{
  "messages": [
    {
      "role": "system",
      "content": "You are a screenwriting agent. The program already created a script skeleton and shot plan. Do not change scene_id or shot_id ordering. Keep the number of shots stable. Chronology is program-owned. Use it to keep flashback, dream, rumor, and parallel-line language consistent, but do not rewrite chronology fields. Adaptation is also program-owned. Use the adaptation brief to decide what to fully dramatize, what to compress, and what to turn into bridge narration. Refine language, dialogue, narration, and shot descriptions while preserving the program structure. Prefer the existing entity display names from the entity context. Do not invent unnecessary new speaker variants when the candidate already provides a stable character name. Return JSON only."
    },
    {
      "role": "user",
      "content": "Given the scene payload, chronology context, adaptation context, entity context, and the program-generated script candidate, refine it into a concise screenplay. Output STRICT JSON with keys: scene_id, shots (list), scene_notes, audio_notes, narrator_profile_id. Shot schema: {shot_id,description,camera,actions,dialogue,narration,on_screen_text,narrator_profile_id,narration_delivery_hint}. dialogue is a list of {speaker,speaker_entity_uid,delivery_hint,line}. speaker_entity_uid and narrator_profile_id are program-owned identity fields: preserve the candidate values when unsure, and do not fabricate random IDs. Keep the same shot count as the candidate unless the candidate is malformed. Keep the narrative presentation order, but make the script language consistent with chronology time_mode, anchor, ordering hints, and adaptation decision/presentation_mode. Prefer existing characters and locations. Return a single JSON object and nothing else (no markdown, no code fences). If unsure, return {\"scene_id\":\"\",\"shots\":[]}.\n\nSCENE:\n{\"candidate_id\": \"C0002-SC08\", \"title\": \"充能进度\", \"summary\": \"李凡抱怨系统不送十连，心情下降，抽奖充能进度增加。\", \"type\": [\"系统/设定\", \"对话\"], \"tone\": [\"中性\"], \"importance\": \"主线\", \"presentation\": [\"文字卡片\", \"旁白+画面\", \"对白驱动\"], \"key_beats\": [\"抱怨无十连\", \"心情下降\", \"充能进度更新\"], \"characters\": [\"李凡\"], \"locations\": [], \"continuation_of_prev\": false, \"source_chunk_id\": \"C0002\", \"source_start_para\": 58, \"source_end_para\": 61, \"text\": \"卧槽！不是，这年头连开局十连都舍不得送的系统是没有未来的你懂不懂！\\n\\n‘李凡的心情下降了1点。’\\n\\n‘抽奖功能暂不可用，当前充能进度，9/100’\\n\\n哦……好了好了你别废话了老子懂了。\", \"text_preview\": \"卧槽！不是，这年头连开局十连都舍不得送的系统是没有未来的你懂不懂！ ‘李凡的心情下降了1点。’ ‘抽奖功能暂不可用，当前充能进度，9/100’ 哦……好了好了…\", \"candidate_meta\": {\"candidate_id\": \"C0002-SC08\", \"record_count\": 4, \"char_len\": 92, \"structure_counts\": {\"body\": 1, \"dialogue\": 2, \"short_line\": 1}, \"boundary_reasons_after\": [\"system_switch\"], \"matched_entities\": [{\"entity_id\": \"E000002\", \"name\": \"李凡\", \"type\": \"人物\", \"subtype\": \"\", \"matched_terms\": [\"李凡\"], \"score\": 5.8}, {\"entity_id\": \"E000015\", \"name\": \"抽奖功能\", \"type\": \"系统面板\", \"subtype\": \"\", \"matched_terms\": [\"抽奖功能\"], \"score\": 5.1}], \"heuristic_types\": [\"系统/设定\", \"对话\"], \"heuristic_tones\": [\"中性\"], \"heuristic_presentation\": [\"文字卡片\", \"旁白+画面\", \"对白驱动\"], \"heuristic_importance\": \"主线\"}, \"scene_id\": \"S0012\"}\n\nCHRONOLOGY:\n{\"scene_id\": \"S0012\", \"narrative_order\": 12, \"story_chronology_order\": 12, \"story_chronology_group\": \"CG0012\", \"time_mode\": \"mainline\", \"confidence\": 0.86, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"\", \"normalized_label\": \"unknown\", \"anchor_type\": \"unknown\", \"relative_direction\": \"unknown\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": false, \"anchor_scene_id\": \"S0011\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0011\", \"confidence\": 0.58, \"reason\": \"narrative_forward\"}], \"evidence\": []}\n\nADAPTATION:\n{\"scene_id\": \"S0012\", \"source_chunk_id\": \"C0002\", \"scene_summary\": \"李凡抱怨系统不送十连，心情下降，抽奖充能进度增加。\", \"chronology\": {\"scene_id\": \"S0012\", \"narrative_order\": 12, \"story_chronology_order\": 12, \"story_chronology_group\": \"CG0012\", \"time_mode\": \"mainline\", \"confidence\": 0.86, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"\", \"normalized_label\": \"unknown\", \"anchor_type\": \"unknown\", \"relative_direction\": \"unknown\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": false, \"anchor_scene_id\": \"S0011\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0011\", \"confidence\": 0.58, \"reason\": \"narrative_forward\"}], \"evidence\": []}, \"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"角色塑造\", \"系统设定\"], \"adaptation_focus\": \"通过李凡对系统的抱怨和情绪反应，揭示系统规则（抽奖充能机制）并塑造其作为现代穿越者的吐槽性格。\", \"must_keep\": [\"李凡抱怨系统不送十连\", \"心情下降1点\", \"抽奖功能暂不可用\", \"充能进度9/100\", \"李凡的吐槽语气\"], \"may_compress\": [\"系统提示的纯文字展示方式\", \"李凡最后一句“好了好了你别废话了”的过渡\"], \"visual_focus\": [\"李凡的表情变化（从期待到失望）\", \"系统UI或视觉化提示（如心情值下降、充能进度条）\", \"李凡的肢体语言（如扶额、叹气）\"], \"audio_focus\": [\"李凡的吐槽台词\", \"可能的系统提示音效\", \"背景音乐的情绪衬托（从轻快到略带滑稽的失落）\"], \"continuity_requirements\": [\"李凡角色一致性（穿越者思维）\", \"系统UI风格延续\", \"时间上紧接前序场景\"], \"script_objective\": \"以高效、有趣的方式交代系统核心机制（抽奖充能），同时强化李凡的角色特质，为后续剧情中系统功能的解锁铺垫。\", \"conflict\": \"李凡的现代游戏期待与系统现实规则之间的冲突。\", \"turning_point\": \"充能进度9/100的揭示，标志着系统功能解锁仍需积累，而非即时满足。\", \"reason\": \"该场景是系统设定的关键揭示点，且李凡的抱怨极具角色特色，适合用旁白+画面（exposition）快速交代，平衡信息量与戏剧趣味。\", \"candidate_meta\": {\"scene_id\": \"S0012\", \"decision_reasons\": [\"main_conflict_or_dialogue_dense\"], \"presentation_reasons\": [\"exposition_priority\"], \"metrics\": {\"text_length\": 222, \"quote_count\": 0, \"action_score\": 0, \"exposition_score\": 3, \"inner_score\": 0, \"transition_score\": 0, \"reveal_score\": 0, \"tension_score\": 0, \"environment_score\": 0, \"character_count\": 1, \"location_count\": 0, \"beat_count\": 3, \"continuation_of_prev\": false, \"time_mode\": \"mainline\", \"order_delta\": 0}, \"characters\": [\"李凡\"], \"locations\": [], \"key_beats\": [\"抱怨无十连\", \"心情下降\", \"充能进度更新\"]}}\n\nENTITY CONTEXT:\n{\"registry_entities\": [{\"entity_uid\": \"E000002\", \"canonical_name\": \"李凡\", \"aliases\": [\"穿越者\", \"小相公\", \"小友\", \"天生道子\", \"小子\", \"清月\", \"李清月\", \"道子\"], \"type\": \"人物\", \"subtype\": \"\", \"voice_card_id\": \"VO000002\"}], \"kg_entities\": [{\"entity_id\": \"E000002\", \"name\": \"李凡\", \"type\": \"人物\", \"subtype\": \"\", \"aliases\": [\"穿越者\", \"小相公\", \"小友\", \"天生道子\", \"小子\", \"清月\", \"李清月\", \"道子\"], \"attributes\": {}, \"descriptions\": [\"被侍婢簇拥喂酒\", \"吃青团喝仙酒\", \"天生道种\", \"能望到虚星\", \"童子\", \"想学法术逃跑\", \"主角\", \"山主派给望舒的童子\"], \"evidence\": [\"李凡口干舌燥，磕磕绊绊得答道\", \"李凡强堆起笑脸\", \"李凡的心情大幅提升了1点\", \"李凡点点头\", \"李凡侧身避过\", \"王爷和李凡都傻逼了\", \"李凡的右手不甘示弱得比了个中指\", \"谢仙子教诲，清月记下了\"], \"mentions\": [{\"chunk_id\": \"C0004\", \"summary\": \"被山主和老道观察\", \"evidence\": [\"李凡缩着脖子扭头望去\"], \"attributes\": {}}, {\"chunk_id\": \"C0005\", \"summary\": \"山主请李凡吃酒\", \"evidence\": [\"山主站起身冲李凡微笑\"], \"attributes\": {}}, {\"chunk_id\": \"C0006\", \"summary\": \"被侍婢簇拥喂酒\", \"evidence\": [\"李凡正被莺莺燕燕簇拥着喂酒\"], \"attributes\": {}}, {\"chunk_id\": \"C0006\", \"summary\": \"吃青团喝仙酒\", \"evidence\": [\"李凡也不客气，取了个青团嚼嚼\"], \"attributes\": {}}, {\"chunk_id\": \"C0007\", \"summary\": \"求拜山主为师\", \"evidence\": [\"小子李凡，诚心求道，想拜山主为师\"], \"attributes\": {}}, {\"chunk_id\": \"C0008\", \"summary\": \"回答望舒真人问题\", \"evidence\": [\"李凡口干舌燥，磕磕绊绊得答道\"], \"attributes\": {}}, {\"chunk_id\": \"C0009\", \"summary\": \"想学御剑飞天逃跑\", \"evidence\": [\"李凡强堆起笑脸，心里决定了，等一学会飞，立马找个机会从这妖魔鬼怪盘踞的魔窟逃跑。\"], \"attributes\": {}}, {\"chunk_id\": \"C0009\", \"summary\": \"抱住望舒真人小腿\", \"evidence\": [\"李凡可不客气，把山主给的眼泪往兜里一揣，伸手就抱住望舒真人小腿。\"], \"attributes\": {}}, {\"chunk_id\": \"C0010\", \"summary\": \"犹豫选择功法\", \"evidence\": [\"看出李凡还有点犹犹豫豫\"], \"attributes\": {}}, {\"chunk_id\": \"C0010\", \"summary\": \"进入经楼拜天鬼\", \"evidence\": [\"李凡侧身避过门前悬空的宝剑\"], \"attributes\": {}}, {\"chunk_id\": \"C0011\", \"summary\": \"被玄天剑意操控\", \"evidence\": [\"李凡张着下巴呆了半天\"], \"attributes\": {}}, {\"chunk_id\": \"C0012\", \"summary\": \"被望舒真人教导\", \"evidence\": [\"望舒真人蹙蹙秀眉，“清月，不可欺压同门\"], \"attributes\": {}}], \"mention_count\": 16, \"observation_count\": 16, \"first_seen\": \"C0001\", \"last_seen\": \"C0012\"}]}\n\nSCRIPT CANDIDATE:\n{\"scene_id\": \"S0012\", \"scene_notes\": \"李凡抱怨系统不送十连，心情下降，抽奖充能进度增加。；重要性：主线；呈现：文字卡片 / 旁白+画面 / 对白驱动；改编策略：retain；呈现策略：exposition；剧本目标：以高效、有趣的方式交代系统核心机制（抽奖充能），同时强化李凡的角色特质，为后续剧情中系统功能的解锁铺垫。\", \"audio_notes\": \"李凡的吐槽台词；可能的系统提示音效；背景音乐的情绪衬托（从轻快到略带滑稽的失落）\", \"narrator_profile_id\": \"narrator_main_cn\", \"chronology\": {\"scene_id\": \"S0012\", \"narrative_order\": 12, \"story_chronology_order\": 12, \"story_chronology_group\": \"CG0012\", \"time_mode\": \"mainline\", \"confidence\": 0.86, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"\", \"normalized_label\": \"unknown\", \"anchor_type\": \"unknown\", \"relative_direction\": \"unknown\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": false, \"anchor_scene_id\": \"S0011\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0011\", \"confidence\": 0.58, \"reason\": \"narrative_forward\"}], \"evidence\": []}, \"adaptation\": {\"scene_id\": \"S0012\", \"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"角色塑造\", \"系统设定\"], \"adaptation_focus\": \"通过李凡对系统的抱怨和情绪反应，揭示系统规则（抽奖充能机制）并塑造其作为现代穿越者的吐槽性格。\", \"must_keep\": [\"李凡抱怨系统不送十连\", \"心情下降1点\", \"抽奖功能暂不可用\", \"充能进度9/100\", \"李凡的吐槽语气\"], \"may_compress\": [\"系统提示的纯文字展示方式\", \"李凡最后一句“好了好了你别废话了”的过渡\"], \"visual_focus\": [\"李凡的表情变化（从期待到失望）\", \"系统UI或视觉化提示（如心情值下降、充能进度条）\", \"李凡的肢体语言（如扶额、叹气）\"], \"audio_focus\": [\"李凡的吐槽台词\", \"可能的系统提示音效\", \"背景音乐的情绪衬托（从轻快到略带滑稽的失落）\"], \"continuity_requirements\": [\"李凡角色一致性（穿越者思维）\", \"系统UI风格延续\", \"时间上紧接前序场景\"], \"script_objective\": \"以高效、有趣的方式交代系统核心机制（抽奖充能），同时强化李凡的角色特质，为后续剧情中系统功能的解锁铺垫。\", \"conflict\": \"李凡的现代游戏期待与系统现实规则之间的冲突。\", \"turning_point\": \"充能进度9/100的揭示，标志着系统功能解锁仍需积累，而非即时满足。\", \"reason\": \"该场景是系统设定的关键揭示点，且李凡的抱怨极具角色特色，适合用旁白+画面（exposition）快速交代，平衡信息量与戏剧趣味。\", \"chronology\": {\"scene_id\": \"S0012\", \"narrative_order\": 12, \"story_chronology_order\": 12, \"story_chronology_group\": \"CG0012\", \"time_mode\": \"mainline\", \"confidence\": 0.86, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"\", \"normalized_label\": \"unknown\", \"anchor_type\": \"unknown\", \"relative_direction\": \"unknown\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": false, \"anchor_scene_id\": \"S0011\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0011\", \"confidence\": 0.58, \"reason\": \"narrative_forward\"}], \"evidence\": []}}, \"shots\": [{\"shot_id\": \"S0012_SH01\", \"camera\": \"说明性中景\", \"description\": \"场景建立镜头，带出抱怨无十连\", \"actions\": [\"抱怨无十连\"], \"dialogue\": [], \"narration\": \"\", \"on_screen_text\": \"\", \"focus_characters\": [\"李凡\"], \"focus_locations\": [], \"candidate_meta\": {\"shot_role\": \"opening\", \"description_hint\": \"场景建立镜头，带出抱怨无十连\", \"camera_hint\": \"中景\", \"adaptation_summary\": {\"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"角色塑造\", \"系统设定\"], \"must_keep_count\": 5, \"audio_focus_count\": 3}, \"shot_index\": 1, \"chronology_summary\": {\"narrative_order\": 12, \"story_chronology_order\": 12, \"story_chronology_group\": \"CG0012\", \"time_mode\": \"mainline\", \"confidence\": 0.86, \"order_delta\": 0, \"anchor_label\": \"\", \"anchor_type\": \"unknown\", \"constraint_count\": 1, \"evidence_count\": 0}}, \"narrator_profile_id\": \"narrator_main_cn\"}, {\"shot_id\": \"S0012_SH02\", \"camera\": \"中近景\", \"description\": \"李凡的反应镜头，推进心情下降\", \"actions\": [\"心情下降\"], \"dialogue\": [], \"narration\": \"\", \"on_screen_text\": \"\", \"focus_characters\": [\"李凡\"], \"focus_locations\": [], \"candidate_meta\": {\"shot_role\": \"character\", \"description_hint\": \"李凡的反应镜头，推进心情下降\", \"camera_hint\": \"中近景\", \"adaptation_summary\": {\"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"角色塑造\", \"系统设定\"], \"must_keep_count\": 5, \"audio_focus_count\": 3}, \"shot_index\": 2, \"chronology_summary\": {\"narrative_order\": 12, \"story_chronology_order\": 12, \"story_chronology_group\": \"CG0012\", \"time_mode\": \"mainline\", \"confidence\": 0.86, \"order_delta\": 0, \"anchor_label\": \"\", \"anchor_type\": \"unknown\", \"constraint_count\": 1, \"evidence_count\": 0}}, \"narrator_profile_id\": \"narrator_main_cn\"}, {\"shot_id\": \"S0012_SH03\", \"camera\": \"近景\", \"description\": \"动作或状态变化的推进镜头\", \"actions\": [\"心情下降\", \"充能进度更新\"], \"dialogue\": [], \"narration\": \"\", \"on_screen_text\": \"李凡抱怨系统不送十连，心情下降，抽奖充能进度增加。\", \"focus_characters\": [\"李凡\"], \"focus_locations\": [], \"candidate_meta\": {\"shot_role\": \"dialogue_or_action\", \"description_hint\": \"动作或状态变化的推进镜头\", \"camera_hint\": \"近景\", \"adaptation_summary\": {\"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"角色塑造\", \"系统设定\"], \"must_keep_count\": 5, \"audio_focus_count\": 3}, \"shot_index\": 3, \"chronology_summary\": {\"narrative_order\": 12, \"story_chronology_order\": 12, \"story_chronology_group\": \"CG0012\", \"time_mode\": \"mainline\", \"confidence\": 0.86, \"order_delta\": 0, \"anchor_label\": \"\", \"anchor_type\": \"unknown\", \"constraint_count\": 1, \"evidence_count\": 0}}, \"narrator_profile_id\": \"narrator_main_cn\"}], \"candidate_meta\": {\"scene_id\": \"S0012\", \"source_chunk_id\": \"C0002\", \"source_start_para\": 58, \"source_end_para\": 61, \"characters\": [\"李凡\"], \"locations\": [], \"key_beats\": [\"抱怨无十连\", \"心情下降\", \"充能进度更新\"], \"shot_count_hint\": 3, \"scene_summary\": \"李凡抱怨系统不送十连，心情下降，抽奖充能进度增加。\", \"scene_text_preview\": \"卧槽！不是，这年头连开局十连都舍不得送的系统是没有未来的你懂不懂！ ‘李凡的心情下降了1点。’ ‘抽奖功能暂不可用，当前充能进度，9/100’ 哦……好了好了…\", \"chronology_summary\": {\"narrative_order\": 12, \"story_chronology_order\": 12, \"story_chronology_group\": \"CG0012\", \"time_mode\": \"mainline\", \"confidence\": 0.86, \"order_delta\": 0, \"anchor_label\": \"\", \"anchor_type\": \"unknown\", \"constraint_count\": 1, \"evidence_count\": 0}, \"adaptation_summary\": {\"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"角色塑造\", \"系统设定\"], \"must_keep_count\": 5, \"audio_focus_count\": 3}}}"
    }
  ]
}