{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 31,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "女孩；好奇",
      "visual_anchor_summary": "女孩；好奇",
      "design_keywords": [
        "Alice",
        "女孩",
        "好奇",
        "变高"
      ],
      "design_prompt_fragments": [
        "女孩；好奇",
        "Alice",
        "女孩",
        "好奇",
        "变高"
      ],
      "appearance_core": [
        "女孩",
        "好奇",
        "变高",
        "困惑"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "White Rabbit",
        "rabbit-hole",
        "well",
        "jar"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000001:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "女孩",
            "好奇",
            "变高"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：White Rabbit、rabbit-hole、well",
        "已处理文本出现范围：C0001 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "白兔；粉眼睛",
      "visual_anchor_summary": "白兔；粉眼睛",
      "design_keywords": [
        "White Rabbit",
        "粉眼睛"
      ],
      "design_prompt_fragments": [
        "白兔；粉眼睛",
        "White Rabbit",
        "粉眼睛"
      ],
      "appearance_core": [
        "粉眼睛"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "Alice",
        "watch",
        "passage",
        "Duchess"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000002:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "粉眼睛"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：White Rabbit / Rabbit",
        "常见关联对象：Alice、watch、passage",
        "已处理文本出现范围：C0001 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "在河边看书",
      "visual_anchor_summary": "在河边看书",
      "design_keywords": [
        "Alice's sister",
        "在河边看书",
        "sitting by he…"
      ],
      "design_prompt_fragments": [
        "在河边看书",
        "Alice's sister",
        "sitting by he…"
      ],
      "appearance_core": [
        "在河边看书",
        "sitting by her sister on the bank"
      ],
      "clothing_core": [],
      "prop_core": [
        "在河边看书"
      ],
      "location_core": [],
      "landmark_core": [
        "在河边看书"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "在河边看书"
      ],
      "usage_core": [],
      "owner_candidates": [
        "book"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000003:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "在河边看书",
            "sitting by her sister on the bank"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：Alice's sister / her sister",
        "常见关联对象：book",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "大兔子洞；树篱下",
      "visual_anchor_summary": "大兔子洞",
      "design_keywords": [
        "rabbit-hole",
        "大兔子洞",
        "树篱下"
      ],
      "design_prompt_fragments": [
        "大兔子洞",
        "rabbit-hole",
        "树篱下"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "大兔子洞"
      ],
      "landmark_core": [
        "树篱下",
        "大兔子洞"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "Alice"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：Alice",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "深井；有橱柜书架",
      "visual_anchor_summary": "有橱柜书架；well",
      "design_keywords": [
        "well",
        "有橱柜书架",
        "深井"
      ],
      "design_prompt_fragments": [
        "有橱柜书架；well",
        "well",
        "有橱柜书架",
        "深井"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "有橱柜书架"
      ],
      "location_core": [
        "well",
        "深井",
        "有橱柜书架",
        "falling down a very deep well"
      ],
      "landmark_core": [
        "深井"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "有橱柜书架"
      ],
      "usage_core": [],
      "owner_candidates": [
        "Alice",
        "cupboards",
        "book-shelves",
        "maps"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：Alice、cupboards、book-shelves",
        "已处理文本出现范围：C0001 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "兔子怀表",
      "visual_anchor_summary": "watch",
      "design_keywords": [
        "watch",
        "兔子怀表",
        "took a watch…"
      ],
      "design_prompt_fragments": [
        "watch",
        "兔子怀表",
        "took a watch…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "watch",
        "兔子怀表",
        "took a watch out of its waistcoat-pocket"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "watch",
        "兔子怀表",
        "took a watch out of its waistcoat-pocket"
      ],
      "usage_core": [
        "took a watch out of its waistcoat-pocket"
      ],
      "owner_candidates": [
        "White Rabbit"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：White Rabbit",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "姐姐的书",
      "visual_anchor_summary": "姐姐的书",
      "design_keywords": [
        "book",
        "姐姐的书",
        "the book her…"
      ],
      "design_prompt_fragments": [
        "姐姐的书",
        "book",
        "the book her…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "姐姐的书"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "姐姐的书"
      ],
      "usage_core": [
        "the book her sister was reading"
      ],
      "owner_candidates": [
        "Alice's sister"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：Alice's sister",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "果酱罐",
      "visual_anchor_summary": "jar",
      "design_keywords": [
        "jar",
        "果酱罐",
        "jar from one…"
      ],
      "design_prompt_fragments": [
        "jar",
        "果酱罐",
        "jar from one…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "jar",
        "果酱罐",
        "jar from one of the shelves"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "jar",
        "果酱罐",
        "jar from one of the shelves"
      ],
      "usage_core": [
        "jar from one of the shelves"
      ],
      "owner_candidates": [
        "Alice",
        "cupboards"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：Alice、cupboards",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "橱柜",
      "visual_anchor_summary": "cupboards",
      "design_keywords": [
        "cupboards",
        "橱柜",
        "cupboards and…"
      ],
      "design_prompt_fragments": [
        "cupboards",
        "橱柜",
        "cupboards and…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "cupboards",
        "橱柜",
        "cupboards and book-shelves"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "cupboards",
        "橱柜",
        "cupboards and book-shelves"
      ],
      "usage_core": [
        "cupboards and book-shelves"
      ],
      "owner_candidates": [
        "jar",
        "well"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：jar、well",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "书架",
      "visual_anchor_summary": "书架",
      "design_keywords": [
        "book-shelves",
        "书架",
        "cupboards and…"
      ],
      "design_prompt_fragments": [
        "书架",
        "book-shelves",
        "cupboards and…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "书架"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "书架"
      ],
      "usage_core": [
        "cupboards and book-shelves"
      ],
      "owner_candidates": [
        "well"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：well",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "地图",
      "visual_anchor_summary": "maps",
      "design_keywords": [
        "maps",
        "地图",
        "saw maps and…"
      ],
      "design_prompt_fragments": [
        "maps",
        "地图",
        "saw maps and…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "maps",
        "地图",
        "saw maps and pictures"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "maps",
        "地图",
        "saw maps and pictures"
      ],
      "usage_core": [
        "saw maps and pictures"
      ],
      "owner_candidates": [
        "well"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：well",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000012",
      "entity_uid": "E000012",
      "identity_summary": "图画",
      "visual_anchor_summary": "pictures",
      "design_keywords": [
        "pictures",
        "图画",
        "saw maps and…"
      ],
      "design_prompt_fragments": [
        "pictures",
        "图画",
        "saw maps and…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "pictures",
        "图画",
        "saw maps and pictures"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "pictures",
        "图画",
        "saw maps and pictures"
      ],
      "usage_core": [
        "saw maps and pictures"
      ],
      "owner_candidates": [
        "well"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：well",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "猫",
      "visual_anchor_summary": "猫",
      "design_keywords": [
        "Dinah",
        "猫",
        "Dinah was the…"
      ],
      "design_prompt_fragments": [
        "猫",
        "Dinah",
        "Dinah was the…"
      ],
      "appearance_core": [
        "猫",
        "Dinah was the cat"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "Alice"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000013:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "猫",
            "Dinah was the cat"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：Dinah / cat",
        "常见关联对象：Alice",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "长而低矮的大厅；大厅",
      "visual_anchor_summary": "hall",
      "design_keywords": [
        "hall",
        "长而低矮的大厅"
      ],
      "design_prompt_fragments": [
        "hall",
        "长而低矮的大厅"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "hall",
        "长而低矮的大厅",
        "大厅",
        "有屋顶"
      ],
      "landmark_core": [
        "hall",
        "长而低矮的大厅",
        "大厅"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "Alice",
        "doors"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：Alice、doors",
        "已处理文本出现范围：C0003 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "长通道",
      "visual_anchor_summary": "passage",
      "design_keywords": [
        "passage",
        "长通道"
      ],
      "design_prompt_fragments": [
        "passage",
        "长通道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "passage",
        "长通道",
        "before her was another long passage",
        "small passage, not much larger than a rat-hole"
      ],
      "landmark_core": [
        "passage",
        "长通道",
        "before her was another long passage"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "White Rabbit",
        "doors",
        "garden"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：White Rabbit、doors、garden",
        "已处理文本出现范围：C0003 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "三腿玻璃桌；玻璃桌",
      "visual_anchor_summary": "table",
      "design_keywords": [
        "table",
        "三腿玻璃桌",
        "little three-…",
        "when she went…"
      ],
      "design_prompt_fragments": [
        "table",
        "三腿玻璃桌",
        "little three-…",
        "when she went…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "table",
        "三腿玻璃桌",
        "玻璃桌",
        "little three-legged table, all made of solid glass"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "table",
        "三腿玻璃桌",
        "玻璃桌"
      ],
      "usage_core": [
        "little three-legged table, all made of solid glass",
        "when she went back to the table for it",
        "under the table"
      ],
      "owner_candidates": [
        "key",
        "Alice",
        "bottle",
        "glass box"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：table / three-legged table / glass table",
        "常见关联对象：key、Alice、bottle",
        "已处理文本出现范围：C0003 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000017",
      "entity_uid": "E000017",
      "identity_summary": "小金钥匙",
      "visual_anchor_summary": "key",
      "design_keywords": [
        "key",
        "小金钥匙",
        "tiny golden k…",
        "little golden…"
      ],
      "design_prompt_fragments": [
        "key",
        "小金钥匙",
        "tiny golden k…",
        "little golden…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "key",
        "小金钥匙",
        "tiny golden key",
        "little golden key"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "小金钥匙"
      ],
      "form_core": [
        "key",
        "小金钥匙",
        "tiny golden key"
      ],
      "usage_core": [
        "tiny golden key",
        "little golden key",
        "she had forgotten the little golden key"
      ],
      "owner_candidates": [
        "table",
        "Alice"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：key / golden key / little golden key",
        "常见关联对象：table、Alice",
        "已处理文本出现范围：C0003 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "门；小门",
      "visual_anchor_summary": "doors",
      "design_keywords": [
        "doors",
        "门",
        "小门",
        "doors all rou…",
        "doors of the…"
      ],
      "design_prompt_fragments": [
        "doors",
        "门",
        "小门",
        "doors all rou…",
        "doors of the…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "doors",
        "门",
        "小门",
        "doors all round the hall, but they were all locked"
      ],
      "location_core": [],
      "landmark_core": [
        "门",
        "小门"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "doors",
        "门",
        "小门"
      ],
      "usage_core": [
        "doors all round the hall, but they were all locked",
        "doors of the hall",
        "little door about fifteen inches high"
      ],
      "owner_candidates": [
        "hall",
        "passage",
        "garden"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：doors / little door / door",
        "常见关联对象：hall、passage、garden",
        "已处理文本出现范围：C0003 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "美丽花园；花园",
      "visual_anchor_summary": "garden",
      "design_keywords": [
        "garden",
        "美丽花园"
      ],
      "design_prompt_fragments": [
        "garden",
        "美丽花园"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "garden",
        "美丽花园",
        "花园",
        "loveliest garden"
      ],
      "landmark_core": [
        "garden",
        "美丽花园",
        "花园"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "passage",
        "Alice",
        "doors"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：garden / lovely garden",
        "常见关联对象：passage、Alice、doors",
        "已处理文本出现范围：C0004 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000020",
      "entity_uid": "E000020",
      "identity_summary": "小瓶子",
      "visual_anchor_summary": "bottle",
      "design_keywords": [
        "bottle",
        "小瓶子",
        "little bottle",
        "round the nec…"
      ],
      "design_prompt_fragments": [
        "bottle",
        "小瓶子",
        "little bottle",
        "round the nec…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "bottle",
        "小瓶子",
        "little bottle",
        "round the neck of the bottle was a paper label"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "小瓶子"
      ],
      "usage_core": [
        "little bottle",
        "round the neck of the bottle was a paper label",
        "this bottle was _not_ marked \"poison\""
      ],
      "owner_candidates": [
        "table",
        "Alice"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：bottle / little bottle",
        "常见关联对象：table、Alice",
        "已处理文本出现范围：C0004 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000021",
      "entity_uid": "E000021",
      "identity_summary": "小蛋糕",
      "visual_anchor_summary": "cake",
      "design_keywords": [
        "cake",
        "小蛋糕",
        "very small ca…"
      ],
      "design_prompt_fragments": [
        "cake",
        "小蛋糕",
        "very small ca…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "cake",
        "小蛋糕",
        "very small cake"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "cake",
        "小蛋糕",
        "very small cake"
      ],
      "usage_core": [
        "very small cake"
      ],
      "owner_candidates": [
        "Alice"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：cake / small cake",
        "常见关联对象：Alice",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000022",
      "entity_uid": "E000022",
      "identity_summary": "小玻璃盒",
      "visual_anchor_summary": "glass box",
      "design_keywords": [
        "glass box",
        "小玻璃盒",
        "little glass…"
      ],
      "design_prompt_fragments": [
        "glass box",
        "小玻璃盒",
        "little glass…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "glass box",
        "小玻璃盒",
        "little glass box"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "小玻璃盒"
      ],
      "usage_core": [
        "little glass box"
      ],
      "owner_candidates": [
        "Alice",
        "table"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：glass box / little glass box",
        "常见关联对象：Alice、table",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000023",
      "entity_uid": "E000023",
      "identity_summary": "公爵夫人",
      "visual_anchor_summary": "公爵夫人",
      "design_keywords": [
        "Duchess",
        "公爵夫人",
        "Oh! the Duche…"
      ],
      "design_prompt_fragments": [
        "公爵夫人",
        "Duchess",
        "Oh! the Duche…"
      ],
      "appearance_core": [
        "公爵夫人",
        "Oh! the Duchess, the Duchess!"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "White Rabbit"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000023:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "公爵夫人",
            "Oh! the Duchess, the Duchess!"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：White Rabbit",
        "已处理文本出现范围：C0007 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000024",
      "entity_uid": "E000024",
      "identity_summary": "卷发女孩",
      "visual_anchor_summary": "卷发女孩",
      "design_keywords": [
        "Ada",
        "卷发女孩"
      ],
      "design_prompt_fragments": [
        "卷发女孩",
        "Ada"
      ],
      "appearance_core": [
        "卷发女孩"
      ],
      "clothing_core": [],
      "prop_core": [
        "卷发女孩"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "卷发女孩"
      ],
      "usage_core": [],
      "owner_candidates": [
        "Alice"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000024:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "卷发女孩"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：Alice",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000025",
      "entity_uid": "E000025",
      "identity_summary": "知识有限的女孩",
      "visual_anchor_summary": "知识有限的女孩",
      "design_keywords": [
        "Mabel",
        "知识有限的女孩",
        "I'm sure I ca…",
        "I must be Mab…"
      ],
      "design_prompt_fragments": [
        "知识有限的女孩",
        "Mabel",
        "I'm sure I ca…",
        "I must be Mab…"
      ],
      "appearance_core": [
        "知识有限的女孩",
        "I'm sure I can't be Mabel, for I know all sorts of things",
        "I must be Mabel after all"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "Alice"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000025:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "知识有限的女孩",
            "I'm sure I can't be Mabel, for I know all sorts of things",
            "I must be Mabel after all"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：Alice",
        "已处理文本出现范围：C0008 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000026",
      "entity_uid": "E000026",
      "identity_summary": "扇子",
      "visual_anchor_summary": "fan",
      "design_keywords": [
        "fan",
        "扇子",
        "a large fan i…",
        "the fan she w…"
      ],
      "design_prompt_fragments": [
        "fan",
        "扇子",
        "a large fan i…",
        "the fan she w…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "fan",
        "扇子",
        "a large fan in the other... Alice took up the fan",
        "the fan she was holding"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "fan",
        "扇子",
        "a large fan in the other... Alice took up the fan"
      ],
      "usage_core": [
        "a large fan in the other... Alice took up the fan",
        "the fan she was holding"
      ],
      "owner_candidates": [
        "Alice"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：fan / large fan",
        "常见关联对象：Alice",
        "已处理文本出现范围：C0008 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000027",
      "entity_uid": "E000027",
      "identity_summary": "白手套",
      "visual_anchor_summary": "gloves",
      "design_keywords": [
        "gloves",
        "白手套",
        "dropped the w…",
        "one of the Ra…"
      ],
      "design_prompt_fragments": [
        "gloves",
        "白手套",
        "dropped the w…",
        "one of the Ra…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "gloves",
        "白手套",
        "dropped the white kid gloves... Alice took up the fan and gloves",
        "one of the Rabbit's little white kid gloves"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "gloves",
        "白手套",
        "dropped the white kid gloves... Alice took up the fan and gloves"
      ],
      "usage_core": [
        "dropped the white kid gloves... Alice took up the fan and gloves",
        "one of the Rabbit's little white kid gloves"
      ],
      "owner_candidates": [
        "Alice"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：gloves / white kid gloves",
        "常见关联对象：Alice",
        "已处理文本出现范围：C0008 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000028",
      "entity_uid": "E000028",
      "identity_summary": "泪水池",
      "visual_anchor_summary": "pool of tears",
      "design_keywords": [
        "pool of tears",
        "泪水池"
      ],
      "design_prompt_fragments": [
        "pool of tears",
        "泪水池"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "pool of tears",
        "泪水池",
        "she was in the pool of tears"
      ],
      "landmark_core": [
        "泪水池"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "Alice",
        "Mouse"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：pool of tears / pool",
        "常见关联对象：Alice、Mouse",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000029",
      "entity_uid": "E000029",
      "identity_summary": "老鼠",
      "visual_anchor_summary": "老鼠",
      "design_keywords": [
        "Mouse",
        "老鼠",
        "it was only a…"
      ],
      "design_prompt_fragments": [
        "老鼠",
        "Mouse",
        "it was only a…"
      ],
      "appearance_core": [
        "老鼠",
        "it was only a mouse"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "Alice",
        "pool of tears"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000029:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "老鼠",
            "it was only a mouse"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：Mouse / mouse",
        "常见关联对象：Alice、pool of tears",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000030",
      "entity_uid": "E000030",
      "identity_summary": "海洋",
      "visual_anchor_summary": "sea",
      "design_keywords": [
        "sea",
        "海洋"
      ],
      "design_prompt_fragments": [
        "sea",
        "海洋"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "sea",
        "海洋",
        "fallen into the sea"
      ],
      "landmark_core": [
        "sea",
        "海洋",
        "fallen into the sea"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000031",
      "entity_uid": "E000031",
      "identity_summary": "英国海岸",
      "visual_anchor_summary": "English coast",
      "design_keywords": [
        "English coast",
        "英国海岸"
      ],
      "design_prompt_fragments": [
        "English coast",
        "英国海岸"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "English coast",
        "英国海岸",
        "wherever you go to on the English coast"
      ],
      "landmark_core": [
        "English coast",
        "英国海岸",
        "wherever you go to on the English coast"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}