{
  "messages": [
    {
      "role": "system",
      "content": "You are a screenwriting agent. The program already created a script skeleton and shot plan. Do not change scene_id or shot_id ordering. Keep the number of shots stable. Chronology is program-owned. Use it to keep flashback, dream, rumor, and parallel-line language consistent, but do not rewrite chronology fields. Adaptation is also program-owned. Use the adaptation brief to decide what to fully dramatize, what to compress, and what to turn into bridge narration. Refine language, dialogue, narration, and shot descriptions while preserving the program structure. Prefer the existing entity display names from the entity context. Do not invent unnecessary new speaker variants when the candidate already provides a stable character name. Return JSON only."
    },
    {
      "role": "user",
      "content": "Given the scene payload, chronology context, adaptation context, entity context, and the program-generated script candidate, refine it into a concise screenplay. Output STRICT JSON with keys: scene_id, shots (list), scene_notes, audio_notes, narrator_profile_id. Shot schema: {shot_id,description,camera,actions,dialogue,narration,on_screen_text,narrator_profile_id,narration_delivery_hint}. dialogue is a list of {speaker,speaker_entity_uid,delivery_hint,line}. speaker_entity_uid and narrator_profile_id are program-owned identity fields: preserve the candidate values when unsure, and do not fabricate random IDs. Keep the same shot count as the candidate unless the candidate is malformed. Keep the narrative presentation order, but make the script language consistent with chronology time_mode, anchor, ordering hints, and adaptation decision/presentation_mode. Prefer existing characters and locations. Return a single JSON object and nothing else (no markdown, no code fences). If unsure, return {\"scene_id\":\"\",\"shots\":[]}.\n\nSCENE:\n{\"candidate_id\": \"C0001-SC05\", \"title\": \"选择气运\", \"summary\": \"系统提示李凡选择先天气运，列出初始选项。 李凡因系统提示而咆哮，老道闻声走来，扔给他几个芝麻饼后返回蒲团。\", \"type\": [\"系统/设定\", \"对话\", \"动作\"], \"tone\": [\"轻松\", \"紧张\", \"庄严\"], \"importance\": \"主线\", \"presentation\": [\"文字卡片\", \"对白驱动\", \"旁白+画面\"], \"key_beats\": [\"李凡吐槽系统\", \"系统提示选择先天气运\", \"列出气运选项\", \"李凡对系统咆哮\", \"老道走来赠饼\", \"李凡道歉\"], \"characters\": [\"李凡\", \"老道\"], \"locations\": [], \"continuation_of_prev\": false, \"source_chunk_id\": \"C0001\", \"source_start_para\": 26, \"source_end_para\": 31, \"text\": \"不是！心理健康维护系统是咩啊！\\n\\n任务流？练级流？点数强化？召唤抽奖？签到打卡？自动托管？\\n\\n‘请宿主选择先天气运’\\n\\n哦哦哦，还好还好吓老子一跳，李凡擦着冷汗，先天气运，这听起来就是仙侠风的词汇嘛，俺就说呢，现在已经不流行系统搞宿主了……\\n\\n‘天塌不惊，大幅降低心情发生低落的几率，\\n\\n乐天知命，心情最大上限提升，心情提升时的数值翻倍，\\n镇静一点，心情发生波动时只变化一点，’\", \"text_preview\": \"不是！心理健康维护系统是咩啊！ 任务流？练级流？点数强化？召唤抽奖？签到打卡？自动托管？ ‘请宿主选择先天气运’ 哦哦哦，还好还好吓老子一跳，李凡擦着冷汗，先…\", \"candidate_meta\": {\"candidate_id\": \"C0001-SC05\", \"record_count\": 6, \"char_len\": 189, \"structure_counts\": {\"short_line\": 1, \"body\": 3, \"dialogue\": 2}, \"boundary_reasons_after\": [], \"matched_entities\": [{\"entity_id\": \"E000013\", \"name\": \"镇静一点\", \"type\": \"术法神通\", \"subtype\": \"\", \"matched_terms\": [\"镇静一点\", \"先天气运\"], \"score\": 7.1}, {\"entity_id\": \"E000002\", \"name\": \"李凡\", \"type\": \"人物\", \"subtype\": \"\", \"matched_terms\": [\"李凡\"], \"score\": 5.8}], \"heuristic_types\": [\"系统/设定\", \"对话\"], \"heuristic_tones\": [\"紧张\", \"轻松\"], \"heuristic_presentation\": [\"文字卡片\", \"旁白+画面\", \"对白驱动\"], \"heuristic_importance\": \"主线\"}, \"scene_id\": \"S0005\"}\n\nCHRONOLOGY:\n{\"scene_id\": \"S0005\", \"narrative_order\": 5, \"story_chronology_order\": 5, \"story_chronology_group\": \"CG0005\", \"time_mode\": \"mainline\", \"confidence\": 0.81, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"\", \"normalized_label\": \"unknown\", \"anchor_type\": \"unknown\", \"relative_direction\": \"unknown\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": false, \"anchor_scene_id\": \"S0004\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0004\", \"confidence\": 0.58, \"reason\": \"narrative_forward\"}], \"evidence\": []}\n\nADAPTATION:\n{\"scene_id\": \"S0005\", \"source_chunk_id\": \"C0001\", \"scene_summary\": \"系统提示李凡选择先天气运，列出初始选项。 李凡因系统提示而咆哮，老道闻声走来，扔给他几个芝麻饼后返回蒲团。\", \"chronology\": {\"scene_id\": \"S0005\", \"narrative_order\": 5, \"story_chronology_order\": 5, \"story_chronology_group\": \"CG0005\", \"time_mode\": \"mainline\", \"confidence\": 0.81, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"\", \"normalized_label\": \"unknown\", \"anchor_type\": \"unknown\", \"relative_direction\": \"unknown\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": false, \"anchor_scene_id\": \"S0004\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0004\", \"confidence\": 0.58, \"reason\": \"narrative_forward\"}], \"evidence\": []}, \"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"角色塑造\", \"世界观引入\"], \"adaptation_focus\": \"通过系统界面与李凡的内心反应，揭示“先天气运”这一核心设定，并展现李凡作为穿越者的现代思维与吐槽性格，同时通过老道的介入建立角色间的初步互动。\", \"must_keep\": [\"李凡对“心理健康维护系统”的吐槽与困惑\", \"系统提示“选择先天气运”的界面/声音\", \"三个先天气运选项（天塌不惊、乐天知命、镇静一点）的完整呈现\", \"李凡因系统提示而情绪激动（咆哮/擦汗）\", \"老道闻声走来并扔给李凡芝麻饼\", \"李凡向老道道歉\"], \"may_compress\": [\"李凡对多种系统流派的列举（任务流、练级流等）可快速带过\", \"李凡从紧张到松一口气的心理转变过程\"], \"visual_focus\": [\"李凡面部表情（困惑、紧张、释然、激动）\", \"系统界面/视觉提示（如悬浮文字、光效）\", \"老道从远处走来的身影及扔饼动作\", \"芝麻饼的特写或飞行轨迹\"], \"audio_focus\": [\"系统提示音（机械、中性）\", \"李凡的内心独白或小声嘀咕\", \"李凡的咆哮声\", \"老道走动的细微声响\", \"环境音（风声、远处法坛背景音）\"], \"continuity_requirements\": [\"李凡的服装与状态需与上一场景衔接\", \"老道的位置（蒲团）与动作连贯性\", \"场景光线与时间感保持一致（白日）\"], \"script_objective\": \"清晰地向观众展示“先天气运”这一核心游戏化设定，确立系统与主角的互动模式，并通过李凡的过度反应与老道的平淡回应制造反差幽默，同时推进李凡在陌生环境中的初步适应过程。\", \"conflict\": \"李凡的现代思维（对系统的期待与吐槽）与仙侠世界设定（先天气运）的认知冲突；李凡的情绪外放（咆哮）与周围修道环境（宁静、老道的淡定）的行为冲突。\", \"turning_point\": \"老道赠饼并返回蒲团。这个动作打断了李凡与系统的“独角戏”，将他的注意力拉回现实世界，标志着场景从纯内心/系统 exposition 转向现实人物互动，并为后续李凡道歉、关系缓和埋下伏笔。\", \"reason\": \"main_conflict_or_dialogue_dense；exposition_priority。此场景包含关键的世界观设定（先天气运）和主角性格展示（吐槽、易激动），必须保留。采用 exposition 模式可以灵活处理系统信息的视觉化（如UI叠加）和李凡大量的内心活动，同时兼顾老道介入的现实动作，平衡信息传递与戏剧节奏。\", \"candidate_meta\": {\"scene_id\": \"S0005\", \"decision_reasons\": [\"main_conflict_or_dialogue_dense\"], \"presentation_reasons\": [\"exposition_priority\"], \"metrics\": {\"text_length\": 374, \"quote_count\": 0, \"action_score\": 0, \"exposition_score\": 13, \"inner_score\": 0, \"transition_score\": 0, \"reveal_score\": 0, \"tension_score\": 1, \"environment_score\": 0, \"character_count\": 2, \"location_count\": 0, \"beat_count\": 6, \"continuation_of_prev\": false, \"time_mode\": \"mainline\", \"order_delta\": 0}, \"characters\": [\"李凡\", \"老道\"], \"locations\": [], \"key_beats\": [\"李凡吐槽系统\", \"系统提示选择先天气运\", \"列出气运选项\", \"李凡对系统咆哮\", \"老道走来赠饼\", \"李凡道歉\"]}}\n\nENTITY CONTEXT:\n{\"registry_entities\": [{\"entity_uid\": \"E000002\", \"canonical_name\": \"李凡\", \"aliases\": [\"穿越者\", \"小相公\", \"小友\", \"天生道子\", \"小子\", \"清月\", \"李清月\", \"道子\"], \"type\": \"人物\", \"subtype\": \"\", \"voice_card_id\": \"VO000002\"}, {\"entity_uid\": \"E000001\", \"canonical_name\": \"老道\", \"aliases\": [\"老道士\", \"秦剑师\"], \"type\": \"人物\", \"subtype\": \"\", \"voice_card_id\": \"VO000001\"}], \"kg_entities\": [{\"entity_id\": \"E000002\", \"name\": \"李凡\", \"type\": \"人物\", \"subtype\": \"\", \"aliases\": [\"穿越者\", \"小相公\", \"小友\", \"天生道子\", \"小子\", \"清月\", \"李清月\", \"道子\"], \"attributes\": {}, \"descriptions\": [\"被侍婢簇拥喂酒\", \"吃青团喝仙酒\", \"天生道种\", \"能望到虚星\", \"童子\", \"想学法术逃跑\", \"主角\", \"山主派给望舒的童子\"], \"evidence\": [\"李凡口干舌燥，磕磕绊绊得答道\", \"李凡强堆起笑脸\", \"李凡的心情大幅提升了1点\", \"李凡点点头\", \"李凡侧身避过\", \"王爷和李凡都傻逼了\", \"李凡的右手不甘示弱得比了个中指\", \"谢仙子教诲，清月记下了\"], \"mentions\": [{\"chunk_id\": \"C0004\", \"summary\": \"被山主和老道观察\", \"evidence\": [\"李凡缩着脖子扭头望去\"], \"attributes\": {}}, {\"chunk_id\": \"C0005\", \"summary\": \"山主请李凡吃酒\", \"evidence\": [\"山主站起身冲李凡微笑\"], \"attributes\": {}}, {\"chunk_id\": \"C0006\", \"summary\": \"被侍婢簇拥喂酒\", \"evidence\": [\"李凡正被莺莺燕燕簇拥着喂酒\"], \"attributes\": {}}, {\"chunk_id\": \"C0006\", \"summary\": \"吃青团喝仙酒\", \"evidence\": [\"李凡也不客气，取了个青团嚼嚼\"], \"attributes\": {}}, {\"chunk_id\": \"C0007\", \"summary\": \"求拜山主为师\", \"evidence\": [\"小子李凡，诚心求道，想拜山主为师\"], \"attributes\": {}}, {\"chunk_id\": \"C0008\", \"summary\": \"回答望舒真人问题\", \"evidence\": [\"李凡口干舌燥，磕磕绊绊得答道\"], \"attributes\": {}}, {\"chunk_id\": \"C0009\", \"summary\": \"想学御剑飞天逃跑\", \"evidence\": [\"李凡强堆起笑脸，心里决定了，等一学会飞，立马找个机会从这妖魔鬼怪盘踞的魔窟逃跑。\"], \"attributes\": {}}, {\"chunk_id\": \"C0009\", \"summary\": \"抱住望舒真人小腿\", \"evidence\": [\"李凡可不客气，把山主给的眼泪往兜里一揣，伸手就抱住望舒真人小腿。\"], \"attributes\": {}}, {\"chunk_id\": \"C0010\", \"summary\": \"犹豫选择功法\", \"evidence\": [\"看出李凡还有点犹犹豫豫\"], \"attributes\": {}}, {\"chunk_id\": \"C0010\", \"summary\": \"进入经楼拜天鬼\", \"evidence\": [\"李凡侧身避过门前悬空的宝剑\"], \"attributes\": {}}, {\"chunk_id\": \"C0011\", \"summary\": \"被玄天剑意操控\", \"evidence\": [\"李凡张着下巴呆了半天\"], \"attributes\": {}}, {\"chunk_id\": \"C0012\", \"summary\": \"被望舒真人教导\", \"evidence\": [\"望舒真人蹙蹙秀眉，“清月，不可欺压同门\"], \"attributes\": {}}], \"mention_count\": 16, \"observation_count\": 16, \"first_seen\": \"C0001\", \"last_seen\": \"C0012\"}, {\"entity_id\": \"E000001\", \"name\": \"老道\", \"type\": \"人物\", \"subtype\": \"\", \"aliases\": [\"老道士\", \"秦剑师\"], \"attributes\": {}, \"descriptions\": [\"墨竹山法坛前打盹的老道\", \"墨竹山法坛前的老道\", \"墨竹山法坛前老道\", \"称李凡为道种\", \"坐忘功夫不到家\", \"听了李凡描述后魔形显化\"], \"evidence\": [\"老道士已经阴沉着脸走过来了\", \"突然眼前有大风拂面而过\", \"老道把脸直凑到李凡的面前\", \"老道士告状似得\", \"老道一边说着追随着山主\", \"老道封闭六识\", \"山主称秦剑师坐忘不到家\", \"刚才有个老道士，秦剑师？他听了就长出一堆手\"], \"mentions\": [{\"chunk_id\": \"C0001\", \"summary\": \"法坛前打盹老道\", \"evidence\": [\"老道撅撅嘴，用叼着的竹叶指指那些童子\"], \"attributes\": {}}, {\"chunk_id\": \"C0002\", \"summary\": \"给李凡芝麻饼\", \"evidence\": [\"老道士也瞪了李凡一会儿\"], \"attributes\": {}}, {\"chunk_id\": \"C0003\", \"summary\": \"挖眼质问李凡\", \"evidence\": [\"老道把脸直凑到李凡的面前\"], \"attributes\": {}}, {\"chunk_id\": \"C0003\", \"summary\": \"掐诀拜山主\", \"evidence\": [\"双手掐诀作辑，弯腰叩首拜倒\"], \"attributes\": {}}, {\"chunk_id\": \"C0004\", \"summary\": \"向山主报告李凡情况\", \"evidence\": [\"老道士告状似得\"], \"attributes\": {}}, {\"chunk_id\": \"C0005\", \"summary\": \"老道封闭六识\", \"evidence\": [\"老道坐在竹叶上封闭六识\"], \"attributes\": {}}, {\"chunk_id\": \"C0008\", \"summary\": \"李凡提及秦剑师反应\", \"evidence\": [\"刚才有个老道士，秦剑师？他听了就长出一堆手\"], \"attributes\": {}}], \"mention_count\": 7, \"observation_count\": 7, \"first_seen\": \"C0001\", \"last_seen\": \"C0008\"}]}\n\nSCRIPT CANDIDATE:\n{\"scene_id\": \"S0005\", \"scene_notes\": \"系统提示李凡选择先天气运，列出初始选项。 李凡因系统提示而咆哮，老道闻声走来，扔给他几个芝麻饼后返回蒲团。；重要性：主线；呈现：文字卡片 / 对白驱动 / 旁白+画面；改编策略：retain；呈现策略：exposition；剧本目标：清晰地向观众展示“先天气运”这一核心游戏化设定，确立系统与主角的互动模式，并通过李凡的过度反应与老道的平淡回应制造反差幽默，同时推进李凡在陌生环境中的初步适应过程。\", \"audio_notes\": \"系统提示音（机械、中性）；李凡的内心独白或小声嘀咕；李凡的咆哮声\", \"narrator_profile_id\": \"narrator_main_cn\", \"chronology\": {\"scene_id\": \"S0005\", \"narrative_order\": 5, \"story_chronology_order\": 5, \"story_chronology_group\": \"CG0005\", \"time_mode\": \"mainline\", \"confidence\": 0.81, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"\", \"normalized_label\": \"unknown\", \"anchor_type\": \"unknown\", \"relative_direction\": \"unknown\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": false, \"anchor_scene_id\": \"S0004\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0004\", \"confidence\": 0.58, \"reason\": \"narrative_forward\"}], \"evidence\": []}, \"adaptation\": {\"scene_id\": \"S0005\", \"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"角色塑造\", \"世界观引入\"], \"adaptation_focus\": \"通过系统界面与李凡的内心反应，揭示“先天气运”这一核心设定，并展现李凡作为穿越者的现代思维与吐槽性格，同时通过老道的介入建立角色间的初步互动。\", \"must_keep\": [\"李凡对“心理健康维护系统”的吐槽与困惑\", \"系统提示“选择先天气运”的界面/声音\", \"三个先天气运选项（天塌不惊、乐天知命、镇静一点）的完整呈现\", \"李凡因系统提示而情绪激动（咆哮/擦汗）\", \"老道闻声走来并扔给李凡芝麻饼\", \"李凡向老道道歉\"], \"may_compress\": [\"李凡对多种系统流派的列举（任务流、练级流等）可快速带过\", \"李凡从紧张到松一口气的心理转变过程\"], \"visual_focus\": [\"李凡面部表情（困惑、紧张、释然、激动）\", \"系统界面/视觉提示（如悬浮文字、光效）\", \"老道从远处走来的身影及扔饼动作\", \"芝麻饼的特写或飞行轨迹\"], \"audio_focus\": [\"系统提示音（机械、中性）\", \"李凡的内心独白或小声嘀咕\", \"李凡的咆哮声\", \"老道走动的细微声响\", \"环境音（风声、远处法坛背景音）\"], \"continuity_requirements\": [\"李凡的服装与状态需与上一场景衔接\", \"老道的位置（蒲团）与动作连贯性\", \"场景光线与时间感保持一致（白日）\"], \"script_objective\": \"清晰地向观众展示“先天气运”这一核心游戏化设定，确立系统与主角的互动模式，并通过李凡的过度反应与老道的平淡回应制造反差幽默，同时推进李凡在陌生环境中的初步适应过程。\", \"conflict\": \"李凡的现代思维（对系统的期待与吐槽）与仙侠世界设定（先天气运）的认知冲突；李凡的情绪外放（咆哮）与周围修道环境（宁静、老道的淡定）的行为冲突。\", \"turning_point\": \"老道赠饼并返回蒲团。这个动作打断了李凡与系统的“独角戏”，将他的注意力拉回现实世界，标志着场景从纯内心/系统 exposition 转向现实人物互动，并为后续李凡道歉、关系缓和埋下伏笔。\", \"reason\": \"main_conflict_or_dialogue_dense；exposition_priority。此场景包含关键的世界观设定（先天气运）和主角性格展示（吐槽、易激动），必须保留。采用 exposition 模式可以灵活处理系统信息的视觉化（如UI叠加）和李凡大量的内心活动，同时兼顾老道介入的现实动作，平衡信息传递与戏剧节奏。\", \"chronology\": {\"scene_id\": \"S0005\", \"narrative_order\": 5, \"story_chronology_order\": 5, \"story_chronology_group\": \"CG0005\", \"time_mode\": \"mainline\", \"confidence\": 0.81, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"\", \"normalized_label\": \"unknown\", \"anchor_type\": \"unknown\", \"relative_direction\": \"unknown\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": false, \"anchor_scene_id\": \"S0004\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0004\", \"confidence\": 0.58, \"reason\": \"narrative_forward\"}], \"evidence\": []}}, \"shots\": [{\"shot_id\": \"S0005_SH01\", \"camera\": \"说明性中景\", \"description\": \"场景建立镜头，带出李凡吐槽系统\", \"actions\": [\"李凡吐槽系统\"], \"dialogue\": [], \"narration\": \"\", \"on_screen_text\": \"\", \"focus_characters\": [\"李凡\", \"老道\"], \"focus_locations\": [], \"candidate_meta\": {\"shot_role\": \"opening\", \"description_hint\": \"场景建立镜头，带出李凡吐槽系统\", \"camera_hint\": \"中景\", \"adaptation_summary\": {\"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"角色塑造\", \"世界观引入\"], \"must_keep_count\": 6, \"audio_focus_count\": 5}, \"shot_index\": 1, \"chronology_summary\": {\"narrative_order\": 5, \"story_chronology_order\": 5, \"story_chronology_group\": \"CG0005\", \"time_mode\": \"mainline\", \"confidence\": 0.81, \"order_delta\": 0, \"anchor_label\": \"\", \"anchor_type\": \"unknown\", \"constraint_count\": 1, \"evidence_count\": 0}}, \"narrator_profile_id\": \"narrator_main_cn\"}, {\"shot_id\": \"S0005_SH02\", \"camera\": \"双人中景\", \"description\": \"李凡的反应镜头，推进系统提示选择先天气运\", \"actions\": [\"系统提示选择先天气运\"], \"dialogue\": [], \"narration\": \"\", \"on_screen_text\": \"\", \"focus_characters\": [\"李凡\", \"老道\"], \"focus_locations\": [], \"candidate_meta\": {\"shot_role\": \"character\", \"description_hint\": \"李凡的反应镜头，推进系统提示选择先天气运\", \"camera_hint\": \"双人中景\", \"adaptation_summary\": {\"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"角色塑造\", \"世界观引入\"], \"must_keep_count\": 6, \"audio_focus_count\": 5}, \"shot_index\": 2, \"chronology_summary\": {\"narrative_order\": 5, \"story_chronology_order\": 5, \"story_chronology_group\": \"CG0005\", \"time_mode\": \"mainline\", \"confidence\": 0.81, \"order_delta\": 0, \"anchor_label\": \"\", \"anchor_type\": \"unknown\", \"constraint_count\": 1, \"evidence_count\": 0}}, \"narrator_profile_id\": \"narrator_main_cn\"}, {\"shot_id\": \"S0005_SH03\", \"camera\": \"近景\", \"description\": \"动作或状态变化的推进镜头\", \"actions\": [\"系统提示选择先天气运\", \"列出气运选项\"], \"dialogue\": [], \"narration\": \"\", \"on_screen_text\": \"系统提示李凡选择先天气运，列出初始选项。 李凡因系统提示而咆哮，老道闻声走来，扔给他几个芝麻饼后返回蒲团。\", \"focus_characters\": [\"李凡\", \"老道\"], \"focus_locations\": [], \"candidate_meta\": {\"shot_role\": \"dialogue_or_action\", \"description_hint\": \"动作或状态变化的推进镜头\", \"camera_hint\": \"近景\", \"adaptation_summary\": {\"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"角色塑造\", \"世界观引入\"], \"must_keep_count\": 6, \"audio_focus_count\": 5}, \"shot_index\": 3, \"chronology_summary\": {\"narrative_order\": 5, \"story_chronology_order\": 5, \"story_chronology_group\": \"CG0005\", \"time_mode\": \"mainline\", \"confidence\": 0.81, \"order_delta\": 0, \"anchor_label\": \"\", \"anchor_type\": \"unknown\", \"constraint_count\": 1, \"evidence_count\": 0}}, \"narrator_profile_id\": \"narrator_main_cn\"}], \"candidate_meta\": {\"scene_id\": \"S0005\", \"source_chunk_id\": \"C0001\", \"source_start_para\": 26, \"source_end_para\": 31, \"characters\": [\"李凡\", \"老道\"], \"locations\": [], \"key_beats\": [\"李凡吐槽系统\", \"系统提示选择先天气运\", \"列出气运选项\", \"李凡对系统咆哮\"], \"shot_count_hint\": 3, \"scene_summary\": \"系统提示李凡选择先天气运，列出初始选项。 李凡因系统提示而咆哮，老道闻声走来，扔给他几个芝麻饼后返回蒲团。\", \"scene_text_preview\": \"不是！心理健康维护系统是咩啊！ 任务流？练级流？点数强化？召唤抽奖？签到打卡？自动托管？ ‘请宿主选择先天气运’ 哦哦哦，还好还好吓老子一跳，李凡擦着冷汗，先…\", \"chronology_summary\": {\"narrative_order\": 5, \"story_chronology_order\": 5, \"story_chronology_group\": \"CG0005\", \"time_mode\": \"mainline\", \"confidence\": 0.81, \"order_delta\": 0, \"anchor_label\": \"\", \"anchor_type\": \"unknown\", \"constraint_count\": 1, \"evidence_count\": 0}, \"adaptation_summary\": {\"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"角色塑造\", \"世界观引入\"], \"must_keep_count\": 6, \"audio_focus_count\": 5}}}"
    }
  ]
}