{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 272,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "墨竹山：地方三千里，两山十四峰；洞天福地",
      "visual_anchor_summary": "地方三千里，两山十四峰",
      "design_keywords": [
        "墨竹山",
        "山岳/洞天",
        "地方三千里，两山十四峰",
        "洞天福地",
        "墨色竹林中",
        "当然，也不是非要炼炁提纯的…"
      ],
      "design_prompt_fragments": [
        "地方三千里，两山十四峰",
        "墨竹山",
        "山岳/洞天",
        "洞天福地",
        "墨色竹林中",
        "当然，也不是非要炼炁提纯的…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "地方三千里，两山十四峰",
        "洞天福地"
      ],
      "landmark_core": [
        "洞天福地",
        "地方三千里，两山十四峰"
      ],
      "atmosphere_core": [],
      "material_core": [
        "墨色竹林中",
        "当然，也不是非要炼炁提纯的，就比如现在李凡所在的墨竹山洞天，就没有人间道那些灵炁杂驳不堪使用的担忧。"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "修士"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：墨竹山 / 墨竹山洞天",
        "常见关联对象：修士",
        "已处理文本出现范围：C0001 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "现出一个墨帻法褐的老道来；秦剑师则随口道",
      "visual_anchor_summary": "墨帻法褐；怀抱朱木剑",
      "design_keywords": [
        "老道",
        "墨帻法褐",
        "怀抱朱木剑",
        "持有渊识卷轴"
      ],
      "design_prompt_fragments": [
        "墨帻法褐；怀抱朱木剑",
        "老道",
        "墨帻法褐",
        "怀抱朱木剑",
        "持有渊识卷轴"
      ],
      "appearance_core": [],
      "clothing_core": [
        "墨帻法褐"
      ],
      "prop_core": [
        "怀抱朱木剑",
        "持有渊识卷轴"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "怀抱朱木剑"
      ],
      "form_core": [
        "怀抱朱木剑",
        "持有渊识卷轴"
      ],
      "usage_core": [
        "持有渊识卷轴"
      ],
      "owner_candidates": [
        "朱木剑",
        "童子",
        "修士",
        "芝麻饼"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000002:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "墨帻法褐"
          ],
          "props": [
            "怀抱朱木剑",
            "持有渊识卷轴"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000002:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "现出一个墨帻法褐的老道来"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        },
        {
          "variant_id": "VC000002:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "伤"
          ],
          "evidence": [
            "秦剑师重伤"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：老道 / 老道士",
        "常见关联对象：朱木剑、童子、修士",
        "已处理文本出现范围：C0001 -> C0097"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "李凡面色凝重；李凡也用眼斜着她",
      "visual_anchor_summary": "李凡面色凝重；李凡也用眼斜着她",
      "design_keywords": [
        "李凡",
        "与玄天剑意解约"
      ],
      "design_prompt_fragments": [
        "李凡面色凝重；李凡也用眼斜着她",
        "李凡",
        "与玄天剑意解约"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "与玄天剑意解约"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "与玄天剑意解约"
      ],
      "usage_core": [],
      "owner_candidates": [
        "穿越者心理健康维护系统",
        "镇静一点",
        "老道",
        "小剑"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000003:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：李凡 / 李师弟",
        "常见关联对象：穿越者心理健康维护系统、镇静一点、老道",
        "已处理文本出现范围：C0001 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "八臂六首，不似人型；八臂六首，相貌不似人型的魔尊法相",
      "visual_anchor_summary": "六首八臂的魔尊，被一剑劈开",
      "design_keywords": [
        "魔尊法相",
        "六首八臂的魔尊，被一剑劈开",
        "八臂六首，相貌不似人型的魔…",
        "八臂魔尊托在掌心"
      ],
      "design_prompt_fragments": [
        "六首八臂的魔尊，被一剑劈开",
        "魔尊法相",
        "八臂六首，相貌不似人型的魔…",
        "八臂魔尊托在掌心"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "六首八臂的魔尊，被一剑劈开"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "六首八臂的魔尊，被一剑劈开"
      ],
      "usage_core": [
        "八臂六首，相貌不似人型的魔尊法相",
        "八臂魔尊托在掌心",
        "六首八臂的魔尊，被一剑劈开"
      ],
      "owner_candidates": [
        "老道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：魔尊法相 / 八臂魔尊",
        "常见关联对象：老道",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "三尺七寸；怀抱着一把三尺七寸的朱木剑",
      "visual_anchor_summary": "木剑所画的圆圈",
      "design_keywords": [
        "朱木剑",
        "兵器",
        "木剑所画的圆圈",
        "朱木剑分明绽放着虹光",
        "怀抱着一把三尺七寸的朱木剑"
      ],
      "design_prompt_fragments": [
        "木剑所画的圆圈",
        "朱木剑",
        "兵器",
        "朱木剑分明绽放着虹光",
        "怀抱着一把三尺七寸的朱木剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "木剑所画的圆圈",
        "朱木剑分明绽放着虹光",
        "怀抱着一把三尺七寸的朱木剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "木剑所画的圆圈",
        "朱木剑分明绽放着虹光",
        "怀抱着一把三尺七寸的朱木剑"
      ],
      "form_core": [
        "木剑所画的圆圈",
        "朱木剑分明绽放着虹光",
        "怀抱着一把三尺七寸的朱木剑"
      ],
      "usage_core": [
        "怀抱着一把三尺七寸的朱木剑",
        "木剑所画的圆圈",
        "朱木剑分明绽放着虹光"
      ],
      "owner_candidates": [
        "老道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "三尺三寸；背上缚着把三尺三寸的铜钱剑",
      "visual_anchor_summary": "背上缚着把三尺三寸的铜钱剑",
      "design_keywords": [
        "铜钱剑",
        "兵器",
        "背上缚着把三尺三寸的铜钱剑"
      ],
      "design_prompt_fragments": [
        "背上缚着把三尺三寸的铜钱剑",
        "铜钱剑",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "背上缚着把三尺三寸的铜钱剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "背上缚着把三尺三寸的铜钱剑"
      ],
      "form_core": [
        "背上缚着把三尺三寸的铜钱剑"
      ],
      "usage_core": [
        "背上缚着把三尺三寸的铜钱剑"
      ],
      "owner_candidates": [
        "修士"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：修士",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "穿越者心理健康维护系统，系统",
      "visual_anchor_summary": "穿越者心理健康维护系统，系统",
      "design_keywords": [
        "穿越者心理健康维护系统",
        "系统"
      ],
      "design_prompt_fragments": [
        "穿越者心理健康维护系统，系统",
        "穿越者心理健康维护系统",
        "系统"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0001 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "玉蟾婆居所；瑶光洞的玉蟾婆",
      "visual_anchor_summary": "瑶光洞的玉蟾婆",
      "design_keywords": [
        "瑶光洞",
        "山岳/洞天",
        "瑶光洞的玉蟾婆",
        "玉蟾婆居所"
      ],
      "design_prompt_fragments": [
        "瑶光洞的玉蟾婆",
        "瑶光洞",
        "山岳/洞天",
        "玉蟾婆居所"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "瑶光洞的玉蟾婆"
      ],
      "landmark_core": [
        "瑶光洞的玉蟾婆"
      ],
      "atmosphere_core": [],
      "material_core": [
        "玉蟾婆居所"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "玉蟾婆来观里作客，和山主弈棋输了，耍起疯来…；玉蟾婆",
      "visual_anchor_summary": "玉蟾婆来观里作客，和山主弈棋输了，耍起疯来…；玉蟾婆",
      "design_keywords": [
        "玉蟾婆"
      ],
      "design_prompt_fragments": [
        "玉蟾婆来观里作客，和山主弈棋输了，耍起疯来…；玉蟾婆",
        "玉蟾婆"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "山主",
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000009:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主、墨竹山",
        "已处理文本出现范围：C0001 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "山主闭关；墨竹山之主",
      "visual_anchor_summary": "山主闭关；墨竹山之主",
      "design_keywords": [
        "山主",
        "山主抱着一卷画轴"
      ],
      "design_prompt_fragments": [
        "山主闭关；墨竹山之主",
        "山主",
        "山主抱着一卷画轴"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "山主抱着一卷画轴"
      ],
      "location_core": [
        "山主抱着一卷画轴"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "山主抱着一卷画轴"
      ],
      "usage_core": [],
      "owner_candidates": [
        "玉蟾婆",
        "老道",
        "李凡",
        "金光"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000010:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000010:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉蟾婆、老道、李凡",
        "已处理文本出现范围：C0001 -> C0037"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "三个蒙面修士",
      "visual_anchor_summary": "三个蒙面修士",
      "design_keywords": [
        "修士",
        "角色姓名"
      ],
      "design_prompt_fragments": [
        "三个蒙面修士",
        "修士",
        "角色姓名"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "铜钱剑",
        "老道",
        "童子",
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：修士 / 蒙面修士",
        "常见关联对象：铜钱剑、老道、童子",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "先天气运，心情波动只变一点；先天气运，镇静一点",
      "visual_anchor_summary": "先天气运，镇静一点",
      "design_keywords": [
        "镇静一点",
        "先天气运，镇静一点"
      ],
      "design_prompt_fragments": [
        "先天气运，镇静一点",
        "镇静一点"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "先天气运，镇静一点"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "先天气运，镇静一点"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "老道给的饼；抓出几个芝麻饼来扔到他怀里",
      "visual_anchor_summary": "芝麻饼",
      "design_keywords": [
        "芝麻饼",
        "老道给的饼",
        "抓出几个芝麻饼来扔到他怀里",
        "抓起怀里的饼大口啃"
      ],
      "design_prompt_fragments": [
        "芝麻饼",
        "老道给的饼",
        "抓出几个芝麻饼来扔到他怀里",
        "抓起怀里的饼大口啃"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "芝麻饼",
        "老道给的饼",
        "抓出几个芝麻饼来扔到他怀里",
        "抓起怀里的饼大口啃"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "芝麻饼",
        "老道给的饼",
        "抓出几个芝麻饼来扔到他怀里"
      ],
      "usage_core": [
        "抓出几个芝麻饼来扔到他怀里",
        "抓起怀里的饼大口啃"
      ],
      "owner_candidates": [
        "老道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0002 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "童子们，已尽皆不见了",
      "visual_anchor_summary": "童子们，已尽皆不见了",
      "design_keywords": [
        "童子"
      ],
      "design_prompt_fragments": [
        "童子们，已尽皆不见了",
        "童子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000015:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "小剑：三寸长，星光闪烁；四五寸长，金光灿灿",
      "visual_anchor_summary": "遥遥操着飞剑转向",
      "design_keywords": [
        "小剑",
        "兵器",
        "遥遥操着飞剑转向",
        "两匣品质不错的飞剑",
        "藏于雷泽",
        "四五寸长，金光灿灿",
        "手里握住了一枚三寸长的小剑"
      ],
      "design_prompt_fragments": [
        "遥遥操着飞剑转向",
        "小剑",
        "兵器",
        "两匣品质不错的飞剑",
        "藏于雷泽",
        "四五寸长，金光灿灿",
        "手里握住了一枚三寸长的小剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "遥遥操着飞剑转向",
        "两匣品质不错的飞剑",
        "两把金光灿灿的小剑",
        "钻到右手手心里的那把小剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "藏于雷泽"
      ],
      "material_core": [
        "四五寸长，金光灿灿"
      ],
      "form_core": [
        "遥遥操着飞剑转向",
        "两匣品质不错的飞剑",
        "两把金光灿灿的小剑",
        "钻到右手手心里的那把小剑"
      ],
      "usage_core": [
        "手里握住了一枚三寸长的小剑"
      ],
      "owner_candidates": [
        "李凡",
        "山主",
        "鲲",
        "煞尸王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：小剑 / 飞剑 / 金剑 / 下品飞剑",
        "常见关联对象：李凡、山主、鲲",
        "已处理文本出现范围：C0003 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000017",
      "entity_uid": "E000017",
      "identity_summary": "天生求道种子；小友天生道种",
      "visual_anchor_summary": "天生求道种子；小友天生道种",
      "design_keywords": [
        "道种"
      ],
      "design_prompt_fragments": [
        "天生求道种子；小友天生道种",
        "道种"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "山主",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000017:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：道种 / 天生道子 / 天生道种",
        "常见关联对象：山主、李凡",
        "已处理文本出现范围：C0004 -> C0029"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "血泪珍珠：红色珍珠，山主答礼；那些眼泪叮叮当当得滚落在地上，化成一颗…",
      "visual_anchor_summary": "那些眼泪叮叮当当得滚落在地上，化成一颗…；红色珍珠，山主答礼",
      "design_keywords": [
        "血泪珍珠",
        "法器",
        "那些眼泪叮叮当当得滚落在地…",
        "红色珍珠，山主答礼"
      ],
      "design_prompt_fragments": [
        "那些眼泪叮叮当当得滚落在地上，化成一颗…；红色珍珠，山主答礼",
        "血泪珍珠",
        "法器",
        "那些眼泪叮叮当当得滚落在地…",
        "红色珍珠，山主答礼"
      ],
      "appearance_core": [
        "那些眼泪叮叮当当得滚落在地上，化成一颗颗红色的珍珠"
      ],
      "clothing_core": [],
      "prop_core": [
        "红色珍珠，山主答礼"
      ],
      "location_core": [
        "红色珍珠，山主答礼"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "红色珍珠，山主答礼"
      ],
      "usage_core": [
        "那些眼泪叮叮当当得滚落在地上，化成一颗颗红色的珍珠"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "两道金光，如长蜻蜓；从红袍里洒出两道金光",
      "visual_anchor_summary": "从红袍里洒出两道金光；金光",
      "design_keywords": [
        "金光",
        "从红袍里洒出两道金光",
        "两道金光，如长蜻蜓",
        "洒出两道金光"
      ],
      "design_prompt_fragments": [
        "从红袍里洒出两道金光；金光",
        "金光",
        "从红袍里洒出两道金光",
        "两道金光，如长蜻蜓",
        "洒出两道金光"
      ],
      "appearance_core": [],
      "clothing_core": [
        "从红袍里洒出两道金光"
      ],
      "prop_core": [
        "金光",
        "两道金光，如长蜻蜓",
        "从红袍里洒出两道金光",
        "洒出两道金光"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "两道金光，如长蜻蜓"
      ],
      "form_core": [
        "金光",
        "两道金光，如长蜻蜓",
        "从红袍里洒出两道金光"
      ],
      "usage_core": [
        "从红袍里洒出两道金光",
        "洒出两道金光"
      ],
      "owner_candidates": [
        "山主",
        "张真人"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主、张真人",
        "已处理文本出现范围：C0004 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000020",
      "entity_uid": "E000020",
      "identity_summary": "金目褐猿；高达百尺，鳄甲蝎子尾",
      "visual_anchor_summary": "高达百尺，鳄甲蝎子尾",
      "design_keywords": [
        "金目褐猿",
        "高达百尺，鳄甲蝎子尾"
      ],
      "design_prompt_fragments": [
        "高达百尺，鳄甲蝎子尾",
        "金目褐猿"
      ],
      "appearance_core": [],
      "clothing_core": [
        "高达百尺，鳄甲蝎子尾"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "金目褐猿"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000020:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "高达百尺，鳄甲蝎子尾"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000021",
      "entity_uid": "E000021",
      "identity_summary": "独角青蛇",
      "visual_anchor_summary": "独角青蛇",
      "design_keywords": [
        "独角青蛇",
        "灵禽"
      ],
      "design_prompt_fragments": [
        "独角青蛇",
        "灵禽"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000022",
      "entity_uid": "E000022",
      "identity_summary": "山主的侍婢；侍婢见过小相公",
      "visual_anchor_summary": "山主的侍婢；侍婢见过小相公",
      "design_keywords": [
        "侍婢"
      ],
      "design_prompt_fragments": [
        "山主的侍婢；侍婢见过小相公",
        "侍婢"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000022:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000023",
      "entity_uid": "E000023",
      "identity_summary": "混沌兽母等六祖；此太素六祖",
      "visual_anchor_summary": "混沌兽母等六祖；此太素六祖",
      "design_keywords": [
        "太素六祖"
      ],
      "design_prompt_fragments": [
        "混沌兽母等六祖；此太素六祖",
        "太素六祖"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太素六祖 / 太素道祖",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000024",
      "entity_uid": "E000024",
      "identity_summary": "虚星道祖：太素六祖之一；道祖虚星",
      "visual_anchor_summary": "虚星道祖：太素六祖之一；道祖虚星",
      "design_keywords": [
        "虚星道祖"
      ],
      "design_prompt_fragments": [
        "虚星道祖：太素六祖之一；道祖虚星",
        "虚星道祖"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：虚星道祖 / 道祖虚星",
        "已处理文本出现范围：C0006 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000025",
      "entity_uid": "E000025",
      "identity_summary": "先天五太：太易至太极；太易太初太始太素太极",
      "visual_anchor_summary": "先天五太：太易至太极；太易太初太始太素太极",
      "design_keywords": [
        "先天五太"
      ],
      "design_prompt_fragments": [
        "先天五太：太易至太极；太易太初太始太素太极",
        "先天五太"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000026",
      "entity_uid": "E000026",
      "identity_summary": "万物之始；太极者，动静之机",
      "visual_anchor_summary": "万物之始；太极者，动静之机",
      "design_keywords": [
        "太极",
        "太极者，动静之机"
      ],
      "design_prompt_fragments": [
        "万物之始；太极者，动静之机",
        "太极",
        "太极者，动静之机"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "太极者，动静之机"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0006 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000027",
      "entity_uid": "E000027",
      "identity_summary": "质之始；太素者，质之始而成形",
      "visual_anchor_summary": "质之始；太素者，质之始而成形",
      "design_keywords": [
        "太素"
      ],
      "design_prompt_fragments": [
        "质之始；太素者，质之始而成形",
        "太素"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0006 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000028",
      "entity_uid": "E000028",
      "identity_summary": "仙家上膳；玉碟里青团两个",
      "visual_anchor_summary": "青团",
      "design_keywords": [
        "青团",
        "仙家上膳",
        "玉碟里青团两个",
        "青团两个"
      ],
      "design_prompt_fragments": [
        "青团",
        "仙家上膳",
        "玉碟里青团两个",
        "青团两个"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "青团",
        "仙家上膳",
        "玉碟里青团两个",
        "青团两个"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "玉碟里青团两个"
      ],
      "form_core": [
        "青团",
        "仙家上膳",
        "玉碟里青团两个"
      ],
      "usage_core": [
        "玉碟里青团两个",
        "青团两个"
      ],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000029",
      "entity_uid": "E000029",
      "identity_summary": "仙酒：香气扑鼻；青叶杯盏浅酒",
      "visual_anchor_summary": "香气扑鼻；仙酒",
      "design_keywords": [
        "仙酒",
        "香气扑鼻",
        "浅杯里仙酒一啜",
        "仙酒一啜"
      ],
      "design_prompt_fragments": [
        "香气扑鼻；仙酒",
        "仙酒",
        "香气扑鼻",
        "浅杯里仙酒一啜",
        "仙酒一啜"
      ],
      "appearance_core": [
        "香气扑鼻"
      ],
      "clothing_core": [],
      "prop_core": [
        "仙酒",
        "香气扑鼻",
        "青叶杯盏浅酒",
        "浅杯里仙酒一啜"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "仙酒",
        "香气扑鼻",
        "青叶杯盏浅酒"
      ],
      "usage_core": [
        "浅杯里仙酒一啜",
        "仙酒一啜"
      ],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：仙酒 / 浅酒",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000030",
      "entity_uid": "E000030",
      "identity_summary": "后天仙道：旧修行体系；炼炁功法",
      "visual_anchor_summary": "后天仙道最善杀伐的剑仙",
      "design_keywords": [
        "后天仙道",
        "后天仙道最善杀伐的剑仙",
        "后天仙道各门各派的功法"
      ],
      "design_prompt_fragments": [
        "后天仙道最善杀伐的剑仙",
        "后天仙道",
        "后天仙道各门各派的功法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "后天仙道最善杀伐的剑仙"
      ],
      "location_core": [],
      "landmark_core": [
        "后天仙道各门各派的功法"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "后天仙道最善杀伐的剑仙"
      ],
      "usage_core": [],
      "owner_candidates": [
        "山主",
        "望舒",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主、望舒、李凡",
        "已处理文本出现范围：C0006 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000031",
      "entity_uid": "E000031",
      "identity_summary": "先天大道：新修行体系；吾等修行之人，自此开始修行宇宙之初，鸿…",
      "visual_anchor_summary": "先天大道：新修行体系；吾等修行之人，自此开始修行宇宙之初，鸿…",
      "design_keywords": [
        "先天大道"
      ],
      "design_prompt_fragments": [
        "先天大道：新修行体系；吾等修行之人，自此开始修行宇宙之初，鸿…",
        "先天大道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "山主",
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主、墨竹山",
        "已处理文本出现范围：C0006 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000032",
      "entity_uid": "E000032",
      "identity_summary": "画卷，其他道具",
      "visual_anchor_summary": "画卷",
      "design_keywords": [
        "画卷",
        "其他道具"
      ],
      "design_prompt_fragments": [
        "画卷",
        "其他道具"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "画卷"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "画卷"
      ],
      "usage_core": [],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000033",
      "entity_uid": "E000033",
      "identity_summary": "望舒：主持斗剑；指点弟子",
      "visual_anchor_summary": "姚玄洲看着对方长相比自己还显老，也是楞…；主持斗剑",
      "design_keywords": [
        "望舒",
        "姚玄洲看着对方长相比自己还…",
        "主持斗剑",
        "被玄天剑意契约"
      ],
      "design_prompt_fragments": [
        "姚玄洲看着对方长相比自己还显老，也是楞…；主持斗剑",
        "望舒",
        "姚玄洲看着对方长相比自己还…",
        "主持斗剑",
        "被玄天剑意契约"
      ],
      "appearance_core": [
        "姚玄洲看着对方长相比自己还显老，也是楞了下，有些担心的提点"
      ],
      "clothing_core": [],
      "prop_core": [
        "主持斗剑",
        "被玄天剑意契约"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "主持斗剑",
        "被玄天剑意契约"
      ],
      "usage_core": [
        "主持斗剑"
      ],
      "owner_candidates": [
        "山主",
        "李凡",
        "练气筑基",
        "后天仙道"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000033:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "姚玄洲看着对方长相比自己还显老，也是楞了下，有些担心的提点"
          ],
          "clothing": [],
          "props": [
            "主持斗剑"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主、李凡、练气筑基",
        "已处理文本出现范围：C0007 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000034",
      "entity_uid": "E000034",
      "identity_summary": "牧龙童子；侍剑牧龙童子",
      "visual_anchor_summary": "两个童子在前边甲板上打架",
      "design_keywords": [
        "童子",
        "两个童子在前边甲板上打架",
        "奉剑伺候，牧龙职差"
      ],
      "design_prompt_fragments": [
        "两个童子在前边甲板上打架",
        "童子",
        "奉剑伺候，牧龙职差"
      ],
      "appearance_core": [],
      "clothing_core": [
        "两个童子在前边甲板上打架"
      ],
      "prop_core": [
        "奉剑伺候，牧龙职差"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "奉剑伺候，牧龙职差"
      ],
      "usage_core": [],
      "owner_candidates": [
        "老道",
        "修士",
        "李凡",
        "竹山"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000034:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "两个童子在前边甲板上打架"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000034:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [
            "侍剑牧龙童子",
            "两个童子在前边甲板上打架"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：童子 / 侍奉童子 / 牧龙童子 / 侍剑牧龙童子",
        "常见关联对象：老道、修士、李凡",
        "已处理文本出现范围：C0007 -> C0063"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000035",
      "entity_uid": "E000035",
      "identity_summary": "魔胎：走火入魔所化；修士走火入魔所生",
      "visual_anchor_summary": "外山魔胎",
      "design_keywords": [
        "魔胎",
        "外山魔胎",
        "走火入魔所化",
        "修士走火入魔所生"
      ],
      "design_prompt_fragments": [
        "外山魔胎",
        "魔胎",
        "走火入魔所化",
        "修士走火入魔所生"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "外山魔胎"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "走火入魔所化",
        "修士走火入魔所生"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "老道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0008 -> C0084"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000036",
      "entity_uid": "E000036",
      "identity_summary": "墨竹山：被围攻门派；收藏正法",
      "visual_anchor_summary": "墨竹山",
      "design_keywords": [
        "墨竹山",
        "墨竹山的气势",
        "宗门势力",
        "被围攻门派"
      ],
      "design_prompt_fragments": [
        "墨竹山",
        "墨竹山的气势",
        "宗门势力",
        "被围攻门派"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "墨竹山",
        "墨竹山的气势",
        "墨竹山弟子刘挺",
        "墨竹山勾结黄天魔教"
      ],
      "landmark_core": [
        "宗门势力",
        "被围攻门派"
      ],
      "atmosphere_core": [],
      "material_core": [
        "墨竹山",
        "墨竹山的气势",
        "墨竹山弟子刘挺",
        "墨竹山勾结黄天魔教"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "先天大道",
        "李凡",
        "玉蟾婆",
        "陆瑜"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：墨竹山 / 墨竹山山主 / 竹山魔教 / 竹山魔道",
        "常见关联对象：先天大道、李凡、玉蟾婆",
        "已处理文本出现范围：C0008 -> C0135"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000037",
      "entity_uid": "E000037",
      "identity_summary": "虚月：带来先天大道；当空之物",
      "visual_anchor_summary": "虚月：带来先天大道；当空之物",
      "design_keywords": [
        "虚月"
      ],
      "design_prompt_fragments": [
        "虚月：带来先天大道；当空之物",
        "虚月"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "太阴剑经"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：太阴剑经",
        "已处理文本出现范围：C0008 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000038",
      "entity_uid": "E000038",
      "identity_summary": "系统面板：心情提示面板",
      "visual_anchor_summary": "系统面板：心情提示面板",
      "design_keywords": [
        "系统面板",
        "系统"
      ],
      "design_prompt_fragments": [
        "系统面板：心情提示面板",
        "系统面板",
        "系统"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000039",
      "entity_uid": "E000039",
      "identity_summary": "丹婴神胎：山主给予的丹药",
      "visual_anchor_summary": "丹婴神胎；山主给予的丹药",
      "design_keywords": [
        "丹婴神胎",
        "山主给予的丹药"
      ],
      "design_prompt_fragments": [
        "丹婴神胎；山主给予的丹药",
        "丹婴神胎",
        "山主给予的丹药"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "丹婴神胎",
        "山主给予的丹药"
      ],
      "location_core": [
        "山主给予的丹药"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "丹婴神胎",
        "山主给予的丹药"
      ],
      "usage_core": [],
      "owner_candidates": [
        "山主"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000041",
      "entity_uid": "E000041",
      "identity_summary": "御器飞行之术；御器飞行",
      "visual_anchor_summary": "御器飞行之术；御器飞行",
      "design_keywords": [
        "御器飞行"
      ],
      "design_prompt_fragments": [
        "御器飞行之术；御器飞行",
        "御器飞行"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：御器飞行 / 御剑飞天",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000042",
      "entity_uid": "E000042",
      "identity_summary": "修炼基础阶段；练气筑基",
      "visual_anchor_summary": "修炼基础阶段；练气筑基",
      "design_keywords": [
        "练气筑基",
        "修炼基础阶段"
      ],
      "design_prompt_fragments": [
        "修炼基础阶段；练气筑基",
        "练气筑基",
        "修炼基础阶段"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "修炼基础阶段"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000043",
      "entity_uid": "E000043",
      "identity_summary": "修炼境界；金丹期",
      "visual_anchor_summary": "修炼境界；金丹期",
      "design_keywords": [
        "金丹期",
        "金丹"
      ],
      "design_prompt_fragments": [
        "修炼境界；金丹期",
        "金丹期",
        "金丹"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "金丹期"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000044",
      "entity_uid": "E000044",
      "identity_summary": "系统，系统",
      "visual_anchor_summary": "系统，系统",
      "design_keywords": [
        "系统"
      ],
      "design_prompt_fragments": [
        "系统，系统",
        "系统"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "鲲"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、鲲",
        "已处理文本出现范围：C0009 -> C0111"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000045",
      "entity_uid": "E000045",
      "identity_summary": "幽泉：道祖亲传道统；灭门北辰剑宗的势力",
      "visual_anchor_summary": "灭门北辰剑宗的势力",
      "design_keywords": [
        "幽泉",
        "灭门北辰剑宗的势力",
        "幽泉，黄天两道",
        "可惜被幽泉灭门了"
      ],
      "design_prompt_fragments": [
        "灭门北辰剑宗的势力",
        "幽泉",
        "幽泉，黄天两道",
        "可惜被幽泉灭门了"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "灭门北辰剑宗的势力"
      ],
      "location_core": [],
      "landmark_core": [
        "灭门北辰剑宗的势力"
      ],
      "atmosphere_core": [
        "幽泉，黄天两道",
        "可惜被幽泉灭门了"
      ],
      "material_core": [],
      "form_core": [
        "灭门北辰剑宗的势力"
      ],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "北辰剑宗"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、北辰剑宗",
        "已处理文本出现范围：C0010 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000046",
      "entity_uid": "E000046",
      "identity_summary": "道祖亲传道统；幽泉，黄天两道",
      "visual_anchor_summary": "道祖亲传道统；幽泉，黄天两道",
      "design_keywords": [
        "黄天",
        "幽泉，黄天两道"
      ],
      "design_prompt_fragments": [
        "道祖亲传道统；幽泉，黄天两道",
        "黄天",
        "幽泉，黄天两道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "幽泉，黄天两道"
      ],
      "atmosphere_core": [
        "幽泉，黄天两道"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000047",
      "entity_uid": "E000047",
      "identity_summary": "天鬼：神龛供奉二字；一书‘天’  一书‘鬼’",
      "visual_anchor_summary": "一书‘天’  一书‘鬼’",
      "design_keywords": [
        "天鬼",
        "一书‘天’  一书‘鬼’"
      ],
      "design_prompt_fragments": [
        "一书‘天’  一书‘鬼’",
        "天鬼"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "一书‘天’\n\n一书‘鬼’"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "一书‘天’\n\n一书‘鬼’"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000048",
      "entity_uid": "E000048",
      "identity_summary": "五行遁法：金木水火土对应功法；上品五行道息",
      "visual_anchor_summary": "剑气，杀伐运用",
      "design_keywords": [
        "五行遁法",
        "剑气，杀伐运用",
        "紫霞剑气朝墙外一甩",
        "金木水火土对应功法",
        "祭炼四鬼"
      ],
      "design_prompt_fragments": [
        "剑气，杀伐运用",
        "五行遁法",
        "紫霞剑气朝墙外一甩",
        "金木水火土对应功法",
        "祭炼四鬼"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑气，杀伐运用"
      ],
      "location_core": [],
      "landmark_core": [
        "紫霞剑气朝墙外一甩"
      ],
      "atmosphere_core": [
        "金木水火土对应功法"
      ],
      "material_core": [
        "金木水火土对应功法"
      ],
      "form_core": [
        "剑气，杀伐运用"
      ],
      "usage_core": [
        "祭炼四鬼"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：五行遁法 / 五行剑鬼",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0010 -> C0087"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000049",
      "entity_uid": "E000049",
      "identity_summary": "小胖王爷；小胖王爷也是一愣",
      "visual_anchor_summary": "小胖王爷；小胖王爷也是一愣",
      "design_keywords": [
        "王爷"
      ],
      "design_prompt_fragments": [
        "小胖王爷；小胖王爷也是一愣",
        "王爷"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "武人"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：王爷 / 小胖王爷",
        "常见关联对象：武人",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000050",
      "entity_uid": "E000050",
      "identity_summary": "玄天剑意：吐槽宿主；从袖中钻出",
      "visual_anchor_summary": "从袖中钻出；剑意意识",
      "design_keywords": [
        "玄天剑意",
        "从袖中钻出",
        "剑意意识",
        "挑选石材铸剑"
      ],
      "design_prompt_fragments": [
        "从袖中钻出；剑意意识",
        "玄天剑意",
        "从袖中钻出",
        "剑意意识",
        "挑选石材铸剑"
      ],
      "appearance_core": [],
      "clothing_core": [
        "从袖中钻出"
      ],
      "prop_core": [
        "剑意意识",
        "挑选石材铸剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "挑选石材铸剑"
      ],
      "form_core": [
        "剑意意识",
        "挑选石材铸剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "基础剑气入门",
        "太阴五罗剑鬼神藏秘炼纲要",
        "李凡",
        "墨剑"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玄天剑意 / 玄天剑祖",
        "常见关联对象：基础剑气入门、太阴五罗剑鬼神藏秘炼纲要、李凡",
        "已处理文本出现范围：C0011 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000051",
      "entity_uid": "E000051",
      "identity_summary": "基础剑气入门：竹山剑道基础；黄色旧竹简，入门剑法",
      "visual_anchor_summary": "黄色旧竹简，入门剑法；竹山剑道基础",
      "design_keywords": [
        "基础剑气入门",
        "黄色旧竹简，入门剑法",
        "竹山剑道基础"
      ],
      "design_prompt_fragments": [
        "黄色旧竹简，入门剑法；竹山剑道基础",
        "基础剑气入门",
        "黄色旧竹简，入门剑法",
        "竹山剑道基础"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "黄色旧竹简，入门剑法",
        "竹山剑道基础"
      ],
      "location_core": [
        "竹山剑道基础"
      ],
      "landmark_core": [
        "黄色旧竹简，入门剑法"
      ],
      "atmosphere_core": [],
      "material_core": [
        "竹山剑道基础",
        "黄色旧竹简，入门剑法"
      ],
      "form_core": [
        "黄色旧竹简，入门剑法",
        "竹山剑道基础"
      ],
      "usage_core": [],
      "owner_candidates": [
        "玄天剑意",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玄天剑意、李凡",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000052",
      "entity_uid": "E000052",
      "identity_summary": "竹山剑道进阶；进阶剑术指导",
      "visual_anchor_summary": "竹山剑道进阶",
      "design_keywords": [
        "进阶剑术指导",
        "竹山剑道进阶"
      ],
      "design_prompt_fragments": [
        "竹山剑道进阶",
        "进阶剑术指导"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "竹山剑道进阶"
      ],
      "location_core": [
        "竹山剑道进阶"
      ],
      "landmark_core": [
        "竹山剑道进阶"
      ],
      "atmosphere_core": [],
      "material_core": [
        "竹山剑道进阶"
      ],
      "form_core": [
        "竹山剑道进阶"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000053",
      "entity_uid": "E000053",
      "identity_summary": "竹山剑道高级；高级剑法精讲",
      "visual_anchor_summary": "竹山剑道高级",
      "design_keywords": [
        "高级剑法精讲",
        "竹山剑道高级"
      ],
      "design_prompt_fragments": [
        "竹山剑道高级",
        "高级剑法精讲"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "竹山剑道高级"
      ],
      "location_core": [
        "竹山剑道高级"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "竹山剑道高级"
      ],
      "form_core": [
        "竹山剑道高级"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000054",
      "entity_uid": "E000054",
      "identity_summary": "竹山剑道实战；实战剑诀演习",
      "visual_anchor_summary": "竹山剑道实战",
      "design_keywords": [
        "实战剑诀演习",
        "竹山剑道实战"
      ],
      "design_prompt_fragments": [
        "竹山剑道实战",
        "实战剑诀演习"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "竹山剑道实战"
      ],
      "location_core": [
        "竹山剑道实战"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "竹山剑道实战"
      ],
      "form_core": [
        "竹山剑道实战"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000055",
      "entity_uid": "E000055",
      "identity_summary": "太阴五罗剑鬼神藏秘炼纲要：神藏法，五行剑炁；墨简，神藏法",
      "visual_anchor_summary": "墨简，神藏法",
      "design_keywords": [
        "太阴五罗剑鬼神藏秘炼纲要",
        "墨简，神藏法",
        "神藏法，五行剑炁",
        "试习《太阴五罗剑鬼神藏秘炼…",
        "筑基后成就金丹的功法"
      ],
      "design_prompt_fragments": [
        "墨简，神藏法",
        "太阴五罗剑鬼神藏秘炼纲要",
        "神藏法，五行剑炁",
        "试习《太阴五罗剑鬼神藏秘炼…",
        "筑基后成就金丹的功法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "墨简，神藏法",
        "神藏法，五行剑炁"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "太阴五罗剑鬼神藏秘炼纲要",
        "试习《太阴五罗剑鬼神藏秘炼纲要》"
      ],
      "material_core": [
        "筑基后成就金丹的功法"
      ],
      "form_core": [
        "墨简，神藏法",
        "神藏法，五行剑炁"
      ],
      "usage_core": [],
      "owner_candidates": [
        "玄天剑意",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太阴五罗剑鬼神藏秘炼纲要 / 五鬼剑 / 太阴五罗剑",
        "常见关联对象：玄天剑意、李凡",
        "已处理文本出现范围：C0011 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000056",
      "entity_uid": "E000056",
      "identity_summary": "武人；豹头环眼，神俊威严",
      "visual_anchor_summary": "武人；豹头环眼，神俊威严",
      "design_keywords": [
        "武人"
      ],
      "design_prompt_fragments": [
        "武人；豹头环眼，神俊威严",
        "武人"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "王爷",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：王爷、望舒",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000057",
      "entity_uid": "E000057",
      "identity_summary": "墨剑的剑光；墨剑剑光",
      "visual_anchor_summary": "墨剑的剑光",
      "design_keywords": [
        "墨剑",
        "兵器",
        "墨剑的剑光"
      ],
      "design_prompt_fragments": [
        "墨剑的剑光",
        "墨剑",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "墨剑的剑光"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "墨剑的剑光"
      ],
      "usage_core": [
        "墨剑的剑光"
      ],
      "owner_candidates": [
        "玄天剑意"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玄天剑意",
        "已处理文本出现范围：C0063 -> C0063"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000058",
      "entity_uid": "E000058",
      "identity_summary": "茯苓的大宝船；分丹给弟子",
      "visual_anchor_summary": "持青纹铁剑",
      "design_keywords": [
        "茯苓",
        "持青纹铁剑",
        "斗剑受伤"
      ],
      "design_prompt_fragments": [
        "持青纹铁剑",
        "茯苓",
        "斗剑受伤"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "斗剑受伤",
        "持青纹铁剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "持青纹铁剑"
      ],
      "form_core": [
        "斗剑受伤",
        "持青纹铁剑"
      ],
      "usage_core": [
        "持青纹铁剑"
      ],
      "owner_candidates": [
        "望舒",
        "李凡",
        "不知面",
        "椒图镇心咒"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000058:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "持青纹铁剑"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000058:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "伤"
          ],
          "evidence": [
            "斗剑受伤"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：茯苓 / 茯苓姐姐 / 茯苓姐",
        "常见关联对象：望舒、李凡、不知面",
        "已处理文本出现范围：C0012 -> C0129"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000059",
      "entity_uid": "E000059",
      "identity_summary": "竹山剑法：古剑术，精妙；创派时散修所传的古剑术",
      "visual_anchor_summary": "古剑术，精妙；竹山剑法是创派时散修所传的古剑术",
      "design_keywords": [
        "竹山剑法",
        "古剑术，精妙",
        "创派时散修所传的古剑术",
        "竹山剑法是创派时散修所传的…"
      ],
      "design_prompt_fragments": [
        "古剑术，精妙；竹山剑法是创派时散修所传的古剑术",
        "竹山剑法",
        "古剑术，精妙",
        "创派时散修所传的古剑术",
        "竹山剑法是创派时散修所传的…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "古剑术，精妙",
        "创派时散修所传的古剑术"
      ],
      "location_core": [
        "竹山剑法是创派时散修所传的古剑术"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "竹山剑法是创派时散修所传的古剑术"
      ],
      "form_core": [
        "古剑术，精妙",
        "创派时散修所传的古剑术"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000060",
      "entity_uid": "E000060",
      "identity_summary": "太阴剑经：太阴剑意修行法门；虚月当空时最好修行",
      "visual_anchor_summary": "太阴剑意修行法门",
      "design_keywords": [
        "太阴剑经",
        "太阴剑意修行法门"
      ],
      "design_prompt_fragments": [
        "太阴剑意修行法门",
        "太阴剑经"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "太阴剑意修行法门"
      ],
      "location_core": [],
      "landmark_core": [
        "太阴剑意修行法门"
      ],
      "atmosphere_core": [
        "太阴剑意修行法门"
      ],
      "material_core": [],
      "form_core": [
        "太阴剑意修行法门"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "虚月"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太阴剑经 / 太阴剑意",
        "常见关联对象：李凡、虚月",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000061",
      "entity_uid": "E000061",
      "identity_summary": "望舒洞府：飞峰之上，有寒潭；她的洞府在一座飞峰之上，峰顶有一弯寒潭",
      "visual_anchor_summary": "飞峰之上，有寒潭",
      "design_keywords": [
        "望舒洞府",
        "洞府/殿阁",
        "飞峰之上，有寒潭"
      ],
      "design_prompt_fragments": [
        "飞峰之上，有寒潭",
        "望舒洞府",
        "洞府/殿阁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "飞峰之上，有寒潭"
      ],
      "landmark_core": [
        "飞峰之上，有寒潭"
      ],
      "atmosphere_core": [
        "飞峰之上，有寒潭"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000063",
      "entity_uid": "E000063",
      "identity_summary": "储物玉佩：空间法宝；一般灵宝",
      "visual_anchor_summary": "储物玉佩",
      "design_keywords": [
        "储物玉佩",
        "法器",
        "掌中现出一个双鱼玉佩",
        "马蹄金肯定是从储物玉佩里取…"
      ],
      "design_prompt_fragments": [
        "储物玉佩",
        "法器",
        "掌中现出一个双鱼玉佩",
        "马蹄金肯定是从储物玉佩里取…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "储物玉佩",
        "掌中现出一个双鱼玉佩",
        "腰间一串都是储物玉佩",
        "马蹄金肯定是从储物玉佩里取出来的"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "马蹄金肯定是从储物玉佩里取出来的",
        "储物玉佩",
        "掌中现出一个双鱼玉佩",
        "腰间一串都是储物玉佩"
      ],
      "form_core": [
        "储物玉佩",
        "掌中现出一个双鱼玉佩",
        "腰间一串都是储物玉佩"
      ],
      "usage_core": [
        "储物玉佩",
        "掌中现出一个双鱼玉佩",
        "腰间一串都是储物玉佩",
        "马蹄金肯定是从储物玉佩里取出来的"
      ],
      "owner_candidates": [
        "李凡",
        "萱娘",
        "太监",
        "道士"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：储物玉佩 / 双鱼玉佩",
        "常见关联对象：李凡、萱娘、太监",
        "已处理文本出现范围：C0013 -> C0066"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000064",
      "entity_uid": "E000064",
      "identity_summary": "道息：修行吐纳所得；五行驳杂",
      "visual_anchor_summary": "道息：修行吐纳所得；五行驳杂",
      "design_keywords": [
        "道息"
      ],
      "design_prompt_fragments": [
        "道息：修行吐纳所得；五行驳杂",
        "道息"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "道士"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：道息 / 玄冥真炁 / 五行真炁 / 五色道息",
        "常见关联对象：李凡、道士",
        "已处理文本出现范围：C0013 -> C0083"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000065",
      "entity_uid": "E000065",
      "identity_summary": "修行根基；真的生出炁海了",
      "visual_anchor_summary": "修行根基；真的生出炁海了",
      "design_keywords": [
        "炁海"
      ],
      "design_prompt_fragments": [
        "修行根基；真的生出炁海了",
        "炁海"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "茯苓"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、茯苓",
        "已处理文本出现范围：C0013 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000066",
      "entity_uid": "E000066",
      "identity_summary": "剑法入门典籍；基础剑气入门",
      "visual_anchor_summary": "剑法入门典籍；竹山剑法里这篇基础剑气入门",
      "design_keywords": [
        "基础剑气入门",
        "剑法入门典籍",
        "竹山剑法里这篇基础剑气入门"
      ],
      "design_prompt_fragments": [
        "剑法入门典籍；竹山剑法里这篇基础剑气入门",
        "基础剑气入门",
        "剑法入门典籍",
        "竹山剑法里这篇基础剑气入门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑法入门典籍"
      ],
      "location_core": [
        "竹山剑法里这篇基础剑气入门"
      ],
      "landmark_core": [
        "剑法入门典籍"
      ],
      "atmosphere_core": [],
      "material_core": [
        "竹山剑法里这篇基础剑气入门"
      ],
      "form_core": [
        "剑法入门典籍"
      ],
      "usage_core": [
        "基础剑气入门",
        "竹山剑法里这篇基础剑气入门"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0014 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000068",
      "entity_uid": "E000068",
      "identity_summary": "李凡居所；他所居住的这望舒小居",
      "visual_anchor_summary": "来到望舒小居的别院",
      "design_keywords": [
        "望舒小居",
        "来到望舒小居的别院"
      ],
      "design_prompt_fragments": [
        "来到望舒小居的别院",
        "望舒小居"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "来到望舒小居的别院"
      ],
      "landmark_core": [
        "来到望舒小居的别院"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0015 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000069",
      "entity_uid": "E000069",
      "identity_summary": "炁的一种变化；剑炁也是炁的一种变化",
      "visual_anchor_summary": "剑炁！剑炁！",
      "design_keywords": [
        "剑炁",
        "剑炁！剑炁！",
        "剑炁也是炁的一种变化"
      ],
      "design_prompt_fragments": [
        "剑炁！剑炁！",
        "剑炁",
        "剑炁也是炁的一种变化"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑炁！剑炁！",
        "剑炁也是炁的一种变化"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "剑炁！剑炁！",
        "剑炁也是炁的一种变化"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0015 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000071",
      "entity_uid": "E000071",
      "identity_summary": "修行功法；自己悟出周天炁体循环了",
      "visual_anchor_summary": "修行功法；自己悟出周天炁体循环了",
      "design_keywords": [
        "周天炁体循环"
      ],
      "design_prompt_fragments": [
        "修行功法；自己悟出周天炁体循环了",
        "周天炁体循环"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：周天炁体循环 / 周天循环",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0017 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000072",
      "entity_uid": "E000072",
      "identity_summary": "机关道具，可飞天；放了一条飞舟",
      "visual_anchor_summary": "飞舟",
      "design_keywords": [
        "飞舟",
        "机关道具，可飞天",
        "放了一条飞舟"
      ],
      "design_prompt_fragments": [
        "飞舟",
        "机关道具，可飞天",
        "放了一条飞舟"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "飞舟",
        "机关道具，可飞天",
        "放了一条飞舟"
      ],
      "location_core": [],
      "landmark_core": [
        "放了一条飞舟"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "飞舟",
        "机关道具，可飞天",
        "放了一条飞舟"
      ],
      "usage_core": [
        "放了一条飞舟"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0018 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000073",
      "entity_uid": "E000073",
      "identity_summary": "机关术法；想学机关术么",
      "visual_anchor_summary": "机关术法；想学机关术么",
      "design_keywords": [
        "机关术"
      ],
      "design_prompt_fragments": [
        "机关术法；想学机关术么",
        "机关术"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0018 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000074",
      "entity_uid": "E000074",
      "identity_summary": "十二仙宫铸币，含神罡真炁；这枚金的，是十二仙宫指名的神罡钱",
      "visual_anchor_summary": "神罡钱",
      "design_keywords": [
        "神罡钱",
        "十二仙宫铸币，含神罡真炁",
        "这枚金的，是十二仙宫指名的…"
      ],
      "design_prompt_fragments": [
        "神罡钱",
        "十二仙宫铸币，含神罡真炁",
        "这枚金的，是十二仙宫指名的…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "神罡钱",
        "十二仙宫铸币，含神罡真炁",
        "这枚金的，是十二仙宫指名的神罡钱"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "这枚金的，是十二仙宫指名的神罡钱"
      ],
      "form_core": [
        "神罡钱",
        "十二仙宫铸币，含神罡真炁",
        "这枚金的，是十二仙宫指名的神罡钱"
      ],
      "usage_core": [
        "这枚金的，是十二仙宫指名的神罡钱"
      ],
      "owner_candidates": [
        "十二仙宫"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：神罡钱 / 金钱",
        "常见关联对象：十二仙宫",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000075",
      "entity_uid": "E000075",
      "identity_summary": "九大玄门铸币，辟邪去煞；这枚银的，是九大玄门铸的辟兵钱",
      "visual_anchor_summary": "辟兵钱",
      "design_keywords": [
        "辟兵钱",
        "九大玄门铸币，辟邪去煞",
        "这枚银的，是九大玄门铸的辟…"
      ],
      "design_prompt_fragments": [
        "辟兵钱",
        "九大玄门铸币，辟邪去煞",
        "这枚银的，是九大玄门铸的辟…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "辟兵钱",
        "九大玄门铸币，辟邪去煞",
        "这枚银的，是九大玄门铸的辟兵钱"
      ],
      "location_core": [],
      "landmark_core": [
        "九大玄门铸币，辟邪去煞"
      ],
      "atmosphere_core": [],
      "material_core": [
        "这枚银的，是九大玄门铸的辟兵钱"
      ],
      "form_core": [
        "辟兵钱",
        "九大玄门铸币，辟邪去煞",
        "这枚银的，是九大玄门铸的辟兵钱"
      ],
      "usage_core": [
        "这枚银的，是九大玄门铸的辟兵钱"
      ],
      "owner_candidates": [
        "九大玄门"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：辟兵钱 / 银钱",
        "常见关联对象：九大玄门",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000076",
      "entity_uid": "E000076",
      "identity_summary": "十绝神教铸币，用魔胎妖血泡过；这枚赤色的，则是十绝神教用秘法铸的血铢钱",
      "visual_anchor_summary": "血铢钱",
      "design_keywords": [
        "血铢钱",
        "十绝神教铸币，用魔胎妖血泡过",
        "这枚赤色的，则是十绝神教用…"
      ],
      "design_prompt_fragments": [
        "血铢钱",
        "十绝神教铸币，用魔胎妖血泡过",
        "这枚赤色的，则是十绝神教用…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "血铢钱",
        "十绝神教铸币，用魔胎妖血泡过",
        "这枚赤色的，则是十绝神教用秘法铸的血铢钱"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "十绝神教铸币，用魔胎妖血泡过"
      ],
      "material_core": [],
      "form_core": [
        "血铢钱",
        "十绝神教铸币，用魔胎妖血泡过",
        "这枚赤色的，则是十绝神教用秘法铸的血铢钱"
      ],
      "usage_core": [
        "这枚赤色的，则是十绝神教用秘法铸的血铢钱"
      ],
      "owner_candidates": [
        "十绝神教"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000076:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "十绝神教铸币，用魔胎妖血泡过",
            "这枚赤色的，则是十绝神教用秘法铸的血铢钱"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：血铢钱 / 赤钱",
        "常见关联对象：十绝神教",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000077",
      "entity_uid": "E000077",
      "identity_summary": "十二仙宫：三大势力之一，与人间道牵连密切；势力最大，与人间道牵连密切",
      "visual_anchor_summary": "十二仙宫：三大势力之一，与人间道牵连密切；势力最大，与人间道牵连密切",
      "design_keywords": [
        "十二仙宫"
      ],
      "design_prompt_fragments": [
        "十二仙宫：三大势力之一，与人间道牵连密切；势力最大，与人间道牵连密切",
        "十二仙宫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "神罡钱"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：神罡钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000078",
      "entity_uid": "E000078",
      "identity_summary": "九大玄门：三大势力之一，铸辟兵钱；铸造辟兵钱，用于散修",
      "visual_anchor_summary": "九大玄门：三大势力之一，铸辟兵钱；铸造辟兵钱，用于散修",
      "design_keywords": [
        "九大玄门",
        "九大玄门铸的辟兵钱",
        "这枚银的，是九大玄门铸的辟…"
      ],
      "design_prompt_fragments": [
        "九大玄门：三大势力之一，铸辟兵钱；铸造辟兵钱，用于散修",
        "九大玄门",
        "九大玄门铸的辟兵钱",
        "这枚银的，是九大玄门铸的辟…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "九大玄门铸的辟兵钱",
        "这枚银的，是九大玄门铸的辟兵钱"
      ],
      "atmosphere_core": [],
      "material_core": [
        "这枚银的，是九大玄门铸的辟兵钱"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "辟兵钱"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：辟兵钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000079",
      "entity_uid": "E000079",
      "identity_summary": "十绝神教：三大势力之一，铸血铢钱；铸造血铢钱，势力壮大",
      "visual_anchor_summary": "十绝神教：三大势力之一，铸血铢钱；铸造血铢钱，势力壮大",
      "design_keywords": [
        "十绝神教",
        "铸造血铢钱，势力壮大",
        "三大势力之一，铸血铢钱"
      ],
      "design_prompt_fragments": [
        "十绝神教：三大势力之一，铸血铢钱；铸造血铢钱，势力壮大",
        "十绝神教",
        "铸造血铢钱，势力壮大",
        "三大势力之一，铸血铢钱"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "铸造血铢钱，势力壮大",
        "三大势力之一，铸血铢钱"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "血铢钱"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000079:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "三大势力之一，铸血铢钱",
            "铸造血铢钱，势力壮大"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：血铢钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000080",
      "entity_uid": "E000080",
      "identity_summary": "三流乡下门派，蛮夷之地立足；我们竹山教才在这蛮夷之地立足多久呢",
      "visual_anchor_summary": "我们竹山教才在这蛮夷之地立足多久呢",
      "design_keywords": [
        "竹山教",
        "我们竹山教才在这蛮夷之地立…",
        "三流乡下门派，蛮夷之地立足"
      ],
      "design_prompt_fragments": [
        "我们竹山教才在这蛮夷之地立足多久呢",
        "竹山教",
        "我们竹山教才在这蛮夷之地立…",
        "三流乡下门派，蛮夷之地立足"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "我们竹山教才在这蛮夷之地立足多久呢"
      ],
      "landmark_core": [
        "三流乡下门派，蛮夷之地立足"
      ],
      "atmosphere_core": [],
      "material_core": [
        "我们竹山教才在这蛮夷之地立足多久呢"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000081",
      "entity_uid": "E000081",
      "identity_summary": "北辰剑宗：被幽泉灭门；被灭门",
      "visual_anchor_summary": "打造剑匣；北辰剑宗总山",
      "design_keywords": [
        "北辰剑宗",
        "打造剑匣",
        "分剑宗和炁宗",
        "北辰剑宗总山",
        "被幽泉灭门",
        "被灭门",
        "藏飞剑于雷泽"
      ],
      "design_prompt_fragments": [
        "打造剑匣；北辰剑宗总山",
        "北辰剑宗",
        "打造剑匣",
        "分剑宗和炁宗",
        "北辰剑宗总山",
        "被幽泉灭门",
        "被灭门",
        "藏飞剑于雷泽"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "打造剑匣",
        "分剑宗和炁宗",
        "玄天剑意自称",
        "藏飞剑于雷泽"
      ],
      "location_core": [
        "北辰剑宗总山"
      ],
      "landmark_core": [
        "被幽泉灭门",
        "被灭门",
        "掌门秘录记载"
      ],
      "atmosphere_core": [
        "被幽泉灭门",
        "藏飞剑于雷泽"
      ],
      "material_core": [],
      "form_core": [
        "打造剑匣",
        "分剑宗和炁宗",
        "玄天剑意自称",
        "藏飞剑于雷泽"
      ],
      "usage_core": [],
      "owner_candidates": [
        "幽泉",
        "乾坤飞龙剑",
        "赤脉童子剑法",
        "玄天剑意"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：北辰剑宗 / 北辰宗",
        "常见关联对象：幽泉、乾坤飞龙剑、赤脉童子剑法",
        "已处理文本出现范围：C0019 -> C0113"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000082",
      "entity_uid": "E000082",
      "identity_summary": "不知面：遮面法器，降低心情波动；遮面法器，降低存在感",
      "visual_anchor_summary": "遮面法器",
      "design_keywords": [
        "不知面",
        "遮面法器",
        "遮面法器，降低存在感",
        "此为‘不知面’",
        "他戴着不知面走来走去，周围…"
      ],
      "design_prompt_fragments": [
        "遮面法器",
        "不知面",
        "遮面法器，降低存在感",
        "此为‘不知面’",
        "他戴着不知面走来走去，周围…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "遮面法器",
        "遮面法器，降低存在感",
        "遮面法器，降低心情波动"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "遮面法器",
        "遮面法器，降低存在感",
        "遮面法器，降低心情波动"
      ],
      "usage_core": [
        "此为‘不知面’",
        "他戴着不知面走来走去，周围的掌柜伙计没有一个人朝他行礼",
        "戴着‘不知面’"
      ],
      "owner_candidates": [
        "茯苓",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓、李凡",
        "已处理文本出现范围：C0020 -> C0087"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000083",
      "entity_uid": "E000083",
      "identity_summary": "辟邪镇魇防灾避厄；此为椒图镇心咒",
      "visual_anchor_summary": "辟邪镇魇防灾避厄",
      "design_keywords": [
        "椒图镇心咒",
        "辟邪镇魇防灾避厄"
      ],
      "design_prompt_fragments": [
        "辟邪镇魇防灾避厄",
        "椒图镇心咒"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "辟邪镇魇防灾避厄"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "茯苓"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0020 -> C0020"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000084",
      "entity_uid": "E000084",
      "identity_summary": "姜记商行：望舒俗家私产；有管事",
      "visual_anchor_summary": "姜记商行：望舒俗家私产；有管事",
      "design_keywords": [
        "姜记商行"
      ],
      "design_prompt_fragments": [
        "姜记商行：望舒俗家私产；有管事",
        "姜记商行"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "茯苓"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0020 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000085",
      "entity_uid": "E000085",
      "identity_summary": "可山斋：酒楼饭庄；酒楼饭庄，有庭院包厢",
      "visual_anchor_summary": "酒楼饭庄，有庭院包厢",
      "design_keywords": [
        "可山斋",
        "酒楼饭庄，有庭院包厢",
        "可山斋门厅",
        "牌匾上写着，可山斋",
        "服务修士的仙斋",
        "可山斋这样的服务修士的仙斋"
      ],
      "design_prompt_fragments": [
        "酒楼饭庄，有庭院包厢",
        "可山斋",
        "可山斋门厅",
        "牌匾上写着，可山斋",
        "服务修士的仙斋",
        "可山斋这样的服务修士的仙斋"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "酒楼饭庄，有庭院包厢"
      ],
      "landmark_core": [
        "可山斋门厅"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "牌匾上写着，可山斋"
      ],
      "usage_core": [
        "服务修士的仙斋",
        "可山斋这样的服务修士的仙斋"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0021 -> C0088"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000086",
      "entity_uid": "E000086",
      "identity_summary": "神女开始变化；壁画中神女，招待客人",
      "visual_anchor_summary": "神女开始变化；壁画中神女，招待客人",
      "design_keywords": [
        "神女"
      ],
      "design_prompt_fragments": [
        "神女开始变化；壁画中神女，招待客人",
        "神女"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玄天剑意",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：神女 / 飞天神女",
        "常见关联对象：玄天剑意、李凡",
        "已处理文本出现范围：C0021 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000087",
      "entity_uid": "E000087",
      "identity_summary": "神罡剑气：五行遁法之一；李凡使用的剑气",
      "visual_anchor_summary": "李凡使用的剑气",
      "design_keywords": [
        "神罡剑气",
        "李凡使用的剑气"
      ],
      "design_prompt_fragments": [
        "李凡使用的剑气",
        "神罡剑气"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "李凡使用的剑气"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "李凡使用的剑气"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0021 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000088",
      "entity_uid": "E000088",
      "identity_summary": "梅妻奉宴图：封印梅夫人的画；可山斋菜谱",
      "visual_anchor_summary": "封印梅夫人的画卷；可山斋菜谱",
      "design_keywords": [
        "梅妻奉宴图",
        "经卷典籍",
        "封印梅夫人的画卷",
        "封印梅夫人的画",
        "可山斋菜谱",
        "可山斋主所藏",
        "梅妻奉宴图被人偷了"
      ],
      "design_prompt_fragments": [
        "封印梅夫人的画卷；可山斋菜谱",
        "梅妻奉宴图",
        "经卷典籍",
        "封印梅夫人的画卷",
        "封印梅夫人的画",
        "可山斋菜谱",
        "可山斋主所藏",
        "梅妻奉宴图被人偷了"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "封印梅夫人的画卷",
        "封印梅夫人的画"
      ],
      "location_core": [
        "可山斋菜谱",
        "可山斋主所藏"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "封印梅夫人的画卷",
        "封印梅夫人的画"
      ],
      "usage_core": [
        "梅妻奉宴图被人偷了"
      ],
      "owner_candidates": [
        "可山斋主",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：梅妻奉宴图 / 奉宴图",
        "常见关联对象：可山斋主、李凡",
        "已处理文本出现范围：C0022 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000089",
      "entity_uid": "E000089",
      "identity_summary": "可山斋主人",
      "visual_anchor_summary": "封印妻子为物",
      "design_keywords": [
        "可山斋主",
        "封印妻子为物"
      ],
      "design_prompt_fragments": [
        "封印妻子为物",
        "可山斋主"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "封印妻子为物"
      ],
      "location_core": [
        "可山斋主，封印其夫人梅氏"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "封印妻子为物"
      ],
      "usage_core": [],
      "owner_candidates": [
        "梅妻奉宴图",
        "梅夫人"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000089:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [
            "封印妻子为物"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：梅妻奉宴图、梅夫人",
        "已处理文本出现范围：C0022 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000090",
      "entity_uid": "E000090",
      "identity_summary": "梅夫人资质不足；梅夫人托身的画卷",
      "visual_anchor_summary": "梅夫人资质不足；梅夫人托身的画卷",
      "design_keywords": [
        "梅夫人",
        "梅夫人托身的画卷"
      ],
      "design_prompt_fragments": [
        "梅夫人资质不足；梅夫人托身的画卷",
        "梅夫人",
        "梅夫人托身的画卷"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "梅夫人托身的画卷"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "梅夫人托身的画卷"
      ],
      "usage_core": [],
      "owner_candidates": [
        "可山斋主"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000090:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：可山斋主",
        "已处理文本出现范围：C0022 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000091",
      "entity_uid": "E000091",
      "identity_summary": "竹山：修士聚集地；有外门道塔",
      "visual_anchor_summary": "借口发难；为竹山立了大功",
      "design_keywords": [
        "竹山",
        "借口发难",
        "为竹山立了大功",
        "竹山教的练气修士",
        "有外门道塔",
        "墨竹山被人杀了一个金丹",
        "“张真人，筑基期弟子没有金…"
      ],
      "design_prompt_fragments": [
        "借口发难；为竹山立了大功",
        "竹山",
        "借口发难",
        "为竹山立了大功",
        "竹山教的练气修士",
        "有外门道塔",
        "墨竹山被人杀了一个金丹",
        "“张真人，筑基期弟子没有金…"
      ],
      "appearance_core": [
        "借口发难"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "为竹山立了大功",
        "竹山教的练气修士",
        "竹山也必欲除之后快",
        "竹山教做的那些破事"
      ],
      "landmark_core": [
        "有外门道塔"
      ],
      "atmosphere_core": [],
      "material_core": [
        "墨竹山被人杀了一个金丹",
        "“张真人，筑基期弟子没有金丹真人领着，应该不得随便离开墨竹山地界吧？",
        "为竹山立了大功",
        "竹山教的练气修士"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "老头",
        "童子",
        "陆荇",
        "陆磧"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：竹山 / 竹山道",
        "常见关联对象：老头、童子、陆荇",
        "已处理文本出现范围：C0022 -> C0104"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000092",
      "entity_uid": "E000092",
      "identity_summary": "李凡受箓宗门；李凡仰望高塔上《墨竹山娄观道》的牌匾…",
      "visual_anchor_summary": "李凡仰望高塔上《墨竹山娄观道》的牌匾…",
      "design_keywords": [
        "墨竹山娄观道",
        "李凡仰望高塔上《墨竹山娄观…",
        "李凡受箓宗门"
      ],
      "design_prompt_fragments": [
        "李凡仰望高塔上《墨竹山娄观道》的牌匾…",
        "墨竹山娄观道",
        "李凡仰望高塔上《墨竹山娄观…",
        "李凡受箓宗门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "李凡仰望高塔上《墨竹山娄观道》的牌匾，跟着茯苓进入前殿。"
      ],
      "landmark_core": [
        "李凡受箓宗门"
      ],
      "atmosphere_core": [],
      "material_core": [
        "李凡仰望高塔上《墨竹山娄观道》的牌匾，跟着茯苓进入前殿。"
      ],
      "form_core": [
        "李凡仰望高塔上《墨竹山娄观道》的牌匾，跟着茯苓进入前殿。"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0023 -> C0023"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000093",
      "entity_uid": "E000093",
      "identity_summary": "补气汤药；五仙汤",
      "visual_anchor_summary": "五仙汤",
      "design_keywords": [
        "五仙汤",
        "补气汤药"
      ],
      "design_prompt_fragments": [
        "五仙汤",
        "补气汤药"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "五仙汤",
        "补气汤药"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "五仙汤",
        "补气汤药"
      ],
      "usage_core": [
        "五仙汤"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：五仙汤 / 五仙灵炁大补汤",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0024 -> C0024"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000094",
      "entity_uid": "E000094",
      "identity_summary": "帅老头；老头子",
      "visual_anchor_summary": "帅老头；老头子",
      "design_keywords": [
        "老头"
      ],
      "design_prompt_fragments": [
        "帅老头；老头子",
        "老头"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "竹山",
        "乾坤飞龙剑"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000094:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：老头 / 帅老头 / 金丹老头",
        "常见关联对象：李凡、竹山、乾坤飞龙剑",
        "已处理文本出现范围：C0024 -> C0027"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000095",
      "entity_uid": "E000095",
      "identity_summary": "雷猴王；雷猴",
      "visual_anchor_summary": "雷猴王；雷猴",
      "design_keywords": [
        "雷猴"
      ],
      "design_prompt_fragments": [
        "雷猴王；雷猴",
        "雷猴"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "雷灵晶",
        "雷晶",
        "金丹"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：雷猴 / 人面妖猴 / 雷猴王",
        "常见关联对象：李凡、雷灵晶、雷晶",
        "已处理文本出现范围：C0025 -> C0086"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000096",
      "entity_uid": "E000096",
      "identity_summary": "五行遁法之一；归尘真炁",
      "visual_anchor_summary": "五行遁法之一；归尘真炁",
      "design_keywords": [
        "归尘真炁"
      ],
      "design_prompt_fragments": [
        "五行遁法之一；归尘真炁",
        "归尘真炁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：归尘真炁 / 归尘剑炁",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0025 -> C0025"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000097",
      "entity_uid": "E000097",
      "identity_summary": "稀有灵材；雷灵晶",
      "visual_anchor_summary": "雷灵晶",
      "design_keywords": [
        "雷灵晶",
        "稀有灵材"
      ],
      "design_prompt_fragments": [
        "雷灵晶",
        "稀有灵材"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "雷灵晶",
        "稀有灵材"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "雷灵晶"
      ],
      "material_core": [],
      "form_core": [
        "雷灵晶",
        "稀有灵材"
      ],
      "usage_core": [
        "雷灵晶"
      ],
      "owner_candidates": [
        "雷猴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：雷猴",
        "已处理文本出现范围：C0025 -> C0025"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000098",
      "entity_uid": "E000098",
      "identity_summary": "乾坤飞龙剑：绞杀猴友；宽度有限",
      "visual_anchor_summary": "乾坤飞龙剑！”李凡站在竹梢，一甩袖子…；剑岚怒爆",
      "design_keywords": [
        "乾坤飞龙剑",
        "乾坤飞龙剑！”李凡站在竹梢…",
        "剑岚怒爆",
        "剑诀威力"
      ],
      "design_prompt_fragments": [
        "乾坤飞龙剑！”李凡站在竹梢，一甩袖子…；剑岚怒爆",
        "乾坤飞龙剑",
        "乾坤飞龙剑！”李凡站在竹梢…",
        "剑岚怒爆",
        "剑诀威力"
      ],
      "appearance_core": [],
      "clothing_core": [
        "乾坤飞龙剑！”李凡站在竹梢，一甩袖子，掷出黑白剑气"
      ],
      "prop_core": [
        "剑岚怒爆",
        "剑诀威力",
        "双道剑岚",
        "剑势摧破，适合心神乱时"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "乾坤飞龙剑！”李凡站在竹梢，一甩袖子，掷出黑白剑气"
      ],
      "form_core": [
        "剑岚怒爆",
        "剑诀威力",
        "双道剑岚",
        "剑势摧破，适合心神乱时"
      ],
      "usage_core": [],
      "owner_candidates": [
        "老头",
        "北辰剑宗",
        "李凡",
        "张九皋"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：乾坤飞龙剑 / 飞龙剑操 / 飞龙剑 / 乾坤飞龙剑气 / 乾坤飞龙剑岚 / 乾坤剑炁 / 乾坤飞龙剑法",
        "常见关联对象：老头、北辰剑宗、李凡",
        "已处理文本出现范围：C0026 -> C0114"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000099",
      "entity_uid": "E000099",
      "identity_summary": "尊天魔：神像魔体；预警机制",
      "visual_anchor_summary": "尊天魔；法坛上都有一座尊天魔",
      "design_keywords": [
        "尊天魔",
        "神像魔体",
        "法坛上都有一座尊天魔",
        "法坛上那尊天魔是谁的遗蜕",
        "尊天魔背后阴影里躲着",
        "尊天魔，”望舒真人指指法坛…"
      ],
      "design_prompt_fragments": [
        "尊天魔；法坛上都有一座尊天魔",
        "尊天魔",
        "神像魔体",
        "法坛上都有一座尊天魔",
        "法坛上那尊天魔是谁的遗蜕",
        "尊天魔背后阴影里躲着",
        "尊天魔，”望舒真人指指法坛…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "尊天魔",
        "神像魔体",
        "预警机制",
        "尊天魔，”望舒真人指指法坛上那团恶心的线虫"
      ],
      "location_core": [
        "法坛上都有一座尊天魔",
        "法坛上那尊天魔是谁的遗蜕",
        "尊天魔，”望舒真人指指法坛上那团恶心的线虫"
      ],
      "landmark_core": [
        "法坛上都有一座尊天魔",
        "法坛上那尊天魔是谁的遗蜕",
        "尊天魔，”望舒真人指指法坛上那团恶心的线虫"
      ],
      "atmosphere_core": [
        "尊天魔背后阴影里躲着"
      ],
      "material_core": [],
      "form_core": [
        "尊天魔",
        "神像魔体",
        "预警机制"
      ],
      "usage_core": [
        "尊天魔，”望舒真人指指法坛上那团恶心的线虫",
        "法坛上都有一座尊天魔",
        "尊天魔背后阴影里躲着"
      ],
      "owner_candidates": [
        "望舒",
        "玄天剑意"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、玄天剑意",
        "已处理文本出现范围：C0028 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000100",
      "entity_uid": "E000100",
      "identity_summary": "修行仪式；今晚我带你出去拜月",
      "visual_anchor_summary": "修行仪式；今晚我带你出去拜月",
      "design_keywords": [
        "拜月"
      ],
      "design_prompt_fragments": [
        "修行仪式；今晚我带你出去拜月",
        "拜月"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：拜月 / 拜虚月",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0028 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000101",
      "entity_uid": "E000101",
      "identity_summary": "先天修行法门；先天太素大道不过是身体有轻微变化",
      "visual_anchor_summary": "先天修行法门；先天太素大道不过是身体有轻微变化",
      "design_keywords": [
        "先天太素大道",
        "先天修行法门"
      ],
      "design_prompt_fragments": [
        "先天修行法门；先天太素大道不过是身体有轻微变化",
        "先天太素大道",
        "先天修行法门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "先天修行法门"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0030 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000102",
      "entity_uid": "E000102",
      "identity_summary": "太极五行世界；太极左道相比",
      "visual_anchor_summary": "太极五行世界；太极左道相比",
      "design_keywords": [
        "太极左道"
      ],
      "design_prompt_fragments": [
        "太极五行世界；太极左道相比",
        "太极左道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000103",
      "entity_uid": "E000103",
      "identity_summary": "源泽：灰色淤泥海洋；五行属金",
      "visual_anchor_summary": "源泽",
      "design_keywords": [
        "源泽",
        "灰色淤泥海洋",
        "五行属金"
      ],
      "design_prompt_fragments": [
        "源泽",
        "灰色淤泥海洋",
        "五行属金"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "源泽",
        "灰色淤泥海洋",
        "五行属金",
        "第十二章源泽"
      ],
      "landmark_core": [
        "源泽",
        "灰色淤泥海洋",
        "五行属金"
      ],
      "atmosphere_core": [],
      "material_core": [
        "五行属金"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：源泽 / 沼泽",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000104",
      "entity_uid": "E000104",
      "identity_summary": "灰蛇：蛇形生物；蛇一般的东西咬破了他脚底板",
      "visual_anchor_summary": "灰蛇：蛇形生物；蛇一般的东西咬破了他脚底板",
      "design_keywords": [
        "灰蛇",
        "妖兽"
      ],
      "design_prompt_fragments": [
        "灰蛇：蛇形生物；蛇一般的东西咬破了他脚底板",
        "灰蛇",
        "妖兽"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0031 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000106",
      "entity_uid": "E000106",
      "identity_summary": "一群首蛇也越聚越多；九首人面，青背灰鳞",
      "visual_anchor_summary": "一群首蛇也越聚越多；九首人面，青背灰鳞",
      "design_keywords": [
        "首蛇",
        "妖兽"
      ],
      "design_prompt_fragments": [
        "一群首蛇也越聚越多；九首人面，青背灰鳞",
        "首蛇",
        "妖兽"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0032 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000108",
      "entity_uid": "E000108",
      "identity_summary": "道法相繇；相繇嘛",
      "visual_anchor_summary": "道法相繇；相繇嘛",
      "design_keywords": [
        "相繇"
      ],
      "design_prompt_fragments": [
        "道法相繇；相繇嘛",
        "相繇"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：相繇 / 相繇法相",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0033 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000109",
      "entity_uid": "E000109",
      "identity_summary": "突破化神；境界不稳固",
      "visual_anchor_summary": "突破化神；境界不稳固",
      "design_keywords": [
        "化神"
      ],
      "design_prompt_fragments": [
        "突破化神；境界不稳固",
        "化神"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：化神 / 化神境界",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0034 -> C0093"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000110",
      "entity_uid": "E000110",
      "identity_summary": "机关枢机概要：经卷典籍；墨竹简法书",
      "visual_anchor_summary": "墨竹简法书",
      "design_keywords": [
        "机关枢机概要",
        "墨竹简法书",
        "经卷典籍",
        "那部《机关枢机概要》",
        "《机关枢机概要》"
      ],
      "design_prompt_fragments": [
        "墨竹简法书",
        "机关枢机概要",
        "经卷典籍",
        "那部《机关枢机概要》",
        "《机关枢机概要》"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "墨竹简法书",
        "经卷典籍"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "墨竹简法书"
      ],
      "form_core": [
        "墨竹简法书",
        "经卷典籍"
      ],
      "usage_core": [
        "那部《机关枢机概要》",
        "《机关枢机概要》"
      ],
      "owner_candidates": [
        "李凡",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、望舒",
        "已处理文本出现范围：C0034 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000111",
      "entity_uid": "E000111",
      "identity_summary": "法器坐骑；鹤童也先给你使唤代步吧",
      "visual_anchor_summary": "法器坐骑",
      "design_keywords": [
        "鹤童",
        "法器坐骑",
        "鹤童也先给你使唤代步吧"
      ],
      "design_prompt_fragments": [
        "法器坐骑",
        "鹤童",
        "鹤童也先给你使唤代步吧"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "法器坐骑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "法器坐骑"
      ],
      "usage_core": [
        "鹤童也先给你使唤代步吧"
      ],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0035 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000114",
      "entity_uid": "E000114",
      "identity_summary": "鲲表示赞同；鲲表示，咦——",
      "visual_anchor_summary": "鲲表示赞同；鲲表示，咦——",
      "design_keywords": [
        "鲲"
      ],
      "design_prompt_fragments": [
        "鲲表示赞同；鲲表示，咦——",
        "鲲"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "小剑",
        "玄天剑意",
        "雷晶"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、小剑、玄天剑意",
        "已处理文本出现范围：C0036 -> C0112"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000117",
      "entity_uid": "E000117",
      "identity_summary": "外门观主；观主一脉的主张",
      "visual_anchor_summary": "外门观主；观主一脉的主张",
      "design_keywords": [
        "观主"
      ],
      "design_prompt_fragments": [
        "外门观主；观主一脉的主张",
        "观主"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "娄观道塔"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：娄观道塔",
        "已处理文本出现范围：C0037 -> C0037"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000118",
      "entity_uid": "E000118",
      "identity_summary": "娄观道塔：七层三十丈；外宗门派驻地",
      "visual_anchor_summary": "七层三十丈的娄观道塔",
      "design_keywords": [
        "娄观道塔",
        "洞府/殿阁",
        "七层三十丈的娄观道塔",
        "外宗门派驻地"
      ],
      "design_prompt_fragments": [
        "七层三十丈的娄观道塔",
        "娄观道塔",
        "洞府/殿阁",
        "外宗门派驻地"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "七层三十丈的娄观道塔"
      ],
      "landmark_core": [
        "外宗门派驻地"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "观主",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：观主、李凡",
        "已处理文本出现范围：C0068 -> C0068"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000120",
      "entity_uid": "E000120",
      "identity_summary": "陆瑜：陆师兄；陆师兄呢",
      "visual_anchor_summary": "陆瑜：陆师兄；陆师兄呢",
      "design_keywords": [
        "陆瑜"
      ],
      "design_prompt_fragments": [
        "陆瑜：陆师兄；陆师兄呢",
        "陆瑜"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "打龙鞭",
        "杜工师",
        "元玄宝"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000120:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：陆瑜 / 陆师兄",
        "常见关联对象：李凡、打龙鞭、杜工师",
        "已处理文本出现范围：C0038 -> C0088"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000121",
      "entity_uid": "E000121",
      "identity_summary": "筑基方式，需五炁；五炁完美筑基",
      "visual_anchor_summary": "筑基方式，需五炁；五炁完美筑基",
      "design_keywords": [
        "五炁完美筑基",
        "筑基"
      ],
      "design_prompt_fragments": [
        "筑基方式，需五炁；五炁完美筑基",
        "五炁完美筑基",
        "筑基"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0038 -> C0038"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000122",
      "entity_uid": "E000122",
      "identity_summary": "朱果：灵果，含归尘一炁；被李凡夺走，茯苓答应再给",
      "visual_anchor_summary": "朱果",
      "design_keywords": [
        "朱果",
        "灵果，含归尘一炁"
      ],
      "design_prompt_fragments": [
        "朱果",
        "灵果，含归尘一炁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "朱果",
        "灵果，含归尘一炁"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "朱果",
        "灵果，含归尘一炁"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0038 -> C0038"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000124",
      "entity_uid": "E000124",
      "identity_summary": "铜鞭，凶得不得了的法宝；此为打龙鞭",
      "visual_anchor_summary": "铜鞭，凶得不得了的法宝",
      "design_keywords": [
        "打龙鞭",
        "铜鞭，凶得不得了的法宝",
        "此为打龙鞭"
      ],
      "design_prompt_fragments": [
        "铜鞭，凶得不得了的法宝",
        "打龙鞭",
        "此为打龙鞭"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "铜鞭，凶得不得了的法宝"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "铜鞭，凶得不得了的法宝"
      ],
      "form_core": [
        "铜鞭，凶得不得了的法宝"
      ],
      "usage_core": [
        "此为打龙鞭"
      ],
      "owner_candidates": [
        "陆瑜"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆瑜",
        "已处理文本出现范围：C0039 -> C0039"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000125",
      "entity_uid": "E000125",
      "identity_summary": "物源枢机：机关造物的运转核心；机关造物运转核心",
      "visual_anchor_summary": "物源枢机",
      "design_keywords": [
        "物源枢机",
        "机关造物的运转核心"
      ],
      "design_prompt_fragments": [
        "物源枢机",
        "机关造物的运转核心"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "物源枢机",
        "机关造物的运转核心",
        "机关造物运转核心"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "物源枢机",
        "机关造物的运转核心",
        "机关造物运转核心"
      ],
      "usage_core": [
        "物源枢机"
      ],
      "owner_candidates": [
        "李凡",
        "陆家"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：物源枢机 / 物原枢机",
        "常见关联对象：李凡、陆家",
        "已处理文本出现范围：C0039 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000126",
      "entity_uid": "E000126",
      "identity_summary": "杜工师的弟子；杜工师的法旨",
      "visual_anchor_summary": "杜工师的弟子；杜工师的法旨",
      "design_keywords": [
        "杜工师"
      ],
      "design_prompt_fragments": [
        "杜工师的弟子；杜工师的法旨",
        "杜工师"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陆瑜"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆瑜",
        "已处理文本出现范围：C0039 -> C0089"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000127",
      "entity_uid": "E000127",
      "identity_summary": "牧龙之地；带你们去苍龙涧",
      "visual_anchor_summary": "苍龙涧",
      "design_keywords": [
        "苍龙涧",
        "山岳/洞天",
        "牧龙之地"
      ],
      "design_prompt_fragments": [
        "苍龙涧",
        "山岳/洞天",
        "牧龙之地"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "苍龙涧",
        "牧龙之地",
        "带你们去苍龙涧"
      ],
      "landmark_core": [
        "苍龙涧",
        "牧龙之地",
        "带你们去苍龙涧"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0039 -> C0039"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000129",
      "entity_uid": "E000129",
      "identity_summary": "元玄宝和陆碛都在其中，浑身浴血",
      "visual_anchor_summary": "元玄宝和陆碛都在其中，浑身浴血",
      "design_keywords": [
        "元玄宝"
      ],
      "design_prompt_fragments": [
        "元玄宝和陆碛都在其中，浑身浴血",
        "元玄宝"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玄冥遁法",
        "童子",
        "陆瑜",
        "蟠龙"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：元玄宝 / 玄宝 / 玄宝兄",
        "常见关联对象：玄冥遁法、童子、陆瑜",
        "已处理文本出现范围：C0040 -> C0121"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000130",
      "entity_uid": "E000130",
      "identity_summary": "陈道通；陈道通也道",
      "visual_anchor_summary": "陈道通；陈道通也道",
      "design_keywords": [
        "陈道通",
        "被飞剑枭首",
        "飞剑枭首斩了陈道通"
      ],
      "design_prompt_fragments": [
        "陈道通；陈道通也道",
        "陈道通",
        "被飞剑枭首",
        "飞剑枭首斩了陈道通"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "被飞剑枭首"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "被飞剑枭首"
      ],
      "usage_core": [
        "飞剑枭首斩了陈道通"
      ],
      "owner_candidates": [
        "赤煞遁法",
        "童子",
        "李凡",
        "霸体"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000130:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000130:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：赤煞遁法、童子、李凡",
        "已处理文本出现范围：C0040 -> C0071"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000131",
      "entity_uid": "E000131",
      "identity_summary": "玄冥遁法；元玄宝修玄冥遁法",
      "visual_anchor_summary": "玄冥遁法；元玄宝修玄冥遁法",
      "design_keywords": [
        "玄冥遁法"
      ],
      "design_prompt_fragments": [
        "玄冥遁法；元玄宝修玄冥遁法",
        "玄冥遁法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "元玄宝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：元玄宝",
        "已处理文本出现范围：C0040 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000132",
      "entity_uid": "E000132",
      "identity_summary": "赤煞遁法；陈道通修赤煞遁法",
      "visual_anchor_summary": "赤煞遁法；陈道通修赤煞遁法",
      "design_keywords": [
        "赤煞遁法"
      ],
      "design_prompt_fragments": [
        "赤煞遁法；陈道通修赤煞遁法",
        "赤煞遁法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陈道通"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陈道通",
        "已处理文本出现范围：C0040 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000135",
      "entity_uid": "E000135",
      "identity_summary": "蟠龙；四条蟠龙",
      "visual_anchor_summary": "蟠龙；四条蟠龙",
      "design_keywords": [
        "蟠龙"
      ],
      "design_prompt_fragments": [
        "蟠龙；四条蟠龙",
        "蟠龙"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "元玄宝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、元玄宝",
        "已处理文本出现范围：C0041 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000136",
      "entity_uid": "E000136",
      "identity_summary": "不周山：竹山西北无主之地；山脉，横贯仙宫玄门神教",
      "visual_anchor_summary": "竹山西北无主之地",
      "design_keywords": [
        "不周山",
        "山岳/洞天",
        "竹山西北无主之地",
        "山脉，横贯仙宫玄门神教"
      ],
      "design_prompt_fragments": [
        "竹山西北无主之地",
        "不周山",
        "山岳/洞天",
        "山脉，横贯仙宫玄门神教"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "竹山西北无主之地",
        "山脉，横贯仙宫玄门神教"
      ],
      "landmark_core": [
        "山脉，横贯仙宫玄门神教"
      ],
      "atmosphere_core": [],
      "material_core": [
        "竹山西北无主之地"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0041 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000143",
      "entity_uid": "E000143",
      "identity_summary": "霸体：兵家战法，强骨锻体；可炼至神罡体境界",
      "visual_anchor_summary": "无剑法",
      "design_keywords": [
        "霸体",
        "功法",
        "无剑法",
        "强骨锻体",
        "兵家战法，强骨锻体"
      ],
      "design_prompt_fragments": [
        "无剑法",
        "霸体",
        "功法",
        "强骨锻体",
        "兵家战法，强骨锻体"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "无剑法"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "强骨锻体",
        "兵家战法，强骨锻体"
      ],
      "form_core": [
        "无剑法"
      ],
      "usage_core": [],
      "owner_candidates": [
        "元玄宝",
        "陈道通",
        "神教",
        "护卫"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：霸体 / 兵家霸体功法 / 霸体奇功 / 霸体功 / 霸体功法",
        "常见关联对象：元玄宝、陈道通、神教",
        "已处理文本出现范围：C0043 -> C0077"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000144",
      "entity_uid": "E000144",
      "identity_summary": "神教：收集武学改良霸体；功法专修元神",
      "visual_anchor_summary": "神教：收集武学改良霸体；功法专修元神",
      "design_keywords": [
        "神教"
      ],
      "design_prompt_fragments": [
        "神教：收集武学改良霸体；功法专修元神",
        "神教"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "霸体"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：霸体",
        "已处理文本出现范围：C0043 -> C0058"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000147",
      "entity_uid": "E000147",
      "identity_summary": "赤脉童子剑法：把剑光从眼睛里射出来；威力奇大的杀招",
      "visual_anchor_summary": "把剑光从眼睛里射出来",
      "design_keywords": [
        "赤脉童子剑法",
        "把剑光从眼睛里射出来"
      ],
      "design_prompt_fragments": [
        "把剑光从眼睛里射出来",
        "赤脉童子剑法"
      ],
      "appearance_core": [
        "把剑光从眼睛里射出来"
      ],
      "clothing_core": [],
      "prop_core": [
        "把剑光从眼睛里射出来"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "把剑光从眼睛里射出来"
      ],
      "usage_core": [],
      "owner_candidates": [
        "北辰剑宗",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：赤脉童子剑法 / 童子黑眼法 / 白眼赤脉法",
        "常见关联对象：北辰剑宗、李凡",
        "已处理文本出现范围：C0044 -> C0064"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000149",
      "entity_uid": "E000149",
      "identity_summary": "南边洞天势力；瑶光洞",
      "visual_anchor_summary": "南边洞天势力",
      "design_keywords": [
        "瑶光洞",
        "南边洞天势力"
      ],
      "design_prompt_fragments": [
        "南边洞天势力",
        "瑶光洞"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "南边洞天势力"
      ],
      "landmark_core": [
        "南边洞天势力"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000157",
      "entity_uid": "E000157",
      "identity_summary": "法门，增强目力；运起赤脉童子的法门",
      "visual_anchor_summary": "法门，增强目力；运起赤脉童子的法门",
      "design_keywords": [
        "赤脉童子",
        "法门，增强目力"
      ],
      "design_prompt_fragments": [
        "法门，增强目力；运起赤脉童子的法门",
        "赤脉童子",
        "法门，增强目力"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "法门，增强目力"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000158",
      "entity_uid": "E000158",
      "identity_summary": "黄衫毡帽的异邦少女；黄衫毡帽，混血儿",
      "visual_anchor_summary": "黄衫毡帽，混血儿",
      "design_keywords": [
        "异邦少女",
        "黄衫毡帽，混血儿"
      ],
      "design_prompt_fragments": [
        "黄衫毡帽，混血儿",
        "异邦少女"
      ],
      "appearance_core": [],
      "clothing_core": [
        "黄衫毡帽，混血儿"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "黄衫毡帽，混血儿"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "护卫"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000158:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "黄衫毡帽，混血儿"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000158:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [
            "黄衫毡帽的异邦少女"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        },
        {
          "variant_id": "VC000158:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "黄衫毡帽，混血儿"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：护卫",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000159",
      "entity_uid": "E000159",
      "identity_summary": "受伤男子：一名男子收了重伤；重伤，被同伴搀扶",
      "visual_anchor_summary": "受伤男子：一名男子收了重伤；重伤，被同伴搀扶",
      "design_keywords": [
        "受伤男子"
      ],
      "design_prompt_fragments": [
        "受伤男子：一名男子收了重伤；重伤，被同伴搀扶",
        "受伤男子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000161",
      "entity_uid": "E000161",
      "identity_summary": "护卫：八个头戴斗笠，肩系披风，低头颔首如狼犬般静…",
      "visual_anchor_summary": "八个头戴斗笠，肩系披风，低头颔首如狼犬…",
      "design_keywords": [
        "护卫",
        "角色姓名",
        "八个头戴斗笠，肩系披风，低…"
      ],
      "design_prompt_fragments": [
        "八个头戴斗笠，肩系披风，低头颔首如狼犬…",
        "护卫",
        "角色姓名",
        "八个头戴斗笠，肩系披风，低…"
      ],
      "appearance_core": [],
      "clothing_core": [
        "八个头戴斗笠，肩系披风，低头颔首如狼犬般静立的带刀护卫"
      ],
      "prop_core": [
        "八个头戴斗笠，肩系披风，低头颔首如狼犬般静立的带刀护卫"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "八个头戴斗笠，肩系披风，低头颔首如狼犬般静立的带刀护卫"
      ],
      "material_core": [],
      "form_core": [
        "八个头戴斗笠，肩系披风，低头颔首如狼犬般静立的带刀护卫"
      ],
      "usage_core": [],
      "owner_candidates": [
        "异邦少女",
        "霸体",
        "太监"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000161:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "八个头戴斗笠，肩系披风，低头颔首如狼犬般静立的带刀护卫"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：护卫 / 带刀护卫",
        "常见关联对象：异邦少女、霸体、太监",
        "已处理文本出现范围：C0048 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000163",
      "entity_uid": "E000163",
      "identity_summary": "扔给萱娘；萱娘已有身孕",
      "visual_anchor_summary": "血衣被撕开",
      "design_keywords": [
        "萱娘",
        "血衣被撕开"
      ],
      "design_prompt_fragments": [
        "血衣被撕开",
        "萱娘"
      ],
      "appearance_core": [],
      "clothing_core": [
        "血衣被撕开"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "血衣被撕开"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "四郎",
        "储物玉佩",
        "李凡",
        "霍山莫连"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000163:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "血衣被撕开"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000163:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "血衣被撕开"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：四郎、储物玉佩、李凡",
        "已处理文本出现范围：C0048 -> C0085"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000164",
      "entity_uid": "E000164",
      "identity_summary": "田四郎没死；四郎所化的煞尸",
      "visual_anchor_summary": "田四郎没死；四郎所化的煞尸",
      "design_keywords": [
        "四郎",
        "被乾坤飞龙剑击杀"
      ],
      "design_prompt_fragments": [
        "田四郎没死；四郎所化的煞尸",
        "四郎",
        "被乾坤飞龙剑击杀"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "被乾坤飞龙剑击杀"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "被乾坤飞龙剑击杀"
      ],
      "usage_core": [],
      "owner_candidates": [
        "萱娘",
        "商人头领",
        "霍山莫连",
        "江湖人"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000164:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000164:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：四郎 / 煞尸四郎 / 田四郎",
        "常见关联对象：萱娘、商人头领、霍山莫连",
        "已处理文本出现范围：C0048 -> C0085"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000165",
      "entity_uid": "E000165",
      "identity_summary": "五弟；五弟那个撸铁肌肉猛男",
      "visual_anchor_summary": "五弟；五弟那个撸铁肌肉猛男",
      "design_keywords": [
        "五弟",
        "那背刀的汉子把眼一瞪",
        "用朴刀，保护四郎"
      ],
      "design_prompt_fragments": [
        "五弟；五弟那个撸铁肌肉猛男",
        "五弟",
        "那背刀的汉子把眼一瞪",
        "用朴刀，保护四郎"
      ],
      "appearance_core": [
        "那背刀的汉子把眼一瞪"
      ],
      "clothing_core": [],
      "prop_core": [
        "用朴刀，保护四郎"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "用朴刀，保护四郎"
      ],
      "usage_core": [],
      "owner_candidates": [
        "戟长",
        "太监",
        "李凡",
        "商人头领"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000165:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "那背刀的汉子把眼一瞪"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：戟长、太监、李凡",
        "已处理文本出现范围：C0048 -> C0054"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000166",
      "entity_uid": "E000166",
      "identity_summary": "太监；死太监",
      "visual_anchor_summary": "太监；死太监",
      "design_keywords": [
        "太监"
      ],
      "design_prompt_fragments": [
        "太监；死太监",
        "太监"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "储物玉佩",
        "护卫",
        "李凡",
        "五弟"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太监 / 死太监",
        "常见关联对象：储物玉佩、护卫、李凡",
        "已处理文本出现范围：C0048 -> C0060"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000167",
      "entity_uid": "E000167",
      "identity_summary": "商人头领：大胡子商人；戴方冠穿长袍",
      "visual_anchor_summary": "大胡子眼珠子一转；戴方冠穿长袍；商人打扮，用短剑",
      "design_keywords": [
        "商人头领",
        "大胡子眼珠子一转",
        "戴方冠穿长袍",
        "商人打扮，用短剑",
        "大胡子，常用剑",
        "虎口有茧常用剑"
      ],
      "design_prompt_fragments": [
        "大胡子眼珠子一转；戴方冠穿长袍；商人打扮，用短剑",
        "商人头领",
        "大胡子眼珠子一转",
        "戴方冠穿长袍",
        "商人打扮，用短剑",
        "大胡子，常用剑",
        "虎口有茧常用剑"
      ],
      "appearance_core": [
        "大胡子眼珠子一转"
      ],
      "clothing_core": [
        "戴方冠穿长袍"
      ],
      "prop_core": [
        "大胡子，常用剑",
        "虎口有茧常用剑",
        "商人打扮，用短剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "大胡子，常用剑",
        "虎口有茧常用剑",
        "商人打扮，用短剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "太监",
        "四郎",
        "五弟"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000167:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "大胡子眼珠子一转"
          ],
          "clothing": [
            "戴方冠穿长袍"
          ],
          "props": [
            "商人打扮，用短剑"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：商人头领 / 头领 / 假大胡子",
        "常见关联对象：李凡、太监、四郎",
        "已处理文本出现范围：C0049 -> C0052"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000168",
      "entity_uid": "E000168",
      "identity_summary": "混血少女；混血少女把青纱又戴上了",
      "visual_anchor_summary": "混血少女；混血少女把青纱又戴上了",
      "design_keywords": [
        "混血少女"
      ],
      "design_prompt_fragments": [
        "混血少女；混血少女把青纱又戴上了",
        "混血少女"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000168:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0049 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000169",
      "entity_uid": "E000169",
      "identity_summary": "戟长；光头戟长爬起来",
      "visual_anchor_summary": "戟长；光头戟长爬起来",
      "design_keywords": [
        "戟长",
        "光头戟长的大嗓门",
        "光头戟长爬起来",
        "光头戟长一声怒吼"
      ],
      "design_prompt_fragments": [
        "戟长；光头戟长爬起来",
        "戟长",
        "光头戟长的大嗓门",
        "光头戟长爬起来",
        "光头戟长一声怒吼"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "光头戟长爬起来",
        "光头戟长一声怒吼",
        "光头戟长的大嗓门"
      ],
      "location_core": [],
      "landmark_core": [
        "光头戟长的大嗓门"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "光头戟长爬起来",
        "光头戟长一声怒吼",
        "光头戟长的大嗓门"
      ],
      "usage_core": [],
      "owner_candidates": [
        "五弟",
        "霸体",
        "太监",
        "掌柜"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000169:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：戟长 / 络腮胡子",
        "常见关联对象：五弟、霸体、太监",
        "已处理文本出现范围：C0049 -> C0056"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000170",
      "entity_uid": "E000170",
      "identity_summary": "霍山莫连；不怀好意的霍山莫连",
      "visual_anchor_summary": "霍山莫连；不怀好意的霍山莫连",
      "design_keywords": [
        "霍山莫连",
        "隐身符",
        "用隐身符"
      ],
      "design_prompt_fragments": [
        "霍山莫连；不怀好意的霍山莫连",
        "霍山莫连",
        "隐身符",
        "用隐身符"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "隐身符",
        "用隐身符"
      ],
      "location_core": [
        "霍山莫连或者霍红棉的，用隐身符"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "隐身符",
        "用隐身符"
      ],
      "usage_core": [],
      "owner_candidates": [
        "四郎",
        "李凡",
        "萱娘"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000170:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000170:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：霍山莫连 / 蒙面少女",
        "常见关联对象：四郎、李凡、萱娘",
        "已处理文本出现范围：C0052 -> C0058"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000171",
      "entity_uid": "E000171",
      "identity_summary": "把李凡当挡箭牌的掌柜；掌柜的就把李凡举着当成挡箭牌",
      "visual_anchor_summary": "把李凡当挡箭牌的掌柜；掌柜的就把李凡举着当成挡箭牌",
      "design_keywords": [
        "掌柜"
      ],
      "design_prompt_fragments": [
        "把李凡当挡箭牌的掌柜；掌柜的就把李凡举着当成挡箭牌",
        "掌柜"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "太监",
        "戟长",
        "煞尸"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、太监、戟长",
        "已处理文本出现范围：C0052 -> C0057"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000172",
      "entity_uid": "E000172",
      "identity_summary": "煞尸：铜皮铁骨；自愈再生",
      "visual_anchor_summary": "血肉聚甲",
      "design_keywords": [
        "煞尸",
        "血肉聚甲",
        "就好像身旁不远处拍着门怒吼…",
        "吸收血肉变强",
        "铜皮铁骨",
        "铜头铁臂",
        "暴怒冲刺"
      ],
      "design_prompt_fragments": [
        "血肉聚甲",
        "煞尸",
        "就好像身旁不远处拍着门怒吼…",
        "吸收血肉变强",
        "铜皮铁骨",
        "铜头铁臂",
        "暴怒冲刺"
      ],
      "appearance_core": [],
      "clothing_core": [
        "血肉聚甲"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "就好像身旁不远处拍着门怒吼的不是什么飞天遁地，铜头铁臂的煞尸，只是条被链子拴着，无能狂吠的恶犬而已。"
      ],
      "atmosphere_core": [
        "血肉聚甲",
        "吸收血肉变强"
      ],
      "material_core": [
        "铜皮铁骨",
        "铜头铁臂"
      ],
      "form_core": [],
      "usage_core": [
        "暴怒冲刺"
      ],
      "owner_candidates": [
        "李凡",
        "四郎",
        "五弟",
        "掌柜"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000172:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "吸收血肉变强",
            "血肉聚甲"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：煞尸 / 化煞尸变 / 肉甲煞尸 / 煞尸仙僵",
        "常见关联对象：李凡、四郎、五弟",
        "已处理文本出现范围：C0052 -> C0064"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000173",
      "entity_uid": "E000173",
      "identity_summary": "龙门客栈：被点燃；屋顶被掀开",
      "visual_anchor_summary": "龙门客栈给点燃了",
      "design_keywords": [
        "龙门客栈",
        "龙门客栈给点燃了",
        "掀开了龙门客栈的屋顶",
        "被点燃"
      ],
      "design_prompt_fragments": [
        "龙门客栈给点燃了",
        "龙门客栈",
        "掀开了龙门客栈的屋顶",
        "被点燃"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "龙门客栈给点燃了",
        "掀开了龙门客栈的屋顶"
      ],
      "landmark_core": [
        "龙门客栈给点燃了",
        "掀开了龙门客栈的屋顶"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "被点燃",
        "龙门客栈给点燃了"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0053 -> C0055"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000174",
      "entity_uid": "E000174",
      "identity_summary": "江湖人",
      "visual_anchor_summary": "江湖人",
      "design_keywords": [
        "江湖人"
      ],
      "design_prompt_fragments": [
        "江湖人"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "四郎"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：四郎"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000179",
      "entity_uid": "E000179",
      "identity_summary": "凝出剑气；凝出一把归尘剑气",
      "visual_anchor_summary": "凝出剑气",
      "design_keywords": [
        "归尘剑气",
        "凝出剑气"
      ],
      "design_prompt_fragments": [
        "凝出剑气",
        "归尘剑气"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "凝出剑气"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "凝出剑气"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0057 -> C0057"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000183",
      "entity_uid": "E000183",
      "identity_summary": "仙人墓：半坍塌的坑道；寝宫有煞炁",
      "visual_anchor_summary": "墓穴地洞里",
      "design_keywords": [
        "仙人墓",
        "墓穴地洞里",
        "墓穴门口干等"
      ],
      "design_prompt_fragments": [
        "墓穴地洞里",
        "仙人墓",
        "墓穴门口干等"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "墓穴地洞里"
      ],
      "landmark_core": [
        "墓穴地洞里",
        "墓穴门口干等"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0059 -> C0062"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000184",
      "entity_uid": "E000184",
      "identity_summary": "煞炁：不在太极五行之中；被采集",
      "visual_anchor_summary": "沾染了煞炁的法器",
      "design_keywords": [
        "煞炁",
        "沾染了煞炁的法器"
      ],
      "design_prompt_fragments": [
        "沾染了煞炁的法器",
        "煞炁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "沾染了煞炁的法器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "元玄宝",
        "陈道通",
        "道士"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：煞炁 / 太素煞炁",
        "常见关联对象：李凡、元玄宝、陈道通",
        "已处理文本出现范围：C0059 -> C0066"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000186",
      "entity_uid": "E000186",
      "identity_summary": "黄符，其他道具",
      "visual_anchor_summary": "黄符",
      "design_keywords": [
        "黄符",
        "其他道具"
      ],
      "design_prompt_fragments": [
        "黄符",
        "其他道具"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "黄符"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "黄符"
      ],
      "usage_core": [],
      "owner_candidates": [
        "元玄宝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：元玄宝"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000187",
      "entity_uid": "E000187",
      "identity_summary": "白釉玉净瓶，其他道具",
      "visual_anchor_summary": "白釉玉净瓶",
      "design_keywords": [
        "白釉玉净瓶",
        "其他道具"
      ],
      "design_prompt_fragments": [
        "白釉玉净瓶",
        "其他道具"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "白釉玉净瓶"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "白釉玉净瓶"
      ],
      "usage_core": [],
      "owner_candidates": [
        "元玄宝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：元玄宝"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000188",
      "entity_uid": "E000188",
      "identity_summary": "净玉瓶，其他道具",
      "visual_anchor_summary": "净玉瓶",
      "design_keywords": [
        "净玉瓶",
        "其他道具"
      ],
      "design_prompt_fragments": [
        "净玉瓶",
        "其他道具"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "净玉瓶"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "净玉瓶"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000189",
      "entity_uid": "E000189",
      "identity_summary": "金丹道士：金丹中期",
      "visual_anchor_summary": "金丹道士：金丹中期",
      "design_keywords": [
        "金丹道士",
        "喷飞剑弑杀同门的道士",
        "喷剑丸",
        "喷剑丸杀陈道通"
      ],
      "design_prompt_fragments": [
        "金丹道士：金丹中期",
        "金丹道士",
        "喷飞剑弑杀同门的道士",
        "喷剑丸",
        "喷剑丸杀陈道通"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "喷剑丸",
        "喷剑丸杀陈道通"
      ],
      "location_core": [],
      "landmark_core": [
        "喷飞剑弑杀同门的道士"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "喷剑丸",
        "喷剑丸杀陈道通"
      ],
      "usage_core": [],
      "owner_candidates": [
        "陈道通",
        "元玄宝",
        "李凡"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000189:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陈道通、元玄宝、李凡",
        "已处理文本出现范围：C0061 -> C0062"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000190",
      "entity_uid": "E000190",
      "identity_summary": "墓门（组织）",
      "visual_anchor_summary": "墓门（组织）",
      "design_keywords": [
        "墓门"
      ],
      "design_prompt_fragments": [
        "墓门（组织）",
        "墓门"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "煞尸"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：煞尸"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000191",
      "entity_uid": "E000191",
      "identity_summary": "术剑：四尺大法剑；牧龙的四尺大法剑",
      "visual_anchor_summary": "四尺大法剑",
      "design_keywords": [
        "术剑",
        "兵器",
        "四尺大法剑",
        "牧龙的四尺大法剑"
      ],
      "design_prompt_fragments": [
        "四尺大法剑",
        "术剑",
        "兵器",
        "牧龙的四尺大法剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "四尺大法剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "四尺大法剑"
      ],
      "usage_core": [
        "牧龙的四尺大法剑"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：术剑 / 四尺大法剑",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0062 -> C0063"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000192",
      "entity_uid": "E000192",
      "identity_summary": "道士；背着白面道士",
      "visual_anchor_summary": "紫绶仙衣",
      "design_keywords": [
        "道士",
        "紫绶仙衣"
      ],
      "design_prompt_fragments": [
        "紫绶仙衣",
        "道士"
      ],
      "appearance_core": [],
      "clothing_core": [
        "紫绶仙衣"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "狻猊",
        "道息",
        "紫绶仙衣"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000192:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "紫绶仙衣"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：道士 / 白面道士 / 金丹修士",
        "常见关联对象：李凡、狻猊、道息",
        "已处理文本出现范围：C0063 -> C0082"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000193",
      "entity_uid": "E000193",
      "identity_summary": "煞尸王；干尸肩胛骨",
      "visual_anchor_summary": "煞尸王；干尸肩胛骨",
      "design_keywords": [
        "干尸",
        "干尸肩胛骨"
      ],
      "design_prompt_fragments": [
        "煞尸王；干尸肩胛骨",
        "干尸",
        "干尸肩胛骨"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "干尸肩胛骨"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0063 -> C0064"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000194",
      "entity_uid": "E000194",
      "identity_summary": "狻猊；狻猊的圆圆脑袋",
      "visual_anchor_summary": "狻猊；狻猊的圆圆脑袋",
      "design_keywords": [
        "狻猊"
      ],
      "design_prompt_fragments": [
        "狻猊；狻猊的圆圆脑袋",
        "狻猊"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "道士"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：道士",
        "已处理文本出现范围：C0063 -> C0064"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000195",
      "entity_uid": "E000195",
      "identity_summary": "盘坐在蒲团上；李凡盘坐蒲团",
      "visual_anchor_summary": "蒲团",
      "design_keywords": [
        "蒲团",
        "盘坐在蒲团上"
      ],
      "design_prompt_fragments": [
        "蒲团",
        "盘坐在蒲团上"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "蒲团",
        "盘坐在蒲团上"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "盘坐在蒲团上"
      ],
      "usage_core": [
        "盘坐在蒲团上"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0063 -> C0064"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000197",
      "entity_uid": "E000197",
      "identity_summary": "筑基大宝；归尘真炁",
      "visual_anchor_summary": "筑基大宝；归尘真炁",
      "design_keywords": [
        "归尘真炁"
      ],
      "design_prompt_fragments": [
        "筑基大宝；归尘真炁",
        "归尘真炁"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0064 -> C0064"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000198",
      "entity_uid": "E000198",
      "identity_summary": "紫绶仙衣：防御法器；挡下剑岚",
      "visual_anchor_summary": "紫绶仙衣；挡下剑岚",
      "design_keywords": [
        "紫绶仙衣",
        "挡下剑岚",
        "防御法器"
      ],
      "design_prompt_fragments": [
        "紫绶仙衣；挡下剑岚",
        "紫绶仙衣",
        "挡下剑岚",
        "防御法器"
      ],
      "appearance_core": [],
      "clothing_core": [
        "紫绶仙衣"
      ],
      "prop_core": [
        "挡下剑岚",
        "防御法器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "挡下剑岚"
      ],
      "usage_core": [
        "紫绶仙衣"
      ],
      "owner_candidates": [
        "道士"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：道士",
        "已处理文本出现范围：C0064 -> C0064"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000199",
      "entity_uid": "E000199",
      "identity_summary": "王将臣",
      "visual_anchor_summary": "王将臣",
      "design_keywords": [
        "王将臣"
      ],
      "design_prompt_fragments": [
        "王将臣"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "道士"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：道士",
        "已处理文本出现范围：C0064 -> C0064"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000201",
      "entity_uid": "E000201",
      "identity_summary": "煞尸王；活人感染煞炁",
      "visual_anchor_summary": "煞尸王；活人感染煞炁",
      "design_keywords": [
        "煞尸王",
        "被剑丸切块"
      ],
      "design_prompt_fragments": [
        "煞尸王；活人感染煞炁",
        "煞尸王",
        "被剑丸切块"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "被剑丸切块"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "被剑丸切块"
      ],
      "usage_core": [],
      "owner_candidates": [
        "道士",
        "小剑"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000201:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：道士、小剑",
        "已处理文本出现范围：C0065 -> C0084"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000202",
      "entity_uid": "E000202",
      "identity_summary": "用于缝合；墨线是沾染了煞炁的法器",
      "visual_anchor_summary": "墨线是沾染了煞炁的法器",
      "design_keywords": [
        "墨线",
        "墨线是沾染了煞炁的法器"
      ],
      "design_prompt_fragments": [
        "墨线是沾染了煞炁的法器",
        "墨线"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "墨线是沾染了煞炁的法器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "墨线是沾染了煞炁的法器"
      ],
      "usage_core": [
        "墨线是沾染了煞炁的法器"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0066 -> C0066"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000203",
      "entity_uid": "E000203",
      "identity_summary": "明光符：信号符；用于求援",
      "visual_anchor_summary": "信号符",
      "design_keywords": [
        "明光符",
        "信号符"
      ],
      "design_prompt_fragments": [
        "信号符",
        "明光符"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "信号符"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "信号符"
      ],
      "usage_core": [
        "明光符"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0066 -> C0066"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000204",
      "entity_uid": "E000204",
      "identity_summary": "张真人：张九皋答道；张九皋坦言道",
      "visual_anchor_summary": "张真人：张九皋答道；张九皋坦言道",
      "design_keywords": [
        "张真人",
        "张九皋收了飞剑"
      ],
      "design_prompt_fragments": [
        "张真人：张九皋答道；张九皋坦言道",
        "张真人",
        "张九皋收了飞剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "张九皋收了飞剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "张九皋收了飞剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "墨竹山",
        "老道",
        "青果"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000204:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000204:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、墨竹山、老道",
        "已处理文本出现范围：C0067 -> C0101"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000207",
      "entity_uid": "E000207",
      "identity_summary": "修真家族；李凡先跟着他去了陈家",
      "visual_anchor_summary": "修真家族；李凡先跟着他去了陈家",
      "design_keywords": [
        "陈家"
      ],
      "design_prompt_fragments": [
        "修真家族；李凡先跟着他去了陈家",
        "陈家"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陈道通",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陈道通、李凡",
        "已处理文本出现范围：C0070 -> C0071"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000208",
      "entity_uid": "E000208",
      "identity_summary": "筑基：修炼境界；突破后上限增加",
      "visual_anchor_summary": "筑基：修炼境界；突破后上限增加",
      "design_keywords": [
        "筑基"
      ],
      "design_prompt_fragments": [
        "筑基：修炼境界；突破后上限增加",
        "筑基"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "陆荇",
        "陆磧",
        "张翯"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、陆荇、陆磧",
        "已处理文本出现范围：C0070 -> C0110"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000209",
      "entity_uid": "E000209",
      "identity_summary": "陆荇为报私仇；陆荇也依着此理",
      "visual_anchor_summary": "陆荇为报私仇；陆荇也依着此理",
      "design_keywords": [
        "陆荇"
      ],
      "design_prompt_fragments": [
        "陆荇为报私仇；陆荇也依着此理",
        "陆荇"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陆家",
        "陆磧",
        "筑基",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：陆荇 / 陆家主 / 陆师姐",
        "常见关联对象：陆家、陆磧、筑基",
        "已处理文本出现范围：C0072 -> C0134"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000210",
      "entity_uid": "E000210",
      "identity_summary": "陆磧他们一帮人；陆磧就更高瘦一点",
      "visual_anchor_summary": "陆磧他们一帮人；陆磧就更高瘦一点",
      "design_keywords": [
        "陆磧"
      ],
      "design_prompt_fragments": [
        "陆磧他们一帮人；陆磧就更高瘦一点",
        "陆磧"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陆家",
        "陆荇",
        "筑基",
        "霸体"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆家、陆荇、筑基",
        "已处理文本出现范围：C0072 -> C0104"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000211",
      "entity_uid": "E000211",
      "identity_summary": "陆琦：陆瑜嫡长子，练气期",
      "visual_anchor_summary": "陆琦：陆瑜嫡长子，练气期",
      "design_keywords": [
        "陆琦"
      ],
      "design_prompt_fragments": [
        "陆琦：陆瑜嫡长子，练气期",
        "陆琦"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陆家",
        "练气"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆家、练气",
        "已处理文本出现范围：C0072 -> C0073"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000212",
      "entity_uid": "E000212",
      "identity_summary": "陆家：修真家族；古仙族",
      "visual_anchor_summary": "陆家：修真家族；古仙族",
      "design_keywords": [
        "陆家"
      ],
      "design_prompt_fragments": [
        "陆家：修真家族；古仙族",
        "陆家"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陆荇",
        "陆磧",
        "陆琦",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆荇、陆磧、陆琦",
        "已处理文本出现范围：C0072 -> C0118"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000213",
      "entity_uid": "E000213",
      "identity_summary": "天工机关秘笈：家传秘宝；传男不传女的家传秘宝，天工机关的秘笈传承",
      "visual_anchor_summary": "天工机关秘笈",
      "design_keywords": [
        "天工机关秘笈",
        "家传秘宝",
        "传男不传女的家传秘宝，天工…"
      ],
      "design_prompt_fragments": [
        "天工机关秘笈",
        "家传秘宝",
        "传男不传女的家传秘宝，天工…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "天工机关秘笈",
        "家传秘宝",
        "传男不传女的家传秘宝，天工机关的秘笈传承"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "天工机关秘笈",
        "家传秘宝",
        "传男不传女的家传秘宝，天工机关的秘笈传承"
      ],
      "usage_core": [
        "传男不传女的家传秘宝，天工机关的秘笈传承"
      ],
      "owner_candidates": [
        "陆瑜"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆瑜",
        "已处理文本出现范围：C0072 -> C0072"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000214",
      "entity_uid": "E000214",
      "identity_summary": "修炼境界；至今还是练气",
      "visual_anchor_summary": "修炼境界；至今还是练气",
      "design_keywords": [
        "练气"
      ],
      "design_prompt_fragments": [
        "修炼境界；至今还是练气",
        "练气"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陆琦"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆琦",
        "已处理文本出现范围：C0072 -> C0072"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000216",
      "entity_uid": "E000216",
      "identity_summary": "金丹：修炼境界；雷猴王境界",
      "visual_anchor_summary": "可驾驭飞剑",
      "design_keywords": [
        "金丹",
        "可驾驭飞剑",
        "雷猴王境界",
        "突破金丹",
        "半个金丹修士"
      ],
      "design_prompt_fragments": [
        "可驾驭飞剑",
        "金丹",
        "雷猴王境界",
        "突破金丹",
        "半个金丹修士"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "可驾驭飞剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "雷猴王境界"
      ],
      "material_core": [
        "突破金丹",
        "半个金丹修士",
        "早日修到金丹",
        "这是个金丹的"
      ],
      "form_core": [
        "可驾驭飞剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "雷猴",
        "陆瑜",
        "李凡",
        "金虎"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：雷猴、陆瑜、李凡",
        "已处理文本出现范围：C0074 -> C0111"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000220",
      "entity_uid": "E000220",
      "identity_summary": "娄观道：修真门派；有元婴真人",
      "visual_anchor_summary": "娄观道道士",
      "design_keywords": [
        "娄观道",
        "娄观道道士",
        "娄观道道牒法箓",
        "修真门派"
      ],
      "design_prompt_fragments": [
        "娄观道道士",
        "娄观道",
        "娄观道道牒法箓",
        "修真门派"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "娄观道道士",
        "娄观道道牒法箓"
      ],
      "landmark_core": [
        "修真门派"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "张真人"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、张真人",
        "已处理文本出现范围：C0076 -> C0089"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000221",
      "entity_uid": "E000221",
      "identity_summary": "义庄：宗族义宅；摆放灵柩",
      "visual_anchor_summary": "就是那间，我师梁真人负责看守本镇的义庄",
      "design_keywords": [
        "义庄",
        "就是那间，我师梁真人负责看…",
        "暂时摆放灵柩骨殖"
      ],
      "design_prompt_fragments": [
        "就是那间，我师梁真人负责看守本镇的义庄",
        "义庄",
        "就是那间，我师梁真人负责看…",
        "暂时摆放灵柩骨殖"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "就是那间，我师梁真人负责看守本镇的义庄"
      ],
      "landmark_core": [
        "就是那间，我师梁真人负责看守本镇的义庄"
      ],
      "atmosphere_core": [],
      "material_core": [
        "暂时摆放灵柩骨殖"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0076 -> C0078"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000222",
      "entity_uid": "E000222",
      "identity_summary": "渊识：画卷形式；记录拜月梦境",
      "visual_anchor_summary": "画卷形式；这画里是我所观的‘渊识’",
      "design_keywords": [
        "渊识",
        "画卷形式",
        "罗教天书",
        "这画里是我所观的‘渊识’",
        "又是《渊识》又是《剑法》又…"
      ],
      "design_prompt_fragments": [
        "画卷形式；这画里是我所观的‘渊识’",
        "渊识",
        "画卷形式",
        "罗教天书",
        "这画里是我所观的‘渊识’",
        "又是《渊识》又是《剑法》又…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "画卷形式",
        "罗教天书"
      ],
      "location_core": [
        "这画里是我所观的‘渊识’"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "画卷形式",
        "罗教天书"
      ],
      "usage_core": [
        "这画里是我所观的‘渊识’",
        "又是《渊识》又是《剑法》又是神罡钱的",
        "《渊识》"
      ],
      "owner_candidates": [
        "望舒",
        "李凡",
        "元玄宝",
        "老道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、李凡、元玄宝",
        "已处理文本出现范围：C0076 -> C0095"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000223",
      "entity_uid": "E000223",
      "identity_summary": "神主只好自己从霸体功；当年神主编撰霸体功法那个时候",
      "visual_anchor_summary": "神主只好自己从霸体功；当年神主编撰霸体功法那个时候",
      "design_keywords": [
        "神主",
        "领悟五套剑法"
      ],
      "design_prompt_fragments": [
        "神主只好自己从霸体功；当年神主编撰霸体功法那个时候",
        "神主",
        "领悟五套剑法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "领悟五套剑法"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "领悟五套剑法"
      ],
      "usage_core": [],
      "owner_candidates": [
        "霸体",
        "血箓剑经",
        "北辰剑宗"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000223:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：霸体、血箓剑经、北辰剑宗",
        "已处理文本出现范围：C0076 -> C0077"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000225",
      "entity_uid": "E000225",
      "identity_summary": "血箓剑经：神主所创剑法；威力巨大",
      "visual_anchor_summary": "神主所创剑法；神教镇教神功",
      "design_keywords": [
        "血箓剑经",
        "神主所创剑法",
        "神教镇教神功",
        "针对那套神教镇教神功，《血…"
      ],
      "design_prompt_fragments": [
        "神主所创剑法；神教镇教神功",
        "血箓剑经",
        "神主所创剑法",
        "神教镇教神功",
        "针对那套神教镇教神功，《血…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "神主所创剑法"
      ],
      "location_core": [
        "神教镇教神功"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "血箓剑经",
        "针对那套神教镇教神功，《血箓剑经》"
      ],
      "material_core": [],
      "form_core": [
        "神主所创剑法"
      ],
      "usage_core": [],
      "owner_candidates": [
        "神主",
        "玄天剑法"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000225:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "血箓剑经",
            "针对那套神教镇教神功，《血箓剑经》"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：神主、玄天剑法",
        "已处理文本出现范围：C0077 -> C0080"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000226",
      "entity_uid": "E000226",
      "identity_summary": "玄天剑法：北辰剑宗秘笈；托名伪作",
      "visual_anchor_summary": "五式剑招",
      "design_keywords": [
        "玄天剑法",
        "五式剑招",
        "剑谱杀招",
        "破解血箓剑经"
      ],
      "design_prompt_fragments": [
        "五式剑招",
        "玄天剑法",
        "剑谱杀招",
        "破解血箓剑经"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "五式剑招",
        "剑谱杀招",
        "炼体剑术",
        "十八招剑型"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "破解血箓剑经"
      ],
      "material_core": [],
      "form_core": [
        "五式剑招",
        "剑谱杀招",
        "炼体剑术",
        "十八招剑型"
      ],
      "usage_core": [],
      "owner_candidates": [
        "北辰剑宗",
        "李凡",
        "血箓剑经"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000226:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "破解血箓剑经"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玄天剑法 / 玄天剑法.玄天和鲲重制版 / 玄天剑法重制版",
        "常见关联对象：北辰剑宗、李凡、血箓剑经",
        "已处理文本出现范围：C0077 -> C0085"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000227",
      "entity_uid": "E000227",
      "identity_summary": "北辰剑宗总坛；九阴山",
      "visual_anchor_summary": "北辰剑宗总坛",
      "design_keywords": [
        "九阴山",
        "山岳/洞天",
        "北辰剑宗总坛"
      ],
      "design_prompt_fragments": [
        "北辰剑宗总坛",
        "九阴山",
        "山岳/洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "北辰剑宗总坛"
      ],
      "location_core": [
        "北辰剑宗总坛"
      ],
      "landmark_core": [
        "北辰剑宗总坛"
      ],
      "atmosphere_core": [
        "九阴山"
      ],
      "material_core": [],
      "form_core": [
        "北辰剑宗总坛"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0077 -> C0077"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000228",
      "entity_uid": "E000228",
      "identity_summary": "剑字碑：刻有剑字；领悟剑意",
      "visual_anchor_summary": "刻有剑字",
      "design_keywords": [
        "剑字碑",
        "刻有剑字",
        "领悟剑意"
      ],
      "design_prompt_fragments": [
        "刻有剑字",
        "剑字碑",
        "领悟剑意"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "刻有剑字",
        "领悟剑意"
      ],
      "location_core": [],
      "landmark_core": [
        "剑字碑"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "刻有剑字",
        "领悟剑意"
      ],
      "usage_core": [
        "剑字碑"
      ],
      "owner_candidates": [
        "北辰剑宗"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：北辰剑宗",
        "已处理文本出现范围：C0077 -> C0077"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000233",
      "entity_uid": "E000233",
      "identity_summary": "魔修李兴隆",
      "visual_anchor_summary": "魔修李兴隆",
      "design_keywords": [
        "李兴隆"
      ],
      "design_prompt_fragments": [
        "魔修李兴隆",
        "李兴隆"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "玄天剑意"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玄天剑意",
        "已处理文本出现范围：C0081 -> C0081"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000234",
      "entity_uid": "E000234",
      "identity_summary": "民间障眼法；是障目符，也就是民间常见的障眼法",
      "visual_anchor_summary": "民间障眼法；障目符开始生效",
      "design_keywords": [
        "障目符",
        "民间障眼法",
        "障目符开始生效",
        "是障目符，也就是民间常见的…"
      ],
      "design_prompt_fragments": [
        "民间障眼法；障目符开始生效",
        "障目符",
        "民间障眼法",
        "障目符开始生效",
        "是障目符，也就是民间常见的…"
      ],
      "appearance_core": [
        "民间障眼法"
      ],
      "clothing_core": [],
      "prop_core": [
        "障目符开始生效",
        "是障目符，也就是民间常见的障眼法"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "障目符开始生效",
        "是障目符，也就是民间常见的障眼法"
      ],
      "usage_core": [
        "是障目符，也就是民间常见的障眼法",
        "障目符开始生效"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0081 -> C0083"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000239",
      "entity_uid": "E000239",
      "identity_summary": "起落式：剑图招式；纵劈雷霆万钧",
      "visual_anchor_summary": "剑图招式",
      "design_keywords": [
        "起落式",
        "剑图招式",
        "纵劈雷霆万钧"
      ],
      "design_prompt_fragments": [
        "剑图招式",
        "起落式",
        "纵劈雷霆万钧"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑图招式"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "纵劈雷霆万钧"
      ],
      "material_core": [],
      "form_core": [
        "剑图招式"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0083 -> C0083"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000240",
      "entity_uid": "E000240",
      "identity_summary": "出手式：近身格杀剑图；缠斗术",
      "visual_anchor_summary": "近身格杀剑图",
      "design_keywords": [
        "出手式",
        "近身格杀剑图"
      ],
      "design_prompt_fragments": [
        "近身格杀剑图",
        "出手式"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "近身格杀剑图"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "近身格杀剑图"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0083 -> C0083"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000241",
      "entity_uid": "E000241",
      "identity_summary": "雷晶：雷猴头上晶石",
      "visual_anchor_summary": "雷晶",
      "design_keywords": [
        "雷晶",
        "雷猴头上晶石"
      ],
      "design_prompt_fragments": [
        "雷晶",
        "雷猴头上晶石"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "雷晶",
        "雷猴头上晶石"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "雷猴头上晶石"
      ],
      "material_core": [
        "雷猴头上晶石"
      ],
      "form_core": [
        "雷晶",
        "雷猴头上晶石"
      ],
      "usage_core": [],
      "owner_candidates": [
        "雷猴",
        "鲲"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：雷猴、鲲",
        "已处理文本出现范围：C0083 -> C0083"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000250",
      "entity_uid": "E000250",
      "identity_summary": "煞尸这种东西",
      "visual_anchor_summary": "煞尸这种东西",
      "design_keywords": [
        "煞尸"
      ],
      "design_prompt_fragments": [
        "煞尸这种东西",
        "煞尸"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "萱娘",
        "四郎"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：萱娘、四郎",
        "已处理文本出现范围：C0085 -> C0085"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000253",
      "entity_uid": "E000253",
      "identity_summary": "流传开来的功法；五行遁法都流传开来",
      "visual_anchor_summary": "流传开来的功法；五行遁法都流传开来",
      "design_keywords": [
        "五行遁法",
        "功法"
      ],
      "design_prompt_fragments": [
        "流传开来的功法；五行遁法都流传开来",
        "五行遁法",
        "功法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0087 -> C0087"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000254",
      "entity_uid": "E000254",
      "identity_summary": "平头伙计；可山斋伙计",
      "visual_anchor_summary": "平头伙计；可山斋伙计",
      "design_keywords": [
        "平头伙计"
      ],
      "design_prompt_fragments": [
        "平头伙计；可山斋伙计",
        "平头伙计"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0087 -> C0088"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000255",
      "entity_uid": "E000255",
      "identity_summary": "被劫杀；姜记商队被劫",
      "visual_anchor_summary": "被劫杀；姜记商队被劫",
      "design_keywords": [
        "姜记"
      ],
      "design_prompt_fragments": [
        "被劫杀；姜记商队被劫",
        "姜记"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0088 -> C0088"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000257",
      "entity_uid": "E000257",
      "identity_summary": "贼子（其他）",
      "visual_anchor_summary": "贼子（其他）",
      "design_keywords": [
        "贼子"
      ],
      "design_prompt_fragments": [
        "贼子（其他）",
        "贼子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陆荇",
        "茯苓"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆荇、茯苓"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000260",
      "entity_uid": "E000260",
      "identity_summary": "狗飞盘：抽奖所得；抽奖所得白色飞盘",
      "visual_anchor_summary": "无论这飞盘有什么古怪，都对玄天剑意这样…",
      "design_keywords": [
        "狗飞盘",
        "无论这飞盘有什么古怪，都对…",
        "抽奖所得白色飞盘",
        "狗飞盘已送达"
      ],
      "design_prompt_fragments": [
        "无论这飞盘有什么古怪，都对玄天剑意这样…",
        "狗飞盘",
        "无论这飞盘有什么古怪，都对…",
        "抽奖所得白色飞盘",
        "狗飞盘已送达"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "无论这飞盘有什么古怪，都对玄天剑意这样的‘物’，没有半点影响"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "抽奖所得白色飞盘"
      ],
      "usage_core": [
        "狗飞盘已送达",
        "狗飞盘",
        "一个百分百强制控制动作的神器"
      ],
      "owner_candidates": [
        "元玄宝",
        "李凡",
        "鲲",
        "老道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：狗飞盘 / 玉盘",
        "常见关联对象：元玄宝、李凡、鲲",
        "已处理文本出现范围：C0089 -> C0092"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000261",
      "entity_uid": "E000261",
      "identity_summary": "竹山机关制备部门；顶了天工部的缺",
      "visual_anchor_summary": "竹山机关制备部门",
      "design_keywords": [
        "天工部",
        "竹山机关制备部门"
      ],
      "design_prompt_fragments": [
        "竹山机关制备部门",
        "天工部"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "竹山机关制备部门"
      ],
      "landmark_core": [
        "竹山机关制备部门"
      ],
      "atmosphere_core": [],
      "material_core": [
        "竹山机关制备部门"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "陆荇"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆荇",
        "已处理文本出现范围：C0089 -> C0089"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000262",
      "entity_uid": "E000262",
      "identity_summary": "吊睛白额：四尺竹节锏；精钢所炼",
      "visual_anchor_summary": "吊睛白额",
      "design_keywords": [
        "吊睛白额",
        "四尺竹节锏",
        "此锏名曰‘吊睛白额’",
        "提起吊睛白额锏"
      ],
      "design_prompt_fragments": [
        "吊睛白额",
        "四尺竹节锏",
        "此锏名曰‘吊睛白额’",
        "提起吊睛白额锏"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "吊睛白额",
        "四尺竹节锏",
        "精钢所炼",
        "此锏名曰‘吊睛白额’"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "四尺竹节锏"
      ],
      "form_core": [
        "吊睛白额",
        "四尺竹节锏",
        "精钢所炼"
      ],
      "usage_core": [
        "此锏名曰‘吊睛白额’",
        "提起吊睛白额锏"
      ],
      "owner_candidates": [
        "元玄宝",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：元玄宝、李凡",
        "已处理文本出现范围：C0090 -> C0110"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000264",
      "entity_uid": "E000264",
      "identity_summary": "体悟功法；体悟到一点《渊识》",
      "visual_anchor_summary": "体悟功法；体悟到一点《渊识》",
      "design_keywords": [
        "渊识"
      ],
      "design_prompt_fragments": [
        "体悟功法；体悟到一点《渊识》",
        "渊识"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "元玄宝"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：元玄宝",
        "已处理文本出现范围：C0090 -> C0090"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000266",
      "entity_uid": "E000266",
      "identity_summary": "北辰杀人剑.灯花剑：吹蜡烛熄灯的剑招；出其不意",
      "visual_anchor_summary": "吹蜡烛熄灯的剑招",
      "design_keywords": [
        "北辰杀人剑.灯花剑",
        "吹蜡烛熄灯的剑招"
      ],
      "design_prompt_fragments": [
        "吹蜡烛熄灯的剑招",
        "北辰杀人剑.灯花剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "吹蜡烛熄灯的剑招"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "吹蜡烛熄灯的剑招"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：北辰杀人剑.灯花剑 / 灯花剑",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0091 -> C0092"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000268",
      "entity_uid": "E000268",
      "identity_summary": "配合灯花剑修行；配合北辰剑宗练气秘法中的《无影无形无踪…",
      "visual_anchor_summary": "配合灯花剑修行",
      "design_keywords": [
        "北辰剑宗练气秘法",
        "配合灯花剑修行"
      ],
      "design_prompt_fragments": [
        "配合灯花剑修行",
        "北辰剑宗练气秘法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "配合灯花剑修行"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "配合灯花剑修行"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0092 -> C0092"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000269",
      "entity_uid": "E000269",
      "identity_summary": "天台山：被攻击地点；邪修盘踞之地",
      "visual_anchor_summary": "斗剑地点；天台山斗剑",
      "design_keywords": [
        "天台山",
        "山岳/洞天",
        "斗剑地点",
        "来赴斗剑之约",
        "天台山斗剑",
        "在天台山动手",
        "天台山法寂，来赴斗剑之约"
      ],
      "design_prompt_fragments": [
        "斗剑地点；天台山斗剑",
        "天台山",
        "山岳/洞天",
        "斗剑地点",
        "来赴斗剑之约",
        "天台山斗剑",
        "在天台山动手",
        "天台山法寂，来赴斗剑之约"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "斗剑地点",
        "来赴斗剑之约"
      ],
      "location_core": [
        "天台山斗剑",
        "在天台山动手",
        "天台山的邪修",
        "诛除天台山群魔"
      ],
      "landmark_core": [
        "天台山斗剑",
        "在天台山动手",
        "天台山的邪修",
        "诛除天台山群魔"
      ],
      "atmosphere_core": [
        "天台山法寂，来赴斗剑之约"
      ],
      "material_core": [],
      "form_core": [
        "斗剑地点",
        "来赴斗剑之约",
        "邪修盘踞之地"
      ],
      "usage_core": [],
      "owner_candidates": [
        "茯苓",
        "仙宫",
        "九龙神火罩",
        "陆磧"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓、仙宫、九龙神火罩",
        "已处理文本出现范围：C0092 -> C0122"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000271",
      "entity_uid": "E000271",
      "identity_summary": "黑莲教：造反魔教；离国本地造反的教派",
      "visual_anchor_summary": "黑莲教：造反魔教；离国本地造反的教派",
      "design_keywords": [
        "黑莲教"
      ],
      "design_prompt_fragments": [
        "黑莲教：造反魔教；离国本地造反的教派",
        "黑莲教"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：黑莲教 / 无生教 / 真空教 / 魔教",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0093 -> C0116"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000272",
      "entity_uid": "E000272",
      "identity_summary": "罗教：神秘教派；被三大派追杀",
      "visual_anchor_summary": "罗教：神秘教派；被三大派追杀",
      "design_keywords": [
        "罗教"
      ],
      "design_prompt_fragments": [
        "罗教：神秘教派；被三大派追杀",
        "罗教"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0093 -> C0095"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000273",
      "entity_uid": "E000273",
      "identity_summary": "长老境界；元婴长老",
      "visual_anchor_summary": "长老境界；元婴长老",
      "design_keywords": [
        "元婴"
      ],
      "design_prompt_fragments": [
        "长老境界；元婴长老",
        "元婴"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0093 -> C0093"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000275",
      "entity_uid": "E000275",
      "identity_summary": "黑莲圣母",
      "visual_anchor_summary": "黑莲圣母",
      "design_keywords": [
        "黑莲圣母"
      ],
      "design_prompt_fragments": [
        "黑莲圣母"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0094 -> C0094"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000276",
      "entity_uid": "E000276",
      "identity_summary": "破邪显证钥匙卷.上册：渊识的一种；罗教天书",
      "visual_anchor_summary": "罗教天书",
      "design_keywords": [
        "破邪显证钥匙卷.上册",
        "经卷典籍",
        "罗教天书",
        "《破邪显证钥匙卷.上册》"
      ],
      "design_prompt_fragments": [
        "罗教天书",
        "破邪显证钥匙卷.上册",
        "经卷典籍",
        "《破邪显证钥匙卷.上册》"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "罗教天书"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "罗教天书"
      ],
      "usage_core": [
        "《破邪显证钥匙卷.上册》"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：破邪显证钥匙卷.上册 / 钥匙卷上册",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0094 -> C0094"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000277",
      "entity_uid": "E000277",
      "identity_summary": "秦剑师展示；破邪显证钥匙卷",
      "visual_anchor_summary": "秦剑师展示",
      "design_keywords": [
        "破邪显证钥匙卷",
        "秦剑师展示"
      ],
      "design_prompt_fragments": [
        "秦剑师展示",
        "破邪显证钥匙卷"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "秦剑师展示"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "秦剑师展示"
      ],
      "usage_core": [
        "破邪显证钥匙卷"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0095 -> C0095"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000278",
      "entity_uid": "E000278",
      "identity_summary": "墨竹山观主；观主也吩咐了",
      "visual_anchor_summary": "墨竹山观主；观主也吩咐了",
      "design_keywords": [
        "观主"
      ],
      "design_prompt_fragments": [
        "墨竹山观主；观主也吩咐了",
        "观主"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0096 -> C0096"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000279",
      "entity_uid": "E000279",
      "identity_summary": "九转还魂续炁玄牝紫金丹：九转极品；救命丹药",
      "visual_anchor_summary": "九转还魂续炁玄牝紫金丹",
      "design_keywords": [
        "九转还魂续炁玄牝紫金丹",
        "九转极品"
      ],
      "design_prompt_fragments": [
        "九转还魂续炁玄牝紫金丹",
        "九转极品"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "九转还魂续炁玄牝紫金丹",
        "九转极品",
        "救命丹药",
        "九转极品仙丹"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "九转还魂续炁玄牝紫金丹"
      ],
      "form_core": [
        "九转还魂续炁玄牝紫金丹",
        "九转极品",
        "救命丹药"
      ],
      "usage_core": [
        "九转还魂续炁玄牝紫金丹"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：九转还魂续炁玄牝紫金丹 / 玄牝紫金丹",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0096 -> C0096"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000280",
      "entity_uid": "E000280",
      "identity_summary": "十二国镇守家族；仙宫十二国镇守家族",
      "visual_anchor_summary": "与竹山对抗",
      "design_keywords": [
        "仙宫",
        "与竹山对抗",
        "十二国镇守家族",
        "求仙宫主持公道"
      ],
      "design_prompt_fragments": [
        "与竹山对抗",
        "仙宫",
        "十二国镇守家族",
        "求仙宫主持公道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "与竹山对抗",
        "十二国镇守家族",
        "仙宫十二国镇守家族"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "与竹山对抗"
      ],
      "form_core": [],
      "usage_core": [
        "求仙宫主持公道"
      ],
      "owner_candidates": [
        "墨竹山",
        "竹山",
        "天台山",
        "仙宫"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：仙宫 / 南宫仙家",
        "常见关联对象：墨竹山、竹山、天台山",
        "已处理文本出现范围：C0096 -> C0126"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000281",
      "entity_uid": "E000281",
      "identity_summary": "杀伐证道契机；这是杀劫啊",
      "visual_anchor_summary": "杀伐证道契机；这是杀劫啊",
      "design_keywords": [
        "杀劫"
      ],
      "design_prompt_fragments": [
        "杀伐证道契机；这是杀劫啊",
        "杀劫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0096 -> C0096"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000282",
      "entity_uid": "E000282",
      "identity_summary": "小鹤",
      "visual_anchor_summary": "小鹤",
      "design_keywords": [
        "小鹤"
      ],
      "design_prompt_fragments": [
        "小鹤"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0096 -> C0096"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000288",
      "entity_uid": "E000288",
      "identity_summary": "赤虬：赤色法剑；张九皋所用飞剑",
      "visual_anchor_summary": "赤色法剑",
      "design_keywords": [
        "赤虬",
        "赤色法剑",
        "借用的法宝飞剑",
        "沾污血",
        "赤虬饿了好久",
        "赤虬剑"
      ],
      "design_prompt_fragments": [
        "赤色法剑",
        "赤虬",
        "借用的法宝飞剑",
        "沾污血",
        "赤虬饿了好久",
        "赤虬剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "赤色法剑",
        "借用的法宝飞剑",
        "张九皋所用飞剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "沾污血"
      ],
      "material_core": [],
      "form_core": [
        "赤色法剑",
        "借用的法宝飞剑",
        "张九皋所用飞剑"
      ],
      "usage_core": [
        "赤虬饿了好久",
        "赤虬剑",
        "赤虬绕着漫天风火转了一圈"
      ],
      "owner_candidates": [
        "张九皋",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000288:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "沾污血",
            "这把赤虬沾了不少污血"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：赤虬 / 赤虬剑",
        "常见关联对象：张九皋、望舒",
        "已处理文本出现范围：C0097 -> C0120"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000292",
      "entity_uid": "E000292",
      "identity_summary": "青果拿着个橄榄状的玉锤；青果的橄榄玉锤一个猛子扎下去",
      "visual_anchor_summary": "青果拿着个橄榄状的玉锤；青果的橄榄玉锤一个猛子扎下去",
      "design_keywords": [
        "青果"
      ],
      "design_prompt_fragments": [
        "青果拿着个橄榄状的玉锤；青果的橄榄玉锤一个猛子扎下去",
        "青果"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "张真人",
        "李凡",
        "张九皋",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000292:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：张真人、李凡、张九皋",
        "已处理文本出现范围：C0098 -> C0115"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000293",
      "entity_uid": "E000293",
      "identity_summary": "张翯；张翯大骇",
      "visual_anchor_summary": "张翯；张翯大骇",
      "design_keywords": [
        "张翯",
        "取出玉剑防备",
        "掷出玉剑杀光头"
      ],
      "design_prompt_fragments": [
        "张翯；张翯大骇",
        "张翯",
        "取出玉剑防备",
        "掷出玉剑杀光头"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "取出玉剑防备",
        "掷出玉剑杀光头"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "取出玉剑防备",
        "掷出玉剑杀光头"
      ],
      "form_core": [
        "取出玉剑防备",
        "掷出玉剑杀光头"
      ],
      "usage_core": [],
      "owner_candidates": [
        "张真人",
        "筑基",
        "张九皋"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000293:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：张翯 / 张师弟",
        "常见关联对象：张真人、筑基、张九皋",
        "已处理文本出现范围：C0098 -> C0107"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000294",
      "entity_uid": "E000294",
      "identity_summary": "三弓床弩：对金丹兵器；十二石强弓",
      "visual_anchor_summary": "对金丹兵器",
      "design_keywords": [
        "三弓床弩",
        "对金丹兵器",
        "十二石强弓"
      ],
      "design_prompt_fragments": [
        "对金丹兵器",
        "三弓床弩",
        "十二石强弓"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "对金丹兵器"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "十二石强弓",
        "对金丹兵器"
      ],
      "form_core": [
        "对金丹兵器"
      ],
      "usage_core": [
        "三弓床弩"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0098 -> C0098"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000303",
      "entity_uid": "E000303",
      "identity_summary": "札甲，其他道具",
      "visual_anchor_summary": "札甲",
      "design_keywords": [
        "札甲",
        "其他道具"
      ],
      "design_prompt_fragments": [
        "札甲",
        "其他道具"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "札甲"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "札甲"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000305",
      "entity_uid": "E000305",
      "identity_summary": "张九皋絮絮叨叨得嘱咐李凡张翯两个弟子；絮叨嘱咐弟子",
      "visual_anchor_summary": "张九皋絮絮叨叨得嘱咐李凡张翯两个弟子；絮叨嘱咐弟子",
      "design_keywords": [
        "张九皋",
        "解下赤虬剑戒备"
      ],
      "design_prompt_fragments": [
        "张九皋絮絮叨叨得嘱咐李凡张翯两个弟子；絮叨嘱咐弟子",
        "张九皋",
        "解下赤虬剑戒备"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "解下赤虬剑戒备"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "解下赤虬剑戒备"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡",
        "张翯",
        "青果"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000305:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、张翯、青果",
        "已处理文本出现范围：C0102 -> C0102"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000306",
      "entity_uid": "E000306",
      "identity_summary": "三昧明焰凤凰玄功：南宫家传功法；修三昧真火",
      "visual_anchor_summary": "三昧明焰凤凰玄功：南宫家传功法；修三昧真火",
      "design_keywords": [
        "三昧明焰凤凰玄功",
        "修三昧真火"
      ],
      "design_prompt_fragments": [
        "三昧明焰凤凰玄功：南宫家传功法；修三昧真火",
        "三昧明焰凤凰玄功",
        "修三昧真火"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "修三昧真火"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "仙宫"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：三昧明焰凤凰玄功 / 三昧真火",
        "常见关联对象：仙宫",
        "已处理文本出现范围：C0102 -> C0102"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000309",
      "entity_uid": "E000309",
      "identity_summary": "张九皋：替严真人治伤",
      "visual_anchor_summary": "张九皋：替严真人治伤",
      "design_keywords": [
        "张九皋",
        "放出飞符传信"
      ],
      "design_prompt_fragments": [
        "张九皋：替严真人治伤",
        "张九皋",
        "放出飞符传信"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "放出飞符传信"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "放出飞符传信"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000309:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：张九皋 / 张师弟",
        "已处理文本出现范围：C0103 -> C0103"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000313",
      "entity_uid": "E000313",
      "identity_summary": "南宫无尘：南宫家公主；南宫仙王公主",
      "visual_anchor_summary": "脸上覆着金甲吞云兽铁面",
      "design_keywords": [
        "南宫无尘",
        "脸上覆着金甲吞云兽铁面"
      ],
      "design_prompt_fragments": [
        "脸上覆着金甲吞云兽铁面",
        "南宫无尘"
      ],
      "appearance_core": [
        "脸上覆着金甲吞云兽铁面"
      ],
      "clothing_core": [
        "脸上覆着金甲吞云兽铁面"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "脸上覆着金甲吞云兽铁面"
      ],
      "form_core": [],
      "usage_core": [
        "脸上覆着金甲吞云兽铁面"
      ],
      "owner_candidates": [
        "望舒",
        "仙宫",
        "张九皋",
        "鱼肠剑"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000313:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "脸上覆着金甲吞云兽铁面"
          ],
          "clothing": [
            "脸上覆着金甲吞云兽铁面"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：南宫无尘 / 南宫 / 南宫无霜",
        "常见关联对象：望舒、仙宫、张九皋",
        "已处理文本出现范围：C0105 -> C0135"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000314",
      "entity_uid": "E000314",
      "identity_summary": "九龙神火罩：南宫家招牌法宝；困人阵法",
      "visual_anchor_summary": "九龙神火罩",
      "design_keywords": [
        "九龙神火罩",
        "南宫家招牌法宝",
        "困人阵法",
        "九龙神火罩法宝",
        "九龙神火罩也是南宫家的招牌"
      ],
      "design_prompt_fragments": [
        "九龙神火罩",
        "南宫家招牌法宝",
        "困人阵法",
        "九龙神火罩法宝",
        "九龙神火罩也是南宫家的招牌"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "九龙神火罩",
        "南宫家招牌法宝",
        "困人阵法",
        "九龙神火罩法宝"
      ],
      "location_core": [],
      "landmark_core": [
        "困人阵法"
      ],
      "atmosphere_core": [
        "九龙神火罩法宝",
        "九龙神火罩也是南宫家的招牌"
      ],
      "material_core": [],
      "form_core": [
        "南宫家招牌法宝"
      ],
      "usage_core": [
        "九龙神火罩法宝",
        "九龙神火罩也是南宫家的招牌"
      ],
      "owner_candidates": [
        "天台山",
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：九龙神火罩 / 神火罩",
        "常见关联对象：天台山、望舒",
        "已处理文本出现范围：C0117 -> C0117"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000315",
      "entity_uid": "E000315",
      "identity_summary": "张九皋的嘴又这么严",
      "visual_anchor_summary": "张九皋的嘴又这么严",
      "design_keywords": [
        "张九皋"
      ],
      "design_prompt_fragments": [
        "张九皋的嘴又这么严",
        "张九皋"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0104 -> C0104"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000316",
      "entity_uid": "E000316",
      "identity_summary": "张九皋上前道；娄观道元婴真人",
      "visual_anchor_summary": "张九皋上前道；娄观道元婴真人",
      "design_keywords": [
        "张九皋"
      ],
      "design_prompt_fragments": [
        "张九皋上前道；娄观道元婴真人",
        "张九皋"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0105 -> C0105"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000318",
      "entity_uid": "E000318",
      "identity_summary": "张九皋",
      "visual_anchor_summary": "张九皋",
      "design_keywords": [
        "张九皋",
        "御剑冲在前头"
      ],
      "design_prompt_fragments": [
        "张九皋",
        "御剑冲在前头"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "御剑冲在前头"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "御剑冲在前头"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000318:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0106 -> C0106"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000319",
      "entity_uid": "E000319",
      "identity_summary": "玄天剑意：评价姚真人剑法；表示宿主不用担心",
      "visual_anchor_summary": "评价飞剑品级",
      "design_keywords": [
        "玄天剑意",
        "评价飞剑品级",
        "评价姚真人剑法"
      ],
      "design_prompt_fragments": [
        "评价飞剑品级",
        "玄天剑意",
        "评价姚真人剑法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "评价飞剑品级",
        "评价姚真人剑法"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "评价飞剑品级",
        "评价姚真人剑法"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0106 -> C0107"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000322",
      "entity_uid": "E000322",
      "identity_summary": "斗剑，兵器",
      "visual_anchor_summary": "斗剑",
      "design_keywords": [
        "斗剑",
        "兵器"
      ],
      "design_prompt_fragments": [
        "斗剑",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "斗剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "斗剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000324",
      "entity_uid": "E000324",
      "identity_summary": "张九皋已经斗过一场",
      "visual_anchor_summary": "张九皋已经斗过一场",
      "design_keywords": [
        "张九皋"
      ],
      "design_prompt_fragments": [
        "张九皋已经斗过一场",
        "张九皋"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0107 -> C0107"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000330",
      "entity_uid": "E000330",
      "identity_summary": "雷泽：藏飞剑之地；姚玄洲游历处",
      "visual_anchor_summary": "藏飞剑之地；雷泽",
      "design_keywords": [
        "雷泽",
        "藏飞剑之地",
        "在雷泽游历的时候"
      ],
      "design_prompt_fragments": [
        "藏飞剑之地；雷泽",
        "雷泽",
        "藏飞剑之地",
        "在雷泽游历的时候"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "藏飞剑之地"
      ],
      "location_core": [
        "雷泽",
        "藏飞剑之地",
        "姚玄洲游历处",
        "在雷泽游历的时候"
      ],
      "landmark_core": [
        "雷泽",
        "藏飞剑之地",
        "姚玄洲游历处"
      ],
      "atmosphere_core": [
        "在雷泽游历的时候"
      ],
      "material_core": [],
      "form_core": [
        "藏飞剑之地"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0108 -> C0108"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000331",
      "entity_uid": "E000331",
      "identity_summary": "剑匣：青白玉大匣；黄玉小匣",
      "visual_anchor_summary": "剑匣",
      "design_keywords": [
        "剑匣",
        "青白玉大匣",
        "黄玉小匣",
        "取出两个玉匣"
      ],
      "design_prompt_fragments": [
        "剑匣",
        "青白玉大匣",
        "黄玉小匣",
        "取出两个玉匣"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑匣",
        "青白玉大匣",
        "黄玉小匣",
        "取出两个玉匣"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "青白玉大匣",
        "黄玉小匣"
      ],
      "form_core": [
        "剑匣",
        "青白玉大匣",
        "黄玉小匣"
      ],
      "usage_core": [
        "取出两个玉匣"
      ],
      "owner_candidates": [
        "望舒",
        "李凡",
        "虚星天书",
        "北辰剑宗"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：剑匣 / 玉匣",
        "常见关联对象：望舒、李凡、虚星天书",
        "已处理文本出现范围：C0108 -> C0108"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000332",
      "entity_uid": "E000332",
      "identity_summary": "虚星天书：藏于剑匣字符；罗教天书",
      "visual_anchor_summary": "藏于剑匣字符",
      "design_keywords": [
        "虚星天书",
        "藏于剑匣字符",
        "罗教天书"
      ],
      "design_prompt_fragments": [
        "藏于剑匣字符",
        "虚星天书",
        "罗教天书"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "藏于剑匣字符",
        "罗教天书"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "藏于剑匣字符",
        "罗教天书"
      ],
      "usage_core": [],
      "owner_candidates": [
        "剑匣"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：虚星天书 / 太素天书",
        "常见关联对象：剑匣",
        "已处理文本出现范围：C0108 -> C0108"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000335",
      "entity_uid": "E000335",
      "identity_summary": "张九皋协赤虬剑一阵斩首先诛除",
      "visual_anchor_summary": "张九皋协赤虬剑一阵斩首先诛除",
      "design_keywords": [
        "张九皋",
        "张九皋协赤虬剑一阵斩首先诛除",
        "协赤虬剑斩首"
      ],
      "design_prompt_fragments": [
        "张九皋协赤虬剑一阵斩首先诛除",
        "张九皋",
        "协赤虬剑斩首"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "协赤虬剑斩首"
      ],
      "location_core": [],
      "landmark_core": [
        "张九皋协赤虬剑一阵斩首先诛除"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "协赤虬剑斩首"
      ],
      "usage_core": [
        "协赤虬剑斩首",
        "张九皋协赤虬剑一阵斩首先诛除"
      ],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000335:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0109 -> C0109"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000336",
      "entity_uid": "E000336",
      "identity_summary": "璇玑居士的法宝；步摇法宝",
      "visual_anchor_summary": "步摇",
      "design_keywords": [
        "步摇",
        "璇玑居士的法宝",
        "步摇法宝"
      ],
      "design_prompt_fragments": [
        "步摇",
        "璇玑居士的法宝",
        "步摇法宝"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "步摇",
        "璇玑居士的法宝",
        "步摇法宝"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "步摇",
        "璇玑居士的法宝",
        "步摇法宝"
      ],
      "usage_core": [
        "步摇法宝"
      ],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0109 -> C0109"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000337",
      "entity_uid": "E000337",
      "identity_summary": "青葫芦：姚真人放出收敛尸骸；青色葫芦",
      "visual_anchor_summary": "青葫芦",
      "design_keywords": [
        "青葫芦",
        "姚真人放出收敛尸骸",
        "青色葫芦"
      ],
      "design_prompt_fragments": [
        "青葫芦",
        "姚真人放出收敛尸骸",
        "青色葫芦"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "青葫芦",
        "姚真人放出收敛尸骸",
        "青色葫芦"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "青葫芦",
        "姚真人放出收敛尸骸",
        "青色葫芦"
      ],
      "usage_core": [
        "青色葫芦"
      ],
      "owner_candidates": [
        "望舒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0109 -> C0109"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000340",
      "entity_uid": "E000340",
      "identity_summary": "金虎：金……虎……；金丹魔头",
      "visual_anchor_summary": "金虎：金……虎……；金丹魔头",
      "design_keywords": [
        "金虎"
      ],
      "design_prompt_fragments": [
        "金虎：金……虎……；金丹魔头",
        "金虎"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "李凡",
        "金丹"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、李凡、金丹",
        "已处理文本出现范围：C0110 -> C0110"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000341",
      "entity_uid": "E000341",
      "identity_summary": "玄天剑意：表示杀劫赌命；表示不靠谱",
      "visual_anchor_summary": "玄天剑意表示",
      "design_keywords": [
        "玄天剑意",
        "玄天剑意表示",
        "玄天剑意表示宿主放心",
        "临阵脱逃"
      ],
      "design_prompt_fragments": [
        "玄天剑意表示",
        "玄天剑意",
        "玄天剑意表示宿主放心",
        "临阵脱逃"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "玄天剑意表示",
        "玄天剑意表示宿主放心"
      ],
      "location_core": [],
      "landmark_core": [
        "临阵脱逃"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "玄天剑意表示",
        "玄天剑意表示宿主放心"
      ],
      "usage_core": [
        "玄天剑意表示",
        "玄天剑意表示宿主放心"
      ],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0032 -> C0112"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000342",
      "entity_uid": "E000342",
      "identity_summary": "张九皋仗着秦剑师的赤虬；张九皋沉默了一瞬间",
      "visual_anchor_summary": "张九皋仗着秦剑师的赤虬；张九皋沉默了一瞬间",
      "design_keywords": [
        "张九皋",
        "使用乾坤飞龙剑",
        "使用乾坤飞龙剑法"
      ],
      "design_prompt_fragments": [
        "张九皋仗着秦剑师的赤虬；张九皋沉默了一瞬间",
        "张九皋",
        "使用乾坤飞龙剑",
        "使用乾坤飞龙剑法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "使用乾坤飞龙剑",
        "使用乾坤飞龙剑法"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "使用乾坤飞龙剑",
        "使用乾坤飞龙剑法"
      ],
      "usage_core": [],
      "owner_candidates": [
        "赤虬",
        "乾坤飞龙剑",
        "南宫无尘",
        "鱼肠剑"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000342:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：张九皋 / 张法师 / 九皋",
        "常见关联对象：赤虬、乾坤飞龙剑、南宫无尘",
        "已处理文本出现范围：C0111 -> C0113"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000345",
      "entity_uid": "E000345",
      "identity_summary": "玄天剑意（系统面板）",
      "visual_anchor_summary": "玄天剑意（系统面板）",
      "design_keywords": [
        "玄天剑意"
      ],
      "design_prompt_fragments": [
        "玄天剑意（系统面板）",
        "玄天剑意"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0113 -> C0123"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000347",
      "entity_uid": "E000347",
      "identity_summary": "张九皋取得胜利",
      "visual_anchor_summary": "张九皋取得胜利",
      "design_keywords": [
        "张九皋"
      ],
      "design_prompt_fragments": [
        "张九皋取得胜利",
        "张九皋"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0114 -> C0114"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000349",
      "entity_uid": "E000349",
      "identity_summary": "一截鱼肠剑；鱼肠剑刺入张九皋",
      "visual_anchor_summary": "一截鱼肠剑",
      "design_keywords": [
        "鱼肠剑",
        "兵器",
        "一截鱼肠剑"
      ],
      "design_prompt_fragments": [
        "一截鱼肠剑",
        "鱼肠剑",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "一截鱼肠剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "一截鱼肠剑"
      ],
      "usage_core": [
        "一截鱼肠剑"
      ],
      "owner_candidates": [
        "南宫无尘",
        "张九皋"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：南宫无尘、张九皋",
        "已处理文本出现范围：C0114 -> C0114"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000355",
      "entity_uid": "E000355",
      "identity_summary": "张翯死了；张翯的血迹未干",
      "visual_anchor_summary": "张翯死了；张翯的血迹未干",
      "design_keywords": [
        "张翯"
      ],
      "design_prompt_fragments": [
        "张翯死了；张翯的血迹未干",
        "张翯"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山",
        "张真人"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000355:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山、张真人",
        "已处理文本出现范围：C0115 -> C0116"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000356",
      "entity_uid": "E000356",
      "identity_summary": "张九皋则面无表情得把胸口断剑拔出来",
      "visual_anchor_summary": "张九皋则面无表情得把胸口断剑拔出来",
      "design_keywords": [
        "张九皋",
        "御剑飞空"
      ],
      "design_prompt_fragments": [
        "张九皋则面无表情得把胸口断剑拔出来",
        "张九皋",
        "御剑飞空"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "御剑飞空"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "御剑飞空"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000356:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000356:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "断"
          ],
          "evidence": [
            "张九皋则面无表情得把胸口断剑拔出来"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：张九皋 / 九皋",
        "已处理文本出现范围：C0115 -> C0115"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000360",
      "entity_uid": "E000360",
      "identity_summary": "张九皋大概是偷学了此法",
      "visual_anchor_summary": "张九皋大概是偷学了此法",
      "design_keywords": [
        "张九皋"
      ],
      "design_prompt_fragments": [
        "张九皋大概是偷学了此法",
        "张九皋"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0116 -> C0116"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000361",
      "entity_uid": "E000361",
      "identity_summary": "泰山不动经：刀枪不入水火不侵；损人利己邪门外道",
      "visual_anchor_summary": "刀枪不入水火不侵",
      "design_keywords": [
        "泰山不动经",
        "刀枪不入水火不侵",
        "损人利己邪门外道"
      ],
      "design_prompt_fragments": [
        "刀枪不入水火不侵",
        "泰山不动经",
        "损人利己邪门外道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "刀枪不入水火不侵"
      ],
      "location_core": [],
      "landmark_core": [
        "损人利己邪门外道"
      ],
      "atmosphere_core": [
        "刀枪不入水火不侵"
      ],
      "material_core": [],
      "form_core": [
        "刀枪不入水火不侵"
      ],
      "usage_core": [],
      "owner_candidates": [
        "张真人"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：泰山不动经 / 巍巍不动泰山深根结果宝卷",
        "常见关联对象：张真人",
        "已处理文本出现范围：C0116 -> C0116"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000369",
      "entity_uid": "E000369",
      "identity_summary": "张九皋：救出茯苓",
      "visual_anchor_summary": "张九皋：救出茯苓",
      "design_keywords": [
        "张九皋"
      ],
      "design_prompt_fragments": [
        "张九皋：救出茯苓",
        "张九皋"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0117 -> C0117"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000374",
      "entity_uid": "E000374",
      "identity_summary": "离秋宫：离国国主宫殿；策划阴谋",
      "visual_anchor_summary": "离国国主宫殿",
      "design_keywords": [
        "离秋宫",
        "离国国主宫殿",
        "策划阴谋"
      ],
      "design_prompt_fragments": [
        "离国国主宫殿",
        "离秋宫",
        "策划阴谋"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "离国国主宫殿"
      ],
      "landmark_core": [
        "离国国主宫殿"
      ],
      "atmosphere_core": [
        "策划阴谋"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "天台山",
        "文瑾"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：天台山、文瑾",
        "已处理文本出现范围：C0119 -> C0119"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000375",
      "entity_uid": "E000375",
      "identity_summary": "除了离国御史大夫文瑾",
      "visual_anchor_summary": "除了离国御史大夫文瑾",
      "design_keywords": [
        "文瑾"
      ],
      "design_prompt_fragments": [
        "除了离国御史大夫文瑾",
        "文瑾"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "离秋宫"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：文瑾 / 御史大夫",
        "常见关联对象：离秋宫",
        "已处理文本出现范围：C0119 -> C0119"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000376",
      "entity_uid": "E000376",
      "identity_summary": "陆碛；元玄宝和陆碛都在其中，浑身浴血",
      "visual_anchor_summary": "陆碛；元玄宝和陆碛都在其中，浑身浴血",
      "design_keywords": [
        "陆碛"
      ],
      "design_prompt_fragments": [
        "陆碛；元玄宝和陆碛都在其中，浑身浴血",
        "陆碛"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "张真人"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：张真人",
        "已处理文本出现范围：C0120 -> C0121"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000380",
      "entity_uid": "E000380",
      "identity_summary": "张真人：告知天台山斗剑",
      "visual_anchor_summary": "张真人：告知天台山斗剑",
      "design_keywords": [
        "张真人",
        "告知天台山斗剑"
      ],
      "design_prompt_fragments": [
        "张真人：告知天台山斗剑",
        "张真人",
        "告知天台山斗剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "告知天台山斗剑"
      ],
      "location_core": [
        "告知天台山斗剑"
      ],
      "landmark_core": [
        "告知天台山斗剑"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "告知天台山斗剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "陆碛"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000380:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆碛",
        "已处理文本出现范围：C0121 -> C0121"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000383",
      "entity_uid": "E000383",
      "identity_summary": "法寂还是一副老僧的模样，稳坐莲台不动；天台山法寂，来赴斗剑之约",
      "visual_anchor_summary": "法寂还是一副老僧的模样，稳坐莲台不动；天台山法寂，来赴斗剑之约",
      "design_keywords": [
        "法寂",
        "法寂还是一副老僧的模样，稳…",
        "天台山法寂，来赴斗剑之约"
      ],
      "design_prompt_fragments": [
        "法寂还是一副老僧的模样，稳坐莲台不动；天台山法寂，来赴斗剑之约",
        "法寂",
        "法寂还是一副老僧的模样，稳…",
        "天台山法寂，来赴斗剑之约"
      ],
      "appearance_core": [
        "法寂还是一副老僧的模样，稳坐莲台不动"
      ],
      "clothing_core": [],
      "prop_core": [
        "天台山法寂，来赴斗剑之约"
      ],
      "location_core": [
        "天台山法寂，来赴斗剑之约"
      ],
      "landmark_core": [
        "天台山法寂，来赴斗剑之约",
        "法寂还是一副老僧的模样，稳坐莲台不动"
      ],
      "atmosphere_core": [
        "天台山法寂，来赴斗剑之约",
        "法寂还是一副老僧的模样，稳坐莲台不动"
      ],
      "material_core": [],
      "form_core": [
        "天台山法寂，来赴斗剑之约"
      ],
      "usage_core": [],
      "owner_candidates": [
        "周生",
        "墨竹山",
        "普相"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000383:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "法寂还是一副老僧的模样，稳坐莲台不动"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000383:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "法寂还是一副老僧的模样，稳坐莲台不动"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：周生、墨竹山、普相",
        "已处理文本出现范围：C0122 -> C0135"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000384",
      "entity_uid": "E000384",
      "identity_summary": "女尼慈静；臂缠白蛇的女尼慈静",
      "visual_anchor_summary": "女尼慈静；臂缠白蛇的女尼慈静",
      "design_keywords": [
        "慈静",
        "天台山慈静，来赴斗剑之约"
      ],
      "design_prompt_fragments": [
        "女尼慈静；臂缠白蛇的女尼慈静",
        "慈静",
        "天台山慈静，来赴斗剑之约"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "天台山慈静，来赴斗剑之约"
      ],
      "location_core": [
        "天台山慈静，来赴斗剑之约"
      ],
      "landmark_core": [
        "天台山慈静，来赴斗剑之约"
      ],
      "atmosphere_core": [
        "天台山慈静，来赴斗剑之约"
      ],
      "material_core": [],
      "form_core": [
        "天台山慈静，来赴斗剑之约"
      ],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "袁朗",
        "郑化",
        "周生"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000384:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、袁朗、郑化",
        "已处理文本出现范围：C0122 -> C0125"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000385",
      "entity_uid": "E000385",
      "identity_summary": "周生跳出来；周生眼珠子一转",
      "visual_anchor_summary": "周生跳出来；周生眼珠子一转",
      "design_keywords": [
        "周生",
        "周生眼珠子一转",
        "知晓姚玄洲剑路"
      ],
      "design_prompt_fragments": [
        "周生跳出来；周生眼珠子一转",
        "周生",
        "周生眼珠子一转",
        "知晓姚玄洲剑路"
      ],
      "appearance_core": [
        "周生眼珠子一转"
      ],
      "clothing_core": [],
      "prop_core": [
        "知晓姚玄洲剑路"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "知晓姚玄洲剑路"
      ],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "墨竹山",
        "慈静",
        "法寂"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000385:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "周生眼珠子一转"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：周生 / 儒生",
        "常见关联对象：望舒、墨竹山、慈静",
        "已处理文本出现范围：C0122 -> C0135"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000386",
      "entity_uid": "E000386",
      "identity_summary": "从朱雀背上；那巨鸟朱雀，瞬息千里",
      "visual_anchor_summary": "从朱雀背上；那巨鸟朱雀，瞬息千里",
      "design_keywords": [
        "朱雀"
      ],
      "design_prompt_fragments": [
        "从朱雀背上；那巨鸟朱雀，瞬息千里",
        "朱雀"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "仙宫",
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：仙宫、李凡",
        "已处理文本出现范围：C0122 -> C0123"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000390",
      "entity_uid": "E000390",
      "identity_summary": "墨竹山弟子郑化；墨竹山弟子郑化请教",
      "visual_anchor_summary": "墨竹山弟子郑化；墨竹山弟子郑化请教",
      "design_keywords": [
        "郑化"
      ],
      "design_prompt_fragments": [
        "墨竹山弟子郑化；墨竹山弟子郑化请教",
        "郑化"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "袁朗",
        "墨竹山",
        "慈静"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：袁朗、墨竹山、慈静",
        "已处理文本出现范围：C0124 -> C0125"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000391",
      "entity_uid": "E000391",
      "identity_summary": "袁朗：力士双锤；金刚力士",
      "visual_anchor_summary": "袁朗：力士双锤；金刚力士",
      "design_keywords": [
        "袁朗"
      ],
      "design_prompt_fragments": [
        "袁朗：力士双锤；金刚力士",
        "袁朗"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "慈静",
        "郑化",
        "天台山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：慈静、郑化、天台山",
        "已处理文本出现范围：C0124 -> C0125"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000392",
      "entity_uid": "E000392",
      "identity_summary": "邪修盘踞；落到仙宫和天台山的手里",
      "visual_anchor_summary": "落到仙宫和天台山的手里",
      "design_keywords": [
        "天台山",
        "落到仙宫和天台山的手里",
        "邪修盘踞"
      ],
      "design_prompt_fragments": [
        "落到仙宫和天台山的手里",
        "天台山",
        "邪修盘踞"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "落到仙宫和天台山的手里"
      ],
      "landmark_core": [
        "落到仙宫和天台山的手里"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "邪修盘踞"
      ],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0124 -> C0124"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000395",
      "entity_uid": "E000395",
      "identity_summary": "王坦之；墨竹山弟子王坦之",
      "visual_anchor_summary": "王坦之；墨竹山弟子王坦之",
      "design_keywords": [
        "王坦之"
      ],
      "design_prompt_fragments": [
        "王坦之；墨竹山弟子王坦之",
        "王坦之"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山",
        "吕道莲"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山、吕道莲",
        "已处理文本出现范围：C0125 -> C0127"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000397",
      "entity_uid": "E000397",
      "identity_summary": "炎洲吕道莲；吕道莲祭起华盖",
      "visual_anchor_summary": "反倒是吕道莲，连着驾驭法印，砸了几次都…；使用番天印",
      "design_keywords": [
        "吕道莲",
        "反倒是吕道莲，连着驾驭法印…",
        "斗剑台上，俞大年已经被砸断…",
        "使用番天印"
      ],
      "design_prompt_fragments": [
        "反倒是吕道莲，连着驾驭法印，砸了几次都…；使用番天印",
        "吕道莲",
        "反倒是吕道莲，连着驾驭法印…",
        "斗剑台上，俞大年已经被砸断…",
        "使用番天印"
      ],
      "appearance_core": [
        "反倒是吕道莲，连着驾驭法印，砸了几次都被飞锤随手挡偏了，自己倒空耗了不少精力，脖子上青筋暴起，脸上用丝绸敷药好歹捂住的伤口又气崩了，黑血直流。",
        "斗剑台上，俞大年已经被砸断了手足，打得如肉块一般奄奄一息，只是那吕道莲还在癫狂大吼，一下一下砸得血沫飞溅，全不给俞大年一个痛快，完全是发泄自己的惊惶愤怒罢了。"
      ],
      "clothing_core": [],
      "prop_core": [
        "使用番天印"
      ],
      "location_core": [],
      "landmark_core": [
        "斗剑台上，俞大年已经被砸断了手足，打得如肉块一般奄奄一息，只是那吕道莲还在癫狂大吼，一下一下砸得血沫飞溅，全不给俞大年一个痛快，完全是发泄自己的惊惶愤怒罢了。"
      ],
      "atmosphere_core": [
        "反倒是吕道莲，连着驾驭法印，砸了几次都被飞锤随手挡偏了，自己倒空耗了不少精力，脖子上青筋暴起，脸上用丝绸敷药好歹捂住的伤口又气崩了，黑血直流。",
        "斗剑台上，俞大年已经被砸断了手足，打得如肉块一般奄奄一息，只是那吕道莲还在癫狂大吼，一下一下砸得血沫飞溅，全不给俞大年一个痛快，完全是发泄自己的惊惶愤怒罢了。"
      ],
      "material_core": [],
      "form_core": [
        "使用番天印"
      ],
      "usage_core": [],
      "owner_candidates": [
        "仙宫",
        "王坦之",
        "俞大年",
        "十七宝华盖"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000397:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "反倒是吕道莲，连着驾驭法印，砸了几次都被飞锤随手挡偏了，自己倒空耗了不少精力，脖子上青筋暴起，脸上用丝绸敷药好歹捂住的伤口又气崩了，黑血直流。",
            "斗剑台上，俞大年已经被砸断了手足，打得如肉块一般奄奄一息，只是那吕道莲还在癫狂大吼，一下一下砸得血沫飞溅，全不给俞大年一个痛快，完全是发泄自己的惊惶愤怒罢了。"
          ],
          "clothing": [],
          "props": [
            "使用番天印"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000397:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "伤",
            "血",
            "断"
          ],
          "evidence": [
            "斗剑台上，俞大年已经被砸断了手足，打得如肉块一般奄奄一息，只是那吕道莲还在癫狂大吼，一下一下砸得血沫飞溅，全不给俞大年一个痛快，完全是发泄自己的惊惶愤怒罢了。",
            "反倒是吕道莲，连着驾驭法印，砸了几次都被飞锤随手挡偏了，自己倒空耗了不少精力，脖子上青筋暴起，脸上用丝绸敷药好歹捂住的伤口又气崩了，黑血直流。"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        },
        {
          "variant_id": "VC000397:state:corrupted",
          "label": "异化态",
          "variant_type": "corrupted",
          "signals": [
            "癫狂"
          ],
          "evidence": [
            "斗剑台上，俞大年已经被砸断了手足，打得如肉块一般奄奄一息，只是那吕道莲还在癫狂大吼，一下一下砸得血沫飞溅，全不给俞大年一个痛快，完全是发泄自己的惊惶愤怒罢了。"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：仙宫、王坦之、俞大年",
        "已处理文本出现范围：C0126 -> C0131"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000400",
      "entity_uid": "E000400",
      "identity_summary": "三山正箓弟子秘传；神霄派的五雷法",
      "visual_anchor_summary": "三山正箓弟子秘传",
      "design_keywords": [
        "神霄派",
        "三山正箓弟子秘传",
        "神霄派的五雷法"
      ],
      "design_prompt_fragments": [
        "三山正箓弟子秘传",
        "神霄派",
        "神霄派的五雷法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "三山正箓弟子秘传"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "神霄派的五雷法"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0127 -> C0127"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000402",
      "entity_uid": "E000402",
      "identity_summary": "吕道莲师娘；吕道莲的师娘",
      "visual_anchor_summary": "吕道莲师娘；吕道莲的师娘",
      "design_keywords": [
        "师娘"
      ],
      "design_prompt_fragments": [
        "吕道莲师娘；吕道莲的师娘",
        "师娘"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "吕道莲"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、吕道莲",
        "已处理文本出现范围：C0131 -> C0131"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000406",
      "entity_uid": "E000406",
      "identity_summary": "俞大年是慨然赴死去的；俞大年已经被砸断了手足",
      "visual_anchor_summary": "俞大年是慨然赴死去的；俞大年已经被砸断了手足",
      "design_keywords": [
        "俞大年"
      ],
      "design_prompt_fragments": [
        "俞大年是慨然赴死去的；俞大年已经被砸断了手足",
        "俞大年"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "吕道莲",
        "十七宝华盖"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：吕道莲、十七宝华盖",
        "已处理文本出现范围：C0128 -> C0129"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000407",
      "entity_uid": "E000407",
      "identity_summary": "十七宝华盖：护身至宝；自动修复",
      "visual_anchor_summary": "十七宝华盖",
      "design_keywords": [
        "十七宝华盖",
        "护身至宝",
        "十七宝华盖已经被激活了"
      ],
      "design_prompt_fragments": [
        "十七宝华盖",
        "护身至宝",
        "十七宝华盖已经被激活了"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "十七宝华盖",
        "护身至宝",
        "自动修复",
        "十七宝华盖已经被激活了"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "十七宝华盖",
        "护身至宝",
        "自动修复"
      ],
      "usage_core": [
        "十七宝华盖已经被激活了"
      ],
      "owner_candidates": [
        "俞大年",
        "吕道莲"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：俞大年、吕道莲",
        "已处理文本出现范围：C0128 -> C0128"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000408",
      "entity_uid": "E000408",
      "identity_summary": "番天印：琥珀石方形小印；磐岩压顶",
      "visual_anchor_summary": "而孙阳第三场出手，也有了准备，右手袖子…；琥珀石方形小印",
      "design_keywords": [
        "番天印",
        "法器",
        "而孙阳第三场出手，也有了准…",
        "琥珀石方形小印"
      ],
      "design_prompt_fragments": [
        "而孙阳第三场出手，也有了准备，右手袖子…；琥珀石方形小印",
        "番天印",
        "法器",
        "而孙阳第三场出手，也有了准…",
        "琥珀石方形小印"
      ],
      "appearance_core": [],
      "clothing_core": [
        "而孙阳第三场出手，也有了准备，右手袖子一抖就甩出一枚流星锤，‘砰’得和番天印对了一击。"
      ],
      "prop_core": [
        "琥珀石方形小印"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "琥珀石方形小印"
      ],
      "form_core": [
        "琥珀石方形小印"
      ],
      "usage_core": [
        "番天印",
        "而孙阳第三场出手，也有了准备，右手袖子一抖就甩出一枚流星锤，‘砰’得和番天印对了一击。",
        "番天印对了一击"
      ],
      "owner_candidates": [
        "吕道莲"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：番天印 / 琥珀印",
        "常见关联对象：吕道莲",
        "已处理文本出现范围：C0128 -> C0130"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000409",
      "entity_uid": "E000409",
      "identity_summary": "孙阳就把右手从袖子里伸出来；墨竹山弟子孙阳请教",
      "visual_anchor_summary": "孙阳就把右手从袖子里伸出来",
      "design_keywords": [
        "孙阳",
        "孙阳就把右手从袖子里伸出来",
        "上场斗剑"
      ],
      "design_prompt_fragments": [
        "孙阳就把右手从袖子里伸出来",
        "孙阳",
        "上场斗剑"
      ],
      "appearance_core": [],
      "clothing_core": [
        "孙阳就把右手从袖子里伸出来"
      ],
      "prop_core": [
        "上场斗剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "上场斗剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "吕道莲",
        "黄天道",
        "墨竹山",
        "钻心钉"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000409:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "孙阳就把右手从袖子里伸出来"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：吕道莲、黄天道、墨竹山",
        "已处理文本出现范围：C0129 -> C0131"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000410",
      "entity_uid": "E000410",
      "identity_summary": "九转玄牝紫金丹：李凡分给茯苓；可能翻盘",
      "visual_anchor_summary": "九转玄牝紫金丹",
      "design_keywords": [
        "九转玄牝紫金丹",
        "李凡分给茯苓",
        "多一颗九转金丹，或许就是一…",
        "可能翻盘"
      ],
      "design_prompt_fragments": [
        "九转玄牝紫金丹",
        "李凡分给茯苓",
        "多一颗九转金丹，或许就是一…",
        "可能翻盘"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "九转玄牝紫金丹",
        "李凡分给茯苓",
        "可能翻盘",
        "多一颗九转金丹，或许就是一线翻盘的生机"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "九转玄牝紫金丹",
        "多一颗九转金丹，或许就是一线翻盘的生机"
      ],
      "form_core": [
        "可能翻盘"
      ],
      "usage_core": [
        "九转玄牝紫金丹",
        "多一颗九转金丹，或许就是一线翻盘的生机"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：九转玄牝紫金丹 / 九转金丹",
        "已处理文本出现范围：C0129 -> C0129"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000412",
      "entity_uid": "E000412",
      "identity_summary": "黄天道：非法民间邪教；黄风道法传承",
      "visual_anchor_summary": "黄天道：非法民间邪教；黄风道法传承",
      "design_keywords": [
        "黄天道",
        "黄风道法传承"
      ],
      "design_prompt_fragments": [
        "黄天道：非法民间邪教；黄风道法传承",
        "黄天道",
        "黄风道法传承"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "黄风道法传承"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "孙阳",
        "墨竹山"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：黄天道 / 黄天魔道",
        "常见关联对象：孙阳、墨竹山",
        "已处理文本出现范围：C0130 -> C0130"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000414",
      "entity_uid": "E000414",
      "identity_summary": "鳄神屿兄弟：鳄神屿代表；胞胎兄弟",
      "visual_anchor_summary": "持戒刀的兄长摇头，握金刚杵的弟弟皱眉；持戒刀金刚杵",
      "design_keywords": [
        "鳄神屿兄弟",
        "持戒刀的兄长摇头，握金刚杵…",
        "持戒刀金刚杵"
      ],
      "design_prompt_fragments": [
        "持戒刀的兄长摇头，握金刚杵的弟弟皱眉；持戒刀金刚杵",
        "鳄神屿兄弟",
        "持戒刀的兄长摇头，握金刚杵…",
        "持戒刀金刚杵"
      ],
      "appearance_core": [
        "持戒刀的兄长摇头，握金刚杵的弟弟皱眉",
        "持戒刀的兄长摇头，握金刚杵的弟弟皱眉，齐声说道"
      ],
      "clothing_core": [],
      "prop_core": [
        "持戒刀金刚杵"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "持戒刀金刚杵"
      ],
      "form_core": [
        "持戒刀金刚杵"
      ],
      "usage_core": [
        "持戒刀的兄长摇头，握金刚杵的弟弟皱眉",
        "持戒刀的兄长摇头，握金刚杵的弟弟皱眉，齐声说道",
        "持戒刀金刚杵"
      ],
      "owner_candidates": [
        "鳄神屿"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000414:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "持戒刀的兄长摇头，握金刚杵的弟弟皱眉",
            "持戒刀的兄长摇头，握金刚杵的弟弟皱眉，齐声说道"
          ],
          "clothing": [],
          "props": [
            "持戒刀金刚杵"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：鳄神屿兄弟 / 握金刚杵的弟弟",
        "常见关联对象：鳄神屿",
        "已处理文本出现范围：C0131 -> C0131"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000415",
      "entity_uid": "E000415",
      "identity_summary": "墨竹山弟子刘宗守请教；刘宗守自己是不是还有秘技",
      "visual_anchor_summary": "墨竹山弟子刘宗守请教；刘宗守自己是不是还有秘技",
      "design_keywords": [
        "刘宗守",
        "第五剑"
      ],
      "design_prompt_fragments": [
        "墨竹山弟子刘宗守请教；刘宗守自己是不是还有秘技",
        "刘宗守",
        "第五剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "第五剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "第五剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山",
        "石开"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000415:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山、石开",
        "已处理文本出现范围：C0131 -> C0132"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000416",
      "entity_uid": "E000416",
      "identity_summary": "石开：鳄神屿少年",
      "visual_anchor_summary": "石开：鳄神屿少年",
      "design_keywords": [
        "石开",
        "那小麦肤色的少年点点头，飞…"
      ],
      "design_prompt_fragments": [
        "石开：鳄神屿少年",
        "石开",
        "那小麦肤色的少年点点头，飞…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "那小麦肤色的少年点点头，飞身跳上玉板，双手抱拳，朗声道，“我叫石开。”"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "鳄神屿",
        "逐浪劈波斩",
        "刘宗守",
        "周生"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000416:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [
            "那小麦肤色的少年点点头，飞身跳上玉板，双手抱拳，朗声道，“我叫石开。”"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：鳄神屿、逐浪劈波斩、刘宗守",
        "已处理文本出现范围：C0131 -> C0133"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000417",
      "entity_uid": "E000417",
      "identity_summary": "鳄神屿：胞胎兄弟所属；海外势力",
      "visual_anchor_summary": "鳄神屿：胞胎兄弟所属；海外势力",
      "design_keywords": [
        "鳄神屿"
      ],
      "design_prompt_fragments": [
        "鳄神屿：胞胎兄弟所属；海外势力",
        "鳄神屿"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "鳄神屿兄弟",
        "石开"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：鳄神屿兄弟、石开",
        "已处理文本出现范围：C0131 -> C0133"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000418",
      "entity_uid": "E000418",
      "identity_summary": "钻心钉：孙阳法宝；青霆电闪",
      "visual_anchor_summary": "钻心钉",
      "design_keywords": [
        "钻心钉",
        "孙阳法宝",
        "孙阳把手里钻心钉掷了出去"
      ],
      "design_prompt_fragments": [
        "钻心钉",
        "孙阳法宝",
        "孙阳把手里钻心钉掷了出去"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "钻心钉",
        "孙阳法宝",
        "青霆电闪",
        "孙阳把手里钻心钉掷了出去"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "钻心钉",
        "孙阳法宝",
        "青霆电闪"
      ],
      "usage_core": [
        "孙阳把手里钻心钉掷了出去"
      ],
      "owner_candidates": [
        "孙阳"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：孙阳",
        "已处理文本出现范围：C0131 -> C0131"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000419",
      "entity_uid": "E000419",
      "identity_summary": "逐浪劈波斩：石开刀罡；惊天刀势",
      "visual_anchor_summary": "惊天刀势",
      "design_keywords": [
        "逐浪劈波斩",
        "惊天刀势",
        "石开刀罡",
        "逐浪劈波斩一斩"
      ],
      "design_prompt_fragments": [
        "惊天刀势",
        "逐浪劈波斩",
        "石开刀罡",
        "逐浪劈波斩一斩"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "惊天刀势",
        "石开刀罡"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "石开刀罡"
      ],
      "form_core": [
        "惊天刀势",
        "石开刀罡"
      ],
      "usage_core": [
        "逐浪劈波斩",
        "逐浪劈波斩一斩"
      ],
      "owner_candidates": [
        "石开"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：石开",
        "已处理文本出现范围：C0131 -> C0133"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000421",
      "entity_uid": "E000421",
      "identity_summary": "墨竹山弟子赵来福请教；四十年道法",
      "visual_anchor_summary": "墨竹山弟子赵来福请教；四十年道法",
      "design_keywords": [
        "赵来福"
      ],
      "design_prompt_fragments": [
        "墨竹山弟子赵来福请教；四十年道法",
        "赵来福"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "神打",
        "墨竹山",
        "石开"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、神打、墨竹山",
        "已处理文本出现范围：C0132 -> C0133"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000422",
      "entity_uid": "E000422",
      "identity_summary": "神打：请外神精怪上身；功力暴增",
      "visual_anchor_summary": "神打：请外神精怪上身；功力暴增",
      "design_keywords": [
        "神打"
      ],
      "design_prompt_fragments": [
        "神打：请外神精怪上身；功力暴增",
        "神打"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "赵来福"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：赵来福",
        "已处理文本出现范围：C0132 -> C0133"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000423",
      "entity_uid": "E000423",
      "identity_summary": "墨竹山弟子刘挺；刘挺非常突兀的战败了",
      "visual_anchor_summary": "墨竹山弟子刘挺；刘挺非常突兀的战败了",
      "design_keywords": [
        "刘挺",
        "使霸体功铁剑"
      ],
      "design_prompt_fragments": [
        "墨竹山弟子刘挺；刘挺非常突兀的战败了",
        "刘挺",
        "使霸体功铁剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "使霸体功铁剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "使霸体功铁剑"
      ],
      "form_core": [
        "使霸体功铁剑"
      ],
      "usage_core": [],
      "owner_candidates": [
        "墨竹山",
        "普相",
        "李凡"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000423:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山、普相、李凡",
        "已处理文本出现范围：C0133 -> C0134"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000424",
      "entity_uid": "E000424",
      "identity_summary": "普相：天台山筑基弟子",
      "visual_anchor_summary": "普相：天台山筑基弟子",
      "design_keywords": [
        "普相"
      ],
      "design_prompt_fragments": [
        "普相：天台山筑基弟子",
        "普相"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "刘挺",
        "公孙函",
        "法寂",
        "血影人型"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：刘挺、公孙函、法寂",
        "已处理文本出现范围：C0134 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000425",
      "entity_uid": "E000425",
      "identity_summary": "公孙函双手剑诀一掐；墨竹山弟子",
      "visual_anchor_summary": "公孙函双手剑诀一掐；墨竹山弟子",
      "design_keywords": [
        "公孙函",
        "公孙函双手剑诀一掐"
      ],
      "design_prompt_fragments": [
        "公孙函双手剑诀一掐；墨竹山弟子",
        "公孙函",
        "公孙函双手剑诀一掐"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "公孙函双手剑诀一掐"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "公孙函双手剑诀一掐"
      ],
      "usage_core": [],
      "owner_candidates": [
        "望舒",
        "墨竹山",
        "普相",
        "小剑"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000425:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、墨竹山、普相",
        "已处理文本出现范围：C0135 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000427",
      "entity_uid": "E000427",
      "identity_summary": "血影人型：金丹境界；剥皮换身邪法",
      "visual_anchor_summary": "血影人型：金丹境界；剥皮换身邪法",
      "design_keywords": [
        "血影人型"
      ],
      "design_prompt_fragments": [
        "血影人型：金丹境界；剥皮换身邪法",
        "血影人型"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "公孙函",
        "普相"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：血影人型 / 血神子",
        "常见关联对象：公孙函、普相",
        "已处理文本出现范围：C0136 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000428",
      "entity_uid": "E000428",
      "identity_summary": "诛魔剑阵；北辰天罡七星剑阵.璇玑照影剑！诛魔！",
      "visual_anchor_summary": "诛魔剑阵",
      "design_keywords": [
        "北辰天罡七星剑阵.璇玑照影剑",
        "诛魔剑阵"
      ],
      "design_prompt_fragments": [
        "诛魔剑阵",
        "北辰天罡七星剑阵.璇玑照影剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "诛魔剑阵"
      ],
      "location_core": [],
      "landmark_core": [
        "诛魔剑阵"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "诛魔剑阵"
      ],
      "usage_core": [],
      "owner_candidates": [
        "公孙函"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：公孙函",
        "已处理文本出现范围：C0136 -> C0136"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}