 -> C0025"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000102",
      "entity_uid": "E000102",
      "identity_summary": "归尘剑炁：剑诀剑气；青光闪耀",
      "visual_anchor_summary": "剑诀剑气",
      "design_keywords": [
        "归尘剑炁",
        "剑诀剑气"
      ],
      "design_prompt_fragments": [
        "剑诀剑气",
        "归尘剑炁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑诀剑气"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "剑诀剑气"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0025 -> C0082"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000103",
      "entity_uid": "E000103",
      "identity_summary": "少冲：剑诀掐住",
      "visual_anchor_summary": "少冲：剑诀掐住",
      "design_keywords": [
        "少冲"
      ],
      "design_prompt_fragments": [
        "少冲：剑诀掐住",
        "少冲"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0025 -> C0025"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000104",
      "entity_uid": "E000104",
      "identity_summary": "少阴心逆经；息走经脉",
      "visual_anchor_summary": "少阴心逆经；息走经脉",
      "design_keywords": [
        "少阴心逆经"
      ],
      "design_prompt_fragments": [
        "少阴心逆经；息走经脉",
        "少阴心逆经"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "少阴心逆经"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0025 -> C0025"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000105",
      "entity_uid": "E000105",
      "identity_summary": "归尘剑气：竹山基础剑气；克制雷猴",
      "visual_anchor_summary": "竹山基础剑气",
      "design_keywords": [
        "归尘剑气",
        "竹山基础剑气",
        "克制雷猴",
        "把那道归尘剑气左边一刺"
      ],
      "design_prompt_fragments": [
        "竹山基础剑气",
        "归尘剑气",
        "克制雷猴",
        "把那道归尘剑气左边一刺"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "竹山基础剑气"
      ],
      "location_core": [
        "竹山基础剑气"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "克制雷猴"
      ],
      "material_core": [
        "竹山基础剑气"
      ],
      "form_core": [
        "竹山基础剑气"
      ],
      "usage_core": [
        "把那道归尘剑气左边一刺"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0026 -> C0057"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000106",
      "entity_uid": "E000106",
      "identity_summary": "乾坤飞龙剑：全力输出打空道息；黑白剑气",
      "visual_anchor_summary": "剑势摧破",
      "design_keywords": [
        "乾坤飞龙剑",
        "剑势摧破",
        "剑岚怒爆"
      ],
      "design_prompt_fragments": [
        "剑势摧破",
        "乾坤飞龙剑",
        "剑岚怒爆"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑势摧破",
        "剑岚怒爆",
        "剑诀威力",
        "黑白剑气"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "剑势摧破",
        "剑岚怒爆",
        "剑诀威力",
        "黑白剑气"
      ],
      "usage_core": [],
      "owner_candidates": [
        "帅老头",
        "玄天剑意",
        "李凡",
        "张九"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：乾坤飞龙剑 / 飞龙剑 / 黑白双色龙卷 / 飞龙剑岚 / 乾坤飞龙剑岚 / 乾坤飞龙剑诀",
        "常见关联对象：帅老头、玄天剑意、李凡",
        "已处理文本出现范围：C0026 -> C0114"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000107",
      "entity_uid": "E000107",
      "identity_summary": "尊天魔：神像魔体；感应煞气",
      "visual_anchor_summary": "尊天魔；法坛上都有一座尊天魔",
      "design_keywords": [
        "尊天魔",
        "神像魔体",
        "法坛上都有一座尊天魔",
        "法坛上那尊天魔是谁的遗蜕",
        "背后阴影",
        "这些是用一时心气紊乱显化魔…"
      ],
      "design_prompt_fragments": [
        "尊天魔；法坛上都有一座尊天魔",
        "尊天魔",
        "神像魔体",
        "法坛上都有一座尊天魔",
        "法坛上那尊天魔是谁的遗蜕",
        "背后阴影",
        "这些是用一时心气紊乱显化魔…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "尊天魔",
        "神像魔体",
        "感应煞气",
        "背后阴影"
      ],
      "location_core": [
        "法坛上都有一座尊天魔",
        "法坛上那尊天魔是谁的遗蜕"
      ],
      "landmark_core": [
        "法坛上都有一座尊天魔",
        "法坛上那尊天魔是谁的遗蜕"
      ],
      "atmosphere_core": [
        "背后阴影"
      ],
      "material_core": [],
      "form_core": [
        "尊天魔",
        "神像魔体",
        "感应煞气"
      ],
      "usage_core": [
        "这些是用一时心气紊乱显化魔形，又及时在月落天明之前，恢复道体人身的真人遗蜕，制作而成的神像魔体",
        "法坛上都有一座尊天魔",
        "尊天魔背后阴影里躲着"
      ],
      "owner_candidates": [
        "元婴真人",
        "李凡",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：元婴真人、李凡、望舒",
        "已处理文本出现范围：C0028 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000108",
      "entity_uid": "E000108",
      "identity_summary": "一名元婴真人守着；元婴境界修士",
      "visual_anchor_summary": "一名元婴真人守着；元婴境界修士",
      "design_keywords": [
        "元婴真人",
        "真人"
      ],
      "design_prompt_fragments": [
        "一名元婴真人守着；元婴境界修士",
        "元婴真人",
        "真人"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "尊天魔"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：尊天魔",
        "已处理文本出现范围：C0029 -> C0029"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000109",
      "entity_uid": "E000109",
      "identity_summary": "可上升；长心情点",
      "visual_anchor_summary": "可上升；长心情点",
      "design_keywords": [
        "心情"
      ],
      "design_prompt_fragments": [
        "可上升；长心情点",
        "心情"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "系统",
        "张九"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、系统、张九",
        "已处理文本出现范围：C0030 -> C0111"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000110",
      "entity_uid": "E000110",
      "identity_summary": "源泽：灰色淤泥海洋；五行属金",
      "visual_anchor_summary": "九山源泽",
      "design_keywords": [
        "源泽",
        "九山源泽",
        "大荒之土",
        "五行属金"
      ],
      "design_prompt_fragments": [
        "九山源泽",
        "源泽",
        "大荒之土",
        "五行属金"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "九山源泽"
      ],
      "landmark_core": [
        "九山源泽"
      ],
      "atmosphere_core": [
        "大荒之土"
      ],
      "material_core": [
        "五行属金"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：源泽 / 九山源泽",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000111",
      "entity_uid": "E000111",
      "identity_summary": "赤煞真炁：真炁类型；五行属金",
      "visual_anchor_summary": "赤煞真炁自李凡周身穴窍迸发",
      "design_keywords": [
        "赤煞真炁",
        "赤煞真炁自李凡周身穴窍迸发",
        "五行属金"
      ],
      "design_prompt_fragments": [
        "赤煞真炁自李凡周身穴窍迸发",
        "赤煞真炁",
        "五行属金"
      ],
      "appearance_core": [
        "赤煞真炁自李凡周身穴窍迸发"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "五行属金"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000112",
      "entity_uid": "E000112",
      "identity_summary": "神罡：真炁类型；用于站立",
      "visual_anchor_summary": "神罡：真炁类型；用于站立",
      "design_keywords": [
        "神罡"
      ],
      "design_prompt_fragments": [
        "神罡：真炁类型；用于站立",
        "神罡"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000113",
      "entity_uid": "E000113",
      "identity_summary": "灰蛇：有某种灰不溜秋的，蛇一般的东西咬破了他脚底板；蛇一般的东西咬破了他脚底板",
      "visual_anchor_summary": "灰蛇：有某种灰不溜秋的，蛇一般的东西咬破了他脚底板；蛇一般的东西咬破了他脚底板",
      "design_keywords": [
        "灰蛇",
        "妖兽"
      ],
      "design_prompt_fragments": [
        "灰蛇：有某种灰不溜秋的，蛇一般的东西咬破了他脚底板；蛇一般的东西咬破了他脚底板",
        "灰蛇",
        "妖兽"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "灰沼"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：灰蛇 / 蛇一般的东西 / 灰蛇首级",
        "常见关联对象：李凡、灰沼",
        "已处理文本出现范围：C0031 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000114",
      "entity_uid": "E000114",
      "identity_summary": "太极五行：世界属性；世界规则",
      "visual_anchor_summary": "太极五行：世界属性；世界规则",
      "design_keywords": [
        "太极五行"
      ],
      "design_prompt_fragments": [
        "太极五行：世界属性；世界规则",
        "太极五行"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "灰沼"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：灰沼",
        "已处理文本出现范围：C0031 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000115",
      "entity_uid": "E000115",
      "identity_summary": "灰沼：灰色沼泽；五行属金",
      "visual_anchor_summary": "灰沼",
      "design_keywords": [
        "灰沼",
        "灰色沼泽",
        "五行属金"
      ],
      "design_prompt_fragments": [
        "灰沼",
        "灰色沼泽",
        "五行属金"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "灰沼",
        "灰色沼泽",
        "五行属金",
        "太极五行世界"
      ],
      "landmark_core": [
        "灰沼",
        "灰色沼泽",
        "五行属金"
      ],
      "atmosphere_core": [],
      "material_core": [
        "五行属金"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "灰蛇",
        "太极五行"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：灰沼 / 灰色沼泽",
        "常见关联对象：灰蛇、太极五行",
        "已处理文本出现范围：C0031 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000116",
      "entity_uid": "E000116",
      "identity_summary": "望舒参悟的道场；太素道场",
      "visual_anchor_summary": "太素道场",
      "design_keywords": [
        "太素道场",
        "望舒参悟的道场"
      ],
      "design_prompt_fragments": [
        "太素道场",
        "望舒参悟的道场"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "太素道场",
        "望舒参悟的道场"
      ],
      "landmark_core": [
        "太素道场",
        "望舒参悟的道场"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0033 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000117",
      "entity_uid": "E000117",
      "identity_summary": "九头蛇；蛇身神人",
      "visual_anchor_summary": "九头蛇；蛇身神人",
      "design_keywords": [
        "九头蛇",
        "妖兽"
      ],
      "design_prompt_fragments": [
        "九头蛇；蛇身神人",
        "九头蛇",
        "妖兽"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0033 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000118",
      "entity_uid": "E000118",
      "identity_summary": "突破化神；恭喜真人法天相地，突破化神",
      "visual_anchor_summary": "突破化神；恭喜真人法天相地，突破化神",
      "design_keywords": [
        "化神"
      ],
      "design_prompt_fragments": [
        "突破化神；恭喜真人法天相地，突破化神",
        "化神"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0034 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000119",
      "entity_uid": "E000119",
      "identity_summary": "真人们：剑光闪烁",
      "visual_anchor_summary": "真人们：剑光闪烁",
      "design_keywords": [
        "真人们",
        "剑光闪烁"
      ],
      "design_prompt_fragments": [
        "真人们：剑光闪烁",
        "真人们",
        "剑光闪烁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑光闪烁"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "剑光闪烁"
      ],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000119:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0034 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000120",
      "entity_uid": "E000120",
      "identity_summary": "机关枢机概要：经卷典籍；墨竹简法书",
      "visual_anchor_summary": "墨竹简法书",
      "design_keywords": [
        "机关枢机概要",
        "墨竹简法书",
        "经卷典籍",
        "那部《机关枢机概要》",
        "《机关枢机概要》"
      ],
      "design_prompt_fragments": [
        "墨竹简法书",
        "机关枢机概要",
        "经卷典籍",
        "那部《机关枢机概要》",
        "《机关枢机概要》"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "墨竹简法书",
        "经卷典籍"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "墨竹简法书"
      ],
      "form_core": [
        "墨竹简法书",
        "经卷典籍"
      ],
      "usage_core": [
        "那部《机关枢机概要》",
        "《机关枢机概要》"
      ],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0034 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000121",
      "entity_uid": "E000121",
      "identity_summary": "鹤童：坐骑法器；雕鹤首玉钗",
      "visual_anchor_summary": "坐骑法器",
      "design_keywords": [
        "鹤童",
        "坐骑法器",
        "雕鹤首玉钗",
        "鹤童也先给你使唤代步"
      ],
      "design_prompt_fragments": [
        "坐骑法器",
        "鹤童",
        "雕鹤首玉钗",
        "鹤童也先给你使唤代步"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "坐骑法器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "雕鹤首玉钗"
      ],
      "form_core": [
        "坐骑法器"
      ],
      "usage_core": [
        "鹤童也先给你使唤代步"
      ],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0035 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000122",
      "entity_uid": "E000122",
      "identity_summary": "抓起还在嚼鸡骨头的鲲揣在袖子里带上；鲲游过来",
      "visual_anchor_summary": "抓起还在嚼鸡骨头的鲲揣在袖子里带上",
      "design_keywords": [
        "鲲",
        "抓起还在嚼鸡骨头的鲲揣在袖…"
      ],
      "design_prompt_fragments": [
        "抓起还在嚼鸡骨头的鲲揣在袖子里带上",
        "鲲",
        "抓起还在嚼鸡骨头的鲲揣在袖…"
      ],
      "appearance_core": [],
      "clothing_core": [
        "抓起还在嚼鸡骨头的鲲揣在袖子里带上"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "抓起还在嚼鸡骨头的鲲揣在袖子里带上"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "系统",
        "李凡",
        "霍山莫连",
        "剑丸"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000122:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "抓起还在嚼鸡骨头的鲲揣在袖子里带上"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：系统、李凡、霍山莫连",
        "已处理文本出现范围：C0035 -> C0112"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000126",
      "entity_uid": "E000126",
      "identity_summary": "外门观主；外门观主的传承",
      "visual_anchor_summary": "外门观主；外门观主的传承",
      "design_keywords": [
        "观主"
      ],
      "design_prompt_fragments": [
        "外门观主；外门观主的传承",
        "观主"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "娄观道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：观主 / 娄观道门主",
        "常见关联对象：娄观道",
        "已处理文本出现范围：C0037 -> C0037"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000127",
      "entity_uid": "E000127",
      "identity_summary": "娄观道：观星望炁；道士门派",
      "visual_anchor_summary": "道牒法箓颁发机构；黑色道衣的娄观道元婴真人；与南宫家斗剑",
      "design_keywords": [
        "娄观道",
        "道牒法箓颁发机构",
        "黑色道衣的娄观道元婴真人",
        "与南宫家斗剑",
        "观星望炁",
        "道士门派",
        "元婴真人所在门派"
      ],
      "design_prompt_fragments": [
        "道牒法箓颁发机构；黑色道衣的娄观道元婴真人；与南宫家斗剑",
        "娄观道",
        "道牒法箓颁发机构",
        "黑色道衣的娄观道元婴真人",
        "与南宫家斗剑",
        "观星望炁",
        "道士门派",
        "元婴真人所在门派"
      ],
      "appearance_core": [
        "道牒法箓颁发机构"
      ],
      "clothing_core": [
        "黑色道衣的娄观道元婴真人"
      ],
      "prop_core": [
        "与南宫家斗剑"
      ],
      "location_core": [
        "观星望炁"
      ],
      "landmark_core": [
        "道士门派",
        "元婴真人所在门派",
        "修真门派，道士看守义庄"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "与南宫家斗剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "观主",
        "娄观道",
        "元玄宝",
        "陈道通"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：观主、娄观道、元玄宝",
        "已处理文本出现范围：C0037 -> C0105"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000128",
      "entity_uid": "E000128",
      "identity_summary": "左道散修，修行身份",
      "visual_anchor_summary": "左道散修，修行身份",
      "design_keywords": [
        "左道散修",
        "修行身份"
      ],
      "design_prompt_fragments": [
        "左道散修，修行身份",
        "左道散修",
        "修行身份"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000129",
      "entity_uid": "E000129",
      "identity_summary": "正静立在一处坑道前闭目探查的陆瑜；陆瑜",
      "visual_anchor_summary": "正静立在一处坑道前闭目探查的陆瑜；陆瑜",
      "design_keywords": [
        "陆瑜"
      ],
      "design_prompt_fragments": [
        "正静立在一处坑道前闭目探查的陆瑜；陆瑜",
        "陆瑜"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山",
        "杜工师",
        "打龙鞭",
        "物源枢机"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000129:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：陆瑜 / 陆师兄",
        "常见关联对象：墨竹山、杜工师、打龙鞭",
        "已处理文本出现范围：C0038 -> C0088"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000130",
      "entity_uid": "E000130",
      "identity_summary": "侍剑牧龙童子；牧龙童子",
      "visual_anchor_summary": "侍剑牧龙童子；牧龙童子",
      "design_keywords": [
        "侍剑牧龙童子",
        "奉剑伺候"
      ],
      "design_prompt_fragments": [
        "侍剑牧龙童子；牧龙童子",
        "侍剑牧龙童子",
        "奉剑伺候"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "奉剑伺候"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "奉剑伺候"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000130:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000130:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [
            "全称叫作侍剑牧龙童子",
            "侍剑牧龙童子"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：侍剑牧龙童子 / 牧龙童子",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0038 -> C0063"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000131",
      "entity_uid": "E000131",
      "identity_summary": "打龙鞭：十三节水磨竹节硬鞭；红铜铸成",
      "visual_anchor_summary": "十三节水磨竹节硬鞭",
      "design_keywords": [
        "打龙鞭",
        "十三节水磨竹节硬鞭",
        "红铜铸成"
      ],
      "design_prompt_fragments": [
        "十三节水磨竹节硬鞭",
        "打龙鞭",
        "红铜铸成"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "十三节水磨竹节硬鞭"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "红铜铸成",
        "十三节水磨竹节硬鞭"
      ],
      "form_core": [
        "十三节水磨竹节硬鞭"
      ],
      "usage_core": [
        "打龙鞭"
      ],
      "owner_candidates": [
        "陆瑜"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆瑜",
        "已处理文本出现范围：C0039 -> C0039"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000132",
      "entity_uid": "E000132",
      "identity_summary": "物源枢机：机关造物运转核心；真炁发动机",
      "visual_anchor_summary": "真炁发动机；物源枢机",
      "design_keywords": [
        "物源枢机",
        "真炁发动机",
        "机关造物运转核心"
      ],
      "design_prompt_fragments": [
        "真炁发动机；物源枢机",
        "物源枢机",
        "真炁发动机",
        "机关造物运转核心"
      ],
      "appearance_core": [
        "真炁发动机"
      ],
      "clothing_core": [],
      "prop_core": [
        "物源枢机",
        "机关造物运转核心",
        "真炁发动机",
        "动力核心"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "物源枢机",
        "机关造物运转核心",
        "真炁发动机"
      ],
      "usage_core": [
        "物源枢机"
      ],
      "owner_candidates": [
        "李凡",
        "陆瑜"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：物源枢机 / 物原枢机",
        "常见关联对象：李凡、陆瑜",
        "已处理文本出现范围：C0039 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000133",
      "entity_uid": "E000133",
      "identity_summary": "杜工师；杜工师的法旨",
      "visual_anchor_summary": "杜工师；杜工师的法旨",
      "design_keywords": [
        "杜工师"
      ],
      "design_prompt_fragments": [
        "杜工师；杜工师的法旨",
        "杜工师"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陆瑜",
        "天工部"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：杜工师 / 工师",
        "常见关联对象：陆瑜、天工部",
        "已处理文本出现范围：C0039 -> C0089"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000134",
      "entity_uid": "E000134",
      "identity_summary": "元玄宝；元玄宝擦着冷汗",
      "visual_anchor_summary": "元玄宝；元玄宝擦着冷汗",
      "design_keywords": [
        "元玄宝",
        "受刺激加入斗剑"
      ],
      "design_prompt_fragments": [
        "元玄宝；元玄宝擦着冷汗",
        "元玄宝",
        "受刺激加入斗剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "受刺激加入斗剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "受刺激加入斗剑"
      ],
      "usage_core": [
        "受刺激加入斗剑"
      ],
      "owner_candidates": [
        "娄观道",
        "梁真人",
        "墨竹山",
        "蟠龙"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000134:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：元玄宝 / 玄宝 / 玄宝兄",
        "常见关联对象：娄观道、梁真人、墨竹山",
        "已处理文本出现范围：C0040 -> C0121"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000135",
      "entity_uid": "E000135",
      "identity_summary": "陈道通也道；陈道通把首级缝好",
      "visual_anchor_summary": "陈道通也道；陈道通把首级缝好",
      "design_keywords": [
        "陈道通",
        "使用手戟",
        "被飞剑枭首",
        "飞剑枭首斩了陈道通"
      ],
      "design_prompt_fragments": [
        "陈道通也道；陈道通把首级缝好",
        "陈道通",
        "使用手戟",
        "被飞剑枭首",
        "飞剑枭首斩了陈道通"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "使用手戟",
        "被飞剑枭首"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "使用手戟",
        "被飞剑枭首"
      ],
      "usage_core": [
        "飞剑枭首斩了陈道通"
      ],
      "owner_candidates": [
        "娄观道",
        "梁真人",
        "墨竹山",
        "元玄宝"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000135:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000135:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：陈道通 / 道通",
        "常见关联对象：娄观道、梁真人、墨竹山",
        "已处理文本出现范围：C0040 -> C0071"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000136",
      "entity_uid": "E000136",
      "identity_summary": "娄观道真人；梁真人座下",
      "visual_anchor_summary": "娄观道真人；梁真人座下",
      "design_keywords": [
        "梁真人"
      ],
      "design_prompt_fragments": [
        "娄观道真人；梁真人座下",
        "梁真人"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "元玄宝",
        "陈道通"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：元玄宝、陈道通",
        "已处理文本出现范围：C0040 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000137",
      "entity_uid": "E000137",
      "identity_summary": "蟠龙；真龙",
      "visual_anchor_summary": "蟠龙；真龙",
      "design_keywords": [
        "蟠龙"
      ],
      "design_prompt_fragments": [
        "蟠龙；真龙",
        "蟠龙"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "飞舟",
        "李凡",
        "元玄宝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：蟠龙 / 苍龙",
        "常见关联对象：飞舟、李凡、元玄宝",
        "已处理文本出现范围：C0041 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000138",
      "entity_uid": "E000138",
      "identity_summary": "不周山：无主之地；上古战场",
      "visual_anchor_summary": "山脉横贯三大势力",
      "design_keywords": [
        "不周山",
        "山岳/洞天",
        "山脉横贯三大势力"
      ],
      "design_prompt_fragments": [
        "山脉横贯三大势力",
        "不周山",
        "山岳/洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "山脉横贯三大势力"
      ],
      "landmark_core": [
        "山脉横贯三大势力"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0041 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000139",
      "entity_uid": "E000139",
      "identity_summary": "神识：探查真龙；异于常人",
      "visual_anchor_summary": "神识：探查真龙；异于常人",
      "design_keywords": [
        "神识"
      ],
      "design_prompt_fragments": [
        "神识：探查真龙；异于常人",
        "神识"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0042 -> C0043"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000140",
      "entity_uid": "E000140",
      "identity_summary": "兵家霸体功法；强骨锻体",
      "visual_anchor_summary": "兵家霸体功法；强骨锻体",
      "design_keywords": [
        "霸体",
        "功法",
        "强骨锻体"
      ],
      "design_prompt_fragments": [
        "兵家霸体功法；强骨锻体",
        "霸体",
        "功法",
        "强骨锻体"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "强骨锻体"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陈道通",
        "元玄宝",
        "护卫",
        "巡山卫"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：霸体 / 霸体奇功 / 霸体功 / 霸体功法",
        "常见关联对象：陈道通、元玄宝、护卫",
        "已处理文本出现范围：C0043 -> C0134"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000141",
      "entity_uid": "E000141",
      "identity_summary": "赤脉童子剑法：剑光从眼中射出；威力奇大但致盲",
      "visual_anchor_summary": "剑光伤眼",
      "design_keywords": [
        "赤脉童子剑法",
        "剑光伤眼",
        "剑光从眼中射出"
      ],
      "design_prompt_fragments": [
        "剑光伤眼",
        "赤脉童子剑法",
        "剑光从眼中射出"
      ],
      "appearance_core": [
        "剑光伤眼",
        "剑光从眼中射出"
      ],
      "clothing_core": [],
      "prop_core": [
        "剑光伤眼",
        "剑光从眼中射出"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "剑光伤眼",
        "剑光从眼中射出"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "北辰剑宗"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000141:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "伤"
          ],
          "evidence": [
            "剑光伤眼"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：赤脉童子剑法 / 见神杀神，见佛杀佛",
        "常见关联对象：李凡、北辰剑宗",
        "已处理文本出现范围：C0044 -> C0064"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000142",
      "entity_uid": "E000142",
      "identity_summary": "玉蟾婆是南边瑶光洞的化神大修士；瑶光洞化神大修士",
      "visual_anchor_summary": "玉蟾婆是南边瑶光洞的化神大修士；瑶光洞化神大修士",
      "design_keywords": [
        "玉蟾婆"
      ],
      "design_prompt_fragments": [
        "玉蟾婆是南边瑶光洞的化神大修士；瑶光洞化神大修士",
        "玉蟾婆"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "瑶光洞",
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000142:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：瑶光洞、墨竹山",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000143",
      "entity_uid": "E000143",
      "identity_summary": "南边洞府；瑶光洞的化神大修士",
      "visual_anchor_summary": "南边洞府",
      "design_keywords": [
        "瑶光洞",
        "南边洞府"
      ],
      "design_prompt_fragments": [
        "南边洞府",
        "瑶光洞"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "南边洞府"
      ],
      "landmark_core": [
        "南边洞府"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玉蟾婆"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉蟾婆",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000145",
      "entity_uid": "E000145",
      "identity_summary": "龙门客栈：不周山地区客栈；不周山客栈",
      "visual_anchor_summary": "不周山客栈",
      "design_keywords": [
        "龙门客栈",
        "不周山客栈",
        "不周山地区客栈",
        "龙门客栈的屋顶"
      ],
      "design_prompt_fragments": [
        "不周山客栈",
        "龙门客栈",
        "不周山地区客栈",
        "龙门客栈的屋顶"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "不周山客栈",
        "不周山地区客栈"
      ],
      "landmark_core": [
        "龙门客栈",
        "龙门客栈的屋顶",
        "龙门客栈这名字不吉利",
        "整个掀开了龙门客栈的屋顶"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0046 -> C0059"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000146",
      "entity_uid": "E000146",
      "identity_summary": "烈酒，两千金一坛；元燥雷觞",
      "visual_anchor_summary": "雷觞；烈酒，两千金一坛",
      "design_keywords": [
        "雷觞",
        "烈酒，两千金一坛",
        "元燥雷觞"
      ],
      "design_prompt_fragments": [
        "雷觞；烈酒，两千金一坛",
        "雷觞",
        "烈酒，两千金一坛",
        "元燥雷觞"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "雷觞",
        "烈酒，两千金一坛",
        "元燥雷觞"
      ],
      "location_core": [
        "烈酒，两千金一坛"
      ],
      "landmark_core": [
        "烈酒，两千金一坛"
      ],
      "atmosphere_core": [
        "元燥雷觞"
      ],
      "material_core": [
        "烈酒，两千金一坛"
      ],
      "form_core": [
        "雷觞",
        "烈酒，两千金一坛",
        "元燥雷觞"
      ],
      "usage_core": [
        "元燥雷觞"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：雷觞 / 元燥雷觞",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0046 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000147",
      "entity_uid": "E000147",
      "identity_summary": "黄衫毡帽的异邦少女；黄衫毡帽",
      "visual_anchor_summary": "黄衫毡帽",
      "design_keywords": [
        "异邦少女",
        "黄衫毡帽"
      ],
      "design_prompt_fragments": [
        "黄衫毡帽",
        "异邦少女"
      ],
      "appearance_core": [],
      "clothing_core": [
        "黄衫毡帽"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "血铢钱"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000147:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "黄衫毡帽"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000147:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [
            "黄衫毡帽的异邦少女"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：血铢钱",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000148",
      "entity_uid": "E000148",
      "identity_summary": "运起赤脉童子的法门；李凡运功观察",
      "visual_anchor_summary": "运起赤脉童子的法门；李凡运功观察",
      "design_keywords": [
        "赤脉童子",
        "运起赤脉童子的法门"
      ],
      "design_prompt_fragments": [
        "运起赤脉童子的法门；李凡运功观察",
        "赤脉童子",
        "运起赤脉童子的法门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "运起赤脉童子的法门"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000149",
      "entity_uid": "E000149",
      "identity_summary": "受伤男子：其中一名男子收了重伤",
      "visual_anchor_summary": "受伤男子：其中一名男子收了重伤",
      "design_keywords": [
        "受伤男子"
      ],
      "design_prompt_fragments": [
        "受伤男子：其中一名男子收了重伤",
        "受伤男子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000150",
      "entity_uid": "E000150",
      "identity_summary": "背刀的汉子把眼一瞪",
      "visual_anchor_summary": "背刀的汉子把眼一瞪",
      "design_keywords": [
        "背刀的汉子",
        "背刀的汉子把眼一瞪"
      ],
      "design_prompt_fragments": [
        "背刀的汉子把眼一瞪",
        "背刀的汉子"
      ],
      "appearance_core": [
        "背刀的汉子把眼一瞪"
      ],
      "clothing_core": [],
      "prop_core": [
        "背刀的汉子把眼一瞪"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "背刀的汉子把眼一瞪"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000150:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "背刀的汉子把眼一瞪"
          ],
          "clothing": [],
          "props": [
            "背刀的汉子把眼一瞪"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0048 -> C0048"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000151",
      "entity_uid": "E000151",
      "identity_summary": "受伤的男子：坠马擦破皮",
      "visual_anchor_summary": "受伤的男子：坠马擦破皮",
      "design_keywords": [
        "受伤的男子"
      ],
      "design_prompt_fragments": [
        "受伤的男子：坠马擦破皮",
        "受伤的男子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "掌柜"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：掌柜",
        "已处理文本出现范围：C0048 -> C0048"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000152",
      "entity_uid": "E000152",
      "identity_summary": "萱娘；扔给萱娘",
      "visual_anchor_summary": "萱娘；扔给萱娘",
      "design_keywords": [
        "萱娘",
        "萱娘袭击，打落了金刀",
        "刀剑交击杀敌"
      ],
      "design_prompt_fragments": [
        "萱娘；扔给萱娘",
        "萱娘",
        "萱娘袭击，打落了金刀",
        "刀剑交击杀敌"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "刀剑交击杀敌"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "萱娘袭击，打落了金刀"
      ],
      "form_core": [
        "刀剑交击杀敌"
      ],
      "usage_core": [],
      "owner_candidates": [
        "掌柜",
        "李凡",
        "戟长",
        "军汉"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000152:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：掌柜、李凡、戟长",
        "已处理文本出现范围：C0048 -> C0085"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000153",
      "entity_uid": "E000153",
      "identity_summary": "龙门客栈掌柜；龙门客栈的掌柜老板",
      "visual_anchor_summary": "龙门客栈掌柜；龙门客栈的掌柜老板",
      "design_keywords": [
        "掌柜"
      ],
      "design_prompt_fragments": [
        "龙门客栈掌柜；龙门客栈的掌柜老板",
        "掌柜"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "萱娘",
        "受伤的男子",
        "太监",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：萱娘、受伤的男子、太监",
        "已处理文本出现范围：C0048 -> C0083"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000154",
      "entity_uid": "E000154",
      "identity_summary": "这群死太监；那太监带人一出客栈",
      "visual_anchor_summary": "这群死太监；那太监带人一出客栈",
      "design_keywords": [
        "太监"
      ],
      "design_prompt_fragments": [
        "这群死太监；那太监带人一出客栈",
        "太监"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "掌柜",
        "李凡",
        "储物玉佩",
        "五弟"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：掌柜、李凡、储物玉佩",
        "已处理文本出现范围：C0048 -> C0066"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000155",
      "entity_uid": "E000155",
      "identity_summary": "护卫：兵家霸体高手；修炼兵家霸体功法的高手",
      "visual_anchor_summary": "护卫：兵家霸体高手；修炼兵家霸体功法的高手",
      "design_keywords": [
        "护卫"
      ],
      "design_prompt_fragments": [
        "护卫：兵家霸体高手；修炼兵家霸体功法的高手",
        "护卫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "霸体",
        "金牌",
        "戟长"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：霸体、金牌、戟长",
        "已处理文本出现范围：C0049 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000156",
      "entity_uid": "E000156",
      "identity_summary": "混血少女；混血少女把青纱又戴上了",
      "visual_anchor_summary": "混血少女；混血少女把青纱又戴上了",
      "design_keywords": [
        "混血少女"
      ],
      "design_prompt_fragments": [
        "混血少女；混血少女把青纱又戴上了",
        "混血少女"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000156:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0049 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000157",
      "entity_uid": "E000157",
      "identity_summary": "戟长；戟长怒骂",
      "visual_anchor_summary": "戟长；戟长怒骂",
      "design_keywords": [
        "戟长",
        "远远传来了光头戟长的大嗓门",
        "戟长怒骂",
        "光头戟长一声怒吼"
      ],
      "design_prompt_fragments": [
        "戟长；戟长怒骂",
        "戟长",
        "远远传来了光头戟长的大嗓门",
        "戟长怒骂",
        "光头戟长一声怒吼"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "戟长怒骂",
        "光头戟长一声怒吼",
        "戟长你刚才叫得好大声啊",
        "远远传来了光头戟长的大嗓门"
      ],
      "location_core": [],
      "landmark_core": [
        "远远传来了光头戟长的大嗓门"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "戟长怒骂",
        "光头戟长一声怒吼",
        "戟长你刚才叫得好大声啊",
        "远远传来了光头戟长的大嗓门"
      ],
      "usage_core": [],
      "owner_candidates": [
        "萱娘",
        "五弟",
        "武卫",
        "巡山卫"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000157:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：戟长 / 徐戟长",
        "常见关联对象：萱娘、五弟、武卫",
        "已处理文本出现范围：C0049 -> C0056"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000158",
      "entity_uid": "E000158",
      "identity_summary": "五弟；五弟的首级",
      "visual_anchor_summary": "五弟；五弟的首级",
      "design_keywords": [
        "五弟",
        "大朴刀",
        "抡朴刀护四郎"
      ],
      "design_prompt_fragments": [
        "五弟；五弟的首级",
        "五弟",
        "大朴刀",
        "抡朴刀护四郎"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "大朴刀",
        "抡朴刀护四郎"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "大朴刀",
        "抡朴刀护四郎"
      ],
      "usage_core": [],
      "owner_candidates": [
        "戟长",
        "军士",
        "四郎",
        "太监"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000158:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：戟长、军士、四郎",
        "已处理文本出现范围：C0049 -> C0054"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000159",
      "entity_uid": "E000159",
      "identity_summary": "四郎；田四郎",
      "visual_anchor_summary": "四郎；田四郎",
      "design_keywords": [
        "四郎"
      ],
      "design_prompt_fragments": [
        "四郎；田四郎",
        "四郎"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "五弟",
        "萱娘",
        "太监",
        "假大胡子"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000159:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "断"
          ],
          "evidence": [
            "被击断头颅"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：四郎 / 田四郎",
        "常见关联对象：五弟、萱娘、太监",
        "已处理文本出现范围：C0049 -> C0085"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000160",
      "entity_uid": "E000160",
      "identity_summary": "军士",
      "visual_anchor_summary": "军士",
      "design_keywords": [
        "军士"
      ],
      "design_prompt_fragments": [
        "军士"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "五弟"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：五弟"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000161",
      "entity_uid": "E000161",
      "identity_summary": "军汉",
      "visual_anchor_summary": "军汉",
      "design_keywords": [
        "军汉"
      ],
      "design_prompt_fragments": [
        "军汉"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "萱娘"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：萱娘"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000162",
      "entity_uid": "E000162",
      "identity_summary": "武卫",
      "visual_anchor_summary": "武卫",
      "design_keywords": [
        "武卫"
      ],
      "design_prompt_fragments": [
        "武卫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "戟长"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：戟长"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000163",
      "entity_uid": "E000163",
      "identity_summary": "巡山卫，角色姓名",
      "visual_anchor_summary": "巡山卫，角色姓名",
      "design_keywords": [
        "巡山卫",
        "角色姓名"
      ],
      "design_prompt_fragments": [
        "巡山卫，角色姓名",
        "巡山卫",
        "角色姓名"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "霸体",
        "戟长"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：霸体、戟长"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000165",
      "entity_uid": "E000165",
      "identity_summary": "金牌，其他道具",
      "visual_anchor_summary": "金牌",
      "design_keywords": [
        "金牌",
        "其他道具"
      ],
      "design_prompt_fragments": [
        "金牌",
        "其他道具"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "金牌"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "金牌"
      ],
      "usage_core": [],
      "owner_candidates": [
        "护卫"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：护卫"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000166",
      "entity_uid": "E000166",
      "identity_summary": "假大胡子：拔短剑动手",
      "visual_anchor_summary": "拔短剑动手",
      "design_keywords": [
        "假大胡子",
        "拔短剑动手"
      ],
      "design_prompt_fragments": [
        "拔短剑动手",
        "假大胡子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "拔短剑动手"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "拔短剑动手"
      ],
      "usage_core": [],
      "owner_candidates": [
        "四郎",
        "五弟",
        "萱娘"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000166:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "拔短剑动手"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：假大胡子 / 假大胡子师弟",
        "常见关联对象：四郎、五弟、萱娘",
        "已处理文本出现范围：C0052 -> C0052"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000167",
      "entity_uid": "E000167",
      "identity_summary": "霍山莫连便解了符咒，揭开面纱；自称诚心向道",
      "visual_anchor_summary": "霍山莫连便解了符咒，揭开面纱；自称诚心向道",
      "design_keywords": [
        "霍山莫连",
        "隐身符"
      ],
      "design_prompt_fragments": [
        "霍山莫连便解了符咒，揭开面纱；自称诚心向道",
        "霍山莫连",
        "隐身符"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "隐身符"
      ],
      "location_core": [
        "霍山莫连便解了符咒，揭开面纱",
        "霍山莫连或者霍红棉的，用隐身符躲在他和掌柜身边扔刀"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "隐身符"
      ],
      "usage_core": [],
      "owner_candidates": [
        "四郎",
        "鲲",
        "李凡",
        "煞尸"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000167:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000167:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：霍山莫连 / 霍山莫连随从 / 霍红棉",
        "常见关联对象：四郎、鲲、李凡",
        "已处理文本出现范围：C0052 -> C0058"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000168",
      "entity_uid": "E000168",
      "identity_summary": "化煞尸变；铜皮铁骨",
      "visual_anchor_summary": "煞尸把‘五弟’的头转过去看了她一眼；肉甲覆盖",
      "design_keywords": [
        "煞尸",
        "煞尸把‘五弟’的头转过去看…",
        "肉甲覆盖",
        "铜皮铁骨"
      ],
      "design_prompt_fragments": [
        "煞尸把‘五弟’的头转过去看了她一眼；肉甲覆盖",
        "煞尸",
        "煞尸把‘五弟’的头转过去看…",
        "肉甲覆盖",
        "铜皮铁骨"
      ],
      "appearance_core": [
        "煞尸把‘五弟’的头转过去看了她一眼"
      ],
      "clothing_core": [
        "肉甲覆盖"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "铜皮铁骨"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "四郎",
        "李凡",
        "掌柜",
        "五弟"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：四郎、李凡、掌柜",
        "已处理文本出现范围：C0052 -> C0085"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000169",
      "entity_uid": "E000169",
      "identity_summary": "有圣女转世；有点像神教的圣女转世",
      "visual_anchor_summary": "有圣女转世；有点像神教的圣女转世",
      "design_keywords": [
        "神教"
      ],
      "design_prompt_fragments": [
        "有圣女转世；有点像神教的圣女转世",
        "神教"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "北辰剑宗"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：北辰剑宗",
        "已处理文本出现范围：C0057 -> C0077"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000170",
      "entity_uid": "E000170",
      "identity_summary": "仙人墓：半坍塌的坑道；藩王墓",
      "visual_anchor_summary": "仙人墓",
      "design_keywords": [
        "仙人墓",
        "半坍塌的坑道"
      ],
      "design_prompt_fragments": [
        "仙人墓",
        "半坍塌的坑道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "仙人墓",
        "半坍塌的坑道",
        "藩王墓",
        "地底寝宫"
      ],
      "landmark_core": [
        "仙人墓",
        "半坍塌的坑道",
        "藩王墓"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0059 -> C0062"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000171",
      "entity_uid": "E000171",
      "identity_summary": "太素煞炁；灌入干尸",
      "visual_anchor_summary": "发现了墓穴中有煞炁外溢；那墨线是沾染了煞炁的法器",
      "design_keywords": [
        "煞炁",
        "发现了墓穴中有煞炁外溢",
        "那墨线是沾染了煞炁的法器",
        "以煞炁凝练太素道体的正经法门",
        "黑风雾煞",
        "侵蚀血肉",
        "灌入干尸"
      ],
      "design_prompt_fragments": [
        "发现了墓穴中有煞炁外溢；那墨线是沾染了煞炁的法器",
        "煞炁",
        "发现了墓穴中有煞炁外溢",
        "那墨线是沾染了煞炁的法器",
        "以煞炁凝练太素道体的正经法门",
        "黑风雾煞",
        "侵蚀血肉",
        "灌入干尸"
      ],
      "appearance_core": [
        "发现了墓穴中有煞炁外溢"
      ],
      "clothing_core": [],
      "prop_core": [
        "那墨线是沾染了煞炁的法器"
      ],
      "location_core": [],
      "landmark_core": [
        "以煞炁凝练太素道体的正经法门"
      ],
      "atmosphere_core": [
        "黑风雾煞",
        "侵蚀血肉"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "灌入干尸"
      ],
      "owner_candidates": [
        "李凡",
        "陆瑜",
        "煞尸"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000171:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "侵蚀血肉",
            "煞气登时把道士整条胳膊的血肉都被腐坏吹烂"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、陆瑜、煞尸",
        "已处理文本出现范围：C0059 -> C0069"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000173",
      "entity_uid": "E000173",
      "identity_summary": "金丹道士：道士；金丹中期",
      "visual_anchor_summary": "金丹道士：道士；金丹中期",
      "design_keywords": [
        "金丹道士",
        "口含剑丸"
      ],
      "design_prompt_fragments": [
        "金丹道士：道士；金丹中期",
        "金丹道士",
        "口含剑丸"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "口含剑丸"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "口含剑丸"
      ],
      "usage_core": [],
      "owner_candidates": [
        "陈道通",
        "剑丸",
        "元玄宝"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000173:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陈道通、剑丸、元玄宝",
        "已处理文本出现范围：C0061 -> C0062"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000174",
      "entity_uid": "E000174",
      "identity_summary": "剑丸：上三品飞剑；滴溜溜",
      "visual_anchor_summary": "上三品飞剑",
      "design_keywords": [
        "剑丸",
        "上三品飞剑"
      ],
      "design_prompt_fragments": [
        "上三品飞剑",
        "剑丸"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "上三品飞剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "上三品飞剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "金丹道士",
        "鲲",
        "煞尸王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：金丹道士、鲲、煞尸王",
        "已处理文本出现范围：C0061 -> C0065"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000177",
      "entity_uid": "E000177",
      "identity_summary": "白面道士的脑袋；那妖道被锤烂的尸骸也扔在地底下",
      "visual_anchor_summary": "白面道士的脑袋；那妖道被锤烂的尸骸也扔在地底下",
      "design_keywords": [
        "道士"
      ],
      "design_prompt_fragments": [
        "白面道士的脑袋；那妖道被锤烂的尸骸也扔在地底下",
        "道士"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "狻猊",
        "紫绶仙衣",
        "王将臣"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：道士 / 白面道士 / 妖道",
        "常见关联对象：李凡、狻猊、紫绶仙衣",
        "已处理文本出现范围：C0063 -> C0066"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000178",
      "entity_uid": "E000178",
      "identity_summary": "墨剑：剑光碎狻猊；剑光重伤金丹法师",
      "visual_anchor_summary": "剑光碎狻猊",
      "design_keywords": [
        "墨剑",
        "兵器",
        "剑光碎狻猊",
        "剑光重伤金丹法师",
        "墨剑的剑光",
        "以墨剑的剑光重伤"
      ],
      "design_prompt_fragments": [
        "剑光碎狻猊",
        "墨剑",
        "兵器",
        "剑光重伤金丹法师",
        "墨剑的剑光",
        "以墨剑的剑光重伤"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑光碎狻猊",
        "剑光重伤金丹法师"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "剑光重伤金丹法师"
      ],
      "form_core": [
        "剑光碎狻猊",
        "剑光重伤金丹法师"
      ],
      "usage_core": [
        "墨剑的剑光",
        "以墨剑的剑光重伤"
      ],
      "owner_candidates": [
        "狻猊"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000178:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "伤"
          ],
          "evidence": [
            "剑光重伤金丹法师",
            "以墨剑的剑光重伤"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：墨剑 / 牧龙法剑",
        "常见关联对象：狻猊",
        "已处理文本出现范围：C0063 -> C0069"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000179",
      "entity_uid": "E000179",
      "identity_summary": "那头狻猊的；把左手狻猊脑袋一甩",
      "visual_anchor_summary": "那头狻猊的；把左手狻猊脑袋一甩",
      "design_keywords": [
        "狻猊"
      ],
      "design_prompt_fragments": [
        "那头狻猊的；把左手狻猊脑袋一甩",
        "狻猊"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "道士",
        "墨剑"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：道士、墨剑",
        "已处理文本出现范围：C0063 -> C0064"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000181",
      "entity_uid": "E000181",
      "identity_summary": "赤煞真火：炎流火海；一道炎蛇自甬道另一端席卷而来，卷起漫天…",
      "visual_anchor_summary": "一道炎蛇自甬道另一端席卷而来，卷起漫天…",
      "design_keywords": [
        "赤煞真火",
        "一道炎蛇自甬道另一端席卷而…",
        "炎流火海"
      ],
      "design_prompt_fragments": [
        "一道炎蛇自甬道另一端席卷而来，卷起漫天…",
        "赤煞真火",
        "一道炎蛇自甬道另一端席卷而…",
        "炎流火海"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "一道炎蛇自甬道另一端席卷而来，卷起漫天的赤煞真火"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "炎流火海"
      ],
      "material_core": [],
      "form_core": [
        "一道炎蛇自甬道另一端席卷而来，卷起漫天的赤煞真火"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0063 -> C0063"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000182",
      "entity_uid": "E000182",
      "identity_summary": "李凡坐上去；爬到蒲团上一坐",
      "visual_anchor_summary": "蒲团",
      "design_keywords": [
        "蒲团",
        "李凡坐上去",
        "爬到蒲团上一坐"
      ],
      "design_prompt_fragments": [
        "蒲团",
        "李凡坐上去",
        "爬到蒲团上一坐"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "蒲团",
        "李凡坐上去",
        "爬到蒲团上一坐"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "蒲团",
        "李凡坐上去",
        "爬到蒲团上一坐"
      ],
      "usage_core": [
        "爬到蒲团上一坐"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0063 -> C0063"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000184",
      "entity_uid": "E000184",
      "identity_summary": "王将臣：吸满煞气",
      "visual_anchor_summary": "王将臣：吸满煞气",
      "design_keywords": [
        "王将臣"
      ],
      "design_prompt_fragments": [
        "王将臣：吸满煞气",
        "王将臣"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "道士"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：道士",
        "已处理文本出现范围：C0064 -> C0064"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000185",
      "entity_uid": "E000185",
      "identity_summary": "挡下剑岚；几乎全部剑岚都被他的紫绶仙衣挡下来了",
      "visual_anchor_summary": "几乎全部剑岚都被他的紫绶仙衣挡下来了；挡下剑岚",
      "design_keywords": [
        "紫绶仙衣",
        "几乎全部剑岚都被他的紫绶仙…",
        "挡下剑岚"
      ],
      "design_prompt_fragments": [
        "几乎全部剑岚都被他的紫绶仙衣挡下来了；挡下剑岚",
        "紫绶仙衣",
        "几乎全部剑岚都被他的紫绶仙…",
        "挡下剑岚"
      ],
      "appearance_core": [],
      "clothing_core": [
        "几乎全部剑岚都被他的紫绶仙衣挡下来了"
      ],
      "prop_core": [
        "挡下剑岚"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "挡下剑岚"
      ],
      "usage_core": [
        "几乎全部剑岚都被他的紫绶仙衣挡下来了"
      ],
      "owner_candidates": [
        "道士"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：道士",
        "已处理文本出现范围：C0064 -> C0064"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000186",
      "entity_uid": "E000186",
      "identity_summary": "煞尸王",
      "visual_anchor_summary": "煞尸王",
      "design_keywords": [
        "煞尸王"
      ],
      "design_prompt_fragments": [
        "煞尸王"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "剑丸"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：剑丸",
        "已处理文本出现范围：C0065 -> C0065"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000187",
      "entity_uid": "E000187",
      "identity_summary": "缝身体用；钉骨针",
      "visual_anchor_summary": "钉骨针",
      "design_keywords": [
        "钉骨针",
        "缝身体用"
      ],
      "design_prompt_fragments": [
        "钉骨针",
        "缝身体用"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "钉骨针",
        "缝身体用"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "钉骨针"
      ],
      "form_core": [
        "钉骨针",
        "缝身体用"
      ],
      "usage_core": [
        "钉骨针"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0065 -> C0065"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000188",
      "entity_uid": "E000188",
      "identity_summary": "墨线：缝身体用；沾染煞炁的法器",
      "visual_anchor_summary": "沾染煞炁的法器",
      "design_keywords": [
        "墨线",
        "沾染煞炁的法器",
        "那墨线是沾染了煞炁的法器"
      ],
      "design_prompt_fragments": [
        "沾染煞炁的法器",
        "墨线",
        "那墨线是沾染了煞炁的法器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "沾染煞炁的法器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "沾染煞炁的法器"
      ],
      "usage_core": [
        "那墨线是沾染了煞炁的法器"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0065 -> C0066"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000189",
      "entity_uid": "E000189",
      "identity_summary": "明光符：信号符纸；墨竹山求援用",
      "visual_anchor_summary": "信号符纸；墨竹山求援用",
      "design_keywords": [
        "明光符",
        "信号符纸",
        "墨竹山求援用",
        "再扔一张明光符"
      ],
      "design_prompt_fragments": [
        "信号符纸；墨竹山求援用",
        "明光符",
        "信号符纸",
        "墨竹山求援用",
        "再扔一张明光符"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "信号符纸"
      ],
      "location_core": [
        "墨竹山求援用"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "信号符纸",
        "墨竹山求援用"
      ],
      "form_core": [
        "信号符纸"
      ],
      "usage_core": [
        "再扔一张明光符"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0066 -> C0066"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000190",
      "entity_uid": "E000190",
      "identity_summary": "张九皋仗着秦剑师的赤虬；张九皋张真人",
      "visual_anchor_summary": "张九皋仗着秦剑师的赤虬；张九皋张真人",
      "design_keywords": [
        "张九",
        "“这是张九皋刚才使的妖法…",
        "张九皋仗着秦剑师的赤虬"
      ],
      "design_prompt_fragments": [
        "张九皋仗着秦剑师的赤虬；张九皋张真人",
        "张九",
        "“这是张九皋刚才使的妖法…",
        "张九皋仗着秦剑师的赤虬"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "“这是张九皋刚才使的妖法，黑莲教的《泰山不动经》，当年我教诛杀黑莲圣母所抢掠的神功之一，”看李凡一点反应都没有，姚玄洲也继续说道，“使得这门妖法，刀枪不入，水火不侵，巍若五岳，定如泰山。",
        "张九皋仗着秦剑师的赤虬",
        "张九皋在那无穷剑炁缠绕包围之下"
      ],
      "location_core": [
        "“这是张九皋刚才使的妖法，黑莲教的《泰山不动经》，当年我教诛杀黑莲圣母所抢掠的神功之一，”看李凡一点反应都没有，姚玄洲也继续说道，“使得这门妖法，刀枪不入，水火不侵，巍若五岳，定如泰山。"
      ],
      "landmark_core": [
        "“这是张九皋刚才使的妖法，黑莲教的《泰山不动经》，当年我教诛杀黑莲圣母所抢掠的神功之一，”看李凡一点反应都没有，姚玄洲也继续说道，“使得这门妖法，刀枪不入，水火不侵，巍若五岳，定如泰山。"
      ],
      "atmosphere_core": [
        "“这是张九皋刚才使的妖法，黑莲教的《泰山不动经》，当年我教诛杀黑莲圣母所抢掠的神功之一，”看李凡一点反应都没有，姚玄洲也继续说道，“使得这门妖法，刀枪不入，水火不侵，巍若五岳，定如泰山。"
      ],
      "material_core": [],
      "form_core": [
        "“这是张九皋刚才使的妖法，黑莲教的《泰山不动经》，当年我教诛杀黑莲圣母所抢掠的神功之一，”看李凡一点反应都没有，姚玄洲也继续说道，“使得这门妖法，刀枪不入，水火不侵，巍若五岳，定如泰山。",
        "张九皋仗着秦剑师的赤虬",
        "张九皋在那无穷剑炁缠绕包围之下"
      ],
      "usage_core": [],
      "owner_candidates": [
        "元玄宝",
        "李凡",
        "秦剑师",
        "青果"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000190:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：张九 / 张九皋",
        "常用称谓单独记录：张九 / 张法师",
        "常见关联对象：元玄宝、李凡、秦剑师"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000191",
      "entity_uid": "E000191",
      "identity_summary": "娄观道塔：七层三十丈；外宗门派驻地",
      "visual_anchor_summary": "七层三十丈的娄观道塔",
      "design_keywords": [
        "娄观道塔",
        "洞府/殿阁",
        "七层三十丈的娄观道塔",
        "外宗门派驻地"
      ],
      "design_prompt_fragments": [
        "七层三十丈的娄观道塔",
        "娄观道塔",
        "洞府/殿阁",
        "外宗门派驻地"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "七层三十丈的娄观道塔"
      ],
      "landmark_core": [
        "外宗门派驻地"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0068 -> C0068"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000192",
      "entity_uid": "E000192",
      "identity_summary": "墨竹山的金丹法师突然现身；墨竹山弟子",
      "visual_anchor_summary": "墨竹山的金丹法师突然现身；墨竹山弟子",
      "design_keywords": [
        "金丹法师",
        "被剑光重伤"
      ],
      "design_prompt_fragments": [
        "墨竹山的金丹法师突然现身；墨竹山弟子",
        "金丹法师",
        "被剑光重伤"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "被剑光重伤"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "被剑光重伤"
      ],
      "usage_core": [],
      "owner_candidates": [
        "陈道通",
        "元玄宝",
        "李凡",
        "墨竹山"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000192:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000192:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "伤"
          ],
          "evidence": [
            "被剑光重伤"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陈道通、元玄宝、李凡",
        "已处理文本出现范围：C0069 -> C0069"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000193",
      "entity_uid": "E000193",
      "identity_summary": "陈家：修真家族，陈道通所属；修真家族",
      "visual_anchor_summary": "陈家：修真家族，陈道通所属；修真家族",
      "design_keywords": [
        "陈家",
        "陈家的朱门"
      ],
      "design_prompt_fragments": [
        "陈家：修真家族，陈道通所属；修真家族",
        "陈家",
        "陈家的朱门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "陈家的朱门"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "元玄宝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：元玄宝",
        "已处理文本出现范围：C0070 -> C0071"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000195",
      "entity_uid": "E000195",
      "identity_summary": "高道兄是个国字脸",
      "visual_anchor_summary": "高道兄是个国字脸",
      "design_keywords": [
        "高道兄"
      ],
      "design_prompt_fragments": [
        "高道兄是个国字脸",
        "高道兄"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "元玄宝",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：元玄宝、李凡",
        "已处理文本出现范围：C0071 -> C0071"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000196",
      "entity_uid": "E000196",
      "identity_summary": "陆荇带来那三十来弟子；陆荇也在",
      "visual_anchor_summary": "陆荇带来那三十来弟子；陆荇也在",
      "design_keywords": [
        "陆荇"
      ],
      "design_prompt_fragments": [
        "陆荇带来那三十来弟子；陆荇也在",
        "陆荇"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陆家",
        "陆磧",
        "李凡",
        "茯苓"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：陆荇 / 陆师姐",
        "常见关联对象：陆家、陆磧、李凡",
        "已处理文本出现范围：C0072 -> C0134"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000197",
      "entity_uid": "E000197",
      "identity_summary": "陆磧；陆磧他们一帮人",
      "visual_anchor_summary": "陆磧；陆磧他们一帮人",
      "design_keywords": [
        "陆磧"
      ],
      "design_prompt_fragments": [
        "陆磧；陆磧他们一帮人",
        "陆磧"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陆家",
        "陆荇",
        "霸体",
        "元玄宝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆家、陆荇、霸体",
        "已处理文本出现范围：C0072 -> C0104"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000198",
      "entity_uid": "E000198",
      "identity_summary": "正室所生的嫡长子，陆琦；陆瑜嫡长子",
      "visual_anchor_summary": "正室所生的嫡长子，陆琦；陆瑜嫡长子",
      "design_keywords": [
        "陆琦"
      ],
      "design_prompt_fragments": [
        "正室所生的嫡长子，陆琦；陆瑜嫡长子",
        "陆琦"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陆家"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆家",
        "已处理文本出现范围：C0072 -> C0073"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000199",
      "entity_uid": "E000199",
      "identity_summary": "陆家：修真家族；累世家传",
      "visual_anchor_summary": "与天台山有私怨",
      "design_keywords": [
        "陆家",
        "与天台山有私怨"
      ],
      "design_prompt_fragments": [
        "与天台山有私怨",
        "陆家"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "与天台山有私怨"
      ],
      "landmark_core": [
        "与天台山有私怨"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陆荇",
        "陆磧",
        "陆琦",
        "天工机关秘笈"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆荇、陆磧、陆琦",
        "已处理文本出现范围：C0072 -> C0119"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000200",
      "entity_uid": "E000200",
      "identity_summary": "天工机关秘笈：传男不传女的家传秘宝；天工机关的秘笈传承",
      "visual_anchor_summary": "天工机关秘笈",
      "design_keywords": [
        "天工机关秘笈",
        "传男不传女的家传秘宝",
        "天工机关的秘笈传承"
      ],
      "design_prompt_fragments": [
        "天工机关秘笈",
        "传男不传女的家传秘宝",
        "天工机关的秘笈传承"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "天工机关秘笈",
        "传男不传女的家传秘宝",
        "天工机关的秘笈传承"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "天工机关秘笈",
        "传男不传女的家传秘宝",
        "天工机关的秘笈传承"
      ],
      "usage_core": [
        "天工机关的秘笈传承"
      ],
      "owner_candidates": [
        "陆家"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆家",
        "已处理文本出现范围：C0072 -> C0072"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000201",
      "entity_uid": "E000201",
      "identity_summary": "离国都城；离国都长思城",
      "visual_anchor_summary": "离国都城",
      "design_keywords": [
        "长思城",
        "城镇/疆域",
        "离国都城"
      ],
      "design_prompt_fragments": [
        "离国都城",
        "长思城",
        "城镇/疆域"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "离国都城"
      ],
      "landmark_core": [
        "离国都城"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0072 -> C0072"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000202",
      "entity_uid": "E000202",
      "identity_summary": "玄天剑意：剑意表示竹山垃圾剑法；傲娇属性",
      "visual_anchor_summary": "剑意表示竹山垃圾剑法",
      "design_keywords": [
        "玄天剑意",
        "剑意表示竹山垃圾剑法"
      ],
      "design_prompt_fragments": [
        "剑意表示竹山垃圾剑法",
        "玄天剑意"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑意表示竹山垃圾剑法"
      ],
      "location_core": [
        "剑意表示竹山垃圾剑法"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "剑意表示竹山垃圾剑法"
      ],
      "form_core": [
        "剑意表示竹山垃圾剑法"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0035 -> C0111"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000204",
      "entity_uid": "E000204",
      "identity_summary": "炼成灵髓灌注未铸金丹；筑基期圆满",
      "visual_anchor_summary": "炼成灵髓灌注未铸金丹；筑基期圆满",
      "design_keywords": [
        "筑基期圆满",
        "筑基",
        "炼成灵髓灌注未铸金丹"
      ],
      "design_prompt_fragments": [
        "炼成灵髓灌注未铸金丹；筑基期圆满",
        "筑基期圆满",
        "筑基",
        "炼成灵髓灌注未铸金丹"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "炼成灵髓灌注未铸金丹"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0074 -> C0074"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000206",
      "entity_uid": "E000206",
      "identity_summary": "梁真人道；梁真人",
      "visual_anchor_summary": "梁真人道；梁真人",
      "design_keywords": [
        "梁真人",
        "真人",
        "传授剑法"
      ],
      "design_prompt_fragments": [
        "梁真人道；梁真人",
        "梁真人",
        "真人",
        "传授剑法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "传授剑法"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "传授剑法"
      ],
      "usage_core": [],
      "owner_candidates": [
        "元玄宝",
        "李凡",
        "娄观道",
        "玄天剑法"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000206:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：元玄宝、李凡、娄观道",
        "已处理文本出现范围：C0075 -> C0078"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000207",
      "entity_uid": "E000207",
      "identity_summary": "本镇义庄；宗族义宅，暂放灵柩",
      "visual_anchor_summary": "本镇义庄",
      "design_keywords": [
        "义庄",
        "本镇义庄"
      ],
      "design_prompt_fragments": [
        "本镇义庄",
        "义庄"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "本镇义庄"
      ],
      "landmark_core": [
        "本镇义庄"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0076 -> C0076"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000208",
      "entity_uid": "E000208",
      "identity_summary": "神主；神主编撰霸体功法",
      "visual_anchor_summary": "神主；神主编撰霸体功法",
      "design_keywords": [
        "神主"
      ],
      "design_prompt_fragments": [
        "神主；神主编撰霸体功法",
        "神主"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "北辰剑宗",
        "霸体",
        "血箓剑经"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：北辰剑宗、霸体、血箓剑经",
        "已处理文本出现范围：C0076 -> C0077"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000209",
      "entity_uid": "E000209",
      "identity_summary": "望舒真人，真人",
      "visual_anchor_summary": "望舒真人，真人",
      "design_keywords": [
        "望舒真人",
        "真人"
      ],
      "design_prompt_fragments": [
        "望舒真人，真人",
        "望舒真人",
        "真人"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0076 -> C0076"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000212",
      "entity_uid": "E000212",
      "identity_summary": "神主所创剑法；血箓剑经",
      "visual_anchor_summary": "神主所创剑法",
      "design_keywords": [
        "血箓剑经",
        "神主所创剑法"
      ],
      "design_prompt_fragments": [
        "神主所创剑法",
        "血箓剑经"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "神主所创剑法"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "血箓剑经"
      ],
      "material_core": [],
      "form_core": [
        "神主所创剑法"
      ],
      "usage_core": [],
      "owner_candidates": [
        "神主"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000212:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "血箓剑经"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：神主",
        "已处理文本出现范围：C0077 -> C0077"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000213",
      "entity_uid": "E000213",
      "identity_summary": "玄天剑法：托名伪作；炼体剑术",
      "visual_anchor_summary": "炼体剑术",
      "design_keywords": [
        "玄天剑法",
        "炼体剑术",
        "破解血箓剑经"
      ],
      "design_prompt_fragments": [
        "炼体剑术",
        "玄天剑法",
        "破解血箓剑经"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "炼体剑术",
        "破解血箓剑经"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "破解血箓剑经"
      ],
      "material_core": [],
      "form_core": [
        "炼体剑术",
        "破解血箓剑经"
      ],
      "usage_core": [],
      "owner_candidates": [
        "梁真人",
        "李凡",
        "玄天剑意"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000213:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "破解血箓剑经"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：梁真人、李凡、玄天剑意",
        "已处理文本出现范围：C0077 -> C0080"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000216",
      "entity_uid": "E000216",
      "identity_summary": "渊识：梁真人梦境画卷；拜月幻境",
      "visual_anchor_summary": "梁真人梦境画卷",
      "design_keywords": [
        "渊识",
        "梁真人梦境画卷",
        "从金丹怪掉落",
        "《渊识》"
      ],
      "design_prompt_fragments": [
        "梁真人梦境画卷",
        "渊识",
        "从金丹怪掉落",
        "《渊识》"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "梁真人梦境画卷"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "从金丹怪掉落"
      ],
      "form_core": [
        "梁真人梦境画卷"
      ],
      "usage_core": [
        "《渊识》"
      ],
      "owner_candidates": [
        "李凡",
        "秦剑师",
        "玄天剑意"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、秦剑师、玄天剑意",
        "已处理文本出现范围：C0078 -> C0079"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000220",
      "entity_uid": "E000220",
      "identity_summary": "陈寄奴；金丹修士陈寄奴",
      "visual_anchor_summary": "陈寄奴；金丹修士陈寄奴",
      "design_keywords": [
        "陈寄奴"
      ],
      "design_prompt_fragments": [
        "陈寄奴；金丹修士陈寄奴",
        "陈寄奴"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0081 -> C0081"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000221",
      "entity_uid": "E000221",
      "identity_summary": "李兴隆；魔修李兴隆",
      "visual_anchor_summary": "李兴隆；魔修李兴隆",
      "design_keywords": [
        "李兴隆"
      ],
      "design_prompt_fragments": [
        "李兴隆；魔修李兴隆",
        "李兴隆"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0081 -> C0081"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000222",
      "entity_uid": "E000222",
      "identity_summary": "障目符：障眼法；障眼法符箓",
      "visual_anchor_summary": "障眼法；障眼法符箓",
      "design_keywords": [
        "障目符",
        "障眼法",
        "障眼法符箓",
        "障目符开始生效了"
      ],
      "design_prompt_fragments": [
        "障眼法；障眼法符箓",
        "障目符",
        "障眼法",
        "障眼法符箓",
        "障目符开始生效了"
      ],
      "appearance_core": [
        "障眼法",
        "障眼法符箓"
      ],
      "clothing_core": [],
      "prop_core": [
        "障眼法符箓"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "障眼法符箓"
      ],
      "usage_core": [
        "障目符",
        "障目符开始生效了"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0081 -> C0083"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000223",
      "entity_uid": "E000223",
      "identity_summary": "纷击式；玄天剑法",
      "visual_anchor_summary": "玄天剑法",
      "design_keywords": [
        "玄天剑法"
      ],
      "design_prompt_fragments": [
        "玄天剑法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "玄天剑法"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "玄天剑法"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玄天剑法 / 玄天剑法重制版",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0082 -> C0082"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000225",
      "entity_uid": "E000225",
      "identity_summary": "起落式：剑图中招式；雷霆万钧势不可挡",
      "visual_anchor_summary": "剑图中招式",
      "design_keywords": [
        "起落式",
        "剑图中招式",
        "雷霆万钧势不可挡"
      ],
      "design_prompt_fragments": [
        "剑图中招式",
        "起落式",
        "雷霆万钧势不可挡"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑图中招式"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "雷霆万钧势不可挡"
      ],
      "material_core": [],
      "form_core": [
        "剑图中招式"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0083 -> C0083"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000226",
      "entity_uid": "E000226",
      "identity_summary": "出手式：近身格杀乱战剑图；包含格挡夺兵",
      "visual_anchor_summary": "近身格杀乱战剑图",
      "design_keywords": [
        "出手式",
        "近身格杀乱战剑图"
      ],
      "design_prompt_fragments": [
        "近身格杀乱战剑图",
        "出手式"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "近身格杀乱战剑图"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "近身格杀乱战剑图"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0083 -> C0083"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000227",
      "entity_uid": "E000227",
      "identity_summary": "魔修；魔修又是什么",
      "visual_anchor_summary": "魔修；魔修又是什么",
      "design_keywords": [
        "魔修",
        "修行身份"
      ],
      "design_prompt_fragments": [
        "魔修；魔修又是什么",
        "魔修",
        "修行身份"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：魔修 / 魔道",
        "已处理文本出现范围：C0084 -> C0085"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000228",
      "entity_uid": "E000228",
      "identity_summary": "槐淘泻玉盘，二十贯；李凡点的菜",
      "visual_anchor_summary": "槐淘泻玉盘",
      "design_keywords": [
        "槐淘泻玉盘",
        "槐淘泻玉盘，二十贯"
      ],
      "design_prompt_fragments": [
        "槐淘泻玉盘",
        "槐淘泻玉盘，二十贯"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "槐淘泻玉盘",
        "槐淘泻玉盘，二十贯"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "槐淘泻玉盘，二十贯"
      ],
      "form_core": [
        "槐淘泻玉盘，二十贯"
      ],
      "usage_core": [
        "槐淘泻玉盘，二十贯"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0087 -> C0087"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000229",
      "entity_uid": "E000229",
      "identity_summary": "平头伙计；可山斋伙计",
      "visual_anchor_summary": "平头伙计；可山斋伙计",
      "design_keywords": [
        "平头伙计"
      ],
      "design_prompt_fragments": [
        "平头伙计；可山斋伙计",
        "平头伙计"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0088 -> C0088"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000230",
      "entity_uid": "E000230",
      "identity_summary": "被劫杀；姜记商队被劫杀",
      "visual_anchor_summary": "被劫杀；姜记商队被劫杀",
      "design_keywords": [
        "姜记"
      ],
      "design_prompt_fragments": [
        "被劫杀；姜记商队被劫杀",
        "姜记"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0088 -> C0088"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000235",
      "entity_uid": "E000235",
      "identity_summary": "狗飞盘：白色塑料飞盘；抽奖所得",
      "visual_anchor_summary": "狗飞盘",
      "design_keywords": [
        "狗飞盘",
        "白色塑料飞盘",
        "此玉盘",
        "狗飞盘已送达"
      ],
      "design_prompt_fragments": [
        "狗飞盘",
        "白色塑料飞盘",
        "此玉盘",
        "狗飞盘已送达"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "狗飞盘",
        "白色塑料飞盘",
        "抽奖所得",
        "强制叼回"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "此玉盘"
      ],
      "form_core": [
        "白色塑料飞盘"
      ],
      "usage_core": [
        "狗飞盘已送达",
        "此玉盘",
        "这飞盘本身一点灵炁煞炁的都没有"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0089 -> C0092"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000236",
      "entity_uid": "E000236",
      "identity_summary": "墨竹山工坊部门；顶了天工部的缺",
      "visual_anchor_summary": "墨竹山工坊部门",
      "design_keywords": [
        "天工部",
        "墨竹山工坊部门"
      ],
      "design_prompt_fragments": [
        "墨竹山工坊部门",
        "天工部"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "墨竹山工坊部门"
      ],
      "landmark_core": [
        "墨竹山工坊部门"
      ],
      "atmosphere_core": [],
      "material_core": [
        "墨竹山工坊部门"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "茯苓",
        "陆荇",
        "杜工师"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓、陆荇、杜工师",
        "已处理文本出现范围：C0089 -> C0089"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000238",
      "entity_uid": "E000238",
      "identity_summary": "吊睛白额：竹节锏；精钢铸造",
      "visual_anchor_summary": "吊睛白额",
      "design_keywords": [
        "吊睛白额",
        "竹节锏",
        "此锏名曰‘吊睛白额’"
      ],
      "design_prompt_fragments": [
        "吊睛白额",
        "竹节锏",
        "此锏名曰‘吊睛白额’"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "吊睛白额",
        "竹节锏",
        "精钢铸造",
        "此锏名曰‘吊睛白额’"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "竹节锏"
      ],
      "form_core": [
        "吊睛白额",
        "竹节锏",
        "精钢铸造"
      ],
      "usage_core": [
        "此锏名曰‘吊睛白额’"
      ],
      "owner_candidates": [
        "元玄宝",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：元玄宝、李凡",
        "已处理文本出现范围：C0090 -> C0090"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000240",
      "entity_uid": "E000240",
      "identity_summary": "渊识：体悟到一点；元玄宝参悟",
      "visual_anchor_summary": "罗教天书",
      "design_keywords": [
        "渊识",
        "罗教天书"
      ],
      "design_prompt_fragments": [
        "罗教天书",
        "渊识"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "罗教天书"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "罗教天书"
      ],
      "usage_core": [],
      "owner_candidates": [
        "元玄宝",
        "玄天剑意"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：元玄宝、玄天剑意",
        "已处理文本出现范围：C0090 -> C0095"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000241",
      "entity_uid": "E000241",
      "identity_summary": "天台山：被指劫货；与竹山斗剑",
      "visual_anchor_summary": "与竹山斗剑",
      "design_keywords": [
        "天台山",
        "与竹山斗剑",
        "天台山的妖人",
        "天台山法寂，来赴斗剑之约"
      ],
      "design_prompt_fragments": [
        "与竹山斗剑",
        "天台山",
        "天台山的妖人",
        "天台山法寂，来赴斗剑之约"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "与竹山斗剑"
      ],
      "location_core": [
        "与竹山斗剑"
      ],
      "landmark_core": [
        "天台山",
        "天台山的妖人",
        "天台山的先出手",
        "天台山法寂，来赴斗剑之约"
      ],
      "atmosphere_core": [
        "天台山法寂，来赴斗剑之约"
      ],
      "material_core": [
        "与竹山斗剑"
      ],
      "form_core": [
        "与竹山斗剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "陆磧",
        "墨竹山",
        "法寂",
        "慈静"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆磧、墨竹山、法寂",
        "已处理文本出现范围：C0090 -> C0135"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000245",
      "entity_uid": "E000245",
      "identity_summary": "北辰杀人剑.灯花剑：吹剑斩首割喉；北辰杀人剑",
      "visual_anchor_summary": "防身秘剑",
      "design_keywords": [
        "北辰杀人剑.灯花剑",
        "防身秘剑",
        "北辰杀人剑",
        "吹剑斩首割喉"
      ],
      "design_prompt_fragments": [
        "防身秘剑",
        "北辰杀人剑.灯花剑",
        "北辰杀人剑",
        "吹剑斩首割喉"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "防身秘剑",
        "北辰杀人剑",
        "吹剑斩首割喉"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "防身秘剑",
        "北辰杀人剑",
        "吹剑斩首割喉"
      ],
      "usage_core": [
        "吹剑斩首割喉"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：北辰杀人剑.灯花剑 / 灯花剑",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0091 -> C0092"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000250",
      "entity_uid": "E000250",
      "identity_summary": "秦剑师；秦剑师解释道",
      "visual_anchor_summary": "墨帻法褐老道",
      "design_keywords": [
        "秦剑师",
        "墨帻法褐老道",
        "秦剑师又问道"
      ],
      "design_prompt_fragments": [
        "墨帻法褐老道",
        "秦剑师",
        "秦剑师又问道"
      ],
      "appearance_core": [],
      "clothing_core": [
        "墨帻法褐老道"
      ],
      "prop_core": [
        "秦剑师",
        "秦剑师又问道",
        "秦剑师解释道",
        "秦剑师则随口道"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "秦剑师",
        "秦剑师又问道",
        "秦剑师解释道",
        "秦剑师则随口道"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "渊识",
        "山主",
        "张九"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000250:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "墨帻法褐老道"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000250:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "墨帻法褐老道"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、渊识、山主",
        "已处理文本出现范围：C0092 -> C0097"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000251",
      "entity_uid": "E000251",
      "identity_summary": "北辰剑宗练气秘法；《无影无形无踪无相剑炁》",
      "visual_anchor_summary": "北辰剑宗练气秘法",
      "design_keywords": [
        "无影无形无踪无相剑炁",
        "北辰剑宗练气秘法"
      ],
      "design_prompt_fragments": [
        "北辰剑宗练气秘法",
        "无影无形无踪无相剑炁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "北辰剑宗练气秘法"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "北辰剑宗练气秘法"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0092 -> C0092"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000252",
      "entity_uid": "E000252",
      "identity_summary": "天台山：斗剑地点；茯苓斗剑之地",
      "visual_anchor_summary": "斗剑地点；墨竹山驻地",
      "design_keywords": [
        "天台山",
        "山岳/洞天",
        "斗剑地点",
        "茯苓斗剑之地",
        "墨竹山驻地",
        "墨竹山与仙宫冲突",
        "天台山群魔法宝被砸碎"
      ],
      "design_prompt_fragments": [
        "斗剑地点；墨竹山驻地",
        "天台山",
        "山岳/洞天",
        "斗剑地点",
        "茯苓斗剑之地",
        "墨竹山驻地",
        "墨竹山与仙宫冲突",
        "天台山群魔法宝被砸碎"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "斗剑地点",
        "茯苓斗剑之地"
      ],
      "location_core": [
        "墨竹山驻地",
        "墨竹山与仙宫冲突",
        "天台山群魔法宝被砸碎"
      ],
      "landmark_core": [
        "天台山群魔法宝被砸碎"
      ],
      "atmosphere_core": [],
      "material_core": [
        "墨竹山驻地",
        "墨竹山与仙宫冲突"
      ],
      "form_core": [
        "斗剑地点",
        "茯苓斗剑之地"
      ],
      "usage_core": [],
      "owner_candidates": [
        "陆家",
        "仙宫",
        "墨竹山",
        "严真人"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆家、仙宫、墨竹山",
        "已处理文本出现范围：C0092 -> C0112"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000255",
      "entity_uid": "E000255",
      "identity_summary": "黑莲教：离国本地造反；造反魔教",
      "visual_anchor_summary": "被镇压起义",
      "design_keywords": [
        "黑莲教",
        "被镇压起义"
      ],
      "design_prompt_fragments": [
        "被镇压起义",
        "黑莲教"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "被镇压起义"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "南宫仙家",
        "罗教",
        "墨竹山",
        "张翯"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：南宫仙家、罗教、墨竹山",
        "已处理文本出现范围：C0093 -> C0116"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000256",
      "entity_uid": "E000256",
      "identity_summary": "罗教：与黑莲教相关；神秘教派",
      "visual_anchor_summary": "罗教：与黑莲教相关；神秘教派",
      "design_keywords": [
        "罗教"
      ],
      "design_prompt_fragments": [
        "罗教：与黑莲教相关；神秘教派",
        "罗教"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "黑莲教",
        "三大派"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：黑莲教、三大派",
        "已处理文本出现范围：C0093 -> C0095"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000257",
      "entity_uid": "E000257",
      "identity_summary": "南宫仙家；仙宫镇守",
      "visual_anchor_summary": "南宫仙家；仙宫镇守",
      "design_keywords": [
        "南宫仙家"
      ],
      "design_prompt_fragments": [
        "南宫仙家；仙宫镇守",
        "南宫仙家"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "黑莲教"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：黑莲教",
        "已处理文本出现范围：C0093 -> C0093"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000262",
      "entity_uid": "E000262",
      "identity_summary": "罗教渊识；《破邪显证钥匙卷.上册》",
      "visual_anchor_summary": "《破邪显证钥匙卷.上册》",
      "design_keywords": [
        "破邪显证钥匙卷.上册",
        "经卷典籍",
        "《破邪显证钥匙卷.上册》"
      ],
      "design_prompt_fragments": [
        "《破邪显证钥匙卷.上册》",
        "破邪显证钥匙卷.上册",
        "经卷典籍"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "《破邪显证钥匙卷.上册》"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "《破邪显证钥匙卷.上册》"
      ],
      "usage_core": [
        "《破邪显证钥匙卷.上册》"
      ],
      "owner_candidates": [
        "玄天剑意",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玄天剑意、李凡",
        "已处理文本出现范围：C0094 -> C0094"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000266",
      "entity_uid": "E000266",
      "identity_summary": "三大派（组织）",
      "visual_anchor_summary": "三大派（组织）",
      "design_keywords": [
        "三大派"
      ],
      "design_prompt_fragments": [
        "三大派（组织）",
        "三大派"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "罗教"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：罗教"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000267",
      "entity_uid": "E000267",
      "identity_summary": "九转还魂续炁玄牝紫金丹：九转金丹；救命疗伤",
      "visual_anchor_summary": "九转还魂续炁玄牝紫金丹",
      "design_keywords": [
        "九转还魂续炁玄牝紫金丹",
        "九转金丹",
        "救命金丹",
        "玄牝紫金丹"
      ],
      "design_prompt_fragments": [
        "九转还魂续炁玄牝紫金丹",
        "九转金丹",
        "救命金丹",
        "玄牝紫金丹"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "九转还魂续炁玄牝紫金丹",
        "九转金丹",
        "救命疗伤",
        "救命金丹"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "九转金丹",
        "救命金丹"
      ],
      "form_core": [
        "九转还魂续炁玄牝紫金丹",
        "九转金丹",
        "救命疗伤"
      ],
      "usage_core": [
        "九转还魂续炁玄牝紫金丹",
        "玄牝紫金丹"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000267:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "伤"
          ],
          "evidence": [
            "救命疗伤"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：九转还魂续炁玄牝紫金丹 / 玄牝紫金丹",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0096 -> C0121"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000268",
      "entity_uid": "E000268",
      "identity_summary": "功法稳扎稳打；仙宫嫡宗",
      "visual_anchor_summary": "天兵天将，金甲立士；与竹山对抗",
      "design_keywords": [
        "仙宫",
        "天兵天将，金甲立士",
        "与竹山对抗",
        "九龙神火罩招牌",
        "求仙宫主持公道"
      ],
      "design_prompt_fragments": [
        "天兵天将，金甲立士；与竹山对抗",
        "仙宫",
        "天兵天将，金甲立士",
        "与竹山对抗",
        "九龙神火罩招牌",
        "求仙宫主持公道"
      ],
      "appearance_core": [],
      "clothing_core": [
        "天兵天将，金甲立士"
      ],
      "prop_core": [],
      "location_core": [
        "与竹山对抗"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "九龙神火罩招牌"
      ],
      "material_core": [
        "与竹山对抗"
      ],
      "form_core": [
        "九龙神火罩招牌"
      ],
      "usage_core": [
        "求仙宫主持公道"
      ],
      "owner_candidates": [
        "墨竹山",
        "仙宫",
        "竹山",
        "天台山"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000268:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "仙宫靠血脉双修凑起来的废渣"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山、仙宫、竹山",
        "已处理文本出现范围：C0096 -> C0123"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000269",
      "entity_uid": "E000269",
      "identity_summary": "姚玄洲也没出剑；姚玄洲浑身一颤",
      "visual_anchor_summary": "主持斗剑",
      "design_keywords": [
        "姚玄洲",
        "主持斗剑",
        "被玄天剑意契约"
      ],
      "design_prompt_fragments": [
        "主持斗剑",
        "姚玄洲",
        "被玄天剑意契约"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "主持斗剑",
        "被玄天剑意契约"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "主持斗剑",
        "被玄天剑意契约"
      ],
      "usage_core": [
        "主持斗剑"
      ],
      "owner_candidates": [
        "墨竹山",
        "娄观道",
        "仙宫",
        "张九"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000269:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "主持斗剑"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山、娄观道、仙宫",
        "已处理文本出现范围：C0097 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000270",
      "entity_uid": "E000270",
      "identity_summary": "赤虬：赤色法剑；七品下上飞剑",
      "visual_anchor_summary": "赤虬后发先至；七品飞剑",
      "design_keywords": [
        "赤虬",
        "赤虬后发先至",
        "七品飞剑",
        "截断暗剑",
        "赤虬剑",
        "赤虬绕着漫天风火转了一圈"
      ],
      "design_prompt_fragments": [
        "赤虬后发先至；七品飞剑",
        "赤虬",
        "赤虬后发先至",
        "七品飞剑",
        "截断暗剑",
        "赤虬剑",
        "赤虬绕着漫天风火转了一圈"
      ],
      "appearance_core": [
        "赤虬后发先至"
      ],
      "clothing_core": [],
      "prop_core": [
        "七品飞剑",
        "截断暗剑",
        "赤色法剑",
        "七品下上飞剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "截断暗剑"
      ],
      "material_core": [],
      "form_core": [
        "七品飞剑",
        "截断暗剑",
        "赤色法剑",
        "七品下上飞剑"
      ],
      "usage_core": [
        "赤虬剑",
        "赤虬绕着漫天风火转了一圈",
        "赤虬后发先至"
      ],
      "owner_candidates": [
        "姚玄洲",
        "张九"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000270:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "断"
          ],
          "evidence": [
            "截断暗剑"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：赤虬 / 赤虬剑",
        "常见关联对象：姚玄洲、张九",
        "已处理文本出现范围：C0097 -> C0115"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000272",
      "entity_uid": "E000272",
      "identity_summary": "弟子青果（金枣），拜见张真人；青果也忍不住了",
      "visual_anchor_summary": "弟子青果（金枣），拜见张真人；青果也忍不住了",
      "design_keywords": [
        "青果"
      ],
      "design_prompt_fragments": [
        "弟子青果（金枣），拜见张真人；青果也忍不住了",
        "青果"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "张九",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：张九、李凡",
        "已处理文本出现范围：C0098 -> C0100"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000273",
      "entity_uid": "E000273",
      "identity_summary": "金枣：金童玉女之一",
      "visual_anchor_summary": "金枣：金童玉女之一",
      "design_keywords": [
        "金枣"
      ],
      "design_prompt_fragments": [
        "金枣：金童玉女之一",
        "金枣"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "张九",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000273:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：张九、李凡",
        "已处理文本出现范围：C0098 -> C0098"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000274",
      "entity_uid": "E000274",
      "identity_summary": "张翯了然，又重新作辑道；张翯",
      "visual_anchor_summary": "张翯了然，又重新作辑道；张翯",
      "design_keywords": [
        "张翯",
        "取出玉剑防备",
        "少年弟子，死于剑创"
      ],
      "design_prompt_fragments": [
        "张翯了然，又重新作辑道；张翯",
        "张翯",
        "取出玉剑防备",
        "少年弟子，死于剑创"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "取出玉剑防备",
        "少年弟子，死于剑创"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "取出玉剑防备"
      ],
      "form_core": [
        "取出玉剑防备",
        "少年弟子，死于剑创"
      ],
      "usage_core": [],
      "owner_candidates": [
        "张九",
        "娄观道",
        "李凡",
        "玉剑"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000274:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000274:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [
            "少年弟子，死于剑创"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：张九、娄观道、李凡",
        "已处理文本出现范围：C0098 -> C0115"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000275",
      "entity_uid": "E000275",
      "identity_summary": "女冠璇玑替老友解了围；璇玑居士",
      "visual_anchor_summary": "女冠璇玑替老友解了围",
      "design_keywords": [
        "璇玑",
        "女冠璇玑替老友解了围",
        "女冠璇玑笑吟吟在旁看着"
      ],
      "design_prompt_fragments": [
        "女冠璇玑替老友解了围",
        "璇玑",
        "女冠璇玑笑吟吟在旁看着"
      ],
      "appearance_core": [],
      "clothing_core": [
        "女冠璇玑替老友解了围",
        "女冠璇玑笑吟吟在旁看着"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "兰若寺"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000275:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "女冠璇玑替老友解了围",
            "女冠璇玑笑吟吟在旁看着"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        },
        {
          "variant_id": "VC000275:costume:1",
          "label": "服饰候选1",
          "variant_type": "candidate",
          "appearance": [],
          "clothing": [
            "女冠璇玑笑吟吟在旁看着"
          ],
          "props": [],
          "source_mode": "clothing_candidate",
          "notes": "来自文本服饰描写，需人工确认是否属于独立服饰变体。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：璇玑 / 璇玑居士",
        "常见关联对象：李凡、兰若寺",
        "已处理文本出现范围：C0098 -> C0109"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000276",
      "entity_uid": "E000276",
      "identity_summary": "三弓床弩：对金丹兵器；能开十二石强弓",
      "visual_anchor_summary": "对金丹兵器",
      "design_keywords": [
        "三弓床弩",
        "对金丹兵器",
        "能开十二石强弓",
        "三弓床弩！能开十二石强弓"
      ],
      "design_prompt_fragments": [
        "对金丹兵器",
        "三弓床弩",
        "能开十二石强弓",
        "三弓床弩！能开十二石强弓"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "对金丹兵器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "对金丹兵器",
        "能开十二石强弓"
      ],
      "form_core": [
        "对金丹兵器"
      ],
      "usage_core": [
        "三弓床弩！能开十二石强弓"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0098 -> C0098"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000284",
      "entity_uid": "E000284",
      "identity_summary": "三昧明焰凤凰玄功：南宫家传功法；修三昧真火",
      "visual_anchor_summary": "三昧明焰凤凰玄功：南宫家传功法；修三昧真火",
      "design_keywords": [
        "三昧明焰凤凰玄功",
        "修三昧真火"
      ],
      "design_prompt_fragments": [
        "三昧明焰凤凰玄功：南宫家传功法；修三昧真火",
        "三昧明焰凤凰玄功",
        "修三昧真火"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "修三昧真火"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "朱雀"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：三昧明焰凤凰玄功 / 三昧真火",
        "常见关联对象：朱雀",
        "已处理文本出现范围：C0102 -> C0102"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000287",
      "entity_uid": "E000287",
      "identity_summary": "玉剑，兵器",
      "visual_anchor_summary": "玉剑",
      "design_keywords": [
        "玉剑",
        "兵器"
      ],
      "design_prompt_fragments": [
        "玉剑",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "玉剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "玉剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "张翯"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：张翯"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000289",
      "entity_uid": "E000289",
      "identity_summary": "严真人；严真人认认真真得检查了一番",
      "visual_anchor_summary": "严真人；严真人认认真真得检查了一番",
      "design_keywords": [
        "严真人"
      ],
      "design_prompt_fragments": [
        "严真人；严真人认认真真得检查了一番",
        "严真人"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "张九",
        "天台山",
        "墨竹山",
        "陆荇"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：张九、天台山、墨竹山",
        "已处理文本出现范围：C0103 -> C0120"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000290",
      "entity_uid": "E000290",
      "identity_summary": "韦真人摇着头，一挥袖子收回地上墨竹山弟子残骸；韦真人破了神火罩",
      "visual_anchor_summary": "韦真人摇着头，一挥袖子收回地上墨竹山弟…",
      "design_keywords": [
        "韦真人",
        "韦真人摇着头，一挥袖子收回…"
      ],
      "design_prompt_fragments": [
        "韦真人摇着头，一挥袖子收回地上墨竹山弟…",
        "韦真人",
        "韦真人摇着头，一挥袖子收回…"
      ],
      "appearance_core": [],
      "clothing_core": [
        "韦真人摇着头，一挥袖子收回地上墨竹山弟子残骸"
      ],
      "prop_core": [],
      "location_core": [
        "韦真人摇着头，一挥袖子收回地上墨竹山弟子残骸"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "韦真人摇着头，一挥袖子收回地上墨竹山弟子残骸"
      ],
      "form_core": [],
      "usage_core": [
        "韦真人摇着头，一挥袖子收回地上墨竹山弟子残骸"
      ],
      "owner_candidates": [
        "娄观道",
        "仙宫",
        "墨竹山",
        "九龙神火罩"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000290:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "韦真人摇着头，一挥袖子收回地上墨竹山弟子残骸"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000290:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "残"
          ],
          "evidence": [
            "韦真人摇着头，一挥袖子收回地上墨竹山弟子残骸"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：娄观道、仙宫、墨竹山",
        "已处理文本出现范围：C0105 -> C0120"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000291",
      "entity_uid": "E000291",
      "identity_summary": "南宫无尘；名为南宫无尘",
      "visual_anchor_summary": "脸上覆着金甲吞云兽铁面，看不出长相，且…",
      "design_keywords": [
        "南宫无尘",
        "脸上覆着金甲吞云兽铁面，看…",
        "一剑劈开颅首斩杀"
      ],
      "design_prompt_fragments": [
        "脸上覆着金甲吞云兽铁面，看不出长相，且…",
        "南宫无尘",
        "脸上覆着金甲吞云兽铁面，看…",
        "一剑劈开颅首斩杀"
      ],
      "appearance_core": [
        "脸上覆着金甲吞云兽铁面，看不出长相，且缺了右边臂膀"
      ],
      "clothing_core": [
        "脸上覆着金甲吞云兽铁面，看不出长相，且缺了右边臂膀"
      ],
      "prop_core": [
        "一剑劈开颅首斩杀"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "脸上覆着金甲吞云兽铁面，看不出长相，且缺了右边臂膀"
      ],
      "form_core": [
        "一剑劈开颅首斩杀"
      ],
      "usage_core": [
        "一剑劈开颅首斩杀",
        "脸上覆着金甲吞云兽铁面，看不出长相，且缺了右边臂膀"
      ],
      "owner_candidates": [
        "仙宫",
        "张九",
        "姚玄洲"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000291:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "脸上覆着金甲吞云兽铁面，看不出长相，且缺了右边臂膀"
          ],
          "clothing": [
            "脸上覆着金甲吞云兽铁面，看不出长相，且缺了右边臂膀"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：仙宫、张九、姚玄洲",
        "已处理文本出现范围：C0105 -> C0114"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000294",
      "entity_uid": "E000294",
      "identity_summary": "魔僧聚集寺庙；兰若寺",
      "visual_anchor_summary": "魔僧聚集寺庙",
      "design_keywords": [
        "兰若寺",
        "洞府/殿阁",
        "魔僧聚集寺庙"
      ],
      "design_prompt_fragments": [
        "魔僧聚集寺庙",
        "兰若寺",
        "洞府/殿阁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "魔僧聚集寺庙"
      ],
      "landmark_core": [
        "魔僧聚集寺庙"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "张九",
        "璇玑",
        "张翯"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：张九、璇玑、张翯",
        "已处理文本出现范围：C0107 -> C0107"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000295",
      "entity_uid": "E000295",
      "identity_summary": "藏飞剑之地；在雷泽游历的时候",
      "visual_anchor_summary": "藏飞剑之地；雷泽",
      "design_keywords": [
        "雷泽",
        "藏飞剑之地",
        "在雷泽游历的时候"
      ],
      "design_prompt_fragments": [
        "藏飞剑之地；雷泽",
        "雷泽",
        "藏飞剑之地",
        "在雷泽游历的时候"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "藏飞剑之地"
      ],
      "location_core": [
        "雷泽",
        "藏飞剑之地",
        "在雷泽游历的时候"
      ],
      "landmark_core": [
        "雷泽",
        "藏飞剑之地",
        "在雷泽游历的时候"
      ],
      "atmosphere_core": [
        "在雷泽游历的时候"
      ],
      "material_core": [],
      "form_core": [
        "藏飞剑之地"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0108 -> C0108"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000296",
      "entity_uid": "E000296",
      "identity_summary": "剑匣：青白玉大匣；黄玉小匣",
      "visual_anchor_summary": "剑匣",
      "design_keywords": [
        "剑匣",
        "青白玉大匣",
        "黄玉小匣",
        "取出两个玉匣"
      ],
      "design_prompt_fragments": [
        "剑匣",
        "青白玉大匣",
        "黄玉小匣",
        "取出两个玉匣"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑匣",
        "青白玉大匣",
        "黄玉小匣",
        "取出两个玉匣"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "青白玉大匣",
        "黄玉小匣"
      ],
      "form_core": [
        "剑匣",
        "青白玉大匣",
        "黄玉小匣"
      ],
      "usage_core": [
        "取出两个玉匣"
      ],
      "owner_candidates": [
        "姚玄洲",
        "北辰剑宗"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：姚玄洲、北辰剑宗",
        "已处理文本出现范围：C0108 -> C0108"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000297",
      "entity_uid": "E000297",
      "identity_summary": "紫色泡泡的虚星道祖；虚星天书",
      "visual_anchor_summary": "虚星天书",
      "design_keywords": [
        "虚星天书",
        "经卷典籍"
      ],
      "design_prompt_fragments": [
        "虚星天书",
        "经卷典籍"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "虚星天书"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "虚星天书"
      ],
      "usage_core": [
        "虚星天书"
      ],
      "owner_candidates": [
        "李凡",
        "玄天剑意"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：虚星天书 / 太素天书",
        "常见关联对象：李凡、玄天剑意",
        "已处理文本出现范围：C0108 -> C0108"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000298",
      "entity_uid": "E000298",
      "identity_summary": "青果金枣：张翯的法宝；自动巡航杀人",
      "visual_anchor_summary": "青果金枣",
      "design_keywords": [
        "青果金枣",
        "张翯的法宝",
        "青果金枣张翯的法宝"
      ],
      "design_prompt_fragments": [
        "青果金枣",
        "张翯的法宝",
        "青果金枣张翯的法宝"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "青果金枣",
        "张翯的法宝",
        "自动巡航杀人",
        "青果金枣张翯的法宝"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "青果金枣张翯的法宝"
      ],
      "form_core": [
        "青果金枣",
        "张翯的法宝",
        "自动巡航杀人"
      ],
      "usage_core": [
        "青果金枣张翯的法宝"
      ],
      "owner_candidates": [
        "张翯"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：张翯",
        "已处理文本出现范围：C0109 -> C0109"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000299",
      "entity_uid": "E000299",
      "identity_summary": "金丹级魔头装死；这个倒勉强算个魔头",
      "visual_anchor_summary": "金丹级魔头装死；这个倒勉强算个魔头",
      "design_keywords": [
        "魔头"
      ],
      "design_prompt_fragments": [
        "金丹级魔头装死；这个倒勉强算个魔头",
        "魔头"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "姚玄洲",
        "李凡",
        "金丹",
        "天台山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：姚玄洲、李凡、金丹",
        "已处理文本出现范围：C0110 -> C0110"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000308",
      "entity_uid": "E000308",
      "identity_summary": "泰山不动经：刀枪不入；转移伤害",
      "visual_anchor_summary": "刀枪不入",
      "design_keywords": [
        "泰山不动经",
        "刀枪不入",
        "刀枪不入，水火不侵"
      ],
      "design_prompt_fragments": [
        "刀枪不入",
        "泰山不动经",
        "刀枪不入，水火不侵"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "刀枪不入"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "刀枪不入，水火不侵"
      ],
      "material_core": [],
      "form_core": [
        "刀枪不入"
      ],
      "usage_core": [],
      "owner_candidates": [
        "张九"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000308:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "伤"
          ],
          "evidence": [
            "转移伤害",
            "把受的伤创转给了附近的替身"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：泰山不动经 / 巍巍不动泰山深根结果宝卷",
        "常见关联对象：张九",
        "已处理文本出现范围：C0116 -> C0116"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000309",
      "entity_uid": "E000309",
      "identity_summary": "九龙神火罩：南宫家招牌法宝；九根盘龙铜柱",
      "visual_anchor_summary": "九龙神火罩",
      "design_keywords": [
        "九龙神火罩",
        "南宫家招牌法宝",
        "九龙神火罩法宝",
        "九根盘龙铜柱"
      ],
      "design_prompt_fragments": [
        "九龙神火罩",
        "南宫家招牌法宝",
        "九龙神火罩法宝",
        "九根盘龙铜柱"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "九龙神火罩",
        "南宫家招牌法宝",
        "九根盘龙铜柱",
        "九龙神火罩法宝"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "九龙神火罩法宝"
      ],
      "material_core": [
        "九根盘龙铜柱"
      ],
      "form_core": [
        "九根盘龙铜柱",
        "南宫家招牌法宝"
      ],
      "usage_core": [
        "九龙神火罩法宝"
      ],
      "owner_candidates": [
        "仙宫",
        "韦真人"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：九龙神火罩 / 神火罩",
        "常见关联对象：仙宫、韦真人",
        "已处理文本出现范围：C0117 -> C0117"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000310",
      "entity_uid": "E000310",
      "identity_summary": "被挑拨纷争；挑拨墨竹山与南宫仙家的纷争",
      "visual_anchor_summary": "挑拨墨竹山与南宫仙家的纷争",
      "design_keywords": [
        "南宫仙家",
        "挑拨墨竹山与南宫仙家的纷争"
      ],
      "design_prompt_fragments": [
        "挑拨墨竹山与南宫仙家的纷争",
        "南宫仙家"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "挑拨墨竹山与南宫仙家的纷争"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "挑拨墨竹山与南宫仙家的纷争"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0118 -> C0118"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000314",
      "entity_uid": "E000314",
      "identity_summary": "离国御史大夫文瑾；百官领袖",
      "visual_anchor_summary": "百官领袖",
      "design_keywords": [
        "文瑾",
        "百官领袖"
      ],
      "design_prompt_fragments": [
        "百官领袖",
        "文瑾"
      ],
      "appearance_core": [],
      "clothing_core": [
        "百官领袖"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "离秋宫"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000314:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "百官领袖"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：离秋宫",
        "已处理文本出现范围：C0119 -> C0119"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000316",
      "entity_uid": "E000316",
      "identity_summary": "陆碛关在哪间；元玄宝和陆碛都在其中，浑身浴血",
      "visual_anchor_summary": "陆碛关在哪间；元玄宝和陆碛都在其中，浑身浴血",
      "design_keywords": [
        "陆碛"
      ],
      "design_prompt_fragments": [
        "陆碛关在哪间；元玄宝和陆碛都在其中，浑身浴血",
        "陆碛"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "张九",
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：张九、墨竹山",
        "已处理文本出现范围：C0120 -> C0121"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000318",
      "entity_uid": "E000318",
      "identity_summary": "弟子",
      "visual_anchor_summary": "弟子",
      "design_keywords": [
        "弟子"
      ],
      "design_prompt_fragments": [
        "弟子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "韦真人",
        "严真人"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：韦真人、严真人"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000322",
      "entity_uid": "E000322",
      "identity_summary": "法寂还是一副老僧的模样，稳坐莲台不动；天台山法寂更是一声佛号",
      "visual_anchor_summary": "法寂还是一副老僧的模样，稳坐莲台不动；天台山法寂更是一声佛号",
      "design_keywords": [
        "法寂",
        "法寂还是一副老僧的模样，稳…",
        "天台山法寂，来赴斗剑之约"
      ],
      "design_prompt_fragments": [
        "法寂还是一副老僧的模样，稳坐莲台不动；天台山法寂更是一声佛号",
        "法寂",
        "法寂还是一副老僧的模样，稳…",
        "天台山法寂，来赴斗剑之约"
      ],
      "appearance_core": [
        "法寂还是一副老僧的模样，稳坐莲台不动"
      ],
      "clothing_core": [],
      "prop_core": [
        "天台山法寂，来赴斗剑之约"
      ],
      "location_core": [
        "天台山法寂，来赴斗剑之约"
      ],
      "landmark_core": [
        "天台山法寂，来赴斗剑之约",
        "法寂还是一副老僧的模样，稳坐莲台不动"
      ],
      "atmosphere_core": [
        "天台山法寂，来赴斗剑之约",
        "法寂还是一副老僧的模样，稳坐莲台不动"
      ],
      "material_core": [],
      "form_core": [
        "天台山法寂，来赴斗剑之约"
      ],
      "usage_core": [],
      "owner_candidates": [
        "天台山",
        "姚玄洲",
        "墨竹山",
        "神打"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000322:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "法寂还是一副老僧的模样，稳坐莲台不动"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000322:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "法寂还是一副老僧的模样，稳坐莲台不动"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：法寂 / 法寂方丈",
        "常见关联对象：天台山、姚玄洲、墨竹山",
        "已处理文本出现范围：C0122 -> C0134"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000323",
      "entity_uid": "E000323",
      "identity_summary": "女尼慈静；臂缠白蛇的女尼慈静",
      "visual_anchor_summary": "女尼慈静；臂缠白蛇的女尼慈静",
      "design_keywords": [
        "慈静",
        "天台山慈静，来赴斗剑之约"
      ],
      "design_prompt_fragments": [
        "女尼慈静；臂缠白蛇的女尼慈静",
        "慈静",
        "天台山慈静，来赴斗剑之约"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "天台山慈静，来赴斗剑之约"
      ],
      "location_core": [
        "天台山慈静，来赴斗剑之约"
      ],
      "landmark_core": [
        "天台山慈静，来赴斗剑之约"
      ],
      "atmosphere_core": [
        "天台山慈静，来赴斗剑之约"
      ],
      "material_core": [],
      "form_core": [
        "天台山慈静，来赴斗剑之约"
      ],
      "usage_core": [],
      "owner_candidates": [
        "天台山",
        "娄观道",
        "袁朗",
        "姚玄洲"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000323:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：天台山、娄观道、袁朗",
        "已处理文本出现范围：C0122 -> C0125"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000324",
      "entity_uid": "E000324",
      "identity_summary": "那个周生；周生跳出来",
      "visual_anchor_summary": "周生眼珠子一转",
      "design_keywords": [
        "周生",
        "周生眼珠子一转",
        "周生却不叫书童下场"
      ],
      "design_prompt_fragments": [
        "周生眼珠子一转",
        "周生",
        "周生却不叫书童下场"
      ],
      "appearance_core": [
        "周生眼珠子一转"
      ],
      "clothing_core": [],
      "prop_core": [
        "周生眼珠子一转",
        "周生却不叫书童下场"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "周生眼珠子一转",
        "周生却不叫书童下场"
      ],
      "usage_core": [],
      "owner_candidates": [
        "离秋宫",
        "姚玄洲",
        "仙宫",
        "墨竹山"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000324:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "周生眼珠子一转"
          ],
          "clothing": [],
          "props": [
            "周生眼珠子一转"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：离秋宫、姚玄洲、仙宫",
        "已处理文本出现范围：C0122 -> C0134"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000325",
      "entity_uid": "E000325",
      "identity_summary": "那巨鸟朱雀，瞬息千里",
      "visual_anchor_summary": "那巨鸟朱雀，瞬息千里",
      "design_keywords": [
        "朱雀"
      ],
      "design_prompt_fragments": [
        "那巨鸟朱雀，瞬息千里",
        "朱雀"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "三昧明焰凤凰玄功",
        "仙宫"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：三昧明焰凤凰玄功、仙宫",
        "已处理文本出现范围：C0122 -> C0122"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000327",
      "entity_uid": "E000327",
      "identity_summary": "南宫女将：南宫家女将；以那南宫家的女将为首",
      "visual_anchor_summary": "南宫女将：南宫家女将；以那南宫家的女将为首",
      "design_keywords": [
        "南宫女将"
      ],
      "design_prompt_fragments": [
        "南宫女将：南宫家女将；以那南宫家的女将为首",
        "南宫女将"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "仙宫"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：仙宫",
        "已处理文本出现范围：C0123 -> C0123"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000330",
      "entity_uid": "E000330",
      "identity_summary": "墨竹山弟子郑化；墨竹山弟子郑化请教",
      "visual_anchor_summary": "墨竹山弟子郑化；墨竹山弟子郑化请教",
      "design_keywords": [
        "郑化"
      ],
      "design_prompt_fragments": [
        "墨竹山弟子郑化；墨竹山弟子郑化请教",
        "郑化"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山",
        "袁朗"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山、袁朗",
        "已处理文本出现范围：C0124 -> C0125"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000331",
      "entity_uid": "E000331",
      "identity_summary": "袁朗：慈静弟子",
      "visual_anchor_summary": "袁朗：慈静弟子",
      "design_keywords": [
        "袁朗",
        "于是正在场中以竹山剑法，与…"
      ],
      "design_prompt_fragments": [
        "袁朗：慈静弟子",
        "袁朗",
        "于是正在场中以竹山剑法，与…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "于是正在场中以竹山剑法，与力士双锤缠斗的郑化，突然放弃游走闪避，收招挑剑，猛得折向，一个踮脚踏步，返身直冲回去，一头撞进袁朗怀里，去速暴增十倍！"
      ],
      "location_core": [
        "于是正在场中以竹山剑法，与力士双锤缠斗的郑化，突然放弃游走闪避，收招挑剑，猛得折向，一个踮脚踏步，返身直冲回去，一头撞进袁朗怀里，去速暴增十倍！"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "于是正在场中以竹山剑法，与力士双锤缠斗的郑化，突然放弃游走闪避，收招挑剑，猛得折向，一个踮脚踏步，返身直冲回去，一头撞进袁朗怀里，去速暴增十倍！"
      ],
      "form_core": [
        "于是正在场中以竹山剑法，与力士双锤缠斗的郑化，突然放弃游走闪避，收招挑剑，猛得折向，一个踮脚踏步，返身直冲回去，一头撞进袁朗怀里，去速暴增十倍！"
      ],
      "usage_core": [],
      "owner_candidates": [
        "天台山",
        "慈静",
        "郑化"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000331:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：天台山、慈静、郑化",
        "已处理文本出现范围：C0124 -> C0125"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000333",
      "entity_uid": "E000333",
      "identity_summary": "墨竹山弟子王坦之；王坦之自然不会客气",
      "visual_anchor_summary": "皂衣弟子",
      "design_keywords": [
        "王坦之",
        "皂衣弟子"
      ],
      "design_prompt_fragments": [
        "皂衣弟子",
        "王坦之"
      ],
      "appearance_core": [],
      "clothing_core": [
        "皂衣弟子"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山",
        "吕道莲"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000333:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "皂衣弟子"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山、吕道莲",
        "已处理文本出现范围：C0125 -> C0127"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000336",
      "entity_uid": "E000336",
      "identity_summary": "南宫无霜是也；南宫无霜破口大骂",
      "visual_anchor_summary": "南宫无霜是也；南宫无霜破口大骂",
      "design_keywords": [
        "南宫无霜"
      ],
      "design_prompt_fragments": [
        "南宫无霜是也；南宫无霜破口大骂",
        "南宫无霜"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "姚玄洲",
        "石开"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常用称谓单独记录：南宫无霜 / 无霜公主",
        "常见关联对象：姚玄洲、石开",
        "已处理文本出现范围：C0126 -> C0133"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000337",
      "entity_uid": "E000337",
      "identity_summary": "炎洲吕道莲；吕道莲祭起华盖",
      "visual_anchor_summary": "用番天印砸人",
      "design_keywords": [
        "吕道莲",
        "用番天印砸人"
      ],
      "design_prompt_fragments": [
        "用番天印砸人",
        "吕道莲"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "用番天印砸人"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "用番天印砸人"
      ],
      "usage_core": [],
      "owner_candidates": [
        "九重十七宝紫薇辨星华盖",
        "王坦之",
        "俞大年",
        "番天印"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000337:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "用番天印砸人"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000337:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：吕道莲 / 莲儿",
        "常见关联对象：九重十七宝紫薇辨星华盖、王坦之、俞大年",
        "已处理文本出现范围：C0126 -> C0131"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000338",
      "entity_uid": "E000338",
      "identity_summary": "玄天剑意：剑意有灵；评论战况",
      "visual_anchor_summary": "剑意有灵",
      "design_keywords": [
        "玄天剑意",
        "剑意有灵"
      ],
      "design_prompt_fragments": [
        "剑意有灵",
        "玄天剑意"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑意有灵"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "剑意有灵"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0126 -> C0127"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000339",
      "entity_uid": "E000339",
      "identity_summary": "九重十七宝紫薇辨星华盖：护身法宝；圆盖大伞",
      "visual_anchor_summary": "九重十七宝紫薇辨星华盖",
      "design_keywords": [
        "九重十七宝紫薇辨星华盖",
        "护身法宝",
        "圆盖大伞"
      ],
      "design_prompt_fragments": [
        "九重十七宝紫薇辨星华盖",
        "护身法宝",
        "圆盖大伞"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "九重十七宝紫薇辨星华盖",
        "护身法宝",
        "圆盖大伞"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "圆盖大伞"
      ],
      "usage_core": [
        "九重十七宝紫薇辨星华盖"
      ],
      "owner_candidates": [
        "吕道莲"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：吕道莲",
        "已处理文本出现范围：C0126 -> C0126"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000341",
      "entity_uid": "E000341",
      "identity_summary": "墨竹山弟子俞大年请教；俞大年是慨然赴死去的",
      "visual_anchor_summary": "三头六臂的俞大年把手中剑影翻飞，照着那…",
      "design_keywords": [
        "俞大年",
        "三头六臂的俞大年把手中剑影…"
      ],
      "design_prompt_fragments": [
        "三头六臂的俞大年把手中剑影翻飞，照着那…",
        "俞大年",
        "三头六臂的俞大年把手中剑影…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "三头六臂的俞大年把手中剑影翻飞，照着那十七宝华盖就是一阵劈砍。"
      ],
      "location_core": [],
      "landmark_core": [
        "三头六臂的俞大年把手中剑影翻飞，照着那十七宝华盖就是一阵劈砍。"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "三头六臂的俞大年把手中剑影翻飞，照着那十七宝华盖就是一阵劈砍。"
      ],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山",
        "十七宝华盖",
        "吕道莲"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000341:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "三头六臂的俞大年把手中剑影翻飞，照着那十七宝华盖就是一阵劈砍。"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山、十七宝华盖、吕道莲",
        "已处理文本出现范围：C0127 -> C0129"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000343",
      "entity_uid": "E000343",
      "identity_summary": "路人脸师娘；那师娘大怒撒泼",
      "visual_anchor_summary": "路人脸师娘；那师娘大怒撒泼",
      "design_keywords": [
        "师娘"
      ],
      "design_prompt_fragments": [
        "路人脸师娘；那师娘大怒撒泼",
        "师娘"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "姚玄洲",
        "吕道莲",
        "鳄神屿兄弟"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：姚玄洲、吕道莲、鳄神屿兄弟",
        "已处理文本出现范围：C0130 -> C0131"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000346",
      "entity_uid": "E000346",
      "identity_summary": "玄天剑意：评论法宝损耗；评论吕道莲",
      "visual_anchor_summary": "玄天剑意表示，那个锥子脸可不是废物",
      "design_keywords": [
        "玄天剑意",
        "玄天剑意表示，那个锥子脸可…",
        "玄天剑意表示，法宝这种东西…"
      ],
      "design_prompt_fragments": [
        "玄天剑意表示，那个锥子脸可不是废物",
        "玄天剑意",
        "玄天剑意表示，那个锥子脸可…",
        "玄天剑意表示，法宝这种东西…"
      ],
      "appearance_core": [
        "玄天剑意表示，那个锥子脸可不是废物"
      ],
      "clothing_core": [],
      "prop_core": [
        "玄天剑意表示，那个锥子脸可不是废物",
        "玄天剑意表示，法宝这种东西，祭出来用一次就损耗一次"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "玄天剑意表示，那个锥子脸可不是废物",
        "玄天剑意表示，法宝这种东西，祭出来用一次就损耗一次"
      ],
      "usage_core": [
        "玄天剑意表示，法宝这种东西，祭出来用一次就损耗一次"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0128 -> C0128"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000347",
      "entity_uid": "E000347",
      "identity_summary": "十七宝华盖：护身至宝；自动修复",
      "visual_anchor_summary": "那华盖上的珠宝闪烁着，居然还在自动吸取…",
      "design_keywords": [
        "十七宝华盖",
        "那华盖上的珠宝闪烁着，居然…",
        "只要撑起来，就是一件难以击…"
      ],
      "design_prompt_fragments": [
        "那华盖上的珠宝闪烁着，居然还在自动吸取…",
        "十七宝华盖",
        "那华盖上的珠宝闪烁着，居然…",
        "只要撑起来，就是一件难以击…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "那华盖上的珠宝闪烁着，居然还在自动吸取灵炁，从里层开始重新生成新的巾纱"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "那华盖上的珠宝闪烁着，居然还在自动吸取灵炁，从里层开始重新生成新的巾纱"
      ],
      "usage_core": [
        "只要撑起来，就是一件难以击破的护身至宝！",
        "那华盖上的珠宝闪烁着，居然还在自动吸取灵炁，从里层开始重新生成新的巾纱"
      ],
      "owner_candidates": [
        "俞大年"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：俞大年",
        "已处理文本出现范围：C0128 -> C0128"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000348",
      "entity_uid": "E000348",
      "identity_summary": "番天印：琥珀石方形小印；砸击威力大",
      "visual_anchor_summary": "琥珀印",
      "design_keywords": [
        "番天印",
        "法器",
        "琥珀印",
        "琥珀石方形小印",
        "又从怀里投出一枚番天印"
      ],
      "design_prompt_fragments": [
        "琥珀印",
        "番天印",
        "法器",
        "琥珀石方形小印",
        "又从怀里投出一枚番天印"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "琥珀印",
        "琥珀石方形小印"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "琥珀石方形小印"
      ],
      "form_core": [
        "琥珀印",
        "琥珀石方形小印"
      ],
      "usage_core": [
        "又从怀里投出一枚番天印",
        "番天印",
        "番天印对了一击"
      ],
      "owner_candidates": [
        "吕道莲"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：吕道莲",
        "已处理文本出现范围：C0128 -> C0130"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000350",
      "entity_uid": "E000350",
      "identity_summary": "玄天剑意：临时契约土著残魂；与李凡解约",
      "visual_anchor_summary": "玄天剑意表示",
      "design_keywords": [
        "玄天剑意",
        "玄天剑意表示",
        "玄天剑意已解约"
      ],
      "design_prompt_fragments": [
        "玄天剑意表示",
        "玄天剑意",
        "玄天剑意已解约"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "玄天剑意表示",
        "玄天剑意已解约"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "玄天剑意表示",
        "玄天剑意已解约"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000350:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "残"
          ],
          "evidence": [
            "临时契约土著残魂"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0129 -> C0129"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000351",
      "entity_uid": "E000351",
      "identity_summary": "九转玄牝紫金丹：疗伤丹药；李凡分给众人",
      "visual_anchor_summary": "九转玄牝紫金丹",
      "design_keywords": [
        "九转玄牝紫金丹",
        "疗伤丹药"
      ],
      "design_prompt_fragments": [
        "九转玄牝紫金丹",
        "疗伤丹药"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "九转玄牝紫金丹",
        "疗伤丹药",
        "李凡分给众人"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "九转玄牝紫金丹"
      ],
      "form_core": [
        "九转玄牝紫金丹",
        "疗伤丹药",
        "李凡分给众人"
      ],
      "usage_core": [
        "九转玄牝紫金丹"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000351:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "伤"
          ],
          "evidence": [
            "疗伤丹药"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0129 -> C0129"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000352",
      "entity_uid": "E000352",
      "identity_summary": "墨竹山弟子孙阳请教；孙阳第三场出手",
      "visual_anchor_summary": "墨竹山弟子孙阳请教；孙阳第三场出手",
      "design_keywords": [
        "孙阳",
        "上场斗剑"
      ],
      "design_prompt_fragments": [
        "墨竹山弟子孙阳请教；孙阳第三场出手",
        "孙阳",
        "上场斗剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "上场斗剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "上场斗剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山",
        "吕道莲",
        "流星锤",
        "黄天道"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000352:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山、吕道莲、流星锤",
        "已处理文本出现范围：C0129 -> C0131"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000355",
      "entity_uid": "E000355",
      "identity_summary": "黄天道：非法民间邪教；挑战三大派道统",
      "visual_anchor_summary": "黄天道：非法民间邪教；挑战三大派道统",
      "design_keywords": [
        "黄天道",
        "黄天道的黄风甚好辨认"
      ],
      "design_prompt_fragments": [
        "黄天道：非法民间邪教；挑战三大派道统",
        "黄天道",
        "黄天道的黄风甚好辨认"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "黄天道的黄风甚好辨认"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "孙阳"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：孙阳",
        "已处理文本出现范围：C0130 -> C0130"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000356",
      "entity_uid": "E000356",
      "identity_summary": "流星锤，兵器",
      "visual_anchor_summary": "流星锤",
      "design_keywords": [
        "流星锤",
        "兵器"
      ],
      "design_prompt_fragments": [
        "流星锤",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "流星锤"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "流星锤"
      ],
      "usage_core": [],
      "owner_candidates": [
        "孙阳"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：孙阳"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000361",
      "entity_uid": "E000361",
      "identity_summary": "鳄神屿兄弟：鳄神屿修士；持戒刀兄长",
      "visual_anchor_summary": "持戒刀的兄长摇头，握金刚杵的弟弟皱眉；持戒刀兄长",
      "design_keywords": [
        "鳄神屿兄弟",
        "持戒刀的兄长摇头，握金刚杵…",
        "持戒刀兄长"
      ],
      "design_prompt_fragments": [
        "持戒刀的兄长摇头，握金刚杵的弟弟皱眉；持戒刀兄长",
        "鳄神屿兄弟",
        "持戒刀的兄长摇头，握金刚杵…",
        "持戒刀兄长"
      ],
      "appearance_core": [
        "持戒刀的兄长摇头，握金刚杵的弟弟皱眉"
      ],
      "clothing_core": [],
      "prop_core": [
        "持戒刀兄长"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "持戒刀的兄长摇头，握金刚杵的弟弟皱眉"
      ],
      "form_core": [
        "持戒刀兄长"
      ],
      "usage_core": [
        "持戒刀的兄长摇头，握金刚杵的弟弟皱眉",
        "持戒刀兄长"
      ],
      "owner_candidates": [
        "鳄神屿",
        "师娘",
        "周生",
        "石开"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000361:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "持戒刀的兄长摇头，握金刚杵的弟弟皱眉"
          ],
          "clothing": [],
          "props": [
            "持戒刀兄长"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：鳄神屿兄弟 / 胞胎兄弟 / 兄长 / 弟弟",
        "常见关联对象：鳄神屿、师娘、周生",
        "已处理文本出现范围：C0131 -> C0131"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000362",
      "entity_uid": "E000362",
      "identity_summary": "墨竹山弟子刘宗守请教；墨竹山弟子",
      "visual_anchor_summary": "墨竹山弟子刘宗守请教；墨竹山弟子",
      "design_keywords": [
        "刘宗守",
        "使用竹山剑",
        "第五剑"
      ],
      "design_prompt_fragments": [
        "墨竹山弟子刘宗守请教；墨竹山弟子",
        "刘宗守",
        "使用竹山剑",
        "第五剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "第五剑",
        "使用竹山剑"
      ],
      "location_core": [
        "使用竹山剑"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "使用竹山剑"
      ],
      "form_core": [
        "第五剑",
        "使用竹山剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山",
        "石开",
        "李凡"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000362:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山、石开、李凡",
        "已处理文本出现范围：C0131 -> C0131"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000363",
      "entity_uid": "E000363",
      "identity_summary": "石开；小麦肤色",
      "visual_anchor_summary": "石开；小麦肤色",
      "design_keywords": [
        "石开"
      ],
      "design_prompt_fragments": [
        "石开；小麦肤色",
        "石开"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "鳄神屿",
        "逐浪劈波斩",
        "刘宗守",
        "鳄神屿兄弟"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000363:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：鳄神屿、逐浪劈波斩、刘宗守",
        "已处理文本出现范围：C0131 -> C0133"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000364",
      "entity_uid": "E000364",
      "identity_summary": "鳄神屿：兄弟所属势力；散修势力",
      "visual_anchor_summary": "鳄神屿：兄弟所属势力；散修势力",
      "design_keywords": [
        "鳄神屿"
      ],
      "design_prompt_fragments": [
        "鳄神屿：兄弟所属势力；散修势力",
        "鳄神屿"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "鳄神屿兄弟",
        "石开"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：鳄神屿兄弟、石开",
        "已处理文本出现范围：C0131 -> C0133"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000365",
      "entity_uid": "E000365",
      "identity_summary": "青霆电闪；孙阳把手里钻心钉掷了出去",
      "visual_anchor_summary": "钻心钉",
      "design_keywords": [
        "钻心钉",
        "青霆电闪",
        "孙阳把手里钻心钉掷了出去"
      ],
      "design_prompt_fragments": [
        "钻心钉",
        "青霆电闪",
        "孙阳把手里钻心钉掷了出去"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "钻心钉",
        "青霆电闪",
        "孙阳把手里钻心钉掷了出去"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "钻心钉",
        "青霆电闪",
        "孙阳把手里钻心钉掷了出去"
      ],
      "usage_core": [
        "孙阳把手里钻心钉掷了出去"
      ],
      "owner_candidates": [
        "孙阳"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：孙阳",
        "已处理文本出现范围：C0131 -> C0131"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000366",
      "entity_uid": "E000366",
      "identity_summary": "华盖：收黄风",
      "visual_anchor_summary": "华盖",
      "design_keywords": [
        "华盖",
        "收黄风"
      ],
      "design_prompt_fragments": [
        "华盖",
        "收黄风"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "华盖",
        "收黄风"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "收黄风"
      ],
      "material_core": [],
      "form_core": [
        "华盖",
        "收黄风"
      ],
      "usage_core": [],
      "owner_candidates": [
        "吕道莲"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：吕道莲",
        "已处理文本出现范围：C0131 -> C0131"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000367",
      "entity_uid": "E000367",
      "identity_summary": "逐浪劈波斩：开浪分海；石开招式",
      "visual_anchor_summary": "刀罡招式",
      "design_keywords": [
        "逐浪劈波斩",
        "刀罡招式",
        "石开招式",
        "逐浪劈波斩一斩"
      ],
      "design_prompt_fragments": [
        "刀罡招式",
        "逐浪劈波斩",
        "石开招式",
        "逐浪劈波斩一斩"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "刀罡招式"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "石开招式"
      ],
      "form_core": [
        "刀罡招式"
      ],
      "usage_core": [
        "逐浪劈波斩",
        "逐浪劈波斩一斩",
        "逐浪劈波斩！！"
      ],
      "owner_candidates": [
        "石开"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石开",
        "已处理文本出现范围：C0131 -> C0133"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000370",
      "entity_uid": "E000370",
      "identity_summary": "墨竹山弟子赵来福；赵来福没有闪避",
      "visual_anchor_summary": "墨竹山弟子赵来福；赵来福没有闪避",
      "design_keywords": [
        "赵来福",
        "第六剑"
      ],
      "design_prompt_fragments": [
        "墨竹山弟子赵来福；赵来福没有闪避",
        "赵来福",
        "第六剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "第六剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "第六剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "姚玄洲",
        "神打",
        "石开",
        "墨竹山"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000370:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：姚玄洲、神打、石开",
        "已处理文本出现范围：C0132 -> C0133"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000371",
      "entity_uid": "E000371",
      "identity_summary": "神打：请外神精怪上身；功力暴增",
      "visual_anchor_summary": "神打：请外神精怪上身；功力暴增",
      "design_keywords": [
        "神打"
      ],
      "design_prompt_fragments": [
        "神打：请外神精怪上身；功力暴增",
        "神打"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "赵来福",
        "法寂"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：赵来福、法寂",
        "已处理文本出现范围：C0132 -> C0132"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000372",
      "entity_uid": "E000372",
      "identity_summary": "墨竹山弟子刘挺请教；刘挺非常突兀的战败了",
      "visual_anchor_summary": "墨竹山弟子刘挺请教；刘挺非常突兀的战败了",
      "design_keywords": [
        "刘挺",
        "墨竹山第七剑"
      ],
      "design_prompt_fragments": [
        "墨竹山弟子刘挺请教；刘挺非常突兀的战败了",
        "刘挺",
        "墨竹山第七剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "墨竹山第七剑"
      ],
      "location_core": [
        "墨竹山第七剑"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "墨竹山第七剑"
      ],
      "form_core": [
        "墨竹山第七剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "石开",
        "墨竹山",
        "普相",
        "霸体"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000372:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石开、墨竹山、普相",
        "已处理文本出现范围：C0133 -> C0134"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000373",
      "entity_uid": "E000373",
      "identity_summary": "普相；天台山弟子",
      "visual_anchor_summary": "普相；天台山弟子",
      "design_keywords": [
        "普相",
        "普相却全无犹豫，也不顾忌脑…"
      ],
      "design_prompt_fragments": [
        "普相；天台山弟子",
        "普相",
        "普相却全无犹豫，也不顾忌脑…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "普相却全无犹豫，也不顾忌脑后的悬着的飞刀，仿佛对此情景早有预料似的，猛扑上来一掌扣在刘挺额头"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "普相却全无犹豫，也不顾忌脑后的悬着的飞刀，仿佛对此情景早有预料似的，猛扑上来一掌扣在刘挺额头"
      ],
      "usage_core": [],
      "owner_candidates": [
        "刘挺",
        "天台山",
        "公孙函",
        "毒砂掌"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000373:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：普相 / 沙弥普相",
        "常见关联对象：刘挺、天台山、公孙函",
        "已处理文本出现范围：C0134 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000374",
      "entity_uid": "E000374",
      "identity_summary": "墨竹山弟子公孙函；公孙函双手剑诀一掐",
      "visual_anchor_summary": "墨竹山弟子公孙函；公孙函双手剑诀一掐",
      "design_keywords": [
        "公孙函",
        "公孙函双手剑诀一掐"
      ],
      "design_prompt_fragments": [
        "墨竹山弟子公孙函；公孙函双手剑诀一掐",
        "公孙函",
        "公孙函双手剑诀一掐"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "公孙函双手剑诀一掐"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "公孙函双手剑诀一掐"
      ],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山",
        "普相",
        "木剑",
        "血影人型"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000374:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山、普相、木剑",
        "已处理文本出现范围：C0135 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000375",
      "entity_uid": "E000375",
      "identity_summary": "毒砂掌：江湖功夫；下毒掌法",
      "visual_anchor_summary": "毒砂掌：江湖功夫；下毒掌法",
      "design_keywords": [
        "毒砂掌",
        "江湖功夫"
      ],
      "design_prompt_fragments": [
        "毒砂掌：江湖功夫；下毒掌法",
        "毒砂掌",
        "江湖功夫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "江湖功夫"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "普相"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：普相",
        "已处理文本出现范围：C0135 -> C0135"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000376",
      "entity_uid": "E000376",
      "identity_summary": "血影人型：落在玉板上，身上的尽是肌肉和血浆",
      "visual_anchor_summary": "血影人型：落在玉板上，身上的尽是肌肉和血浆",
      "design_keywords": [
        "血影人型"
      ],
      "design_prompt_fragments": [
        "血影人型：落在玉板上，身上的尽是肌肉和血浆",
        "血影人型"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "公孙函",
        "金丹"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：血影人型 / 血人",
        "常见关联对象：公孙函、金丹",
        "已处理文本出现范围：C0136 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000377",
      "entity_uid": "E000377",
      "identity_summary": "北辰天罡七星剑阵.璇玑照影剑！诛魔！；公孙函施展剑阵",
      "visual_anchor_summary": "北辰天罡七星剑阵.璇玑照影剑！诛魔！",
      "design_keywords": [
        "北辰天罡七星剑阵",
        "北辰天罡七星剑阵.璇玑照影…"
      ],
      "design_prompt_fragments": [
        "北辰天罡七星剑阵.璇玑照影剑！诛魔！",
        "北辰天罡七星剑阵",
        "北辰天罡七星剑阵.璇玑照影…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "北辰天罡七星剑阵.璇玑照影剑！诛魔！"
      ],
      "location_core": [],
      "landmark_core": [
        "北辰天罡七星剑阵.璇玑照影剑！诛魔！"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "北辰天罡七星剑阵.璇玑照影剑！诛魔！"
      ],
      "usage_core": [],
      "owner_candidates": [
        "公孙函"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：公孙函",
        "已处理文本出现范围：C0136 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}